伤害类型属性
注:下文中TYPE指伤害类型(物理、魔、火、冰、毒);type指伤害类型的附加效果(无、虚弱、燃烧、冰冻、中毒)
Armor: TYPE +X% | 针对TYPE的护甲值+X% |
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Armor +X TYPE | 针对TYPE的护甲值+X |
Opponent"s chance to type -X% | 被敌方造成type的几率-X% |
Chance for type +X% | 造成type的几率+X% |
Conversion Physical to TYPE +X% | 将物理伤害的X%转化为TYPE伤害 |
Damage: TYPE +X% | TYPE伤害+X% |
Damage mitigation: TYPE +X% | 受到的TYPE伤害-X% |
Damage over time: TYPE -X% | 受到的TYPE型DOT伤害-X% |
Opponent"s armor: TYPE -X% | 敌方TYPE护甲值-X% |