1.解压缩
2.运行update文件夹里的setup.exe安装升级档到游戏目录
3.复制codex文件夹里的文件到游戏目录覆盖
4.开始游戏
1.安装《神力科莎:竞技版》CODEX版游戏:Assetto.Corsa.Competizione-CODEX
2.安装《神力科莎:竞技版》v1.0.1升级档:http://patch.ali213.net/showpatch/121095.html
3.安装《神力科莎:竞技版》v1.0.2升级档:https://patch.ali213.net/showpatch/121619.html
4.安装《神力科莎:竞技版》v1.0.5升级档:https://patch.ali213.net/showpatch/123483.html
5.安装本升级档
机翻:
更新v1.0.7:
一般:
- 在游戏线程上进行CPU优化,从而减少了AI的CPU使用率。
- 将所有汽车的位置添加到共享内存中。
- 为共享内存增加了电子通道,特别是TC,TC Cut,ABS,燃油消耗,发动机映射,排气温度,灯光和雨刷器。
- 添加了初始TrackIR插件实现。
注意:需要设置特定的配置文件,请关注我们的论坛以获取更多信息:
https://www.assettocorsa.net/forum/index.php?threads/trackir-how-to.59489/#post-1079785
- 纹理内存优化。
游戏玩法:
- 重新启用中间会话保存。
注意:1.0.7添加了新版本的已保存游戏,并且会使早期版本中保存的任何游戏过时。
该功能将需要保存最新的游戏版本才能正常运行。
- 增加了保存多个游戏并单独加载的功能。
注意:锦标赛和职业生涯仍然只能有一个保存的实例。
- 现在保存游戏正确处理汽车损坏。
- 修正了已保存游戏中制动管和制动器温度的错误。
- 修正了在保存的游戏中加载错误制动偏差和其他设置值的错误。
注意:它仅适用于新保存的游戏。
- 修正了某些相机无法重启引擎的问题。
- 修正了在另一个赛季正在开始新的锦标赛时的冠军状态错误。
- 当只有一辆车留在赛道上时,修正了错误的蓝旗。
- 在Endurance游戏模式中重新设计的驾驶员限制逻辑。
- 在Endurance游戏模式中为每位驾驶员增加了驾驶时间限制。
- 根据现实法规,根据不同的耐力模式添加驾驶员限制要求。
- 在基于stint的游戏模式中改进AI策略。
- 修复了在换档时保存游戏时发动机故障的罕见错误。
- 修正了24H的总驾驶员限制时间。
AUDIO:
- 禁用在介绍序列期间触发Helicam音频的可能性。
- Stop&Go惩罚工程师音频消息。
控制器:
- 鼠标转向大修。
- 转向线性添加到控制器设置。
- 除方向键(向上,向下,向左和向右)之外的UI命令不会再截取Race命令。
- 使用最大死区时固定离合器限制错误。
UI / HUD:
- 在主菜单中添加了“保存游戏”窗口以加载已保存的游戏。
- 修复了接收邮件时的聊天窗口自动弹出错误。
- 电子和进站MFD页面更加紧凑。
- HUD和汽车仪表板delta重新连接到相同的来源。
- 重播菜单中调整后的按钮对齐。
- 修正了在文件名中用“/”保存设置会创建新文件夹的错误。
- 修正了职业和冠军的排行榜页面上控制器输入丢失的错误。
- 汽车预览现在可以在预览屏幕中可靠地加载高分辨率纹理。
- 现在可以在特殊事件页面上可靠地加载小型汽车预览。
- 在重播HUD中添加了重播排行榜和“切换HUD”按钮。
- 删除播放器页面上的冗余“驱动程序”按钮。
- 更新了UI背景图像和徽标。
- 锦标赛终页逻辑评论。
- 重新设计锦标赛和职业生涯页面。
- 添加了缩放竞赛HUD小部件的选项。
注意:在此实现中,它允许玩家整体调整比赛HUD的元素。
- 为锦标赛天气页面添加了“继续”按钮。
- 添加了Save Replay和Save Highlights作为可配置的控件(在再次允许之前,保存将有1分钟的冷却时间)。
- 重放HUD现在允许在自由相机中骑自行车。
- 重放期间禁用理想线路。
- 在进站期间更可靠的“停止发动机”信息。
- 当汽车在同一圈时,改进实时排行榜的重叠信息。
- 改进了实时排行榜中间隙信息的过滤器。
- 在MFD的维修策略页面中添加了驾驶员限制和剩余驾驶时间信息。
- MFD现在在维修策略页面上显示相关游戏模式中的强制进站要求。
注意:它还显示所选选项是否符合要求,因此计入有效的强制进站。
注意:最长驾驶时间是耐力赛中要遵循的关键信息。
- 进入维修区入口区域时添加了坑限制器弹出窗口。
- 为广播应用添加了helicam和板载摄像头。
- 添加了在HUD设置中切换Server Stats小部件的选项。
- 特别活动页面的次要重新设定。
- 修复了在某些情况下加载屏幕图像的过多内存占用。
- 轮胎小部件的次要重新设计。
- 与Tyre小部件相关的天气预报小部件可见性。
显卡:
- 各种型号的LOD调整。
- 各种车辆的轮辋材料调整。
- 更新Black Falcon团队。
- 在游戏过程中对随机开关车门动画的潜在修复。
- 当使用有限的对手能见度时,修复隐藏车辆的制动灯。
- 修正了保时捷991 GT3 R上缺失的前部指示灯。
- 修正了兰博基尼HuracánST上的指示器错误。
- 奥迪R8 LMS的小型号更新。
- 修正了保时捷杯
原文:
Update v1.0.7:
GENERAL:
- CPU optimization on the game thread resulting in less CPU usage with AI.
- Added all cars' locations to shared memory.
- Added electronics channels to shared memory, in particular TC, TC Cut, ABS, fuel cons, engine map, exhaust temps, lights and wipers stages.
- Added initial TrackIR plugin implementation.
NOTE: a specific profile is required to be set up, please follow our forums for more information:
