使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《罗马2:全面战争》CODEX版游戏:Total.War.Rome.II.Rise.of.the.Republic-CODEX
2.安装《罗马2:全面战争》v2.4.0.19581升级档:http://patch.ali213.net/showpatch/98885.html
3.安装本升级档
更新说明:
更新v2.4.0.19683:
游戏变化
政治
家庭成员将不再与玩家的家庭分开组建新的政党。
改变了Easy和Normal难度上的忠诚度奖励 - 在Easy上每个派对都有+10忠诚度,在正常情况下,从困难中没有忠诚度。
单位变动
降低了Samnite Armored Spearmen的成本。
减少了Centuriae的护甲并略微增加了他们的成本。
提高了Lucanian Warriors的移动速度。
增加了Samnite银步兵和亚麻军团的士气。
稍微增加了Samnite Silver Infantrymen的武器伤害。
增加了Etruscan Light Spearmen的近战攻击和近战防御。
威尼斯伏击者现在可以作为导弹步兵攻击,而不是总是向敌人冲锋。
降低了Sherden Swordsmen的价格并略微增加了他们的武器伤害和冲锋加值。
提高了伊特鲁里亚城市卫队的价格。
活动地图更改
减少了军队的起始价值并降低了每个热情点的缩放比例。
每个热情点减少Steal Food的缩放比例。
发送外交官只会授予一个区域,在该区域内,玩家与外交官被派往的派系之间共享边界。
将闲暇时间和暗杀阴谋的成本提高100%。
将Send Gift授予的忠诚度提高100%。
将改善关系的吸引力增加了150%。
将赞美所获得的忠诚度提高50%。
将Insult的忠诚度影响减少了2个回合的持续时间。
将Provoke politican行动提供的负面忠诚度提高50%。
Lucanian Warriors和Lucanian Ambushers现在要求招募二级定居点。
取消了伊特鲁里亚战车作为Tarchuna定制战斗的指挥部队。
引入了一些变化来帮助AI维持更多的驻军。
减少AI雇用Hippotoxotes的频率。
为Volsci,Sabines,Hernici,Lucani和Bruttii重新设计了派系人物,使他们不那么危险,让早期游戏更容易一些。
减少了伊特鲁里亚小型军事建筑的负面成本。
伊特鲁里亚小型工业建筑的数量减少,以及它们提供的建筑成本降低。
如果对树的底部显示的字符使用了入侵,则“族树”屏幕将不再返回到顶部。
来自女性Cursus Honorum的派系范围的公共秩序奖金仅在第4级提供。
为Nutter特征及其后续级别添加了缺失效果。
将Lucanian Ambushers,Campanian Cavalry和Bruttii Tribesmen添加到Samnites的定制战斗阵容中。
修改工具
Assembly Kit中引入了新的切换功能 - 在BOB执行包文件创建后,所有导出的二进制文件都将从Assembly Kit的工作数据文件夹中删除。此更改可防止先前导出的更改泄漏到新的包文件中。
Bug修复
修复了在沿海袭击中卡住AI船只的问题。
修正了AI的船只没有下船并阻止玩家完成沿海突击战。
在定制战斗中从塔拉斯的阵容中删除了西西里岛的Peltasts。
修正了希腊国家派系特质海军勇士正确授予其奖金。
固定罗马分裂主义者在大运动中用需要技术的单位筹集军队。
修正了战斗中意大利退伍军人的大小。
修复了5级Syracuse雇佣兵建筑物显示为可用。
修复了伊特鲁里亚Nethuns寺庙链,因此它的港口区域食品奖金现在正确适用于小型定居点。
修复了一个问题,即在一个联盟之后,两个角色可以拥有派系领导者特征。
修复了云在共和国崛起活动中以最大缩放距离模糊太多竞选地图的问题。
在Imperator Augustus战役中修复了重复的Legatus指挥官单位。
修复了Samnite技术和辅助设施中建筑施工时间缺失影响的问题。
修正了Saba对不影响Ma'rib Guard和Maas Gat Marauders的雇佣兵的维持费用减少。
修复了Empire Divided战役中Steppe Horse Skirmishers腿部缺失的问题。
修复了用于Terranoa港口的大型定居战斗地图。
修复了共和国崛起运动中缺少迦太基驻军单位的问题。
修正了一个不受雇佣兵影响的伊利里亚雇佣军单位。
修复了Syracuse的一些技术,这些技术不会影响共和党崛起运动中的海军雇佣兵。
修复了非英语语言中一些技术描述中的文本不一致问题。
修正了当敌方冠军成功使用陷阱操作对抗玩家代理时的消息事件的标题。
修正了波兰语,土耳其语和捷克语的唇形同步。
修复了贿赂反叛分子或奴隶叛乱派的敌方指挥官时发生的事故。
修复了埃塞俄比亚帝国议定书中城市攻击的战斗地图,其中没有埃及建筑物。
修复了Syracuse使用迦太基战斗图而其是希腊化解决方案的问题。
原文:
Update v2.4.0.19683:
Gameplay Changes
Politics
Family members will no longer separate from the player’s family to form a new political party.
