使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《杀戮空间2》CODEX版游戏:Killing.Floor.2.Treacherous.Skies-CODEX
2.安装《杀戮空间2》v1068升级档:http://patch.ali213.net/showpatch/96137.html
3.安装本升级档
更新说明:
机翻:
更新v1071修补程序:
修复了导致某些帐户无法在离线和服务器中加载地图的情况
更新v1071:
强调
1新地图
怪物球(每周,生存,与生存,无尽的兼容)
4个新武器
适用于野战医生和突击队的HMTech-501 Grenade步枪
神枪手和突击队的FN FAL ACOG
突击队的MKb.42(H)卡宾枪
通过完成所有万圣节季节性目标解锁
可共享武器内容(武器可供专用服务器上的所有玩家使用,如果一个玩家拥有它)
狂战士的道路救赎者
需要购买道路救赎
可共享武器内容(武器可供专用服务器上的所有玩家使用,如果一个玩家拥有它)
声望系统
Prestige等级2现已推出
新的万圣节主题Zed模型
限时万圣节目标,门票和化妆品
怪物球万圣节季节性目标,以获得MKb.42(H)卡宾枪和独特的汉斯武器皮肤为它
万圣节活动门票
万圣节化妆品
Zedconomy
霓虹灯MKIII加密USB
Horzine供应箱|系列Loco
爆头FX捆绑1
Dosh Vault
增加了Tier 3武器皮肤
Monster Ball及其收藏品的新蒸汽成就
在线配对返工
删除了在线配对按钮并添加了两个新的,创建匹配和查找匹配
创建匹配将接管一个空的专用服务器,并将其转换为具有播放器指定设置的服务器
查找匹配将播放器连接到与其确切设置匹配的专用服务器(已删除设置地图的选项,以大大增加查找指定服务器的可能性)
平衡
生存游戏模式
在地球上的地狱难度
中等游戏长度
用2个Slashers替换了3个Clot Alphas和1个Slasher的wave 1产卵组。这应该减少暴徒的可能性并增加Slashers的数量。
用2个Slashers和2个Gorefasts替换了2个Clot Alphas和2个Gorefasts的wave 2产卵组。这应该减少暴徒的可能性并增加Slashers的数量。
长游戏长度
用2个Slashers替换了3个Clot Alphas和1个Slasher的wave 1产卵组。这应该减少暴徒的可能性并增加Slashers的数量。
用2个Slashers和2个Gorefasts替换了2个Clot Alphas和2个Gorefasts的wave 2产卵组。这应该减少暴徒的可能性并增加Slashers的数量。
设计师注意 - 很多暴徒都有可能出现在地狱中长期游戏的早期浪潮中。这是社区关注的问题,因此我们减少了Clot Alphas的数量,以减少暴徒的潜在数量。
无尽的游戏模式
特殊的Zed Waves
Scrake Waves
对于经过波20的特殊Zed波,将触发机会从50%设置为100%。在所有基础困难之后,Scrake波将是在波20之后发生的唯一特殊Zed波
肉体波浪
消除了触发所有基础困难的机会
设计师注意 - Scrake特殊的Zed波将取代Sles 21波及以上的特殊Zed波。目前,Fleshpound特殊的Zed波有一个产生率的问题,正在破坏游戏的难度,我们正在寻找解决这个问题的选择。
武器
野战医生
HMTech-501手榴弹步枪(与突击队交叉)
可从交易商处购买
HMTech-301霰弹枪
回火率从原来的0.297回到0.2
狂战士
道路救世主
可从交易者处购买(需要拥有Road Redemption视频游戏)
可共享武器内容(武器可供专用服务器上的所有玩家使用,如果一个玩家拥有它)
神枪
AF2011-A1和双AF2011-A1
短跑时减少了武器的摆动
沙漠之鹰和双重沙漠老鹰
升级到Tier 4伤害从118减少到113
升级到Tier 5伤害从136减少到127
1858左轮手枪和双1858左轮手枪
升级到第2级伤害从60减少到57
升级到Tier 4伤害从100减少到97
升级到Tier 5伤害从125减少到110
设计师笔记 - 沙漠鹰和1858左轮手枪具有强大的伤害升级路径以及其他游戏玩法优势,因此我们降低了一些升级伤害修改器。
狙击手
FNFAL ACOG(与突击队交叉)
可从交易商处购买
M99 AMR
子弹的晕眩值从15增加到50
子弹的绊倒值从0增加到600
子弹的Gunhit值从80增加到300
子弹的Meleehit值从0增加到100
Designer Note - M99 AMR的痛苦值设置不正确。它使用的是M14EBR的痛苦数字,因此我们将数字调整为适当的武器值。
别动队
MKb.42(H)卡宾枪
可以从交易者处购买(在完成所有万圣节季节性目标后解锁)
可共享武器内容(武器可供专用服务器上的所有玩家使用,如果一个玩家拥有它)
Stoner 63A LMG
