使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《大将军:罗马》CODEX版游戏:Imperator.Rome-CODEX
2.安装本升级档

更新说明:

机翻:

更新V1.0.2:
狡猾的补丁
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错误修正
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修正了不能与邻近省份达成和平协议的问题
修正了铁人拯救中主动战斗重新装填的碰撞
固定成就未正确解锁。这影响到“辛辛那图斯”、“围攻者”、“帕克斯·埃特纳”、“安提帕特的梦想”、“世界末日”和“将成为国王的人”。
更新V1.0.1:
德米特里厄斯补丁
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游戏平衡
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-把雇佣军调整成数量少一点,分布更广一点。
-国家首都现在有一个额外的建筑槽。
-首都的防御工事现在是普通的建筑,而不是神奇地出现的东西。第一层还是免费的。
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艾艾
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-修正了不忠的将军们过于乐于助人,攻击敌军。
-修正人工智能不攻击叛军/野蛮人。
-固定的预备役目标表现得相当有攻击性。
-修改人工智能侦察目标,在边界巡逻,而不是在一个点附近巡逻。
-战争爆发时,陆军和炮台的维修被自动设置为正常维修。
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γ界面
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-固定到海军战斗界面的军事技能图标重叠。
-固定顶栏右上角视觉重叠分数指示器。
-为外交地图模式增加了停战协议。
-调整了战斗预测指标,使之更加准确。
-调整了默认的用户界面比例。
-战术视图现在可以在需要时滚动。
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性能指标
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-优化每日滴答,减少口吃。
-增加了运行基准的选项。使用带有“-benchmark”的启动选项运行大约4分钟的基准测试,测试GPU和CPU。
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α-凸集
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-每次加载游戏时,游戏将不再向已保存的玩家重新发送所有外交信息。
-当你从事件、单位能力和其他效果中获得新技术时,你现在会得到新的发明。
-修正了与围攻和战斗有关的同步中断。
-修复了英文版本中使用的撇号类型错误。
-野蛮人不再以“部落”的名义存在。
-修正了地图图标在和平协议后显示无效状态(如结束战斗或围攻)的问题。
-修复了该省在试图建造一座堡垒时不再拥有时发生的罕见车祸。
-修复了与事件相关的罕见车祸。
-保存现在发生在后台线程上,显示一条消息,并将在多人游戏中暂停游戏。
-保存时禁用暂停菜单交互。
-修正了在某些情况下海军或陆军可能存在“零”的错误。
-现在游戏将在删除额外的贸易路线之前计算盈余,以防止错误地删除贸易路线。
-不能再把不忠诚的指挥官从他们的军队中除名
-战斗骰子现在在1到6之间,而不是0到5
-修正了在某些情况下海军或陆军可能存在“零”的错误。
-修正了国家名称将包含未本地化文本的情况。
-修复了在多人游戏中返回大厅时可能发生的崩溃。
-固定单元结构完成时可能发生的碰撞。
-永久省修改器将不再删除征服。
-阻止了法罗灯塔事件链偶尔过早结束。
-更新了法语、汉语、西班牙语和俄语的本地化。
-固定的一方定罪是几个量级太大加载铁人保存。
-修正了担保升级为联盟时弹出的错误。
-修正了部族首领有时会数到一个以上的错误。
-修复了在使用俄语或汉语时无法搜索省份的错误。
-Paradox帐户创建界面的各种修复。
-修正了在大厅浏览器菜单中搜索大厅
-修复了由于没有足够的线程可供处理而导致的“11月”崩溃
-修复了Windows 7上的启动崩溃
-马诺图姆的成就不再需要西班牙北部海岸的一小部分。
-修正了小产卵点和主要产卵点无法通过的野蛮移除的错误。
-修复因监禁死亡角色而导致的潜在OOS。
-修正了形成库山的决定没有正确检查一个国家目前的等级的错误。
-形成塞浦路斯现在需要你适当地小。
-固定铁人允许不同的模式加载保存。
-修正了每月的人力收益计算。

原文:

Update v1.0.2:
Cunctator Patchnotes
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Bugfixes
###################

Fixed not being able to take adjacent provinces in peace deals
Fixed crash relating to reloading active combats in Ironman save
Fixed achievements not unlocking properly. This affects "Cincinnatus", "The Besieger", "Pax Aeterna", "Antipater's Dream", "To the End of the World" and "The Man who would be King"

Update v1.0.1:
Demetrius Patchnotes
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# Gamebalance
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- Tweaked Mercenaries to be less numerous and a bit more spread out.
- Country Capital now has one extra building slot.
- Fortifications in capitals are now normal buildings, and not something that magically appear. First level is still free.

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# AI
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- Fixed disloyal generals being overly helpful and attacking enemy armies.
- Fixed AI not attacking rebels/barbarians.
- Fixed reserve objective behaving rather offensively.
- Reworked AI reconnaissance objective to patrol on borders rather than around a point.
- Army and fort maintenance is auto set to normal maintenance on outbreak of war.

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# Interface
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- Fix to naval combat interface martial skill icon overlap.
- Fixed top-right corner of topbar visually overlapping score indicator.
- Added truces to diplomatic mapmode.
- Tweaked Combat Prediction Indicator to be more accurate.
- Adjusted default UI scaling.
- Tactics view is now scrollable when it needs to be.

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# Performance
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- Optimized daily tick to reduce stuttering.
- Added option to run a benchmark. Use the launch options with ‘-benchmark’ to run a ~4 minute benchmark, testing GPU & CPU.


###################
# Bugfixes
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- The game will no longer resend all diplomatic messages to the player that has been saved, each time the game is loaded.
- You now get new inventions when you get new technology from events, unit abilities and other effects.
- Fixed Out of Syncs related to siege & combat.
- Fixed wrong type of apostrophe being used in English version.
- Barbarians no longer have "TRIBE" in their name.
- Fixed issue where mapicons were showing invalid state (such as ended combat or sieges) after a peace deal.
- Fixed rare crash if province was no longer owned while trying to build a fort.
- Fixed rare crash related to events.
- Saving now happens on a background thread, shows a message and will pause the game in multiplayer.
- Disabled pause menu interaction when saving.
- Fixed bug where in some cases a 'zero' navy or army could exist
- Game will now calculate surplus before removing extra trade routes, to prevent incorrectly removing a trade route.
- Can no longer remove disloyal commanders from their armies
- Combat dice rolls are between 1 and 6 now instead of 0 and 5
- Fixed bug where in some cases a 'zero' navy or army could exist.
- Fixed case where country name would contain unlocalized text.
- Fixed potential crash when returning to lobby in multiplayer.
- Fixed potential crash when unit constructions finishes.
- Permanent province Modifiers will no longer be removed on conquest.
- Stopped the Pharos Lighthouse event chain from occasionally concluding prematurely.
- Updated localization in French, Chinese, Spanish and Russian.
- Fixed party conviction being several magnitudes too large when loading an ironman save.
- Fixed incorrect popup when guarantee is upgraded to alliance.
- Fixed bug where clan chiefs could sometimes have count for more than one.
- Fixed bug where provinces couldn't be searched for when playing with Russian or Chinese language.
- Various fixes to the Paradox account creation interface.
- Fixed searching for lobbies in lobby browser menu
- Fixed ‘november’ crash due to not enough threads available for processing
- Fixed startup crash on windows 7
- Mare Nostrum achievement no longer requires a small part of the northern Spanish coast.
- Fixed bug with barbarian removal in impassables for minor and major spawn points.
- Fix potential oos caused by imprisoning dead characters.
- Fixed bug where the decision to form Kushan did not properly check the current tier of a country
- Forming Cyprus now requires you to be suitably small.
- Fixed ironman permitting different mods when loading save.
- Corrected monthly manpower gain calculations. 

by CODEX

下载地址:
发布日期点击标题下载对应游戏版本说明
2019-05-10大将军:罗马 v1.0.2升级档+免DVD补丁CODEX版    【68.12MB】 v1.0.2