https://www.assettocorsa.net/forum/index.php?threads/trackir-how-to.59489/#post-1079785
- Texture memory optimization.
GAMEPLAY:
- Mid-session saving is re-enabled.
NOTE: 1.0.7 adds a new version of saved games and will make any saved games from earlier releases obsolete.
The feature will require saving in the most recent game version to function currently.
- Added ability to save multiple games and load then individually.
NOTE: Championship and Career can still only have a single saved instance.
- Now save games correctly handle car damage.
- Fixed bug with brake ducts and brake temperatures in saved games.
- Fixed a bug with loading incorrect brake bias and other setup values in saved games.
NOTE: it will only work with new saved games.
- Fixed a bug where restarting the engine was not possible in certain cameras.
- Fixed a bug with championship status when starting a new championship with another season in progress.
- Fixed wrong blue flag when only one car remains on the track.
- Reworked driver stint logic in Endurance game modes.
- Added driving time limit per driver in Endurance game modes.
- Added driver stint requirements per different Endurance modes as per real-life regulations.
- Improved AI strategy in stint-based game modes.
- Fixed rare bug with engine failure when saving a game on gear change.
- Fixed 24H total driver stint time.
AUDIO:
- Disabled possibility to trigger the Helicam audio during intro sequence.
- Stop&Go penalty engineer audio message.
CONTROLLERS:
- Mouse steering overhaul.
- Steering linearity added to controller settings.
- Race commands will not longer be intercepted for UI commands other than the directional pad (up, down, left and right).
- Fixed clutch limit bug when using maximum deadzone.
UI/HUD:
- Added Save Game window in the main menu to load saved games.
- Fixed chat window auto pop-in bug when receiving messages.
- Electronics and pitstop MFD page made more compact.
- HUD and car dash delta relinked to same source.
- Adjusted button alignment in the Replay menu.
- Fixed a bug where saving a setup with "/" in the file name would create a new folder.
- Fixed a bug where controller input was lost on the leaderboard page of the career and championship.
- Car previews now reliably load high-res textures in preview screens.
- Small car previews now reliably load on the Special Event pages.
- Added replay leaderboard and 'Toggle HUD' button in the replay HUD.
- Removed redundant "Driver" button on Player page.
- Updated UI background images and logos.
- Championship end-page logic review.
- Restyling of the championship and career pages.
- Added option to scale race HUD widgets.
