1.解压缩
2.运行update文件夹里的setup.exe安装升级档到游戏目录
3.复制codex文件夹里的文件到游戏安装目录覆盖
4.开始游戏
1.安装《奇迹时代:星陨》CODEX版游戏:Age.of.Wonders.Planetfall-CODEX
2..安装《奇迹时代:星陨》v1.003升级档:https://patch.ali213.net/showpatch/125975.html
3.安装本升级档
机翻:
更新v1.004:
一般
明显缩短了比赛后期间的等待时间
添加了边缘滚动;默认情况下禁用(设置可在控件选项中找到)
添加了一个按钮,可以在指挥官定制中随机化指挥官名称
在“选项”>“战斗UI”菜单中添加了“强制快速战斗动画”选项。
现在,更改启动器的语言会自动更新游戏的语言设置。
当安装文件夹包含非ansi字符时,修复了启动挂起;这影响了我们的一些中国,日本和Rusian球员。
其他一般稳定性改进;包括一些最常见的崩溃事件。
各种文本修复多种语言
改进了各种Imperial Archives条目,以提供更多更清晰的信息。
修复了Steam邀请密码保护的大厅失败并显示“密码错误”的消息。
将倒车战斗摄像机旋转/缩放设置重命名为X / Y轴。这两个设置现在支持战斗中的鼠标旋转。
运动
修复了一个问题,即在极少数情况下,第二次Kir'Ko任务(Xa'Kir'Ko)中的“Find the Propovus Lab”任务无法完成。遇到这个问题的玩家需要与他们的一支军队重新进入“Propovus”Xenoplague实验室部门才能完成任务。
修复了玩家在第一次Kir'Ko任务(Arcadia Caeleste)遇到Psi-Fish后陷入循环故事信息的问题。
修正了一个问题,如果玩家在接受任务之前已经联合了Chin Til'Trz,那么玩家无法在第二个Vanguard任务中完成对Chin Til'Trz盟友的任务。受影响的玩家需要等待新的转弯才能完成任务。
游戏
在研究屏幕上添加了操作图标,以清楚地显示它们是战术,战略还是学说操作。
修复了人工智能有时会提供和平并同时与同时参与多个胜利条件的玩家进行战争的问题。
从拒绝战争召唤时出现的消息中删除了一行文字;使信息更清晰。
修正了当AI试图谴责一名没有任何Casus Belli谴责的玩家时的崩溃。
修复了定位NPC派系所要求的扇区将关闭需求屏幕的问题。
修正了当玩家与他们处于综合(最高)关系状态时,玩家无法对NPC阵营宣战。
修复了Hasher SMG英雄武器在被射击时缺少粒子和声音的问题。
如果它们被附属于被占领的殖民地,则不再可交易。
交易分析文本已更改为以下格式“交易分析:为您提供优惠”,以帮助澄清此分析针对的是玩家,而不是屏幕上的(AI)播放器所说的内容。
修复了当切换到附近单位而另一个单位正在摧毁障碍物时战术战斗中的崩溃。
现在,由于开始战争,你不再在固定团队开始时接受种族关系处罚,以防止从一开始就出现负面关系。注意:这仅适用于新创建的方案。
完成城市生产队列中的最后一项现在可以保留剩余的生产,而不是浪费它。
原文:
Update v1.004:
General
Significantly reduced waiting times between turns late game
Added edge scrolling; disabled by default (setting can be found in the Controls options)
Added a button to randomize the commander names in commander customization
Added an option to ‘Force Fast Combat Animations’ in the Options > Combat UI menu.
Changing the language of the launcher now automatically updates the language setting for the game.
Fixed startup hang when the installation folder contains non-ansi characters; this affected some of our Chinese, Japanese and Rusian players.
Other general stability improvements; including some of the most commonly reported crashes.
Various text fixes in multiple languages
Improved various Imperial Archives entries to provide additional and clearer information.
Fixed that Steam invites to a password protected lobby would fail and show an “incorrect password” message.
Renamed the invert combat camera rotation/zoom settings to X/Y axis. These 2 settings now support the mouse rotation in combat.
Campaign
Fixed a problem that under rare circumstances the “Find the Propovus Lab” quest in the second Kir’Ko mission (Xa’Kir’Ko) could not be completed. Players that ran into the problem will need to re-enter the “Propovus” Xenoplague Labs sector with one of their armies to complete the quest.
Fixed an issue where the player could get stuck in looping story messages after meeting the Psi-Fish in the first Kir’Ko mission (Arcadia Caeleste).
Fixed an issue where the player could not complete a quest to ally Chin Til’Trz in the second Vanguard mission, if he already allied Chin Til’Trz before receiving the quest. Affected players need to wait for a new turn for the quest to complete.
Gameplay
Added icons to operations on the Research screen to clearly show whether they are tactical, strategic or doctrine operations.
Fixed an issue where the AI would sometimes offer peace and make war at the same time with players who are in the run for multiple victory conditions at the same time.
Removed a line of text from the message that appears when a call to war is declined; to make the message clearer.
Fixed a crash when the AI tried to denounce a player without having any Casus Belli to denounce with.
Fixed that locating a sector that is being demanded by an NPC faction would close the demand screen.
Fixed that the player could not declare war on an NPC faction while being in an Integrated (Highest) relation state with them.
Fixed that the Hasher SMG hero weapon was missing particles and sounds when being fired.
Sectors are no longer tradeable if they are annexed to a colony that is occupied.
Trade analysis text has been changed to the following format “Trade analysis: good deal for you” to help clarify that this analysis is targeted at the player and is not something the (AI) player on screen is saying.
Fixed crash in tactical combat when switching to nearby units while another unit is destroying an obstacle.
Now you no longer receive race relation penalties at the start of a Fixed Teams session due to starting wars, to prevent negative relations from the start. Note: This only applies to newly created scenarios.
Completing the last item in a city production queue now keeps the remaining production, rather than wasting it.
by CODEX