将Gunhit值从0增加到50.这将有效地让它在卸载到目标时感觉“抑制”
卡拉什尼科夫AK-12
升级到Tier 4伤害从50减少到46
升级到Tier 5伤害从60减少到52
设计师笔记 - 我们正在尝试使用Stoner 63A LMG的新产品。我们收到了社区对此的反馈,因此我们希望看看它是否有助于提高其与SCAR-H一起的地位。它应该具有足够高的Gunhit值,以便只要玩家继续射击目标就会感觉它会击中它所击中的目标。最后,我们减少了卡拉什尼科夫AK-12的部分伤害升级修改器,以便更好地将其与其他攻击武器对齐。
支持
Doomstick
每颗颗粒的基础伤害从36增加到40
基重从11减少到10
每个颗粒的绊倒值从35增加到55
GunHit值从每颗颗粒45个增加到75个
最大弹药从44增加到52
每颗颗粒升级至Tier 5伤害从44增加到46
将每本杂志的弹药成本从40降低到25
设计师笔记 - 我们重新评估了Doomstick,双筒炸弹棒的性能大大超过了Doomstick。我们调整了多个变量以改善其游戏体验,这些改进应该让它成为一个更强大的选择。
爆破专家
M16M203
将爆炸伤害从3降低到1.这将意味着距离爆炸中心更远的Zeds将不会有更多的伤害减轻
设计师笔记 - 我们收到了社区的反馈意见,称M16M203的手榴弹轮感觉不足。我们正在尝试改进,希望手榴弹感觉更有影响力。
心动
野战医生
减少ZED TIME的毒性伤害倍数 - Zedative从100x减少到10x,有效减少90%的伤害
设计师注意 - Perk技能的伤害倍数设定得远高于预期。只要技能触发,就会造成极大的伤害。现在,损害应该更合理。
敌人
厌恶
减少完全健康时每个屁之间的时间间隔,从一开始就有效地提高了憎恶产卵的产卵率
在正常难度下,5到17秒的完全健康屁时间减少到5到13秒
完全健康的屁时间为5到16秒,在硬难度下减少到5到12秒
完全健康屁时间为5至15秒,自杀难度减少至5至11秒
地狱地狱难度为5至15秒的完全健康屁时间缩短至4至10秒
步行速度从231增加到345
冲刺速度从330增加到380
峡谷范围从500uu增加到600uu
不再受到自己有毒云层的伤害
设计师笔记 - 我们提高了他们完全健康的屁率,以增加憎恶产卵的产卵率,因为他们的健康状况已经降低。我们还提高了他的整体移动速度,以帮助他更轻松地接触球员。我们觉得峡谷范围比我们想要的要短,所以我们提高了范围。它现在应该更好地适应特殊效果,并希望更加令人生畏。我们消除了他自己的有毒云所造成的伤害,因为他对自己的气体伤害是没有意义的。我们希望这些变化将提供更具挑战性和吸引力的斗争。我们正在寻求进一步的调整,并给予他更有价值的游戏方面。
憎恶产卵
基础健康从650减少到450
自毁的基础损伤从12增加到15
不再躲避伤害
设计师笔记 - 我们减少了憎恶产卵的健康,使它们更容易被杀死。最初,他们的高健康使他们感到不必要的坦克。现在它们更容易被杀死,我们增加了它们的爆炸和气体的损害,如果你让它们在你附近爆炸,它们会更具威胁性。最后,我们解决了一个问题,即憎恶有毒云引发了他们的逃避。这看起来很奇怪,迫使他们花费更多时间来逃避接近球员。
一般
在交易者时间的最后10秒添加了音频线索,以帮助警告玩家即将关闭
由Lyndsay Schoolcraft和Rocky Gray添加了新的默认主菜单音乐曲目
“Samhain庆祝活动”
为Rocky Gray添加了Monster Ball的新音乐曲目
“城堡怪胎”
“惊吓骑士”
“Funhouse Bloodbath”
“杰克O灯笼”
“变形小夜曲”
“邪恶的Zed”
添加Hans语音音频作为Monster Ball的Trader语音
在主菜单中添加了新的万圣节恐怖视频幻灯片
关于第一波的交易者音频评论现在已经连接并且正在播放
错误
游戏
修正了HMTech-501 Grenade Rifle对其子弹使用了不正确的伤害类型的问题。它现在应该正确使用突击步枪伤害类型而不是子弹壳。
修正了HMTech-501手榴弹步枪和弹药箱可以制造无限手榴弹的问题。
修复了HX25每日挑战不计入爆炸伤害的问题。
修复了爆炸性哑弹导致重复损坏的问题。
修复了一个问题,即当枪是空的时候,在从alt-firing重新加载后,Doomstick会自行射击。
修复了Freezethrower授予Firebug XP的问题。
修复了更改Perks后权重限制未更新的问题。
修复了一个问题,即Napalm Firebug Perk技能使燃烧时间比预期更长。
修正了一个问题,即拆迁人Perk技能,ZED TIME - 世界毁灭者,与Husk Cannon无法正常运作。
修复了玩家可以在启动参数上使用-skiplobby的问题。
修正了Film Grain不起作用的问题。
修正了搜索者六号可以锁定隐形敌人的问题。
用户界面
修复了一个问题,突击队员在死亡重生后失去了看到Zed健康棒的能力。
修正了播放器死亡后健康注射器充电棒卡在当前充电状态的问题。
