1.解压缩
2.安装Update文件夹下的升级补丁到游戏目录
3.复制PLAZA文件夹下的免DVD补丁到游戏目录覆盖
4.运行游戏
1.安装《V.T.》PLAZA版游戏:V.T.-PLAZA
2.安装本升级档
机翻:
更新v20190309:
地下室固定票据
重新缩放塔架,以便范围工程(PI-LH)
营地后方增加了望塔(PI-LH)
固定梯巫医虫(头部和手臂收缩)
固定范围天空剪辑/清除标志
在爬坡活动中,普拉特POV将不再切换。
固定脑死亡的皮肤病患者
优化黑水导入/输出(反射问题)
固定的洞,滑雪者玩家可以“逃跑”并被卡住。
修正了键绑定显示在某些地图上无法加载的问题
更新v20190217:
新地图在这里!
长角号现在可以玩了!Longhorn是一张更大的地图,用于玩家请求的超自然入侵。地图上有一个巨大的露天地带/米尔塔里前哨站,位于无处的中央,有一个AKM全自动狙击手。我在这张地图上寻找反馈或建议。它还有一些改进/添加的空间,请告诉我!其他注意事项:按M键切换音乐,按N键切换范围上的夜视(也有键绑定)
改进
盲目改变加载优先级,试图帮助没有提供任何性能问题信息的人。(这基本上降低了低预算硬件的加载速度)
优化的树碰撞器(th)以提高加载性能(也不错的fps碰撞)
更新了山的阴影设置(与性能相关)
增加了新的“非常低”的质量设置-大量的降采样,LOD降低。
为非“高”设置调整采样
反射探头现在将在较低的设置上禁用,以防止“Vasaline效应”
“非常高”的设置不再是实验性的
清理了一些布娃娃的问题与皮肤传送器
皮肤行者的尸体现在会缩小
增加了新的超自然入侵地图“长角”
增加了AKM-S(目前仅限于长角)
添加了一个测试者的“首席水牛”艺术品(长角复活节彩蛋)。
修正了一些小的人工智能问题
为入侵添加了音乐循环(用“m”关闭/打开)
更新v20190208:
黑水云现在更不祥地照亮了
当主机离开时,黑水多人游戏将断开玩家的连接。
修正了大厅摄像头中树的LOD问题
调整人工智能优先级
现在,外星人会自动选择在玩家触手可及的情况下,通过障碍物瞄准玩家。与此同时,在人工智能瞄准周期的同一个窗口内,其他外星人可能会选择摧毁屏障。结果将是在攻击外星人和消除障碍的外星人之间取得更好的平衡。
外星人现在会自动的*当遇到另一个保护某个特定位置的玩家时,放弃他们以前的野心并攻击该玩家(即,如果玩家介于队友和外星人之间,外星人会攻击该玩家)
由于人工智能的变化,超自然入侵现在客观上更加困难。
在教堂逃生通道上增加了指示灯,引导你进入逃生路线。
更新v20190129:
修正了有时滑雪者会攻击玩家所在位置的错误。
而不是他现在的位置。
与玉米农场用户界面的修复问题
在“房子”的冰箱里增加了扇子艺术。
更新v20190128:
补丁包括:
改进的SkinWalker寻路
SkinWalker现在知道有多个玩家
除非另一个玩家成为skinwalker,否则skinwalker将不再禁用。
每一个加入的玩家的皮肤健康都会增加
穿滑雪服的人似乎有点“不可预测”
用于MP的SkinWalker音频同步
在黑水镇添加死亡凸轮
死亡凸轮激活延迟10秒
将任意多人游戏的上限从4个玩家改为8个玩家(如果你想要更多,请告诉我如何操作)。我没有8个人要测试)
更新v20190128修补程序:
恢复了导致黑水问题的新输入。
更新v20190125:
在超自然入侵模式中增加了小型和大型的医疗设备,随着海浪的推进,这些设备会出现在不同的位置。
设置分辨率/质量启动对话框,以保持设置并避免解决运行时问题。
分辨率和图形设置现在已保存
用Alt+Enter切换全屏
更新了故事模式中“大人物”的缩小/清理
在两张超自然入侵地图上增加了死亡摄像头(未来的改进)
设置现在保存在加载转换之前,以在未保存照明的情况下保持所需的亮度。
更新了一个金属材质球,用于发射较少的管道,因为它看起来很呆板。
修复了在帧结束前尝试更新时分辨率未正确更新的错误。
增加了新的实验“非常高”的质量设置(还不完全稳定)
更新v20190111:
多人游戏~ 60-120 fps,推荐规格:
删除了对本地播放器(性能)的频繁错误检查。
在建议的规格下,房子大约60-180 fps:
树的批量绘制处理以提高性能
减少雪粒子的跟踪碰撞次数以提高性能
减少了雪量“启动”
减少了总降雪量
降雪速度加快
黑水~ 60-120 fps,推荐规格:
改变水反射行为(性能)
更新v20190105:
移除谷仓隔间门以防止隐藏
移动了玉米农场大厅的摄像头,这样就不必渲染那么多玉米了。
增加一些外星人的健康,这样他们就能杀了你更多。
移动不稳定放置的物体远离瓶颈,以减少被外星人冲撞时被卡住的可能性。
当障碍物升起时,把玉米农场的散弹枪弹药转移到一个更方便的地方。
在靠近谷仓墙壁的物体上增加了额外的碰撞器,以防止卡住。
多人游戏现在将开始使用更多的手枪弹药来抵消敌人增加的热量。
所有外星人的命中盒大小都略有减小
当盯着玉米看时,玉米LOD现在更积极地提高性能。
减少敌人攻击间隔(减少伤害)
降低板条箱的耐用性,以防止过度粉碎时间。
僵尸死亡bug-伤害处理程序现在将为健康做额外的同步。
死亡现在是网络同步事件(而不仅仅是健康同步)
“玉米场”的各种优化
原文:
Update v20190309:
Fixed note in basement
Re-scaled Tower so that scope works (PI-LH)
Added Watch tower to rear of camp (PI-LH)
Fixed Ladder witch doctor bug (head and arms shrink)
Fixed Scope Sky Clipping / Clear Flags
PRAT POV will no longer toggle during climbing activity
Fixed brain-dead skinwalker outro
Optimized Black Water Intro / Outro (reflection issues)
Fixed hole where skinwalker players could "escape" and be stuck
Fixed issue where keybinding display would not load on certain maps
Update v20190217:
A new map is here!