NOTE: in this implementation it allows the player to resize the elements of the race HUD overall.
- Added "Continue" button for championship weather page.
- Added Save Replay and Save Highlights as configurable controls (the saving will have a 1-minute cooldown before allowing it again).
- Replay HUD now allows camera cycling during free camera.
- Disabled ideal line during replay.
- More reliable 'stop the engine' message during pitstops.
- Improved lapped information for realtime leaderboard when the cars are on the same lap.
- Improved filter for gap information in the realtime leaderboard.
- Added driver stint and remaining driving time information in the pit strategy page of the MFD.
- MFD now displays mandatory pit stop requirements in relevant game modes on the pit strategy page.
NOTE: it also displays whether the selected options meet the requirements and thus count towards a valid mandatory pit stop.
NOTE: maximum driving time is the key information to follow in endurance races.
- Added pit limiter popup display when entering the pit entry zone.
- Added helicam and onboard cameras to the broadcasting app.
- Added option to toggle Server Stats widget in HUD settings.
- Minor restyle of the Special Events pages.
- Fixed excessive memory footprint of loading screen images in certain scenarios.
- Minor restyle of the Tyre widget.
- Weather Forecast widget visibility tied to Tyre widget.
GRAPHICS:
- LOD adjustments on various models.
- Wheel rim material adjustments for various cars.
- Update to Black Falcon team liveries.
- Potential fix for the random open-close car door animations during gameplay.
- Fix for brake lights of hidden cars visible when limited opponents visibility is used.
- Fixed missing front indicators on the Porsche 991 GT3 R.
- Fixed indicator bug on the Lamborghini Huracán ST.
- Minor model updates on the Audi R8 LMS.
- Fixed Porsche Cup not interacting with collidable objects.
- Fixed bug with driver visibility in the Porsche Cup.
- Some optimization on scene polycount by adding missing automatic LOD stages of wheel rims on certain cars.
- Fixed wrong visual representation of wet surfaces introduced in 1.0.6.
PHYSICS:
- New 5 collision points tyre model. Tyres now "climb gradually" over kerbs, sausages, bumps both in lateral and longitudinal motion.
Completely eliminates the "rail kerb" effect. Greatly improved behaviour over all kind of kerbs, improved precision, improved bumps absorption.
- Tyre model improvements to better handle high load peak situations and high rolling resistance peaks.
- Tyre model now simulates lowering of profile while the tyre flexes. Ride heights will be lower during turns.
- Tweaks to tyre model rolling resistance model. (Fixed and speed-sensitive RR variations).
- New Traction Control operation. TC now simulates a two-step operation, acting on the engine ignition timing (lowering power) and if that is not enough, cutting ignition all together as before.
This permits the TC to have a smoother operation at the start of a slide, permitting the driver to use the slide to turn the car without extreme vibrations or engine cut.
- New Traction Control logic. TC now takes into account the yaw acceleration, simulating gyroscope sensors as the real cars.
As a result, even if the slide or slip of the tyres is not enough, a sudden yaw acceleration (a fast rotation of the car) will activate the TC to save the car from spinning. It also works intelligently so that it can check if the yaw rotation is under control by the driver, allowing him to use the power at will.
NOTE: please follow our forums to find more information about the tyre model update:
https://www.assettocorsa.net/forum/...oducing-the-5-point-tyre-model-for-acc.59307/
- Tweaks on the tyre pressure loss on rough surfaces (kerbs, off road etc).
- Car collider tweaks for various models.
- Tweaks for all circuits asphalt abrasivity and tyre wear influence.
- Tyre wear tweaks
- Fixed tyre core temps not properly saved and loaded.
- Fixed incorrect tyre wear when restarting race after loading a saved game.
- Tweaks to weather temperatures and sun phase.
- Tweaks to water dissipation rates.
- Variability is adjusted so medium values give more medium weather change rates.
- Fixed a setup bug with wet/dry setups on session changes.
- Fixed bugs related to setup naming.
- Fixed a bug with speed limiter status in neutral gear.
MULTIPLAYER & RATINGS:
- Automatic engines will start when the Pit Menu closes, so all engines should be on at the start of a formation lap.
- Rejoining a server while disqualified is now detected in all situations, locking down the car in the pitlane (instead of doing so on the straight after the first lap).
