1.解压缩
2.运行update文件夹里的setup.exe安装升级档到游戏目录
3.复制codex文件夹里的文件到游戏目录覆盖
4.开始游戏
1.安装《永恒之柱2:死亡之火》CODEX版游戏:Pillars.of.Eternity.II.Deadfire.The.Forgotten.Sanctum-CODEX
2.安装《永恒之柱2:死亡之火》v4.1.0.0023升级档:http://patch.ali213.net/showpatch/109733.html
3.安装本升级档
机翻:
更新v4.1.1.0034:
已知问题
跳跃点在基于回合的战斗中不可用:我们知道这个问题,目前正在寻找解决这个问题的方法。
解决问题
风暴场景现在总是在开始战斗后正确触发。
现在,GRIMOIRE用户界面将正确显示商店和容器中的GRIMOIRE。
臭名昭著的被动船长不再导致船舶甲板战斗开始时,介绍的情景。此外,恐惧效应现在只会在舰艇战斗中触发。
反过来,所有现在的敌人都将在第一轮正确行动,而不是等到第二轮。
以下小饰品将不再阻止玩家在基于回合的模式中丢失回合:
扰流器
坩埚令牌的“Kazuwari的召唤”
背叛者的“叛逆之快”
雷管碎片的“最终火焰”
Rymrgand的“冬季面纱”之眼
Kaihoa的“迷失时间”
威德文的日晷“死亡中的生命”
睡莲“腐蚀性呼吸”的低语
角色不再被困时,试图移动附近的敌人,在轮流为基础的战斗。
在基于回合的战斗中,当打开教程时,游戏将不再暂停。
某些法术不再消耗角色下一回合的动作点。
党员们现在秘密行动时以正确的速度前进。
有未使用的交战的角色现在将与在射程内移动的敌人交战,即使他们不是主要目标。
在基于回合模式的悬停敌人时,角色不再会说“不能做”了。
许多有抵抗力或体质的敌人现在会抵抗正确的效果。
在暗杀之后,在基于回合的模式下正确地开始战斗。
平衡变化
角色将在1-49的攻击骰上以回合为基础的模式而不是25-49。
调整禁拳能力:
减少初始伤害,但增加每个诅咒的伤害加成到+50%(从+25%)。
将诅咒的持续时间从10秒缩短到6秒。
将每次使用所增加的持续时间从10秒缩短到6秒。
后续诅咒增加的持续时间将不再增加初始诅咒的持续时间。
从战斗日志中隐藏不必要的自我应用信息。
原文:
Update v4.1.1.0034:
Known Issues
Jump points are not usable in Turn-Based combat: We are aware of this issue and are currently looking for a solution to address this problem.
Resolved Issues
The storm cutscene will now always trigger properly after the introductory fight.
The grimoire UI will now correctly display grimoires that are in stores and containers.
The Infamous Captain passive no longer causes ship deck fights to start during the introductory cutscene. Additionally, the fear effect now only triggers in ship combats.
In turn-based combat, all present enemies will now properly act in the first round instead of waiting until the second.
The following trinkets will no longer prevent the player from losing their turn in turn-based mode:
Spoiler
Crucible Token's "Kazuwari's Call"
Betrayal's "Quick to Rebel"
Detonator Shard's "Final Flame"
Eye of Rymrgand's "Winter's Veil"
Kaihoa's "Lost in Time"
Waidwen's Sundial's "Life Through Death"
Whispers of Neriscyrlas' "Corrosive Breath"
Characters will no longer become stuck when trying to move near enemies in turn-based combat.
The game will no longer pause when opening a tutorial during turn-based combat.
Certain spells no longer consume Action Point from the character's next turn.
Party members now move at the correct speed when in stealth.
Characters with unused engagements will now engage enemies that move in range even if they are not the primary target.
Characters will no longer say "Can't Do" barks when hovering enemies in turn-based mode.
Many enemies with Might or Constitution affliction resistances will now defend against the correct effects.
Combat is correctly started in Turn-Based Mode after kills made from stealth.
Balance Changes
Characters will Graze on attack rolls of 1-49 in Turn-Based mode instead of 25-49.
Adjusted Forbidden Fist ability:
Reduced initial damage, but increased the damage bonus per curse to +50% (from +25%).
Reduced the duration of the curse to 6s (from 10s).
Reduced the added duration per use to 6s (from 10s).
Added duration from subsequent curses will no longer increase the duration of the initial curse.
Hid unnecessary self-application information from the combat log.
by CODEX