1.解压缩
2.运行对应系统的update目录下的EXE安装升级档
3.复制PLAZA文件夹下的免DVD文件到游戏安装目录
4.开始游戏
1.安装《不愿意到达的地方》PLAZA版游戏:A.Place.for.the.Unwilling-PLAZA
2.安装《不愿意到达的地方》v1.0.20升级档:https://patch.ali213.net/showpatch/125027.html
3.安装《不愿意到达的地方》v1.0.21升级档:https://patch.ali213.net/showpatch/125307.html
4.安装本升级档
机翻:
更新v1.0.33:
关键修复:
迈尔斯关于老鼠王的故事不再冻结对话界面。
修正了亨利书房里的对撞机,让玩家陷入困境。
第三周不应该出现的角色不再出现在那一周。
把钱花在修理卢卡斯内部书店上,现在可以按计划从钱包里取钱了。
较小的修复:
修正了最后一个场景中的对撞机,允许玩家在特定资产上行走。
调整了其他小型对撞机。
游戏版本不再出现在开幕电影。
现在可以跳过开场电影了。
当你在某个特定的活动中购买风筝时,风筝就从商店里消失了。
小提琴手现在出现在公园里。
修复了在最终场景中不正确的层排序。
代词现在应该按照第一期期刊的预期变化。
更正了华莱士在某些事件中(对话和日记中)所需的金额。
修正了一些关于角色程序的小错误。
个人日志现在应该始终显示未完成的任务。
如果你在选择了Myle的某个活动的某个选项后再和August交谈,那么August现在有了不同的说法。
样式更改:
托马斯:“托马斯第一次活动期间不再出现(这发生在西班牙语版本中)。
修正了在市政厅询问教堂时的拼写错误(这发生在西班牙语版本中)。
艾米丽不再说她总是坐在手推车旁(并对她的日常生活给出一些额外的暗示)。
更新4:
关键修复:
在回顾玩家的反馈后,现在与角色交谈的时间将完全停止。
修正了迈尔日常生活中的一个错误,使他无法在一天结束时到达自己的家。
修正了一个错误,在完成一项任务后,当与多丽丝交谈时,会触发达娜的肖像。
达纳的第二方的整个逻辑已经被审查过了,现在应该可以正常工作了。
某些卢卡斯的事件,只有在书店内才有意义,现在应该触发时,只有在书店。
修正了Myles的一行,可以冻结对话界面。
较小的修复:
艾米丽的房子现在只有在你有钥匙的情况下才会显示出光的效果。
书店内部的视觉效果已经有所调整。
当屏幕上有一个文档时,用户界面会提示玩家需要按下按钮来关闭该文档。
修复了透明度明暗器中的一个小错误。
固定了一些海鸥的位置。
固定了一些NPC在华莱士晚会上的位置。
修复了坐在长椅上时引发的视觉故障。
更正了快速行进界面上UI箭头的位置。
改变了盖尔在一件事情上的立场。
劳埃德不再要求你星期天去他的商店。他现在说他在他的商店附近。
你没见过的交易者不应该再出现在最后的场景中。
样式更改:
朱丽叶第二个字母上的格式标签将不再可见。
更新3:
关键修复:
结束学分现在在所有屏幕分辨率下都有效。
玩家现在会被提醒在选择一个需要钱的Dilogue选项之前他们携带了多少钱。
为读取接口添加了提示。当文档在屏幕上时,可以激活此界面。不是每个人都在使用这个特性,我们意识到它需要额外的提示。
修正了一个错误,如果屏幕分辨率没有改变,一些视频设置将无法保存。
较小的修复:
门现在具有更亮的灯光效果,因此更容易被发现。
修正了一个让玩家在使用游戏板进入小巷子时陷入困境的错误。
当用户按下菜单上的“应用更改”时,它会返回到上一个菜单,作为已进行更改的视觉反馈。
限制最大fps为60。
原文:
Update v1.0.33:
Critical fixes:
Myles story about the rat king no longer freezes the dialogue interface.
Fixed the colliders at Henry's study that allowed players to get stuck.
A character that shouldn't appear on the third week no longer appears on that week.
Spending money on repairing Lucas' inner bookshop now removes money from wallet as intended.
Lesser fixes:
Fixed a collider in the last scene that allowed players to walk over certain assets.
Tweaked other minor colliders.
Game version no longer appears during the opening cinematic.
It's now possible to skip the opening cinematic.
Kites now disappear from the shop when you buy them during a certain event.
Violinists now appear in the park.
Fixed an incorrect layer sorting during the final scene.
Pronouns should now change as intended on the first Journal edition.
Corrected the amount required by Wallace during certain event (both in dialogue and journal).
Fixed some small bugs on character routines.
Personal journal should always display not completed quests first now.
August now has a different line if you talk with him again after choosing certain option on one of Myle's events.
Style changes:
"Thomas:" no longer appears during Thomas' first event (this happened in the Spanish version).
Fixed a typo when asking about the church at the city hall (this happened in the Spanish version).
Emily no longer says she's always around her trolley (and gives some additional hints about her routine).
Update 4:
Critical fixes:
After reviewing player feedback, time will now fully stop when talking with a character.
Fixed a bug in Myle's routine that prevented him from reaching his house at the end of the day.
Fixed a bug that would trigger Dana's portrait when talking to Doris after completing one of her tasks.
The whole logic of Dana's second party has been reviewed and should work properly now.
Certain Lucas' event that only makes sense within the bookshop should now trigger only when in the bookshop.
Fixed one of Myles' lines that could freeze the dialogue interface.
Lesser fixes:
Emily's house now displays a light effect only if you have the key.
The visual effects in the inner part of the bookshop have been tweaked.
When there's a document on the screen the UI now hints the button players need to press to close that document.
Fixed a small bug in the transparency shader.
Fixed the placement of some seagulls.
Fixed the position of some NPCs during Wallace's gala.
Fixed a visual glitch that triggered while seating in some benches.
Corrected the position of the UI arrows on the fast travel interface.
Tweaked Gail's position on one of her events.
Lloyd no longer asks you to visit his shop on a Sunday. He now says he's near his shop.
Traders you haven't met should no longer appear in the final scene.
Style changes:
The format tags on Juliet's second letter should no longer be visible.
Update 3:
Critical fixes:
End credits now work in all screen resolutions.
Players are now reminded how much money they carry before choosing a dilogue option that requires money.
Added a hint for the reading interface. This interface can be activated when a document is on screen. Not everyone was using this feature and we realized it needed additional hints.
Fixed a bug that prevented some video settings from being saved if screen resolution hadn't been changed.
Lesser fixes:
Doors now have a brighter light effect so they're easier to spot.
Fixed a bug that made the character get stuck when entering a small alley using a gamepad.
When user presses "apply changes" on the menu it now goes back to the previous menu as visual feedback that a change has been made.
Limited maximum FPS to 60.
BY PLAZA