Changed the loyalty bonuses on Easy and Normal difficulty – on Easy each party has +10 loyalty, on Normal there is no loyalty from difficulty.
Unit Changes
Reduced the cost of Samnite Armoured Spearmen.
Reduced the armour of Centuriae and slightly increased their cost.
Increased the movement speed of Lucanian Warriors.
Increased the morale of Samnite Silver Infantrymen and Linen Legion.
Slightly increased the weapon damage of Samnite Silver Infantrymen.
Increased the melee attack and melee defence of Etruscan Light Spearmen.
Veneti Ambushers can now attack as missile infantry, instead of always charging the enemy.
Decreased the price of Sherden Swordsmen and slightly increased their weapon damage and charge bonus.
Increased the price of Etruscan City Guard.
Campaign Map Changes
Reduced Demoralize Army’s starting value and reduced it’s scaling per point of zeal.
Reduced Steal Food’s scaling per point of zeal.
Send Diplomat will only grant a region where a border is shared between the player and the faction to whom a diplomat is sent.
Increased the cost of the Leisure Time and Assassinate intrigues by 100%.
Increased the loyalty granted by Send Gift by 100%.
Increased the cost of the Improve Relations intrigue by 150%.
Increased the loyalty granted by Praise by 50%.
Reduced the duration of Insult’s decreased loyalty effect by 2 turns.
Increased the negative loyalty provided by the Provoke politican action by 50%.
Lucanian Warriors and Lucanian Ambushers now require a tier 2 settlement to be recruited.
Removed Etruscan Chariots from being a commander unit in custom battles for Tarchuna.
Introduced changes to help the AI maintain more garrisons.
Reduced the frequency at which the AI will hire Hippotoxotes.
Reworked faction personalities for Volsci, Sabines, Hernici, Lucani and Bruttii to make them less treacherous and make the early game a bit easier.
Reduced the negative costs of Etruscan minor military buildings.
Reduced number of Etruscan minor settlement industrial buildings and the construction cost reduction they provide.
The Family Tree screen will no longer return to the top if an intrugue is used on a character that is shown on the bottom of the tree.
Faction-wide public order bonus from female Cursus Honorum is available only at level 4.
Added missing effects to the Nutter trait and its subsequent levels.
Added Lucanian Ambushers, Campanian Cavalry and Bruttii Tribesmen to Samnites’ roster in custom battle.
Modding Tools
A new toggle feature has been introduced to the Assembly Kit – after a pack file creation is performed by BOB, all exported binaries are deleted from the Assembly Kit’s working data folder. This change prevents previously exported changes leaking into new pack files.
Bug Fixes
Fixed issues with stuck AI ships during coastal assaults.
Fixed the AI’s ships not disembarking and preventing the player from completing coastal assault battles.
Removed Sicillian Peltasts from Taras’ roster in custom battle.
Fixed the Greek States faction trait Naval Prowess to properly grant its bonus.
Fixed Roman Secessionists in the Grand Campaign raising armies with units that require technologies.
Fixed the size of Italian Veteran Spearmen in battle.
Fixed the tier 5 Syracuse mercenary building showing up as available.
Fixed the Etruscan Nethuns temple chain so it’s regional food bonus for ports is now correctly applied to minor settlements.
Fixed an issue where after a condefederation two characters could have the faction leader trait.
Fixed an issue with clouds obscuring too much of the campaign map at maximum zoom distance in Rise of the Republic campaign.
Fixed duplicate Legatus commander units in Imperator Augustus campaign.
Fixed an issue with a missing effect concerning building construction time in a Samnite technology and an ancillary.
Fixed Saba’s upkeep reduction for mercenaries not affecting Ma’rib Guard and Maas Gat Marauders.
Fixed an issue with missing legs on Steppe Horse Skirmishers in Empire Divided campaign.
Fixed a large settlement battle map being used for the port of Terranoa.
Fixed an issue with missing units of Carthage garrisons in Rise of the Republic campaign.
Fixed an Illyrian mercenary unit not being affected by mercenary effects.
Fixed a few of Syracuse’s technologies not affecting naval mercenaries in Rise of the Republic campaign.
Fixed text inconsistencies within a few technology descriptions in non-English languages.
Fixed the title of the message event when an enemy champion succeeds in using the Trap action against a player’s agent.
Fixed the lip sync in Polish, Turkish and Czech.
Fixed a crash when bribing an enemy commander of a rebel or slave rebellion faction.
Fixed the battle maps of city assaults in Egyptian settlements of Imperator Augustus campaign not having Egyptian buildings in them.
Fixed an issue where Syracuse used the Carthage battle map while it is a Hellenistic settlement.
by CODEX