- "Speed up to 50kph" message will not trigger when starting in the pitlane.
- Pit menu selections now are more adaptive, also removing the "Setup" button as spectator.
- Improved race weekend simulation to deliver more gradual grip differences for friday, saturday and sunday.
- Entering an empty server as spectator will now properly start with the pitlane camera.
- Slightly increased the ping limit for CP servers.
- Fixed long formation lap to not allow waiting in the first sector. Doing so will ignore the first lap.
- Added server health diagnostics, usable in the UI for further client updates and as admin command.
- Added UI element (next to the tyre app) indicating server health stats, and colorful warnings for overloaded servers. Can be enabled via HUD options.
- Replaced "result" json outputs by a new structure containing more information like track, session data, all laps and all penalties.
- Json outputs now are also written when the session is advanced via /next command, or when the last player leaves and the server resets.
- Fixed the "rain" and "ambient" conditions setting having little to no influence on the dynamic weather.
- Adjusted the weather randomness to be closer to the Singleplayer "Variation". Value range now can be used in a better way, where 1 - 5 should result in plausible weather.
- Activated the entryList setting "defaultGridPosition", allowing to resume a race any time (any Q session will overwrite the positions, but P->R would not).
- Added "dumpEntryList" flag, usable on non-public servers.
It will save all connected cars and drivers to a entrylist.json when a Q session is finished.
- Added admin command "/manual entrylist" to save an entrylist of the currently connected cars and drivers (on a non-public server).
- Fixed total race time having an offset in result jsons.
- Fixed playerIds not filled in the json results when defined by entry list.
- Fixed car category not being configurable in every scenario (using the entry list).
- Collisions during the race wait time won't affect the SA rating.
- Removed randomization from wrong tyre warnings.
- Server performance and timing improved (massively).
- Server logfile is now readable while the server is running.
- Updated server admin handbook version 3.
Update v1.0.6:
GENERAL:
- Fixed a potential crash when resuming career and championship.
- Added first implementation of blue flags during qualifications.
- Tweaked MP highlights to avoid unnecessary out-of-track highlights.
GAMEPLAY:
- Sprint Race driver assignment now matches real-life rules. (Drivers are designated to Q1, Q2, R1, and R2 based on license).
UI:
- Added chat window on Multiplayer menu screens.
- Fixed a bug where the player could remain stuck in the podium animation sequence when using VR.
- Fixed wrong default tyre set when opening MFD pitstop page without going to setup before the session.
- Fixed MFD not updating in non-interactive phases.
- Removed engine repair option from MFD.
- Relocated "lock to horizon" setting from video settings to view/camera settings page.
- Now possible to save driver profile with a blank nickname.
- All setup strategies start from 0 litres of fuel instead of 2.
- MFD now correctly shows 0 fuel to add from pit strategy.
- Player now receives alert of pitlane speeding in real time, not at the end of the pitlane.
- Disabled an obsolete PP effect that resulted in heavy GPU load in the user interface with ultra-high resolutions.
- Pit window message now includes a timer with time left until it closes.
AUDIO:
- Reworked audio bank loading logic.
- Reworked pitlane audio listener priority.
- Improved exterior and blow-off valve sounds for Ferrari 488 GT3
- Volume level minor tweaks
RATING & MULTIPLAYER:
- Server admins can assign a free formation lap (without limiter) via /manual start during the wait time.
- Private servers can set up a full formation lap via "shortFormationLap": 0 in the settings.json.
- "Setup" cannot be selected as Spectator.
- Fixed Pit MFD page not always visible in driver swap scenarios.
- Improved timing accuracy in driver swap scenarios.
- Session overtime will now be skipped in more clever ways.
- Fixed HUD disappearing under certain circumstances.
PHYSICS:
- Fixed Mercedes-AMG GT3 excessive fuel consumption.
- Fixed setup UI showing excessive blistering and graining values.
- Fixed aggressive setup selection for Porsche GT3 at Nurburgring.
- Fixed Mercedes GT3 brands hatch aggressive setup TC, ABS and ECU values.
- Bentley 2018 ECU is not zero-based (starts from 1).
- Porsche 991 GT3 R ECU maps between wet and aggressive setup corrected (now inverted).
BY CODEX