1.解压缩
2.运行update文件夹里的setup.exe安装升级档到游戏目录
3.复制codex文件夹里的文件到游戏目录覆盖
4.开始游戏
1.安装《工业崛起》CODEX版游戏:Rise.of.Industry-CODEX
2.安装《工业崛起》v1.0.1.0705a升级档:http://patch.ali213.net/showpatch/119007.html
3.安装《工业崛起》v1.1.0.2105b升级档:https://patch.ali213.net/showpatch/120061.html
4.安装《工业崛起》v1.2.3.2506a升级档:http://patch.ali213.net/showpatch/122773.html
5.安装本升级档
机翻:
更新v1.3.0.1507a:
删除了CTRL + Hover功能,因为它对某些用户来说无法正常工作。
更新了本地化字符串。
从仓库模块中删除了标签。
优化污染清洁工的运作方式。
调整污染雾的处理位置。
在教程中编辑并删除了几张幻灯片。
调整了+1卡车容量的描述以便更好地说明。
增加了渔夫市场动态活动,完成后将产生钓鱼季节。
调整复制工具复制所有建筑物设置。
调整后的道路,使它们不能平行放置在桥下。
调整动态事件以显示其正确的修饰符。
改进了在游戏中重命名对象的方法。
添加选项以切换仓库中“等待至完全”按钮的默认设置。
即使启用了Mod,现在也会触发成就。
调整后勤系统的各个方面:
仓库维护率高达2.5%
从游戏中移除了卡车车库
仓库手动目的地现在使用贸易卡车。
更新了教程以匹配更改
将+3目的地插槽从后勤树移动到基本分发树。
添加了污染可视化地图图层(使用P访问)。
调整后的世界一代将河流至少包括在地图上的一条河流。
尽管事件影响或关闭建筑物,仍将最低维持率调整为25%。
调整为拍卖,以便当AI获胜时,不会产生任何影响。
将教程中的煤矿移至有效的放置位置。
在污染大楼的清洁时间添加了“天”字样。
在游戏菜单中为后勤系统添加了一个切换选项。
现在可以关闭/打开后勤系统(默认关闭)
物流系统推荐给高级玩家。
物流仓库现在在未连接到仓库时禁用。
删除了一个旧的Tooltip助手。
Bug修复
修正了污染清洁工无法正确清理区域的错误。
修正了卡车在十字路口转向对面车道的错误。
修复了树木和污染展示台的各种问题。
修正了所有产品的全球价格过低的问题。
修复了食谱书和技术树中的汤图标。
修复了AI的一个错误,因此它不会在Region Boundary上构建他们的HQ。
修复了一个阻止玩家在仓库中关闭/打开建筑物的错误。
修正了一些错误,其中一些事件不会产生货物去的位置。
修复了更改传输模式的错误,导致其他目标数据无故更改。
修复了阻止玩家点击合同目的地的错误。
修复了导致生产警报冻结的错误。
修复了研究队列图标在放回队列后跟踪光标的问题。
修复了仓库停止向商店交付所需产品的错误。
修正了成就无法正确触发的错误。
修正了仓库不会停止自动交付的错误。
修正了一个错误,允许玩家在不首先研究塑料的情况下研究塑料家具。
修复了仓库丢失仓库而无法重建仓库的错误。
修复了导致后勤警报图标无法正确生成的错误。
修复了当选择普通卡车时仓库将使用贸易卡车的错误。
修复了导致Asset属性设置为null的错误。
修复了选择产品后出现多个目标插槽的错误。
修复了Cycles Tooltip正常运行的错误。
修复了导致州销售事件对进口价格没有影响的错误。
修复了导致购买的AI仓库在游戏后期停止销售产品的错误。
Update v1.3.0.1507a:
Removed the CTRL+Hover feature as it was not working properly for some users.
Updated the Localization strings.
Removed Labels from Warehouse Modules.
Optimizing how Pollution Cleaners operate.
Adjusting where the Pollution Fog is processed.
Edited and removes several slides in the Tutorial.
Adjusted the description of the +1 Truck Capacity for better clarification.
Added a Fisherman’s Market Dynamic Event which will spawn Fishing Season when completed.
Adjusted the Copy tool copies all the building Settings.
Adjusted Roads so that they cannot be placed parallel under a bridge.
Adjusted Dynamic Events to show their proper modifiers.
Improved the method of renaming objects in the game.
Adding an option to Toggle the default setting for “Wait til Full” button in Warehouses.
Achievements will now trigger even with Mods enabled.
Adjusted various aspects of the Logistics System:
Warehouse upkeep up to 2.5%
Removed Trucks Depots from the Game
Warehouse Manual Destinations now use Trade Trucks instead.
Updated the Tutorial to match changes
Moved the +3 Destination Slots from Logistics Tree to the Basic Distribution Tree.
Added a Pollution Visualization Map Layer (access with P).
Adjusted world generation to include Rivers at least one River on a map.
Adjusted minimum upkeep to 25%, despite Event effects or a shutdown building.
Adjusted to Auctions, so that when an AI wins, there is no effect spawned.
Moved the Coal Mine in the Tutorial to a valid placement location.
Added the word “Days” to the cleaning time in Pollution Buildings.
Added a toggle option for the Logistics System in the gameplay menu.
Can now turn the Logistics System off/on (default off)
Logistics System recommended for advanced players.
Logistics Depots now disable when they are not connected to their Warehouses.
Removed an old Tooltip helper.
Bugfixes
Fixed a bug where the Pollution Cleaner would not show the time it cleans an area properly.
Fixed a bug where Trucks would veer into the opposite lane at intersections.
Fixed various issues with Trees and the Pollution Visualizer.
Fixed a bug where the Global Prices of all products was too low.
Fixed the Soup Icon in the Recipe book and Tech Tree.
Fixed a bug with the AI, so it doesn’t build their HQ on a Region Boundary.
Fixed a bug that prevented Players from toggle buildings off/on in Warehouses.
Fixed a bug where some events would not spawn a location for goods to go to.
Fixed a bug with changing Transport Modes that caused other Destination Data to change for no reason.
Fixed a bug that is preventing Players from clicking the Contract Destinations.
Fixed a bug that caused the Production Alert to freeze.
Fixed a bug where the Research Queue icon would track the cursor after being placed back in the queue.
Fixed a bug where Warehouses would stop delivering demanded products to Shops.
Fixed a bug where Achievements would not trigger properly.
Fixed a bug where Warehouses would not stop doing Auto deliveries.
Fixed a bug that allowed Players to research Plastic Furniture without researching Plastic first.
Fixed a bug where Warehouses lose their Depots and are unable to rebuild them.
Fixed a bug that causes the icon for Logistics Alerts to not spawn properly.
Fixed a bug where Warehouses would use Trade Trucks when Normal Trucks was selected.
Fixed a bug that caused Asset properties to be set to null.
Fixed a bug that causes multiple destination slots to appear after selecting a Product.
Fixed a bug with the Cycles Tooltip to function properly.
Fixed a bug that caused the State Sale Event to have no effect on import prices.
Fixed a bug that caused AI Warehouses that were purchased to stop selling Products late-game.
by CODEX