1.解压缩
2.安装Update文件夹下的升级补丁到游戏目录
3.复制Crack文件夹下的免DVD补丁到游戏目录覆盖
4.运行游戏
1.安装《杀手2》PLAZA版游戏:Hitman.2-CPY
2.安装《杀手2》v2.13.0升级档:http://patch.ali213.net/showpatch/110119.html
3.安装《杀手2》v2.14.0升级档:http://patch.ali213.net/showpatch/111705.html
4.安装《杀手2》v2.14.0升级档:http://patch.ali213.net/showpatch/113781.html
5.安装本升级档
机翻:
更新v2.21.0:
有什么新鲜事吗?
幽灵模式地点:圣福图纳
幽灵模式的第二个地点是圣福尔图纳。欢迎来到丛林。
幽灵模式:表情吧
我们增加了4个可以在幽灵模式下激活的新表情。
多么亲切啊——在那些亲吻胜过言语的时刻
做得好——对你的对手做一个略带讽刺的拍手动作
邪恶之眼-让你的对手明白他们正在接受严格的审查
怀疑-通过摇头来表示对对手行为的赞赏
幽灵模式:项目
我们增加了4个新物品到幽灵模式。用鬼箱子把它们捡起来。
幽灵冻结手雷将使你的对手在短时间内减速。
幽灵装备操控者将同时改变你和对手的装备为一个新的随机装备。
如果你的对手接近幽灵近身炸弹,它将在你的对手世界中触发。
幽灵闪光手雷将使你的对手失明和迷失方向。
幽灵模式:幻影
我们增加了幽灵模式的“幽灵刺客”挑战。完成它消除100个目标在幽灵模式(任何位置)和解锁幻影西装。
鬼模式:目标变化
我们增加了4个新的鬼模式目标,总共5个。同时保持相同的视觉风格,目标将有更多的变化在他们的外观。如果你想解锁幻影套装,它们的样子并不重要,只要去掉100就行了。
幽灵模式:复赛
我们增加了立即与同一对手重新比赛的选项。
沉默刺客得分
我们已经实施了新的和最终的规则来获得沉默刺客等级。我们对这一评级的目标是保持它作为游戏的巅峰成就,在那里获得5颗星和最高的分数是一件令人向往和难以实现的事情。
现在将根据这些参数计算任务得分;目标完成(20k),未被发现(20k),未被发现(20k),未发现尸体(20k),无录音(20k),非目标杀戮惩罚(0),时间奖励。
要在任何任务中获得沉默刺客等级,玩家需要完成所有目标并退出任务,而不需要发生以下7件事:
1. NPC升级到妥协状态。
2. NPC升级到可疑状态。
3.一名NPC抓住了47名非法闯入者。
4. NPC发现一具尸体或被安抚的尸体。(意外死亡和意外死亡不会在此事件中失败)
5. 47号特工被NPC通过摄像机发现正在进行非法或可疑的行动。(如果没有警卫监视摄像头的拍摄,47人将被记录下来,但仍然可以通过销毁证据获得SA评级。)
6. 被监控摄像头记录下来,却没有销毁证据。
7. 特工47杀死一个非目标。
附加:对于事件1-5,如果触发该事件的NPC是目标(并且没有其他非目标触发相同事件或从目标那里获得知识),SA等级将在任务结束时保留。
无声的杀手追踪
在游戏过程中跟踪你的状态到无声刺客等级。跟踪器将显示为一个图标旁边的迷你地图和颜色将显示SA是否将目前的奖励为播放。如果SA目前无法实现,但以后可能会实现,例如,如果安全摄像头记录下了Agent 47,跟踪器将显示为红色,当证据被删除后,跟踪器将变为绿色。
游戏更新2.21:有什么变化?
