使用说明:
1.解压缩
2.运行对应系统update目录下的EXE安装升级档
3.复制对应系统codex目录下的文件到游戏安装目录覆盖
升级档安装步骤:
1.安装《群星》CODEX版游戏:Stellaris.Distant.Stars-CODEX
2.安装本升级档
更新说明(机翻):
更新v2.1.2:
免费的功能
地图模式现在可以显示声明-外交地图模式默认显示选定帝国的声明
在溶胶系统中加入柯伊伯带
添加了一些新的事件图片
Ctrl-F9现在还隐藏了系统行和导航箭头
现在可以通过单击派系视图中当前选定的派系的名称来重命名它
平衡
重新启用人工智能的前智能发现异常
现存的部落舰队在大可汗死后被移除,并被固定数量的替换者所取代
人工智能帝国现在更有可能在100年后发现L-Cluster的真知灼见
全面增加前兆异常水平
根据QA和玩家反馈平衡异常等级
掠夺帝国不太可能在接近一个帝国的起始系统的地方产生
盗贼的伺服器和同化者现在可以再次选择世界塑造者振作
减少了约50%的改造候选人的频率
减少了倒下的帝国从其他帝国产生的最小距离
修正了一些倒下的帝国任务,可以攻击其他倒下的帝国
用户界面
只有停靠在星基上并进行维护减少的飞船会显示在外周有一个绿色的轨道图标,其他在轨道上但没有得到维护减少的飞船会显示为黄色
改装
现在可以将异常设置为should_ai_and_humans_use = yes,这将允许人工智能和人类帝国同时使用它们(覆盖should_ai_use)
添加了on_added_pop操作,当一个pop被添加到一个行星上
错误修复
大量的OOS修复以提高多人游戏的稳定性
修正了获取一个L-Gate和L-Gate激活技术不正常会导致L-Gate特殊项目失败的问题
国家设计的名字不再重复
掠夺者突袭舰队现在总是在他们开始撤退后的一年后被删除,以防止他们陷入罕见的情况
增加了大汗首领头衔的丢失定位
修正了模板管理器显示错误的军事力量
固定事件触发阻止基本机器人链继续一旦你殖民他们的星球
固定巨人技术是反向工程从碎片
属于同一物种的两个帝国之间的联合请求现在应该呈现正确的本地化
固定的策展人成本检查,以避免截断问题
人工智能不再把正在逃离的舰队视为当前努力的支持
修正了人工智能认为不可到达系统是最接近的系统
固定云闪电隐藏和不可作为一个组件
不可思议的生物Nivlac帝国不应该再被放置在神圣的世界或敌对的系统中
修正了船合并时失去生命值的错误
修正了和平防御战争只需要适当触发
修正了在模板管理器中两次升级设计的问题
修正了船舶设计师在研究新技术后不会显示差异的问题
修正了玩家可以在自动生成的设计上改变组件的问题
自动升级现在被认为是一个更新,可以保存
通过事件生成的战略资源现在将触发战略资源发现消息
从星际基地建造事件飞船已经不可能了
L-Cluster战略资源将不再出现在陆地形成的行星或环状行星上
固定荒谬的要求有一个自由的领袖槽,以购买从策展人的L-Gate洞察力
如果星系中只有一个l门,那么打开l星团的事件文本现在是正确的
修正了大汗对话中的排版错误
limbobot无法再用于殖民世界
地狱边缘在全球范围内只能触发一次
修正了Vechtar Zavonia事件链结果中的错误
固定on_entering_system事件不被触发在您自己的系统。这修复了一些漏洞,比如旧神的神龛无法完成
固定非智能机器人获得错误的物种权利在一个机器帝国
固定某些意见修正从遥远的恒星事件不会随时间消失
固定防御平台成本计算不正确
固定的例子舰队被卡住
不能指派或移除指挥官的舰队将在界面上显示
解决了一个错误,狂热的净化器风格帝国可以从一个异常得到外星人科学家
调整在天堂的战争一般有更多的人工智能帝国在觉醒帝国之间选择边而不是保持中立
原文:
Update v2.1.2:
Free Features
Map modes now are able to show claims - diplomatic map mode shows claims of selected empire by default
Added the Kuiper Belt to the Sol system
Added several new event pictures
Ctrl-F9 now also hides system lines and navigation arrows
It is now possible to rename the currently selected faction in faction view by clicking its name
Balance
Re-enabled pre-sapient discovery Anomalies for the AI
Existing Horde fleets are now removed upon Great Khan's death and replaced by a fixed number of replacements
AI empires are now more likely to find L-Cluster insights after 100 years have passed
Increased levels of precursor anomalies across the board
Balanced anomaly levels according to QA and player feedback
Marauder empires are less likely to spawn close to an empire's starting system
Rogue Servitors & Assimilators can now once again pick World Shaper perk
Reduced frequency of terraforming candidates by about 50%
Reduced min distance at which Fallen Empires can spawn from other empires
Fixed some fallen empire tasks being able to target other fallen empires
UI
Only ships that are docked in a starbase with upkeep reduction will now show as having a green orbit icon on the outliner, other ships in orbit around something but not receiving an upkeep reduction will show as yellow
Modding
It is now possible to set anomalies as should_ai_and_humans_use = yes which will allow them to be used by both AI and human empires (overrides should_ai_use)
