1.解压缩
2.运行对应系统的update目录下的EXE安装升级档
3.复制PLAZA文件夹下的免DVD文件到游戏安装目录
4.开始游戏
1.安装《Fictorum》PLAZA版游戏:Fictorum.Observer-PLAZA
2.安装《Fictorum》v1.2.1升级档:http://patch.ali213.net/showpatch/96537.html
3.安装《Fictorum》v1.2.2升级档:http://patch.ali213.net/showpatch/96661.html
4.安装本升级档
机翻:
更新v1.2.4:
主要变化
假日咒语和Giftbringer标题
我们在这个补丁中为圣诞节和光明节开发了全新的法术桽通过用令人愉快的魔法厄运击碎你的敌人来为一些假日欢呼!
事件系统大修
我们受到了最近我们玩过的其他一些游戏的启发,这让我们彻底重新思考了我们的活动系统。您现在可以在选择之前看到奖励!此外,在Abridged模式游戏开始时,您可以选择四种可以彻底改变角色的选项。此外,我们删除或重写了所有不提供选择,奖励和战斗的文本事件。最后,可能的奖励或障碍已经大大扩展。
引导拼写改进
引导法术是1.2.4之前最常被忽略的法术类型。许多符文并不适用于它们,它们非常不一致,因此很少使用。随着这种窜动的更新,符文的工作数量增加了两倍,让你在这些法术中拥有更多功能。但要注意,你的敌人也会利用这些增强功能!
针对性改进
定位也在此更新中进行了彻底检查。现在,您将看到您施放的每个法术实例的位置和轨迹,并且目标轨迹将根据碰撞半径进行缩放。这可能是强化性能,但您可以在设置菜单中更改抛射路径/区域目标的最大数量。此外,区域法术现在将使用基于轨迹的目标,并将平滑调整到俯仰和风景的微小变化。您还可以按下旋转视图热键,同时施放咒语将激活瞄准相机,使相机靠近肩部并将瞄准灵敏度降低50%。
动画改进
几乎所有的动画集都会看起来好多了。现在,Fictorum将在战斗中采取不同的空闲姿态,甚至可以根据施放的法术类型使用不同的动画集。
完全重做的教程
该教程已经过简化,包含更好的信息,以及简短的章节图。在教程中死亡后,您将在一个安全的位置恢复生机,其中包含与您死亡方式相对应的提示。我们希望这会平息我们游戏的学习曲线!
小改动
我们已经标准化了对玩家和敌人的伤害,玩家的法术伤害,敌人的生命值和破坏阈值都降低到了5%。这应该对游戏没有影响,但它会让生活更轻松。
Abridged现在是主要的游戏模式
面部毛发定制得到了增强
现在,游戏声音将根据时间速度改变音高
市民将更加稳妥地逃离
头发颜色现在将更加生动三倍
拼写购买和迷人的费用现在更加一致
现在开始教程将为您带来一个特殊的教程章节图
对射弹法术的皮尔斯和寻求符文将会更好地发挥作用
被射弹击中的角色将产生更逼真的影响
修正了一个可以防止区域向下看时出现的错误
宙斯盾现在会吸收法术
现在,在进入特定级别时会出现动画任务提示
现在将根据移动方向缩放敌人移动速度
当法术力低时,千里眼将显示隧道视野
相机抖动现在会在时间减慢时表现得更好
飞行现在将根据当前球员的高度消耗法力值
清单工具提示应表示项目达到最大附魔级别的时间
单击历史记录滚动中的位置按钮现在将显示当时收到的任何奖励
完成Fictorum现在将授予比完成完成更低难度的头衔/成就
在施法时按下Interact将不再改变肩膀
所有新角色的跳跃高度都增加了25%
风暴向下通道的轻微移动
已完成的任务将从章节地图中删除
视频设置中的分辨率和窗口模式选项现在将在游戏手柄中悬停时更改
闪电箭的视觉效果在所有距离上看起来都会更好
转换相机距离时,雾和雪VFX将不再闪烁
具有Familiar或Sentinel符文的最大法术范围已缩减至50米(为500米)
滚动历史记录时,无法再选择事件选项
现在可以在游戏中找到轻型板甲和铠甲
当敌人被击倒时,NPC任务标记会表现得更好
Chronomancer将不再以高速符文开始,现在将开始使用Arcing Ball而不是Fireball,Frost Spear和Lightning Bolt
在发现玩家后,脚轮将不再像是在施放不存在的法术
在连锁反应或反弹后,流星将不再变得不可见
弹丸撞击将类似地应用于空中和地面上的目标
Infinite Dragon现在将从Flare开始
任务完成/不完整时,将在UI中播放短动画
Ascended现在将从完全不同的符文和震荡开始,而不是Lightning Bolt
Flare现在可以产生任何颜色,并且在被施法者引导时更加明显
当他们不属于任务时,Townsfolk现在将在千里眼中显示为浅灰色
箭速从1800增加到3000
眩晕已经从耀斑中移除,并且在击中时不会再短暂地击晕
角色现在将垂直旋转到他们正在看的地方
当切换时,整形HUD将快速淡入/淡出
具有风暴符文的最大法术范围已减少至150米(为500米)
魔法抗性已经取代了火,冰和闪电抗性
当靠近相机时,定位材料将变得更加透明
在整个水平加载过程中,加载屏幕提示将正确保留
当前选定的事件现在更加明显。
破坏后剩余的浮动物体的发生频率会低得多。
Spark Whip和Flareus现在将有更合适的购买和迷人的成本
坠落时不再产生耐力
从教程中删除了不必要的健康药水
门将不再被迫强迫它们打开
单击章节图上的当前位置将不再计为操作
皮尔斯将再次准确地检测重叠位置
秩序和混乱现在总是在最后碰撞时停止
使用Flame Wake长途跋涉穿过房屋和城镇应该不会再让游戏崩溃
退休后,继续不再可用
火焰喷射器现在将在描述中正确显示半径
精美的书架将适当地填充他们的货架
修复了一个错误,该错误会导致武器在被丢弃后与角色发生碰撞
角色将更容易导航门
被击倒的敌人仍将被计入完成任务
切换库存时,库存工具提示将立即正确显示
Sparkwhip现在将在游戏中正常下降
在碎片上行走时,Fictorum将不再疯狂
发射的射弹将在极近距离内与目标正确碰撞
施法后,法力再生现在会略微延迟
修复了一个有时会阻止在胜利后解锁成就/起始头衔的错误
Townsfolk将不再被法术自动瞄准
修复了一个错误,偶尔会导致刺穿射弹在一次重叠时多次刺穿敌人
寻找射弹将不再进入目标周围的轨道
现在将根据屏幕分辨率调整清单工具提示
现在,使用游戏手柄可以更轻松地浏览库存中的垃圾面板
Incendium的法力消耗从30减少到20。