没有SA快
我们修正了一个问题,可以阻止沉默刺客等级被授予那些在杀死最终目标后立即退出任务的玩家。
菜单切换
我们将开/关菜单选项选择器改为toggle。您仍然会看到一些HDR选项的旧系统,但是我们将在以后的更新中更新这些选项。
指定目标
我们已经从迷你地图上删除了目标名,以使其更容易阅读,特别是当多个目标距离很近的时候。
职业生涯库存分类
我们已经在职业目录页面中添加了分类,以便更容易地滚动您的项目。这与loadout菜单的最新更新的工作方式相同。
职业生涯数据类别
我们已经在职业统计页面中添加了职业分类来区分职业杀手和职业杀手2。这将允许玩家更快地到达首选目的地,并对每一场比赛的进展有一个概述。
排行榜对齐
我们对排行榜分数的显示方式做了一个小的视觉上的改变,所以数字分数都是对齐的。这将使他们更容易阅读和比较在一瞥。
特色合约挑战图片
我们已经调整了特色合同挑战的图像,以更好地代表完成这些挑战而解锁的奖励。
优胜者亚音速
我们修正了Sieger 300幽灵狙击步枪的“亚音速”额外效果提醒NPC的问题。
相机网格
我们已经解决了一个问题,从安全摄像头的激光网格没有显示在专业难度
马丁内斯愿景
我们已经解决了圣福尔图纳的一个问题,NPC从前门进入安德里亚的豪宅时可以看到阳台上的尸体。
汽车电池
我们已经修复了一个问题,这个问题可能导致汽车电池在被击中后立即失去功能,只能“激活”,而不是一直处于激活状态,直到有人死亡。
子弹混合
我们已经修正了一个问题,在npc开始怀疑47号特工后,他不会被从混合点移除。这可能导致47人一边看报纸,一边被警卫不停地向他开枪。虽然它在Reddit上发布了一些不错的帖子,但我们仍然想修复它。
鸽子循环
我们已经修复了惠特尔顿溪的一个问题,在那里以前被杀死的鸽子,将在加载游戏时重生。现在,鸽子会一直死掉。
存储菜单
为了更好地说明所包含的内容,我们更改了每个商店项的图像。我们还改变了PS4的“get access”链接,使购买选择变得更容易。
遗产:脑震荡危机
我们已经解决了一个问题,这个问题可能会导致在海滩和萨皮恩扎实验室之间的可摧毁墙附近爆炸一个脑震荡设备。
遗产:巴黎公文包
我们已经解决了一个问题,这个问题可能导致47人在使用巴黎的打桩机起航地点时,用一种不同寻常的方式拿着他的公文包。
遗产:Photobomb
我们已经做了一些后端更改,并简化了这项挑战的解锁要求。
———-
本地化扫
我们已经修正了不同的本地化不一致在整个刺客2和遗产包。
事件扫描
我们已经修复了许多一次性或频繁的跨多个情况和环境的崩溃。
幽灵模式的改进
大堂设计
随着圣福图纳的加入,我们利用这个机会重新设计了幽灵模式大厅。“Quick Match”将在所有可用位置上搜索匹配项,“feature Match”将在Santa Fortuna上搜索匹配项,“Invite Player”将允许您从“随机地图”中选择匹配项,或指定要玩的匹配项。
鬼图标
我们已经更新了幽灵物品箱的图标,使它更容易从武器箱中区分出来。
鬼的影响
我们在库存中的Ghost项目中添加了一个“Ghost Effect™”,以便更容易地查看它们,并将它们与类似的项目区分开来。
鬼的标签
我们已经添加了一个“鬼项目”标签到所有的鬼项目在库存,使它更容易看到他们在一瞥,并把他们从类似的项目。
鬼的挑战
我们已经把幽灵模式的挑战移到他们自己的类别,并离开迈阿密。不客气,completionists。
加载提示
我们增加了新的加载技巧,包括新的表情和幽灵项目。
鬼规则
我们为迈阿密和圣福图纳的Ghost Crate选项添加了光缆和致命注射器,以解决一个问题,这个问题阻止了“钢琴手”和“无味、无迹可寻”的挑战在Ghost模式下完成。
鬼规则
我们修正了Ghost模式规则中的一个排版错误,我们错误地写了“loose”而不是“lose”。感谢数百名玩家告诉我们这个错误,我们不会再犯了。
鬼自解压
我们添加了新的音效到鬼模式结果屏幕,这取决于你是赢还是输。
鬼块
我们修正了一个问题,可能导致代理47在幽灵模式重生时被阻塞/卡住。
夸张地表现感情的支持
默认情况下,通过按d-pad上的“左”键可以激活表情。因此,按下d-pad上的“右”键现在激活物品目录。增加了一个名为“反转库存”的选项,可以翻转这些选项,让你按“左”键激活你的物品库存。在PC上,添加了一个新的表情绑定,可以根据需要进行修改。
PC-Specific改进
动态的锐化
我们已经修正了一个问题,当“动态锐化”选项被设置为除“关闭”外的任何选项时,可能会导致水面高光周围形成黑色轮廓。
纹理过滤
我们修正了一个纹理过滤设置在DX12中不能工作的问题。
原文:
Update v2.21.0:
What’s NEW?
