1.解压缩
2.运行update目录下的EXE安装升级档
3.复制Crack目录下的文件到游戏安装目录覆盖
4.开始游戏
1.安装《物质世界》RELOADED版:Outward-RELOADED
2.安装《物质世界》1号升级档:http://patch.ali213.net/showpatch/113973.html
3.安装本升级档
翻译(机翻):
- 修正装入角色时从包中丢失的物品
- 修复了由于库存中的项目太多而加入主机时客户端无限加载的问题
- 固定弓从手中消失(通常由于闪避或射击时被击中)
- 修正了在网络中打开/关闭游戏后无法用弓射击的问题
- 修复了Levant和Berg的复制床(由于物品过多可能导致一些碰撞事故)
- 固定野营活动弓箭手囤积剑和弓
- 修正了客户的篝火性能问题
- 修复死亡动画未达到0需要时(健康,食物,饮料,睡眠)在无限期滑动时触发(通常由于卡住点)
- 修正了多次击中的客户端法术
- 修正了一个问题,即玩家在加载后按下继续进行移动,使得它们有时会产生卡住点或高空
- 修正了显示邻近对话后隐形对撞机阻挡UI的问题
- 修复了客户在电梯上没有正确移动的问题
- 修复了不受坠落伤害影响的敌人
- 修正了在线合作社中的健康/稳定性同步延迟
- 修复了在线合作中的多个击退
- 修正了相机未被正确锁定,即使目标是敌人
- 修正了使用DirectX 9时的菜单渲染
- 解决了客户在主机游戏中将其行李交换为另一个行李的问题,并且两个行李最终都会装备,但没有一个可见。
- 拥有100%或更多法力值减法的施法法术仍使用1点法力值
- Gold和Gaberry Wine不再容易腐烂
- 蒙卡尔姆堡的管道已经沉默
- Vanasse的鬼魂不再重置区域重置
- 网络带宽优化
- 改进在线合作中的加载以防止一些断开连接
- 当客户更改区域时,现在应该可以正确显示主机玩家的身体
- 可以在设置菜单中更改在线区域(请注意,不同地区的人不能一起玩,确保区域匹配)
- 为地面上出现在其所有者/主人身上的行李添加了故障保护(在装载完成时发生)
- 为坠落在地下的死敌添加了一个故障保护
- 大多数失败场景现在移动袋子(只要你穿着它或被丢弃在被击败的同一区域)
- 在失败情景中,第二个玩家的包现在也被移动了
- 在启动时检索保存游戏时更好的有效性检查和错误处理
- 使用渲染比例100时更改渲染,这可以防止一些崩溃
- 更改了项目的加载方式以减少内存使用量
- 各种Quest进展修复
- 小修正和调整
原文:
- Fixed items lost from bag when loading character
- Fixed infinite loading for client when joining host due to too many items in their inventory
- Fixed bow disappearing from hands (often due to dodge or getting hit while shooting)
- Fixed not being able to shoot with bow after opening/closing the game in network
- Fixed duplicating beds in Levant and Berg (Could be the cause for some crashes due to too many items)
- Fixed camping event archers hoarding swords and bows
- Fixed campfire performance issues for clients
- Fixed death animation not triggered upon reaching 0 needs (health, food, drink, sleep) while sliding indefinitely (generally due to a stuck spot)
- Fixed client spells that would hit multiple times
- Fixed an issue where players were moving before pressing Continue after a loading making them sometimes spawn into stuck spots or high in the air
- Fixed invisible collider blocking UI after a vicinity dialogue was displayed
- Fixed clients not being moved correctly while on an elevator
- Fixed enemies not being affected by falling damage
- Fixed Health/Stability sync delay while in online coop
- Fixed multiple knockbacks while in online coop
- Fixed camera not being properly locked even if an enemy is targeted
- Fixed menu rendering when using DirectX 9
- Fix an issue where client would swap their bag for another one in host's game and both bags would end up being equipped, but none visible.
- Casting spells with 100% or more of mana reduction still uses 1 mana
- Gold and Gaberry Wine aren't perishable anymore
- The pipe in Montcalm fort has been silenced
- Ghost of Vanasse no longer respawns on area reset
- Network bandwidth optimisation
- Improved loading in online coop to prevent some disconnects
- Host player's body should now be correctly visible when the client changes areas
- Online Region can be changed in the setting menu (note that people in different regions can't play together, make sure the regions are matching)
- Added a failsafe for bags that went under the ground to appear on their owners/host (Happens when a loading is completed)
- Added a failsafe for dead enemies that fall under the ground
- Most defeat scenarios now move the bag (as long as you are either wearing it or was dropped in the same area you were defeated)
- Second player's bag is now also moved during defeat scenarios
- Better validity check and error handling when retrieving save games on startup
- Changed rendering when using render scale 100, this could prevent some crashes
- Changed how items are loaded to reduce memory usage
- Various Quest progression fixes
- Minor fixes and adjustments