进入和退出观察者模式的过程已得到改进
现在可以在飞行时旋转相机
原文:
Update v1.2.4:
Major Changes
Holiday spells & Giftbringer title
We抳e developed brand new spells for Christmas and Hanukkah in this patch桽pread some Holiday cheer by crushing your enemies with cheery magical doom!
Event system overhaul
We抳e been inspired by some of the other games that we抳e played recently, which has caused us to completely rethink our event system. You抣l now see rewards before choices are taken and can even choose between possible rewards! Also, at the start of an Abridged mode game, you抣l be granted a choice between four options that can drastically change your character. In addition, we抳e removed or reworked all 揻lavor text?events that provide no choices, rewards, nor combat. And finally, the possible rewards or hindrances have been vastly expanded.
Channeling Spell Improvements
Channeling spells were the most often overlooked type of spell prior to 1.2.4. Many runes didn抰 work with them, they were terribly inconsistent, and, as a result, were rarely used. With this update to channeling, the working number of runes have been tripled, allowing you more versatility with these spells. But be warned, your enemies will be taking advantage of the enhancements as well!
Targeting Improvements
Targeting has also received an overhaul in this update. Now, you抣l see the placement and trajectory of every instance of the spell that you cast, and the targeting trajectory will scale based on the collision radius. This can be performance intensive, but you can change the maximum number of projectile paths/area targets in the settings menu. Additionally, area spells will now use a trajectory-based targeting and will adjust smoothly to minor changes to pitch and landscape. You can also press the rotate view hotkey while casting a spell will activate the aiming camera, which snaps the camera close to the shoulder and reduces aiming sensitivity by 50%.
Animation improvements
Nearly all animation sets will look much better all around. Now, the Fictorum will take a different idle stance while in combat and can even use different animation sets based on the type of spell being cast.
Completely reworked tutorial
The tutorial has been streamlined and contains much better information, as well as a short chapter map. Upon dying in the tutorial, you抣l be returned to life in a safe location with tips corresponding to how you died. We hope this flattens the learning curve of our game!
Minor Changes
We've standardized damage for the player and enemies桝ll player spell damage, enemy health, and destruction thresholds have been reduced to 5%. This should have no effect on playthroughs, but it will make the developer's lives easier.