Added on_added_pop on action for when a pop is added to a planet
Bug Fixes
Numerous OOS fixes to improve multiplayer stability
Fixed issue where acquiring an L-Gate and the L-Gate activation tech out of order would cause the L-Gate special project to fail to appear
Names for country designs are not duplicated anymore
Marauder raiding fleets are now always deleted a year after they start to withdraw to prevent rare situations where they get stuck
Added missing localization for Great Khan leader titles
Fixed template manager displaying wrong military power
Fixed event trigger preventing Rudimentary Robots chain from continuing once you colonize their planet
Fixed Colossus Tech being reverse-engineerable from debris
Federation requests between two empires belonging to the same species class should now present correct localisation
Fixed Curator cost checks to avoid truncation problems
The AI no longer considers fleets that are running away as support in their current endeavour
Fixed the AI thinking unreachable systems are the closest systems
Fixed Cloud Lightning being hidden and unavailable as a component
Impossible Organism Nivlac Empire should no longer be placed on a Holy World or in a hostile system
Fixed the bug where ships were losing health while merging
Fixed Pacifist Defensive Wars Only demand to trigger properly
Fixed issues with upgrading designs twice in the Template Manager
Fixed issue where ship designer would not show the difference after researching new tech
Fixed issue where players could change components on auto-generated designs
Auto-upgrade is now considered as an update and can be saved
Strategic Resources generated via events will now trigger the Strategic Resource discovery message
It is no longer possible to construct event ships from starbases
L-Cluster strategic resources will no longer appear on terraformed planets or Ring Worlds
Fixed nonsensical requirement to have a free Leader slot in order to buy L-Gate Insight from the Curators
Event text for opening the L-Cluster is now correct if only one L-Gate exists in the galaxy
Fixed typo in Great Khan dialogue
Limbobots can no longer be used to colonize worlds
Limbo can only trigger once per game globally
Fixed errors in Vechtar Zavonia event chain outcome
Fixed on_entering_system event not being fired in your own systems. This fixes bugs like the shrines to the old gods not being completable
Fixed non-sapient robots getting the wrong species rights in a Machine Empire
Fixed certain opinion modifiers from distant stars events not going away over time
Fixed defense platform cost not being correctly calculated
Fixed instances of fleets getting stuck
Fleets that cannot have their leader assigned or removed will now show this in the interface
Resolved an error where Fanatic Purifier style empires could get an alien scientist from an anomaly
Tweaked War in Heaven to generally have more AI empires picking sides among the Awakened Empires rather than staying neutral
by CODEX