| 变量 | 作用 |
|---|---|
| fabricate_claims_time | 伪造核心花费时间 |
| colonists | 殖民队上限 |
| merchants | 商人上限 |
| diplomats | 外交官上限 |
| missionaries | 传教士上限 |
| possible_mercenaries | 雇佣兵出现率 |
| inflation_reduction | 通货膨胀下降 |
| global_own_trade_power | 本国贸易中心竞争力 |
| global_prov_trade_power_modifier | 全国贸易竞争力修正 |
| global_foreign_trade_power | 国外贸易竞争力 |
| fabricate_claims_time | 伪造宣称时间 |
| diplomatic_upkeep | 外交协议上限 |
| diplomatic_reputation | 外交威望 |
| free_leader_pool | 将领维护上限 |
| unjustified_demands | 无理要求花费 |
| tolerance_heretic | 异端容忍 |
| tolerance_heathen | 异教徒容忍 |
| religious_unity | 宗教统一度 |
| tolerance_own | 国教容忍 |
| leader_naval_manuever | 海军将领机动 |
| defensiveness | 全国防御效率 |
| local_defensiveness | 当地防御效率 |
| global_revolt_risk | 全国叛乱度 |
| local_revolt_risk | 当地叛乱度 |
| minimum_revolt_risk | 当地最低叛乱度 |
| global_missionary_strength | 全国传教力度 |
| local_missionary_strength | 当地传教力度 |
| stability_cost_modifier | 稳定花费修正 |
| global_manpower_modifier | 全球人力修正 |
| local_manpower_modifier | 当地人力修正 |
| global_tax_modifier | 全国税收修正 |
| local_tax_modifier | 当地税收修正 |
| land_morale | 陆军士气 |
| land_forcelimit_modifier | 陆军上限(百分比) |
| land_forcelimit | 陆军上限(具体数值) |
| discipline | 训练度 |
| naval_morale | 海军士气 |
| naval_forcelimit_modifier | 海军上限(百分比) |
| naval_forcelimit | 海军上限(具体数值) |
| interest | 贷款利息 |
| infantry_cost | 步兵招募费 |
| cavalry_cost | 骑兵招募费 |
| artillery_cost | 炮兵招募费 |
| mercenary_cost | 雇佣兵招募费 |
| merc_maintenance_modifier | 雇佣兵维护费 |
| recover_army_morale_speed | 陆军士气回复速度 |
| recover_navy_morale_speed | 海军士气回复速度 |
| heavy_ship_cost | 大船建造费 |
| heavy_ship_power | 大船力量 |
| artillery_power | 炮兵力量 |
| light_ship_cost | 轻船建造费 |
| light_ship_power | 轻船力量 |
| transport_cost | 运输船建造费 |
| build_cost | 建筑花费 |
| trade_goods_size | 贸易产品规模 |
| trade_range_modifier | 贸易距离修正 |
| mil_tech_cost_modifier | 军事科研修正 |
| dip_tech_cost_modifier | 外交科研修正 |
| adm_tech_cost_modifier | 管理科研修正 |
| technology_cost | 科研修正 |
| trade_steering | 贸易控制 |
| global_trade_power | 全国贸易竞争力 |
| global_foreign_trade_power | 全国对外贸易竞争力 |
| global_trade_income_modifier | 全国贸易收入修正 |
| global_tariffs | 关税 |
| local_tariffs | 当地关税 |
| overseas_income | 海外收入 |
| colonist_placement_chance | 全国殖民成功率 |
| local_colonist_placement_chance | 当地殖民成功率 |
| global_colonial_growth | 全国殖民地人口增长 |
| local_colonial_growth | 当地殖民地人口增长 |
| colonist_time | 殖民时间 |
| papal_influence | 教廷影响力 |
| trade_efficiency | 贸易效率 |
| blockade_efficiency | 封锁效率 |
| embargo_efficiency | 禁运效率 |
| production_efficiency | 生产效率 |
| local_production_efficiency | 当地生产效率 |
| #local_regiment_cost | 省份陆军建造花费 |
| #local_ship_cost | 省份海军建造花费 |
| global_regiment_cost | 全国陆军建造花费 |
| global_ship_cost | 全国舰船建造花费 |
| global_regiment_recruit_speed | 全国陆军建造速度 |
| global_ship_recruit_speed | 全国舰船建造速度 |
| ship_recruit_speed | 当地舰船建造速度 |
| spy_offence | 间谍效率 |
| global_spy_defence | 全国间谍防御率 |
| local_spy_defence | 当地间谍防御率 |
| naval_maintenance_modifier | 海军维护费 |
| land_maintenance_modifier | 陆军维护费 |
| navy_tradition | 海军传统 |
| army_tradition | 陆军传统 |
| army_tradition_decay | 陆军传统衰减 |
| navy_tradition_decay | 海军传统衰减 |
| range | 殖民距离 |
| discovered_relations_impact | (间谍)被发现影响 |
| rebel_support_efficiency | 叛军支持效率 |
| heir_chance | 继承人获得几率 |
