使用说明:
1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制PLAZA文件夹下的免DVD补丁到游戏目录覆盖
4、运行游戏
升级档安装步骤:
1.安装《命运之手2》PLAZA版游戏:Hand.of.Fate.2.Outlands.and.Outsiders-PLAZA
2.安装《命运之手2》v1.5.7升级档:http://patch.ali213.net/showpatch/99199.html
3.安装本升级档
更新内容(机翻):
更新v1.6.0:
Bash能力
所有盔甲现在都具有Bash能力
Bash技能根据防守数量收取
在不带电的情况下,Bash会导致短暂的晕眩,并根据充电量来缩放持续时间
使用bash时,电荷会重置
提高'bash'的响应能力
5x现有装甲卡现在有新的令牌可以解锁以升级它们
3x现有盾牌现在有新的令牌可以解锁以升级它们
战斗中使用bash降级的防御数量与武器能力费用类似
Bash类型
Stun Bash:导致单个目标眩晕
眩晕:造成眩晕到一个地区
Knockdown Bash:导致单个目标的击倒
混淆Bash:造成混乱,敌人将在玩家方面短时间内战斗
出血猛击:随着时间的推移造成伤害,并减缓敌人的攻击和移动
冻结Bash:导致冻结到单个目标
文物
所有人工制品的冷却时间都大大减少了
使用人工制品后,提高了其他动作的响应能力。
角形人工制品
角不再失去他们的负担,而是他们每次战斗都有一定数量的用途
战斗开始后有一个热身,直到可以使用该项目
有些项目已经稍微重新平衡以适应这些变化
胜利之声(号角):每次战斗1次
英雄召唤(号角):每次战斗使用3次
皇帝的意志(号角):每次战斗使用3次
北方人的意志(从魔药变为号角):每次战斗使用3次
学徒模式
在设置菜单中启用/禁用选项
活跃时,不会为无尽冒险上传分数。
自动修整器:在击倒时向敌人方向进行攻击会自动执行修整器。
自动反击:成功防御轻型或单手武器自动反击。
武器冲锋:在战斗中击中时武器冲锋不会重置
伤害增加:武器在战斗中造成更大的伤害
一般战斗
可选的敌人健康栏 - 可在设置菜单中使用(推荐!)
绿色和红色攻击窗口的一致性
现在可以避免轻(绿色)攻击
逃避
在逃避其他角色时,玩家不再被卡住
在按下的方向上发生躲避
改善了逃避距离的一致性
武器能力冲锋 - 某些装备减少了执行武器技能所需的命中次数,从而可以更频繁地使用这些武器
防御/重击后减少了“粘性” - 只有反击自动定位防御者,随后的攻击可以根据输入方向重定向
命中率下降导致击倒低生命敌人的可能性增加
如果敌人试图反击,双重战争的反击将导致短暂的击晕(参见Enemy Rebalance)
使用人工制品后,后续行动的响应能力提高
设备和祝福再平衡
一般
Faction Riposte奖金造成更多伤害:从125%到150%
派系Bane奖金造成更多伤害:从125%到135%(神圣是150%)
篝火之旅不再触发以下物品和祝福:
暴食的护甲
Brigand的盾牌
莫顿的魔术门
丰收
风的回归(轻武器)
- 武器能力:武器能力的新目标系统
收获之刃(重武器)
- 收割打击:技能加值不包括腐败和/或亡灵
- 食物赏金:奖金不包括终结者对抗腐败。
皮勒(重武器)
- 白金:这种武器现在是白金版。
最后的希望(单手武器)
- 被诅咒的打击:修正了一个错误,即每个诅咒增加+5伤害而不是+10
- Brimsone:这种武器现在是Brimstone。
暴食护甲(护甲)
- 食物防御:防御加值现在是当前防御值的百分比增加,而不是增加一个固定值,即当防守为10时,+ 30%防御,而不是+3
- 获取食物:在你获得增益卡的任何遭遇之后获得+2食物。不包括篝火之旅。
白金护甲(护甲)
- 抵抗伤害:无论防御值如何,伤害降低10%。
- 防御:防守从30减少到22
主的王冠(掌舵):
- 慢速摆动:修复了大量实例,当装备此项目时精确打开不会慢慢摆动
厨师魅力(戒指)
- 健康饮食:收到的生命从双倍减少到+ 50%(四舍五入)
Bullseye(戒指)
- 宽光束:进一步增加精确开局光束的大小,同样的规则适用于多个区域(参见上面的精确开局)
母亲的祝福(祝福)
- 祝福:如果你有更多的诅咒而不是祝福,那么只能获得祝福。
敌人重新平衡
盗贼反击
- 盗贼现在有机会在最初的攻击得到防御后立即进行攻击
- 使用轻型武器对最初的攻击进行重击会对反击敌人造成击晕,并以+1为Bash指控
- 以下小偷已经更新:暴徒,沉默者和刺客
怨灵
- 幽灵现在有一个热身阶段,然后开始施放他们的排水攻击
- 在此期间,可以打断幽灵以防止施法
- 在这个预热阶段,幽灵战机有一个屏幕外指示器
法师
- 在他们开始施放魔法池攻击之前,法师有一个热身阶段
- 在此期间,法师可以被打断以防止法术施放
- 在这个预热阶段,法师有一个屏幕外指示器
北方人
- 报复攻击第一次击中的时间窗口已经增加
- 以下北方人已更新:战士,狂战士和暴君
无穷
Goblin Clips已被删除作为Endless Adventure的老板
Goblin Chiefs已被添加为无尽冒险的老板
无尽老板战斗中剪辑的逃生持续时间已经增加
同伴
阿里阿德涅