修正了SG 500 |的问题威望| Steam项目库存窗口中未加载预览图标。
修复了Solo游戏选项中“Play Online Now”文本错误显示的问题。
修正了玩家可以将每周爆发设置为不同困难的问题。
修复了Versus Survival Zed玩家的HUD不正确的问题。
修复了获得另一项Perk技能后Perk技能重置的问题。
修复了有时没有出现队友HUD图标的问题。
配电系统的
修复了万圣节稻壳的临界胸部区域的问题,它很难击中并且没有正确地记录伤害。
修复了万圣节稻壳胸部核心的下半部分无法定位的问题。
修正了Siren的尖叫声无法正常运作的问题。
修正了在boss浪潮中可能产生多个异议的问题。
修正了King Fleshpound的盾牌没有反映使用武器的正确痛苦的问题。
地图
修复了Monster Ball中设置了太多弹药盒的问题。它已从26减少到20。
修复了Monster Ball中的一个问题,Zeds可能会陷入Stand Your Ground目标事件附近的某个位置。
修复了Monster Ball中的一个问题,即从骑士雕像上射出头部导致他们的防弹衣消失。
修正了Monster Ball中的一个问题,玩家可以使用Double-barreled Boomstick跳过死亡坑。
修复了Monster Ball中的一个问题,玩家可以蹲在特定的灌木丛内,避免Zeds的攻击。
修复了Biotics Lab中的几个漏洞。
修复了Biotics Lab中的一个问题,即King Fleshpound无法在生产区附近的楼梯上行走。
修复了Biotics Lab中路径节点损坏的一些问题。
修复了地下墓穴中的一个问题,即爬行者可能会卡在楼梯栏杆上。
修正了Airship中的一个问题,即目标在正常比赛中无效。
修正了Airship中的一个问题,玩家可以通过立即死亡获得Vault Dosh。
修复了启用所有拾取工厂后弹药盒未继续生成的问题。
声音
修正了HMTech-501 Grenade Rifle的音频主要来自音频输出设备右侧的问题。
修正了一个问题,即HMTech-501 Grenade Rifle的单发声像被发射多次。
修复了FNFAL ACOG没有设置回声的问题。
修正了FNFAL ACOG单发声音比自动发声声音更大的问题。
修复了在持有或放弃武器后微波枪空闲音频持续存在的问题。
修复了搜索者六声堆叠并且没有从游戏中冲出的问题。
修复了Doomstick Alt-Fire在按顺序进行射击,重装和近战攻击后停止工作的问题。
修复了对话框音量设置未修改Hans VO音量的问题。
修复了舞池音频可能会阻挡正常游戏音频的问题。现在两者应该更好地融合在一起。
修复了Monster Ball瀑布音频在它附近死亡后卡住循环的问题。
修复了Doomstick没有声音衰减的问题。
艺术
修正了HMTech-501 Grenade步枪手榴弹模型缺乏发射纹理的问题。
修正了HMTech-401突击步枪的皮肤适用于HMTech-501 Grenade Rifle的问题。
修复了Strasser的翻领在握住FNFAL ACOG时夹入相机的问题。
修复了D.A.R.的右肩在用FNFAL ACOG瞄准镜头时夹入相机的问题。
修复了MKb.42(H)卡宾步枪在枪管中有子弹的问题,该子弹在闲置动画和武器检查中可见。
修复了战斗和薄荷Freezethrower Bluefire武器皮肤纹理被错误交换的问题。
修正了福斯特夫人的防毒面具过滤器太小的问题。
修复了Vault Dosh Logos不同的问题。
修复了安娜无法装备触手头骨的问题。
修正了福斯特太太不能穿Mark 7 Headgear的问题。
修正了一个问题,圣诞灯泡化妆品是在错误的罕见。
修复了骷髅面具未显示正确边框和背景颜色的问题。
修复了Shiny Blue鼻子化妆品未经抛光的问题。
修复了无法装备Centerfire Bluefire武器皮肤的问题。
修正了角色可以同时佩戴防毒面具和厨师帽的问题。
修复了在表达情绪时可以看到武器SFX效果的问题。
本土化
修复了MKb.42(H)卡宾步枪未被列为万圣节季节性目标奖励的一部分的问题。
修复了HMTech-501 Grenade Rifle名称在某些支持语言的交易者菜单中被剪辑的问题。
修复了dosh保险库说明文字是用俄语剪辑的问题。
修复了“Skip Trader”按钮文本在某些受支持的语言中被剪切的问题。
SDK
修复了SDK前端工具上传失败的问题。
原文:
Update v1071 Hotfix:
Fixed a case that would cause some accounts to fail to load maps both offline and in servers
Update v1071:
Highlights
1 New Map
Monster Ball ( Weekly, Survival, Versus Survival, and Endless compatible )