| legitimacy | 正统性 |
| relations_decay_of_me | 关系衰减 |
| core_creation | 核心制造速度 |
| province_trade_power_value | 省份贸易竞争力 |
| province_trade_power_modifier | 省份贸易竞争力修正 |
| trade_value | 省份贸易额 |
| trade_value_modifier | 省份贸易额修正 |
| prestige_from_land | 陆战获得威望 |
| prestige_from_naval | 海战获得威望 |
| manpower_recovery_speed | 人力回复速度 |
| infantry_power | 步兵力量 |
| cavalry_power | 骑兵力量 |
| advisor_cost | 顾问花费 |
| advisor_pool | 顾问选择池 |
| idea_cost | 理念花费 |
| prestige | 威望 |
| prestige_decay | 威望衰退降低 |
| enemy_core_creation | 敌人核心化速度 |
| leader_shock | 将领冲击力 |
| leader_fire | 将领火力 |
| leader_siege | 将领围城 |
| leader_land_manuever | 陆军将领机动 |
| attrition | 损耗 |
| land_attrition | 陆军损耗 |
| naval_attrition | 海军损耗 |
| hostile_attrition | 敌军损耗 |
| max_attrition | 最大损耗 |
| vassal_income | 附庸税 |
| bureaucrats_influence | 官僚派系影响力 |
| enuchs_influence | 宦官派系影响力 |
| temples_influence | 宗教派系影响力 |
| local_manpower | 当地人力(具体数值) |
| global_manpower | 全国人力(具体数值) |
| fort_level | 要塞等级 |
| garrison_growth | 要塞守军恢复度 |
| global_garrison_growth | 全国要塞守军恢复度 |
| imperial_authority | 帝国威望 |
| local_movement_speed | 省份陆军移动速度 |
| max_coalition_size | 包围网中成员数量上限 |
| war_exhaustion | 厌战 |
| war_exhaustion_cost | 减少厌战花费 |
| max_war_exhaustion | 厌战上限 |
| reinforce_speed | 陆军补充速度 |
| republican_tradition | 共和传统 |
| supply_limit | 补给上限 |
| tax_income | 省份基础税收(整数) |
自己根据3dm汉化翻译的,自己添加到游戏目录里面common/static_modifiers/00_static_modifiers的
player_handicap = {
###外交
diplomats = 6 外交官数量
diplomatic_upkeep = 20 外交关系加数量
core_creation = -0.5 核心地域创造花费
enemy_core_creation = 1.0 敌对势力对我方地域创造花费
unjustified_demands = -0.3 不正当要求减少
vassal_income = 0.5 来自诸侯国收入增加
papal_influence = 10???
relations_decay_of_me = 0.5 #??? 随着时间关系增加
diplomatic_reputation = 100 外交声誉增加数量
embargo_efficiency = 0.5禁运效率增加
fabricate_claims_time = -0.5伪造索赔时间减少
rebel_support_efficiency = 1叛军支持率增加
spy_offence = 0.5间谍进攻增加
global_spy_defence = 1国家间谍防御增加
discovered_relations_impact = -0.5隐秘行动的关系影响
war_exhaustion = -0.5每月厌战减少数量
war_exhaustion_cost = -0.5战争消耗成本降低
imperial_authority = 0.3帝国威望增加
temples_influence = 0.5???
bureaucrats_influence = 0.5???
enuchs_influence = 0.5???
###军事
#征召维护
global_manpower = 5.0后备兵员增加数量
global_manpower_modifier = 1.0后备兵员增加
manpower_recovery_speed = 1人力回复速度
land_forcelimit = 5陆军规模上限增加
naval_forcelimit = 5海军规模上限增加
land_forcelimit_modifier = 1.0陆军上限
naval_forcelimit_modifier = 1.0海军上限
global_regiment_cost = -0.5陆海军建造花费
global_ship_cost = -0.5
global_regiment_recruit_speed = -0.5陆海军建造时间
global_ship_recruit_speed = -0.5
reinforce_speed = 1补充速度
mercenary_cost = -0.5雇佣兵花费减少
possible_mercenaries = 1.5可用佣兵
land_maintenance_modifier = -0.5陆海军维护费减少
naval_maintenance_modifier = -0.5
merc_maintenance_modifier = -0.5雇佣兵维护减少
supply_limit = 1.5补给上限增加数量
hostile_attrition = 1敌人消耗数量
land_attrition = -0.5陆海军消耗减少
naval_attrition = -0.5
#战斗效果
land_morale = 1陆海军士气增加数量
naval_morale = 1
recover_army_morale_speed = 0.5回复陆海军士气速度增加
recover_navy_morale_speed = 0.5
infantry_fire = 1.5步兵战斗力火力机动力
infantry_shock = 1.5
infantry_power = 0.5
cavalry_fire = 1骑兵
cavalry_shock = 2
cavalry_power = 0.5
artillery_shock = 1炮兵
artillery_fire = 2
artillery_power = 0.5
light_ship_power = 0.5船战斗力
heavy_ship_power = 0.5
galley_power = 0.5
military_tactics = 3??