Longhorn is now playable! Longhorn is a larger map for Paranormal Invasion that was requested by a player. The map includes a large open air-strip / miltary outpost in the middle of nowhere with an AKM Full Auto Sniper. I am looking for feedback or suggestions on this map. It has some room for improvments / additions so let me know! Other side notes: Press M to toggle the music and N to toggle Night Vision on the scope (there are keybindings as well)
Improvements
Blind change to loading priority in an attempt to help people who are not providing any information on performance issues. (this basically slows loading down for low budget hardware)
Optimized tree colliders (TH) to improve loading performance (Nice fps bump too)
Updated Shadow settings for mountains (Performance Related)
Added new "Very Low" quality setting - lots of downsampling, LOD decreases.
Adjusted sampling for non-"High" settings
Reflection probes will now disable on lower settings to prevent "vasaline effect"
"Very High" settings no longer experimental
Cleaned up some ragdoll issues with Skinwalker
Skinwalker corpse will now shrink
Added new Paranormal Invasion Map "Longhorn"
Added AKM-S (Currently Longhorn only)
Added "Chief Buffalo" artwork from one of the Testers (Longhorn Easter Egg).
Fixed some minor AI issues
Added music loop to Invasion (Turn off/on with "M")
Update v20190208:
Black Water clouds are now more ominously lit
Black Water multiplayer will now disconnect players when the host leaves
Fixed LOD issue with tree from lobby camera
Tweaked AI priorities
Aliens will now, of their own accord* choose at random to target a player over barriers when that player is within reach. Meanwhile other aliens may choose to destroy barriers during this same window in the AI targeting cycle. The result will be a better balance between attacking aliens and aliens removing barriers
Aliens will now of their own accord* when confronted by another player defending a given location drop their previous ambitions and attack that player (i.e. if a player is between a teammate and the alien, the alien will attack that player instead)
Paranormal Invasion is now objectively more difficult due to AI changes.
Added indicator to church escape to guide you to the escape route
Update v20190129:
Fixed bug where skinwalker would sometimes attack where the player was
instead of where he is currently.
Fixed issue with Corn Farm UI
Added fan art to fridge in "The House"
Update v20190128:
Patch Includes:
Improved skinwalker pathfinding
Skinwalker is now aware of multiple players
Skinwalker will no longer disable unless another player(s) becomes the skinwalker(s)
Skinwalker health will increase for every player that joins
Skinwalker seems a bit more "unpredictable"
Skinwalker audio sync for mp
Added death cam to Blackwater
Death cam activation delayed by 10 seconds
Changed arbitrary multiplayer cap from 4 players to 8 players (Let me know if you want more and how this works. I don't have 8 people to test)
Update v20190128 hotfix:
Reverted new inputs that were causing issues with Blackwater.
Update v20190125:
Added small and large health kits to Paranormal Invasion mode that appear in various locations as the waves progress
Setup resolution / quality startup dialog to persist settings and avoid runtime issues with resolution.
Resolution and graphics settings are now saved
Toggle Fullscreen with ALT+Enter
Updated shrink/cleanup for "Big Guy" in story mode
Added death camera to both paranormal invasion maps (improvements in the future)
Settings are now saved before a loading transition to retain desired brightness in the event the lighting was not saved.
Updated a metal shader for pipes with less emission because it looked goofy
Fixed a bug where resolution did not update correctly when attempting to update before the end of a frame
Added new experimental "Very High" quality setting (not totally stable yet)
Update v20190111:
Multiplayer ~ 60-120 FPS at recommended specs:
Removed frequent erroneous check for local player (Performance).
The House ~ 60-180 FPS at recommended specs:
Batch Draw Processing for Trees to improve performance
Decreased the number of tracked collisions for snow particles to improve performance
Decreased the amount of snow "kickup"
Decreased the overall amount of snow falling
Increased speed of snow fall
Black Water ~ 60-120 FPS at recommended specs:
Changed water reflection behavior (performance)
Update v20190105:
Removed Barn stall doors to prevent hiding
Moved Corn Farm Lobby camera so that it doesn't have to render so much corn.
Increased health of some aliens so they can kill you more.
Moved precariously placed objects away from bottlenecks to minimize getting stuck when rushed by aliens
Moved shotgun ammo on corn farm to a more convenient location when the barriers are up
Added extra colliders to objects in proximity to the barn wall to prevent getting stuck
Multiplayer will now start with more pistol ammo to offset increased enemy heatlh
Decreased hit box size slightly on all aliens
Corn LOD is now more aggressive to improve performance when staring at Corn.
Decrease enemy attack interval (decreased damage)
Decreased durability of crates to prevent exaggerated smashing times
Zombie death bug - damage handlers will now do additional synchronization for health
Death is now a network synced event (vs just syncing health)
various optimizations for "Corn Farm"
by PLAZA