4 New Weapons
HMTech-501 Grenade Rifle for the Field Medic and Commando
FN FAL ACOG for the Sharpshooter and Commando
MKb.42(H) Carbine Rifle for the Commando
Unlocked by completing all Halloween seasonal objectives
Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it )
Road Redeemer for the Berserker
requires purchase of Road Redemption
Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it )
Prestige System
Prestige Rank 2 is now available
New Halloween-Themed Zed Models
Time-Limited Halloween Objectives, Tickets, and Cosmetics
Monster Ball Halloween seasonal objectives to earn the MKb.42(H) Carbine Rifle and a unique Hans weapon skin for it
Halloween Event Tickets
Halloween Cosmetics
Zedconomy
Neon MKIII Encrypted USB
Horzine Supply Crate | Series Loco
Headshot FX Bundle 1
Dosh Vault
Added Tier 3 Weapon Skins
New Steam Achievements for Monster Ball and its Collectibles
Online Matchmaking Rework
Removed Online Matchmaking button and added two new ones, Create A Match and Find A Match
Create A Match will take over an empty, dedicated server and convert it to a server with specified settings from the player
Find A Match will connect a player to a dedicated server that matches their exact settings ( the option to set maps has been removed to substantially increase the likelihood of finding a specified server )
Balance
Survival Game Mode
Hell On Earth Difficulty
Medium Game Length
Replaced the wave 1 spawn group of 3 Clot Alphas and 1 Slasher with 2 Slashers. This should reduce the likelihood of Rioters and increase the number of Slashers.
Replaced the wave 2 spawn group of 2 Clot Alphas and 2 Gorefasts with 2 Slashers and 2 Gorefasts. This should reduce the likelihood of Rioters and increase the number of Slashers.
Long Game Length
Replaced the wave 1 spawn group of 3 Clot Alphas and 1 Slasher with 2 Slashers. This should reduce the likelihood of Rioters and increase the number of Slashers.
Replaced the wave 2 spawn group of 2 Clot Alphas and 2 Gorefasts with 2 Slashers and 2 Gorefasts. This should reduce the likelihood of Rioters and increase the number of Slashers.
