使用说明:
1.解压缩
2.运行update文件夹里的setup.exe安装升级档到游戏目录
3.复制codex文件夹里的文件到游戏目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《腐烂国度2》CODEX版游戏:http://down.ali213.net/pcgame/stateofdecay2g.html
2.安装《腐烂国度2》v2.0升级档+DLC:http://patch.ali213.net/showpatch/95783.html
3.安装《腐烂国度2》v2.1升级档:http://patch.ali213.net/showpatch/96055.html
4.安装本升级档
更新说明:
机翻:
更新v3.0:
功能改进
多人游戏中的所有玩家现在都可以使用“Stuck?”无线电命令。
车辆现在将通过“Stuck?”无线电指令传送。
“Stuck?”无线电命令现在不会传送回你的基地。
玩家现在可以使用车间设施修理或打捞装备好的武器,而不必先将它们放入供应储物柜。
抢救武器现在将弹药归还给你的供应储物柜而不是摧毁它。
地图屏幕上的前哨信息展示现在显示前哨编号,该编号对应于基本管理屏幕中的前哨编号。
当社区成员死亡时,玩家现在会在屏幕的顶部中心看到一个横幅,而不是先前弹出的简短边通知。
当社区成员威胁要离开或离开时,玩家现在会在屏幕的顶部中央看到一个横幅,而不是之前弹出的简短边通知。
在前往新地图时,社区现在将自动声明适当的“入门”主页。
在多人游戏中为客户启用了几个无线电命令。
玩家现在可以放下装备好的武器。
玩家在与飞地交易时可以从筹码中购买1件单品。
玩家现在可以使用Left Stick以及D-pad控制器输入来导航对话选项。
供应储物柜现在按物料类型自动分类。此外,Ranged Weapons选项卡可以选择按弹药口径或武器类型进行排序。
当接近配备有背包的存储设施时,交互文本现在将显示资源类型和资源产量。
Mysterious Wandering Trader现在显得更加可靠。
调整了Independence Pack DLC交易者的节奏,以便更好地与流浪交易者保持平衡。
创建提供技能书籍的交易者的任务现在被称为“技能交易者”(以更清楚地传达其不同性质)。此外,此任务现在可以在一周内发生(而不仅仅是在周末)。
平衡变化
当您放弃前哨时,您将只退还原始影响成本的60%,而不是100%。增加对前哨基地的投资旨在让玩家觉得这是一个重要的选择,而不是一个容易交换的“战利品”位置,这会彻底改变整体体验。
接近地雷不再由玩家或友方NPC触发。
Bug修复
游戏
玩家现在可以提高他们的近战专长技能。
当梯形图动画涉及相机翻转时,试图下降梯子的玩家将不再经历混乱的向上/向下控制。
如果他们的角色仍然受到先前能量饮料的影响,玩家就不能再消费(和浪费)能量饮料。
手榴弹发射器不再偶尔从胖僵尸身上反弹。
爆炸物现在引爆附近的其他爆炸物,如地雷。玩得开心;)
失去减少创伤严重程度的好处不再能够杀死一个角色(由于创伤的追溯性增加)。
从书本中学到的某些罕见技能现在总是按照预期从1级开始。
如果他们不给予任何好处,则不能再使用技能书籍。
修复了偶尔(和隐形)在适当的持续时间内保持有效的火灾问题。
Recon无线电命令现在显示所有玩家的僵尸,而不仅仅是主机。
当通过无线电呼叫恩惠时,欠你的飞地现在将回答,而不是来自你自己社区的人。
设施行动现在可以是真正的瞬间(成本0秒)。
提高了“Stuck?”无线电命令的可靠性和可预测性。
在重新加载到已保存的社区时,提高了起始位置的可预测性。
UI
当主站点或以前清除的站点出现感染时,它现在可以在地图上正确显示侵扰图标。
小地图现在在室内感染或瘟疫心脏时正确放大。
堆栈的销售和购买价格已经过调整,以修复个别商品定价的差异。
现在,当您存放一个背包,使该资源水平从基数的最大容量以下到高于最大容量时,现在可以正确触发“停止存储”通知。
基本管理屏幕的士气弹出现在正确使用士气效应的名称而不是提供效果的设施的名称。
从书本中学到的某些稀有技能的通知现在显示正确的最高技能水平。
您的存储设施的UI现在指示由于资源不足而无法撤回背包。
修复了移动到新地图后玩家车辆未显示在地图UI上的问题。
现在,地图屏幕上的网站的弹出信息应该正确显示所有预期资源的图标。
在地图屏幕上使用鼠标时,目标信息弹出窗口现在显示何时将鼠标悬停在列表中的目标上,而不是要求单击它。
啦
原文:
Update v3.0:
Feature Improvements
All players in a multiplayer game can now use the “Stuck?” radio command.
Vehicles will now be teleported by the “Stuck?” radio command.
The “Stuck?” radio command now won’t teleport you all the way back to your base.
Players can now use the Workshop facility to repair or salvage equipped weapons, rather than having to drop them into the Supply Locker first.