Ghost Mode Location: Santa Fortuna
Our second location for Ghost Mode is Santa Fortuna. Welcome to the jungle.
Ghost Mode: Emotes
We’ve added 4 new emotes that can be activated in Ghost Mode.
How Gracious – For those moments when a kiss speaks louder than words
Well Done – A slightly ironic clapping gesture aimed at your opponent
Evil Eye – Let your opponent understand they’re under severe scrutiny
Disbelief – Show appreciation of your opponent’s actions by shaking your head
Ghost Mode: Items
We’ve added 4 new items to Ghost Mode. Pick them up in Ghost Crates.
The Ghost Freeze Grenade will slow down your opponent for a short amount of time.
The Ghost Outfit Manipulator will simultaneously change both your and your opponents outfit to a new random one.
The Ghost Proximity Explosive will trigger in your opponents world if they come near it.
The Ghost Flash Grenade will blind and disorientate your opponent.
Ghost Mode: Phantom
We’ve added the ‘Phantom Assassin’ Challenge to Ghost Mode. Complete it by eliminating 100 targets in Ghost Mode (any location) and unlock the Phantom Suit.
Ghost Mode: Target Variation
We’ve added 4 new variations of the Ghost Mode target, for a total of 5. Whilst keeping the same visual style, the targets will now have more variation in their appearance. It doesn’t matter what they look like if you want to unlock the Phantom Suit though, just eliminate 100.
Ghost Mode: Rematch
We’ve added the option to immediately go into a rematch with the same opponent.
Silent Assassin Scoring
We’ve implemented new and finalised rules for earning the Silent Assassin rating. Our goals for this rating is to keep it as the pinnacle accomplishment for the game, where earning 5 stars and the highest possible score was something to aspire to and difficult to achieve.
The mission scoring will now be calculated based on these parameters; Objectives Complete (20k), Never Spotted (20k), No Noticed Kills (20k), No Bodies Found (20k), No Recordings (20k), Non-Target Kill Penalty (0), Time Bonus.
To earn the Silent Assassin rating in any mission, players will need to complete all objectives and exit the mission, without any of the following 7 events occurring:
1. An NPC escalates to the Compromised state.
2. An NPC escalates to the Suspicious state.
3. An NPC catches Agent 47 trespassing.
4. An NPC finds a dead or pacified body. (Accident kills and poision kills do not fail this event)
5. Agent 47 is spotted performing an illegal or suspicious action through a camera by an NPC. (If there is no guard watching the camera feed, 47 will get recorded but can still earn the SA rating by destroying the evidence.)
6. Getting recorded by a security camera and failing to destroy the evidence.
7. Agent 47 kills a non-target.
Additional: For events 1-5, if the NPC that triggers the event is a target (and no other non-targets trigger the same event or gains knowledge from the target), the SA rating will be retained on mission end.
Silent Assassin Tracker
Keep track of your status towards the Silent Assassin rating during gameplay. The tracker will display as an icon next to the mini map and the colour will show whether SA will currently be awarded for the playthrough. In cases where SA is not currently achievable but could be later on, for example if Agent 47 was recorded by a security camera, the tracker will display as red and then turn to green once the evidence has been deleted.
Game Update 2.21: What’s Changing?
Not SA Fast
We’ve fixed an issue that could prevent the Silent Assassin rating from being awarded to players who exit a mission immediately after killing the final target.
Menu Toggle
We’ve changed our ON/OFF menu option selector to be a toggle instead. You’ll still see the old system for some HDR options but we’ll update those in a coming update.
Named Targets
We’ve removed the target names from displaying on the mini map to make it easier to read, especially when multiple targets are close together.
Career Inventory Categories
We’ve added categories to the Career Inventory page to make it easier to scroll through your items. This works in the same way as the recent update to the loadout menu.
Career Statistics Categories
We’ve added categories to the Career Statistics page to split HITMAN and HITMAN 2. This will allow players to get to the preferred destination quicker and have a per-game overview of their progress.
Leaderboard Alignment
We’ve made a minor visual change to how the leaderboard scores are displayed, so that the numerical scores are all aligned. This will make them easier to read and compare at a glance.