Abridged is now the primary game mode
Facial hair customization has been enhanced
Game sounds will now change in pitch based on the time speed
Townsfolk will flee more consistently
Hair colors will now be three times more vibrant
Spell purchase and enchanting costs are now much more consistent for all qualities
Starting the tutorial will now bring you to a special tutorial chapter map
Pierce and Seek runes on projectile spells will work significantly better
Characters hit by projectiles will have more realistic impacts
Fixed a bug that would prevent area spell pierce instances from appearing while looking down
An Aegis will now absorb spells
An animated quest prompt will now appear upon entering certain levels
Enemy movement speed will now be scaled based on movement direction
Clairvoyance will now show tunnel vision when mana is low
Camera shake will now behave better while time is slowed
Flight will now drain mana based on the current altitude of the player
The inventory tooltip should denote when an item has reached the max level of enchanting
Clicking a location button in the history scroll will now show any rewards received at that time
Completing Fictorum will now grant titles/achievements of lower difficulties than the difficulty completed
Pressing Interact while casting will no longer change shoulders
Jump height has been increased by 25% for all new characters
Slight movement for downward channels from storms
Quests completed will be properly removed from the chapter map
Resolution and Window mode options in the video settings will now change when hovered with gamepad
Lightning bolt visual effects will look better over all distances
Fog and snow VFX will no longer flicker when transitioning the camera distance
The maximum range of spells with a Familiar or Sentinel rune have been reduced to 50m (was 500m)
Event choices can no longer be selected while the history is scrolling
Light plate armor and pauldrons can now be found in-game
NPC quest markers will behave better when an enemy is knocked down
Chronomancer will no longer start with a High Velocity rune and will now start with Arcing Ball instead of Fireball, Frost Spear, and Lightning Bolt
Casters will no longer look like they're casting a nonexistent spell after spotting the player
Meteor will no longer become invisible after a chain reaction or bounce
Projectile impacts will be applied similarly to targets in air and on ground
The Infinite Dragon will now start with Flare
A short animation will play in the UI when quests are complete/incomplete
Ascended will now start with a completely different set of runes and Concussion instead of Lightning Bolt
Flare can now spawn with any color and is much more obvious when being channeled by spellcasters
Townsfolk will now appear as a light gray in Clairvoyance when they are not part of a quest
Arrow speed has been increased from 1800-->3000
Stun has been removed from flare, and will no longer stun briefly upon hitting
Characters will now pivot vertically to face where they are looking
The shaping HUD will quickly fade in/out when toggled
The maximum range of spells with a Storm rune have been reduced to 150m (was 500m)
Fire, Ice, and Lightning Resistances have been replaced by Magic Resistance
Targeting materials will become more transparent when closer to the camera
Loading screen tips will properly keep during the entire level load process
The currently selected event choice is now much more obvious
Floating objects remaining after destruction will happen much less frequently.
Spark Whip and Flareus will now have a more appropriate purchase and enchanting cost
Stamina will no longer generate while falling
Removed unnecessary health potions from the tutorial
Doors will no longer get stuck upon forcing them open
Clicking the current location on the chapter map will no longer count as an action
Pierce will accurately detect overlap locations again
Order and Chaos will now always stop upon final collision
Going on long walks through houses and towns with Flame Wake should no longer crash the game
Continue is no longer available after retiring to the void
Flamethrower tome will now properly display a radius in the description
Fine bookshelves will properly populate their shelves
Fixed a bug that would cause weapons to collide with characters after being dropped
Characters will have a much easier time navigating doors
Enemies that are knocked off out of level bounds will still be counted for quest completion
The inventory tooltip will properly display immediately when the inventory is toggled
Sparkwhip will now drop properly in-game
Fictorum will no longer turn wildly when walking on debris
Projectiles fired will properly collide with targets in extreme close range
Mana regeneration will now be slightly delayed after a cast
Fixed a bug that would occasionally prevent unlocking an achievement/starting title after a victory
Townsfolk will no longer be auto-targeted by spells
Fixed a bug that would occasionally cause a piercing projectile to pierce an enemy multiple times on a single overlap
Seeking projectiles will no longer enter orbit around targets
The inventory tooltip offset will now be adjusted based on the screen resolution
The trash panel on the inventory is now easier to navigate with a gamepad
Incendium's mana cost has been reduced from 30 to 20.
The transition into and out of Observer mode has been improved
The camera can now be rotated while flying
By PLAZA