- 攻击力:Ariadne在战斗中造成更多伤害
- 护甲断路器:此能力增加护甲伤害
- 近战坦克:Ariadne在攻击时对护甲造成更大的伤害
- 护手:白金卡现在更健康了
Colbjorn
- 火:白金卡现在对北方人造成更多伤害
埃斯特雷亚
- 组合攻击:埃斯特雷拉可靠地击倒她的组合攻击的最后一击
- Blunderbuss:当她的牌是Platinum时,Estrella的枪支现在造成更多伤害
Malaclypse
- 远程魔法:法术现在无视预期的防御
- 过度充电:增加盾牌AoE的伤害
原文:
Update v1.6.0:
Bash Abilities
All armours now have Bash abilities
Bash abilities charge based on number of Defends
While uncharged, Bash causes a brief stun and scales the duration based on the amount of charge
Charge resets when a bash is used
Improved responsiveness of 'bash'
5x existing armour cards now have new tokens to unlock to upgrade them
3x existing shield cards now have new tokens to unlock to upgrade them
Number of Defends to charge bash degrade in combat, similarly to weapon ability charge
Bash Types
Stun Bash: Cause Stun to a single target
Stun Blast: Causes Stun to an area
Knockdown Bash: Causes Knockdown to a single target
Confuse Bash: Causes Confuse, enemies will fight on the player side for a short time
Bleed Bash: Causes damage over time, and slows the enemy attacks and movement
Freeze Bash: Causes Freeze to a single target
Artefacts
Cooldowns on all artefacts have been greatly reduced
Improved the responsiveness of other actions after using an artefact.
Horn Artefacts
Horns no longer lose their charge, instead they have a set number of uses per combat
There is a warm-up after the combat begins until the item can be used
Some items have been slightly rebalanced to accommodate these changes
Cry of Victory (horn): 1 once per combat
Heroes Call (horn): 3 uses per combat
Will of the Emperor (horn): 3 uses per combat
Will of the Northerner (changed from potion to horn): 3 uses per combat
Apprentice Mode
Option to enable/disable in the settings menu
While active, scores are not uploaded for Endless Adventures.
Auto Finishers: Attacking in the direction of an enemy in Knockdown automatically performs the finisher.
Auto Riposte: Successfully defending with Light or One-Handed Weapons automatically ripostes.
Weapon Charge: Weapon charge does not reset when hit in combat
Increased Damage: Weapons deal increased damage in combat
General Combat
Optional enemy health bars - availble in the settings menu (recommended!)