Featured Contracts Challenge Images
We’ve adjusted the images of the Featured Contract Challenges to better represent the award that is unlocked for completing them.
Sieger Subsonic
We’ve fixed an issue where the ‘Subsonic’ perk on the Sieger 300 Ghost Sniper Rifle was alerting nearby NPC’s.
Camera Grids
We’ve fixed an issue where laser grids from Security Cameras were not displayed on Professional Difficulty
Martinez Vision
We’ve fixed an issue in Santa Fortuna where NPC’s could see bodies on the balcony when entering Andrea’s mansion through the front door.
Car Battery
We’ve fixed an issue that could cause the car battery to be non-functional and only ‘active’ immediately after being shot, rather than remaining active until it killed someone.
Bullet Blend
We’ve fixed an issue where Agent 47 would not be removed from a blending spot after NPCs become suspicious of him. This could lead to 47 reading a newspaper whilst guards peppered him endlessly with bullets. Whilst it made for some nice Reddit posts, we still wanted to fix it.
Pigeon Loop
We’ve fixed an issue in Whittleton Creek where pigeons that had previously been killed, would respawn when loading the game. Now, the pigeons will stay dead.
Store Menu
We’ve changed the images for each store item to better illustrate what’s included. We’ve also changed where the PS4 ‘get access’ links lead to make it easier to make a purchase choice.
Legacy: Concussion Crisis
We’ve fixed an issue that could cause various issues when exploding a concussion device near the destructible wall between the beach and the lab in Sapienza.
Legacy: Paris Briefcase
We’ve fixed an issue that could cause 47 to hold his briefcase in an unusual way when using the Pile-Driver Barge Starting Location in Paris.
Legacy: Photobomb
We’ve made some back-end changes and simplified the unlock requirements for this challenge.
———-
Localisation Sweep
We’ve fixed various localisation inconsistencies throughout HITMAN 2 and the Legacy Pack.
Crash Sweep
We’ve fixed a number of one-time or frequent crashes across multiple situations and circumstances.
Ghost Mode Improvements
Lobby Redesign
With the addition of Santa Fortuna, we’ve taken the opportunity to redesign the Ghost Mode Lobby. ‘Quick Match’ will search for a match on all available locations, ‘Featured Match’ will search for a match on Santa Fortuna and ‘Invite Player’ will allow you to select from either ‘Random Map’ or specify which match you want to play.
Ghost Icon
We’ve updated the icon that is used for the Ghost Item Crate to make it easier to differentiate from the Weapons Crate.
Ghost Effect
We’ve added a ‘Ghost Effect™’ to the Ghost items in the inventory to make it easier to see them at a glance and tell them apart from similar items.
Ghost Labels
We’ve added a ‘Ghost Item’ label to all Ghost items in the inventory to make it even easier to see them at a glance and tell them apart from similar items.
Ghost Challenges
We’ve moved the Ghost Mode challenges to their own category, and out of Miami. You’re welcome, completionists.
The Loading Tip
We’ve added new loading tips that include the new emotes and Ghost Items.
Ghost Rules
We’ve added the Fibre Wire and Lethal Syringe into the Ghost Crate options for Miami and Santa Fortuna to fix an issue that was preventing the ‘Piano Man’ and ‘Tasteless, traceless’ challenges from being completed in Ghost Mode.
Ghost Rules
We’ve fixed a typographic error in the Ghost Mode Rules where we mistakenly wrote ‘loose’ instead of ‘lose’. Thanks to the hundreds of players that have told us about this error, we won’t make it again.
Ghost SFX
We’ve added new sound effects to the Ghost Mode results screen, depending on whether you win or loose.
Ghost Block
We’ve fixed an issue that could cause Agent 47 to be blocked/stuck when respawning in Ghost Mode.
Emote Support
Emotes are activated by pressing ‘left’ on the d-pad by default. As a result, pressing ‘right’ on the d-pad now activates the item inventory. An option called ‘Invert Inventory’ has been added that will flip these options around and allow you to press ‘left’ to activate your item inventory. On PC, a new binding for Emotes has been added and can be changed as needed.
PC-Specific Improvements
Dynamic Sharpening
We’ve fixed an issue that could cause a black outline to form around specular highlights on water surfaces when the ‘Dynamic Sharpening’ option was set to anything other than ‘OFF’.
Texture Filtering
We’ve fixed an issue where the Texture Filtering settings were not working in DX12.
by PLAZA