布里克下周
Brick
Brick
Brick is a massive specimen of a man who likes to use his fists to smash the enemy above all else. He wears a necklace around his neck adorned with the paw of his beloved deceased dog. He acts as the tank class and has the ability to go into a berserker rage that makes him very powerful in melee combat.
GameplayActive Ability
Brick"s skill trees
Brick"s Active ability is a Berserk Mode in which the screen goes red, Brick throws down his weapon, and he beats up enemies with his fists. During this time, Brick also gains resistance to all damage, and his health will regenerate as he beats down enemies.
Starting Skill | ||||||
Berserk
Gain the ability to go Berserk. While Berserk, Right Trigger(R2) and Left Trigger(L2) throw punches. Also, you gain resistance to all damage and you regenerate health while Berserking. Cooldown for this ability is 60 seconds. |
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Tier | Brawler Tree | Tank Tree | Blaster Tree | |||
1 | Iron Fist – Increases the melee damage you deal. Starts with +6% Melee Damage, with each increase giving an additional 6%. | Hardened – Increases your maximum health. Starts with +12% increase in Maximum Health. | Endowed – Increases the Explosive Damage you deal. Starts off with +3% Explosive Damage. | |||
Endless Rage – Increases the duration of Berserk. Adds an initial 10% Berserk Duration for the first level of the skill, with a 10% increase in the additional levels., | Safeguard – Increases the strength of your shield. Starts off with a +8% bonus to Shield Strength. | Rapid Reload – Increases your Reload Speed and reduces Recoil with all weapons. Starts off with +4% Reload Speed and +6% Recoil Reduction. | ||||
2 | Sting like a Bee – Punching while Berserk causes you to dash forward and slug your enemies. Dash distance starts at 4 feet, with an additional 4 feet added for each skill level increase. | Bash – Gives your melee attacks a chance to Daze enemies. Chance to Daze starts off at 10% | Revenge- Killing an enemy increases your damage with all weapons for a few seconds. Starts off with +10% Damage bonus. | |||
Heavy Handed – Killing an enemy greatly increases your melee damage for a few seconds. Starts off with +12% increase, with an additional 12% added for each additional skill point allocated to this slot. | Juggernaut – Killing an enemy gives you resistance to all damage for a few seconds. Starts with +10% Damage Resistance. | Wide Load – Increases the number of Rockets your Rocket Launcher can hold in its magazine. Starts off with +1 Launcher Magazine Size. | ||||
3 | Prize Fighter – While Berserk is active, your melee attacks have a chance to spawn cash prizes. Starts off with a 6% chance to spawn a cash prize. | Pay Back – After your shields become depleted, you gain a damage bonus for 10 seconds. Starts off with +8% Damage bonus. | Liquidate – Dealing Explosive Damage to an enemy reduces the cooldown of Berserk. Starts off with a Cooldown reduction of -1 second per hit. | |||
Short Fuse - Decreases the cooldown of Berserk. Starts off with a reduction of six seconds in the default Berserk cooldown period. | Diehard – Increases the amount of health you regain when you are revived by a friend or by Second Wind. Also increases the amount of time you have before you die when you are Crippled. Starts off with +30% Revived Health Bonus and +20% time to be Revived. | Cast Iron – Increases your resistance to Explosive Damage. Starts off with +8% Explosive Damage Resistance. | ||||
4 | Blood Sport - Killing an enemy while Berserk is active regenerates some of your health. Starts off with a 2% health regeneration percentage from your max Health total. | Unbreakable – When your shield is depleted, you gain 5 seconds of powerful shield regeneration. Starts off with +3% Shield Strength regenerated per second. | Master Blaster - Killing an enemy increases your Fire Rate with all weapons and causes you to regenerate rockets for a few seconds. Starts off with a +12% to Fire Rate bonus and 2 Rockets regenerated per minute. |