maneuver_value = 2??
combat_width = 3??
discipline = 1训练增加
global_garrison_growth = 0.5国家驻军增加
defensiveness = 0.5要塞防御
blockade_efficiency = 0.5封锁效率
#领袖
prestige_from_land = 1路海战带来声望增加
prestige_from_naval = 1
army_tradition = 5每年陆军传统增加数量
naval_tradition = 5
army_tradition_decay = -0.5陆海军传统年衰弱减少
navy_tradition_decay = -0.5
free_leader_pool = 5无维护费的领袖数量
leader_shock = 2将领冲击力
leader_fire = 2火力
leader_land_maneuver = 2陆军机动性
leader_naval_maneuver = 2海军机动性
leader_siege = 2攻城力
###内政
#国家相关
prestige = 10威望增加数量
legitimacy = 10年度正统性增加数量
prestige_decay = -0.5威望下降
republican_tradition = 0.1
advisor_pool = 3顾问增加数量
advisor_cost = -0.5顾问花费减少
heir_chance = 1.0新继承人几率提升
stability_cost_modifier = -0.5稳定花费减少
global_revolt_risk = -5国家叛乱风险减少
#宗教
missionaries = 6 传教士
global_missionary_strength = 0.4传教士力量
tolerance_own = 2对3种信仰容忍度增加
tolerance_heathen = 2
tolerance_heretic = 2
religious_unity = 0.3同奉一宗
#贸易生产
merchants = 6 商人
trade_efficiency = 0.5贸易效率
trade_range = 1000贸易距离
trade_range_modifier = 0.5贸易距离修正
global_trade_power = 0.1全球贸易竞争力
global_own_trade_power = 0.4国内贸易竞争力
global_prov_trade_power_modifier = 0.5行省贸易能力增加
global_trade_income_modifier = 0.5国家贸易收入
trade_steering = 0.5 贸易控制
production_efficiency = 0.5工业效率
#收入花费
global_tax_modifier = 0.5国家税收
inflation_reduction = 0.5通货膨胀率降低数量
build_cost = -0.50建筑花费
mil_tech_cost_modifier = -0.2 3种技术花费
dip_tech_cost_modifier = -0.2
adm_tech_cost_modifier = -0.2
technology_cost = -0.3科研费用减少
interest = -3年息减少
global_tariffs = 0.50全国关税
overseas_income = 0.3海外收入
idea_cost = -0.5理念消耗减少数量
build_cost = -0.5建筑成本
#殖民
colonists = 6殖民队
colonist_time = -0.5殖民行进时间
range = 10殖民范围
global_colonial_growth = 100殖民总人口增加
colonist_placement_chance = 0.5定居者机会***********以下是自家用的**************
stability_cost_modifier = -0.15 稳定 inflation_reduction = 0.10 通货膨胀抵抗 global_missionary_strength = 0.01 全球传教力量 accepted_culture_threshold = -0.20 文化阀值降低 diplomatic_upkeep = 2 外交关系 leader_siege = 1 #围攻 leader_land_shock = 1 #冲击力 leader_land_fire = 1 #火力
p社老手都很熟悉了,这里提示下新人,先备份common文件夹,然后在commonstatic_modifiers下有个txt打开直接在player_handicap = {
下面替换添加,注意换行保持格式。
| 变量 | 作用 |
|---|---|
| merchants = 60 | 开局60个商人 |
| colonists = 60 | 殖民队60个 |
| diplomats = 60 | 外交官 |
| missionaries = 60 | 宗教人物 |
| spies = 60 | 间谍 |
| officials = 60 | 事务官(这代好像没有了,不过复制进去也无妨) |
| stability_cost_modifier = -0.99 | 稳定需求减99% |
| global_manpower_modifier = 2 | 人力增长+200% |
| global_revolt_risk = -10 | 全国叛军-10 |
| max_war_exhaustion = 10 | 宣战异议最大承受度+10 |
| global_spy_defence = 10 | 间谍防御加成 10 |
| badboy = -1000 | 厌战指数-1000倍 |
| infantry_cost = -0.99 | 步兵-99% |
| cavalry_cost = -0.99 | 骑兵-99% |
| artillery_cost = -0.99 | 炮兵-99% |
| bigship_cost = -0.99 | 大型战舰-99% |
| lightship_cost = -0.99 | 轻型战舰-99% |
| galley_cost = -0.99 | 运输船-99% |
| build_cost = -0.99 | 建筑-99% |
| merchant_cost = -0.99 | 商人-99% |