Designer Note - There was a potential for a lot of Rioters to appear in the early waves of Hell On Earth Medium and Long game sessions. This was a community concern, so we reduced the amount of Clot Alphas to reduce the potential number of Rioters.
Endless Game Mode
Special Zed Waves
Scrake Waves
Set the trigger chance from 50% to 100% for special Zed waves past wave 20. The Scrake wave will be the only special Zed wave occurring after wave 20 on all base difficulties
Fleshpound Waves
Removed the chance of triggering on all base difficulties
Designer Note - The Scrake special Zed wave will take the place of the Fleshpound special Zed wave for waves 21 and above. Currently, the Fleshpound special Zed wave has a spawn rate issue that is disrupting the difficulty of the gameplay, and we are looking at options to fix this.
Weapons
Field Medic
HMTech-501 Grenade Rifle ( cross perk with Commando )
Available to purchase from the Trader
HMTech-301 Shotgun
Reverted fire rate back to original amount from 0.297 to 0.2
Berserker
Road Redeemer
Available to purchase from the Trader ( Requires ownership of the Road Redemption video game )
Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it )
Gunslinger
AF2011-A1 and Dual AF2011-A1
Reduced the weapon bob while sprinting
Desert Eagle and Dual Desert Eagles
Upgrade to Tier 4 damage reduced from 118 to 113
Upgrade to Tier 5 damage reduced from 136 to 127
1858 Revolver and Dual 1858 Revolvers
Upgrade to Tier 2 damage reduced from 60 to 57
Upgrade to Tier 4 damage reduced from 100 to 97
Upgrade to Tier 5 damage reduced from 125 to 110
Designer Note - The Desert Eagles and 1858 Revolvers had strong damage upgrade paths alongside their other gameplay benefits, so we toned down some of the upgrade damage modifiers.
Sharpshooter
FNFAL ACOG ( cross perk with Commando )
Available to purchase from the Trader
M99 AMR
Increased Stun value of bullets from 15 to 50
Increased Stumble value of bullets from 0 to 600
Increased Gunhit value of bullets from 80 to 300
Increased Meleehit value of bullets from 0 to 100
Designer Note - The M99 AMR’s affliction values were set incorrectly. It was using the M14EBR’s affliction numbers, so we adjusted the numbers to their appropriate values for the weapon.
Commando
MKb.42(H) Carbine Rifle
Available to purchase from the Trader ( unlocked after completing all Halloween seasonal objectives )
Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it )
Stoner 63A LMG
Increased the Gunhit Value from 0 to 50. This will effectively give it the feeling of ‘suppression’ when unloading onto targets
Kalashnikov AK-12
Upgrade to Tier 4 damage reduced from 50 to 46
Upgrade to Tier 5 damage reduced from 60 to 52
Designer Note - We’re trying something new with the Stoner 63A LMG. We received feedback from the community about this one, so we wanted to see if it helps improve its standing alongside the SCAR-H. It should now have a high enough Gunhit value to give the feeling that it’s suppressing targets that it hits as long as the player continues shooting a target. Lastly, we reduced some of the damage upgrade modifiers for the Kalashnikov AK-12 to better align it with the other assault weapons.
Support
Doomstick
Increased base damage per pellet from 36 to 40
Reduced base weight from 11 to 10
Increased Stumble value from 35 to 55 per pellet
Increased GunHit value from 45 to 75 per pellet
Increased max ammo from 44 to 52
Upgrade to Tier 5 damage increased per pellet from 44 to 46
Reduced the ammo cost per magazine from 40 to 25
Designer Note - We reassessed the Doomstick, and the Double-barrel Boomstick was outperforming the Doomstick substantially. We adjusted multiple variables to improve its gameplay experience, and these improvements should let it be a stronger alternative.
Demolitionist
M16M203
Reduced the explosion damage falloff from 3 to 1. This will mean that Zeds farther from the center of the explosion will not have as much damage mitigated
Designer Note - We received feedback from the community that the M16M203’s grenade round felt underwhelming. We are trying out an improvement to hopefully have the grenade feel more impactful.
Perks
Field Medic
Reduced toxic damage multiplier of ZED TIME - Zedative from 100x to 10x, effectively reducing the damage by 90%
Designer Note - The damage multiplier for the Perk skill was set substantially higher than intended. This resulted in exceptional amounts of damage whenever the skill triggered. Now, the damage should be more reasonable.