Salvaged weapons now return their ammo to your Supply Locker instead of destroying it.
Info flyouts for outposts on the map screen now show the outpost number, which corresponds to the outpost number in the base management screen.
Players will now see a banner at the top-center of screen when a community member dies, instead of the brief side notification that previously popped up.
Players will now see a banner at the top-center of screen when a community member threatens to leave or leaves, instead of the brief side notification that previously popped up.
Communities will now automatically claim an appropriate “starter” home site when traveling to a new map.
Several radio commands have been enabled for clients in multiplayer games.
Players can now drop equipped weapons.
Players can now buy 1 individual item from a stack when trading with enclaves.
Players can now navigate conversation options with Left Stick as well as D-pad controller input.
The Supply Locker is now automatically sorted by item type. Additionally, the Ranged Weapons tab has the option to sort by either ammo caliber or weapon type.
When approaching the Storage facility with a rucksack equipped, the interaction text will now display the resource type and the resource yield.
The Mysterious Wandering Trader now appears more reliably.
Adjusted the cadence of the Independence Pack DLC trader to better balance with the Wandering Trader.
The mission that creates the trader who supplies skill books is now called “Skills Trader” (to more clearly communicate its different nature). Also, this mission can now occur during the week (and not just on weekends).
Balance Changes
When you abandon an outpost, you’ll be refunded only 60% of the original influence cost, instead of 100%. This increased investment in an outpost is intended to make it feel like a significant choice by the player, rather than an easily swapped “loot-drop” location that drastically alters the overall experience.
Proximity mines are no longer triggered by players or by friendly NPCs.
Bug Fixes
Gameplay
Players can now improve their Close Combat Specialization skill.
Players trying to descend a ladder will no longer experience confused Up/Down controls when the ladder animation involves a camera flip.
Players can no longer consume (and waste) energy drinks if their character is still under the effect of a prior energy drink.
Grenade launcher rounds no longer occasionally bounce off of fat zombies.
Explosives now set off other nearby explosives, such as land mines. Have fun with that;)
Losing a benefit that reduces the severity of trauma can no longer kill a character (due to retroactive increase of trauma).
Certain rare skills learned from books will now always start at Level 1 as intended.
Skill books can no longer be consumed if they would not grant any benefit.
Fixed an issue with fire occasionally (and invisibly) remaining in effect beyond the appropriate duration.
Recon radio commands now reveal zombies for all players, not just the host.
When calling in favors over the radio, the enclave that owes you the favor will now answer, rather than someone from your own community.
Facility actions can now be truly instantaneous (cost 0 seconds).
Improved the reliability and predictability of the “Stuck?” radio command.
Improved the predictability of your starting position when loading back into a saved community.
UI
When a home site or previously cleared site becomes infested, it now properly shows an infestation icon on the map.
The minimap now zooms in correctly when indoors at an infestation or plague heart.
Sell and Buy prices for stacks have been adjusted to fix discrepancies with individual item pricing.
The Out of Storage notification now properly triggers when you deposit a rucksack that brings that resource level from just below your base’s maximum capacity to above the maximum capacity.
The base management screen’s morale flyout now correctly uses the morale effect’s name instead of the name of the facility providing the effect.
Notifications for certain rare skills learned from books now show the correct maximum skill level.
The UI for your Storage facility now indicates when withdrawing a rucksack is not possible due to insufficient resources.
Fixed an issue with the player’s vehicles not showing up on the map UI after moving to a new map.
Flyout info for sites on map screen should now properly show icons for all expected resources.
When using the mouse on the map screen, the goal info flyout now shows when hovering over a goal in the list, instead of requiring it to be clicked.
Labor and time costs are now shown for facility mod uninstall actions.
The Independence Pack supply drop container now shows a “Busy” indicator when another player is interacting with it.
Players interacting with the radio menu using a mouse can no longer accidentally click buttons that have been hidden by an opened command category
Multiplayer
Host no longer sees client’s vehicle help tips.
Multiplayer clients are no longer forcibly teleported every time the host switches characters.
Multiplayer rewards are now always granted immediately upon return to your saved game
Multiplayer location indicators no longer show through the background of the Community screen.
Adjusted position of multiplayer name indicators so that they do not overlap when multiple players are in a single vehicle.
Fixed an issue causing jerky flashlight movements with bad network updates.
Fixed an issue causing flashlights to get “confused” if a player stayed in aim mode for a long time.
Vehicles
Vehicle icon now properly persists if the last passenger of a vehicle exits out of a non-driver seat.
Fixed an issue with Independence Pack vehicle deliveries occasionally appearing beneath the map (and thus inaccessible.)
Clients can now see when their car is properly parked at the host’s base.
Clients can now see the name of vehicles while surveying.
Audio
Added error sound when attempting to select unavailable radio command.
Key Bindings
Players who have remapped Struggle and Melee actions to different inputs can now use either one to open locked doors.
Miscellaneous
Tweaked visuals and timing of bloater gas cloud to more closely match effects.
Fixed many spots where players could get stuck in the environment.
Fixed many instances of world art floating or clipping incorrectly.
by CODEX