| colonist_cost = -0.99 | 殖民者花费-99% |
| leader_naval_manuever = 600 | 海军将领机动+60000%(环球跑n圈不用补给) |
| army_tradition = 2.5 | 陆军训练加成250% |
| navy_tradition = 2.5 | 海军训练加成250% |
| global_tax_modifier = 2 | 全国税收加成200% |
| global_trade_income_modifier = 2 | 全国贸易收入200% |
| global_ship_recruit_speed = -100 | 1天造船 |
| global_regiment_recruit_speed = -100 | 1天造兵 |
| merchant_compete_chance = 2.5 | 商人成功几率250% |
| colonist_placement_chance = 2.5 | 殖民成功几率250% |
| missionary_placement_chance = 2.5 | 信仰转化成功几率250% |
| spy_efficiency = 2.5 | 间谍成功几率250% |
| global_colonial_growth = 100 | 全国殖民地人口增长10000% |
| range = 100 | 最大殖民距离加成10000% |
| dip_tech_cost_modifier = -0.99 | 外交科技点数需求减99% |
| mil_tech_cost_modifier = -0.99 | 军事科技点数需求减99% |
| adm_tech_cost_modifier = -0.99 | 海军科技点数需求减99% |
| technology_cost = -0.99 | 应用技术点数需求减少99% |
| global_missionary_strength = 10 | 传教效率+1000% |
| naval_maintenance_modifier = -0.99 | 海军维持费-99% |
| land_maintenance_modifier = -0.99 | 陆军维持费-99% |
| trade_range_modifier = 10 | 最大交易距离+1000% |
| production_efficiency = 1 | 工业效果+100% |
| naval_forcelimit_modifier = 5 | 最大海军上限+500% |
| land_forcelimit_modifier = 5 | 最大陆军上限+500% |
| tolerance_heretic = 5 | 异教容忍+5 |
| infantry_power = 0.5 | 步兵冲击+50% |
| cavalry_power = 0.5 | 骑兵冲击+50% |
| recover_navy_morale_speed = 1 | 海军士气回复+100% |
| recover_army_morale_speed = 1 | 陆军士气回复+100% |
| reinforce_speed = 1 | 补员速率+100% |
以下是P社新加的
国家修正
| 行政 | |
|---|---|
| administrative_efficiency | 行政效率 |
| ae_impact | 过度扩张影响 |
| build_power_cost | 修建筑花费点数 |
| migration_cooldown | 移民冷却? |
| mr_aristocrats_influence | 贵族势力影响力 |
| mr_guilds_influence | 行会势力影响力 |
| mr_traders_influence | 商人势力影响力 |
| inflation_action_cost | 打击通胀耗费 |
| accepted_culture_threshold | 可接受文化阈值 |
| years_of_nationalism | 年度民族主义 |
| culture_conversion_cost | 同化耗费 |
| 外交 | |
| envoy_travel_time | 大使移动时间 |
| diplomatic_annexation_cost | 外交吞并耗费 |
| improve_relation_modifier | 改善关系修正 |
| justify_trade_conflict_time | 合理化贸易冲突耗费 |
| 陆军 | |
| siege_ability | 围城能力 |
| leader_land_fire | 陆军将领火力 |
| leader_land_shock | 陆军将领冲击力 |
| infantry_fire | 步兵火力 |
| artillery_fire | 炮兵火力 |
| infantry_shock | 步兵冲击 |
| artillery_shock | 炮兵冲击 |
| maneuver_value | 机动值 |
| 海军 | |
| galley_cost | 盖伦船耗费 |
| privateer_efficiency | 私掠者效率 |
| ship_durability | 船只耐久度 |
| galley_power | 盖伦船力量 |
| leader_naval_fire | 海军将领火力 |
| leader_naval_shock | 海军将领冲击 |
| global_ship_repai | 全球船只维修修正 |
| 宗教 | |
| monthly_fervor_increase | 月度狂热增加 |
| global_heretic_missionary_strength | 全球对抗异端传教力量 |
| 贸易 | |
| global_trade_goods_size | 全球贸易货物规模 |
| merchant_present_inland | 大陆经营商人数目 |
| merchant_steering_to_inland | 大陆引导商人数目 |
地方修正
| regiment_recruit_speed | 当地陆军建造时间 |
| local_ship_repair | 当地船只维修 |
| inflation_reduction_local | 当地通胀消减 |
| local_hostile_attrition | 当地敌军损耗 |