Enemies
Abomination
Reduced the time interval between each fart at full health, effectively increasing the spawn rate of the Abomination Spawns right at the start
Full health fart time of 5 to 17 seconds reduced to 5 to 13 seconds on Normal Difficulty
Full health fart time of 5 to 16 seconds reduced to 5 to 12 seconds on Hard Difficulty
Full health fart time of 5 to 15 seconds reduced to 5 to 11 seconds on Suicidal Difficulty
Full health fart time of 5 to 15 seconds reduced to 4 to 10 seconds on Hell On Earth Difficulty
Increased walk speed from 231 to 345
Increased sprint speed from 330 to 380
Gorge range increased from 500uu to 600uu
Does not take damage from his own toxic clouds anymore
Designer Note - We increased the rate of his farts at full health to increase the spawn rate of the Abomination Spawns now that their health has been reduced. We also increased his overall movement speed to help him reach players much easier. We felt that the Gorge range was shorter than we wanted it to be, so we boosted the range. It should now fit better with the special effects and hopefully be more intimidating. We removed the damage caused by his own toxic clouds because it did not make sense for him to hurt himself from his own gas. We’re hoping these changes will provide a more challenging, engaging fight. We’re looking into further tweaking and giving him more rewarding gameplay aspects.
Abomination Spawn
Base health reduced from 650 to 450
Base damage of self-destruct increased from 12 to 15
Does not evade on damage anymore
Designer Note - We reduced the health of the Abomination Spawns down so that they are easier to kill. Originally, their high health made them feel unnecessarily tanky. Now that they are easier to kill, we boosted the damage of their explosion and gas to make them more threatening if you let them explode near you. Lastly, we fixed an issue with them where the Abomination toxic clouds triggered their evasions. This looked weird and forced them to spend more time evading than approaching players.
General
Added audio cues to the last 10 seconds of Trader Time to help warn players of its impending closure
Added new default main menu music track by Lyndsay Schoolcraft and Rocky Gray
“A Samhain Celebration”
Added new music tracks for Monster Ball by Rocky Gray
“Castle Freaks”
“Fright Knight”
“Funhouse Bloodbath”
“Jack O Lantern”
“Shapeshifter Serenade”
“The Evil Zed”
Added Hans voice audio as the Trader voice for Monster Ball
Added new Halloween Horror video slides to the Main Menu
Trader audio commenting about the first wave is now hooked up and playing
Bugs
Gameplay
Fixed an issue where the HMTech-501 Grenade Rifle used the incorrect damage type for its bullets. It should now properly use the Assault Rifle damage type instead of the Bullet Shell.
Fixed an issue where the HMTech-501 Grenade Rifle and ammo boxes could allow for infinite grenades.
Fixed an issue where the HX25 daily challenge did not count explosive damage.
Fixed an issue where explosive dud rounds caused repeated damage.
Fixed an issue where the Doomstick would fire on its own after reloading from alt-firing while the gun was empty.
Fixed an issue where the Freezethrower granted Firebug XP.
Fixed an issue where the Weight limit did not update after changing Perks.
Fixed an issue where the Napalm Firebug Perk skill increased the burn period longer than intended.
Fixed an issue where the Demolitionist Perk skill, ZED TIME - Destroyer of Worlds, did not function properly with the Husk Cannon.
Fixed an issue where players could use -skiplobby on the launch parameters.
Fixed an issue where Film Grain did not work.
Fixed an issue where the Seeker Six could lock onto cloaked enemies.
User Interface
Fixed an issue where Commando players lost the ability to see Zed health bars after respawning from death.
Fixed an issue where the health syringe charge bar became stuck at its current charge state after the player died.
Fixed an issue where the SG 500 | Prestige | Precious preview icon was not loading on the Steam item inventory window.
Fixed an issue where “Play Online Now” text showed up incorrectly under the Solo game options.
Fixed an issue where players could set the Weekly Outbreak to different difficulties.
Fixed an issue where the Versus Survival Zed players had the incorrect HUD.
Fixed an issue where the Perk skills reset after gaining another Perk skill.
Fixed an issue where teammate HUD icons did not appear at times.
Zeds
Fixed an issue with the Halloween Husk’s critical chest zone where it was hard to hit and not registering damage properly.