Green and Red attack window consistency
Light (green) attacks can now be evaded
Evade
Player no longer gets stuck when evading into other characters
Evade occurs in the direction pressed
Improved evade distance consistency
Weapon Ability Charge - the number of hits required to perform weapon abilities has been reduced on some equipment allowing those abilities to be used more frequently
Reduced 'stickiness' after defending/riposting - only the riposte autotargets the defender, subsequent attacks can be redirected bashed on input direction
Increased chance of hits causing Knockdown to low health enemies
Dual Wielded ripostes will cause a short stun if the enemy attempt to counter-attack (see Enemy Rebalance)
Increased responsiveness of followup actions after using an artefact
Equipment and Blessing Rebalance
General
Faction Riposte bonuses deal more damage: from 125 to 150%
Faction Bane bonuses deal more damage: from 125 to 135% (Holy is 150%)
The following items and blessings no longer trigger from the Campfire encounter:
Armour of Gluttony
Brigand's Shield
Morton's Magic Door
Plentiful Harvest
Wind's Return (light weapons)
- Weapon Ability: New targeting system for weapon ability
Harvest Blade (heavy weapon)
- Reaping Strike: Ability bonus excludes Corrupted and/or Undead
- Food Bounty: Bonus excludes finishers against Corrupted.
The Peeler (heavy weapon)
- Platinum: This weapon is now Platinum.
Last Hope (one-handed weapon)
- Cursed Strike: Fixed a bug where the ability was adding +5 Damage per curse instead of +10
- Brimsone: This weapon is now Brimstone.
Armour of Gluttony (armour)
- Food Defence: Defence bonus is now a % increase of current defence value, rather than adding a fixed value, i.e. +30% Defence, not +3, when Defence is 10
- Gain Food: Gain +2 food after any encounter where you draw a gain card. Excludes the Campfire encounter.
Platinum Armour (armour)
- Resist Damage: Reduces damage by 10% regardless of defence value.
- Defence: Defence has been reduced from 30 to 22
The Lord's Diadem (helm):
- Slow Swing: Fixed a large number of instances where the precision gambit would not swing slower when this item was equipped
Chefs Charm (ring)
- Healthy Eating: Life received is reduced from double to +50% (rounded up)
Bullseye (ring)
- Wide Beam: Increases the size of the precision gambit beam even further, same rules apply for multiple zones (see Precision Gambit above)
Mother's Blessing (blessing)
- Blessed: Only gain a blessing if you have more curses than blessings.
Enemy Rebalance
Thieves Counter-Attacks
- Thieves now have a chance to attack immediately after their initial attack is defended
- Riposting the initial attack with a Light Weapon causes stun to the Counter-Attacking enemy, and charges Bash by +1
- The following thieves have been updated: Thug, Silencer, and Assassin
Wraith
- Wraith's now have a warm-up phase before they start casting their drain attack
- During this period the Wraith can be interrupted to prevent the spell being cast
- The Wraith has an offscreen indicator during this warm-up phase
Mages
- Mage's have a warm-up phase before they start casting their magic pool attacks
- During this period the Mage can be interrupted to prevent the spell being cast
- The Mage's has an offscreen indicator during this warm-up phase
Northerners
- The timing window to the first hit of the Retaliate Attack has been increased
- The following Northerners have been updated: Warrior, Berserker, and Tyrant
Endless
Goblin Clips have been removed as Endless Adventure bosses
Goblin Chiefs have been added as an Endless Adventure boss
Escape duration for Clips in the Endless boss fight have been increased
Companions
Ariadne
- Attack Damage: Ariadne causes more damage in combat
- Armour Breaker: Increased armour damage on this ability
- Melee Tank: Ariadne causes more general damage to armour when she attacks
- Gauntlet: Platinum card now has even more health
Colbjorn
- Fire: Platinum card now deals more damage to Northerners
Estrella
- Combo Attack: Estrella reliably causes Knockdown on the final hit of her combo attack
- Blunderbuss: Estrella's firearm now causes more damage when her card is Platinum
Malaclypse
- Ranged Magic: Spells now ignore defence as intended
- Overcharged: Increased the damage of the shield AoE
by PLAZA