Fixed an issue where the bottom half of the Halloween Husk’s chest core could not be targeted.
Fixed an issue where the Siren’s scream was not functioning properly.
Fixed an issue where multiple Abominations could spawn during the boss wave.
Fixed an issue where the King Fleshpound’s shield did not reflect the correct affliction for the weapon used.
Map
Fixed an issue in Monster Ball where there were too many ammo boxes set up. It has been reduced from 26 to 20.
Fixed an issue in Monster Ball where Zeds could become stuck in a spot nearby a Stand Your Ground objective event.
Fixed an issue in Monster Ball where shooting the heads off of the knight statues caused their body armor to disappear.
Fixed an issue in Monster Ball where players could use the Double-barreled Boomstick to hop over the death pit.
Fixed an issue in Monster Ball where players could crouch inside a particular bush and avoid attacks from Zeds.
Fixed several exploit spots in Biotics Lab.
Fixed an issue in Biotics Lab where the King Fleshpound could not navigate the stairs near the production area.
Fixed some issues with broken path nodes in Biotics Lab.
Fixed an issue in Catacombs where crawlers could become stuck on stairway rails.
Fixed an issue in Airship where objectives were not active for normal play.
Fixed an issue in Airship where players were able to gain Vault Dosh by dying immediately.
Fixed an issue where ammo boxes did not continue to spawn after all pickup factories are enabled.
Sound
Fixed an issue where the HMTech-501 Grenade Rifle’s audio came mostly out of the right side of an audio output device.
Fixed an issue where single shots from the HMTech-501 Grenade Rifle sounded like multiple shots were being fired.
Fixed an issue where the FNFAL ACOG had no echoes set up.
Fixed an issue where the FNFAL ACOG single shot sound was louder than the automatic shot sounds.
Fixed an issue where the Microwave Gun idle audio persisted after holstering or dropping the weapon.
Fixed an issue where the Seeker Six sounds stacked and did not flush out from the game.
Fixed an issue where the Doomstick Alt-Fire would stop working after shooting, reloading, and melee bashing in that order.
Fixed an issue where the Hans VO audio volume was not modified by the Dialog volume setting.
Fixed an issue where the dance floor audio could block the normal game audio. The two should now be blended better together.
Fixed an issue where the Monster Ball waterfall audio could become stuck looping after dying near it.
Fixed an issue where the Doomstick had no sound falloff.
Art
Fixed an issue where the HMTech-501 Grenade Rifle grenade model lacked an emissive texture.
Fixed an issue where the skins of the HMTech-401 Assault Rifle were applying to the HMTech-501 Grenade Rifle.
Fixed an issue where Strasser’s lapel was clipping into the camera while holding the FNFAL ACOG.
Fixed an issue where D.A.R.’s right shoulder was clipping into the camera while iron sighting with the FNFAL ACOG.
Fixed an issue where the MKb.42(H) Carbine Rifle had a bullet in the barrel that was visible during idle animations and weapon checks.
Fixed an issue where the battlescarred and mint Freezethrower Bluefire weapon skin textures were incorrectly swapped.
Fixed an issue where Mrs. Foster’s gas mask filter was too small.
Fixed an issue where the Vault Dosh Logos were not the same.
Fixed an issue where Ana could not equip the Tentacle Skull.
Fixed an issue where Mrs. Foster could not wear the Mark 7 Headgear.
Fixed an issue where the Christmas Bulbs cosmetic was under the wrong rarity.
Fixed an issue where the Skull Mask did not display the correct border and background color.
Fixed an issue where the Shiny Blue nose cosmetic was not polished.
Fixed an issue where the Centerfire Bluefire weapon skins could not be equipped.
Fixed an issue where characters could wear the Gas Mask and the Chefs Hat at the same time.
Fixed an issue where the Weapon SFX effects were visible while emoting.
Localization
Fixed an issue where the MKb.42(H) Carbine Rifle was not listed as part of the rewards for the Halloween seasonal objectives.
Fixed an issue where the HMTech-501 Grenade Rifle name was clipping in the trader menu on some supported languages.
Fixed an issue where the dosh vault description text was clipping in the Russian language.
Fixed an issue where the “Skip Trader” button text was clipping in some supported languages.
SDK
Fixed an issue where the SDK Frontend tool failed on uploads.
by CODEX