使用说明:
1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏
升级档安装步骤:
1.安装《恐怖黎明》原版游戏:http://down.ali213.net/pcgame/grimdawniso.html
2.安装本升级档
更新内容(机翻):
更新v1.0.6.0:
(主要的新功能)
一只巨大的野兽在Ugdenbog的水域中翻腾。以当地的沉默作为上帝的膜拜,它渴望肉质的牺牲。如果你敢,你就可以在Ugdenbog中央的水域中寻找Kra'vall的古老的水域,并且获得这个强大的敌人的专属的新怪物。
引入新的派系与即将被遗忘的神的扩张需要一些微小的改变,保存格式。因此,在v1.0.6.0中加载的字符与早期版本的游戏不兼容。
三个新的传奇品质集被添加到战利品:Radaggan的愚蠢,Rimetongue和血骑士。这四件作品为塑造你的角色开辟了新的道路。祝你好运!
物品等级要求已经从魔术师手中移除。你现在可以在一件物品上应用幻想,而不管你的幻觉是什么等级的(ex.使一个一级人物的装备看起来像一个94级的装备)。
Nemesis的老板们在他们接近的时候,用一个骷髅图标来标记。
(坩埚)
为结束在160和170波段的坩埚而赢得的更多的贡品。
调整后的非boss敌人的数量在151-170范围内产生。
减少了%物理抵抗的效果。
除了少数例外,在坩埚中减少50%以上的怪物所使用的笨拙效果。
增加的怪物惩罚对人群控制效果增加15%(到40%)。在此之前,怪物群控制效果的持续时间减少了25%。(这对玩家来说是个迷)
移除的奖金,对人群控制抵抗怪物,以波浪#。
死敌老板的攻击力降低了4%,而对死敌老板的伤害降低了7%。
怪物的健康增加了~0-4%,增加了波浪号。
增加怪物的健康规模,增加15%的玩家。除了上述的健康增长外,个人的健康价值保持不变。
显著增加了所有信标的攻击速度和伤害。
死亡寒意灯塔现在也降低了敌人的攻击能力。这种效果的效力随着升级而增加。
地狱灯塔现在也减少了敌人对5点的伤害。以前只有火焰风暴减少伤害。这种效果的效力随着升级而增加。
风暴呼救信号的防御能力和总抵抗减少效果现在的5s,从3s。从20/25/30增加了抵抗减少效果的效力至25/30/33。
石墙旗现在也增加了防御能力50(100当完全升级)。
先锋旗帜现在也增加进攻能力50(100当完全升级)。将狂热者的所有速度提高到35%,高于20%。
即使宠物被重新召唤,对宠物的所有天神祝福的效果也会得到改善,如果你让宠物活着的话,还可以从最初的祝福中获得额外的奖励。
Ulo的祝福现在也能增强抵抗所有伤害类型25%(物理上的8%)。
Empyrion的指导现在提高了80%的健康,高于60%。
现在,阿马特诺的威力可以从30%提高到33%,对宠物来说更有效的方法是额外增加%的伤害,而不是所有宠物收到的伤害加成。这将不再出现在字符表中,但更有效。
Ulzuin的协议现在将进攻和防御能力提高了30 + 5%,并将技能消耗降低了25%,从20%提高到20%,但不再减少冷却时间。
(艺术)
所有的头部装备现在正确地显示一个影子当装备。
(科技)
修正了游戏中非英语翻译不会在任务日志中正确显示性别化格式的问题。
(游戏)
命中公式(PTH)的概率被调整了。现在的上限是60%,这意味着过高的防御能力值不能再降低对手的命中率低于60%。这种改变既适用于怪物也适用于玩家,但在严酷的考验中,除了在最艰难的考验中,也不会有什么影响。
调整后的Boss损坏电阻分布。与其他伤害类型相比,不成比例的老板对物理和皮尔斯的伤害有基线抵抗。其中的一些例子已经做出了调整,有利于分散老板们对损失的抵抗力。
修正了一个导致某些门在视觉上被打开的问题。
修正了一个问题,在这个问题上,柜子有时会掉下比预期更低的物品。
原文:
Update v1.0.6.0:
[Major New Features]
A great beast stirs within the waters of Ugdenbog. Worshiped by the local Slith as a god, it yearns for fleshy sacrifices. Seek out Kra'vall the Ancient of the Waters within central Ugdenbog if you dare and earn new Monster Infrequents exclusive to this powerful foe.
The introduction of new factions with the upcoming Forgotten Gods expansion necessitated some minor changes to the save format. As such, characters loaded in v1.0.6.0 are not compatible with earlier versions of the game.
Three new Legendary quality sets have been added to the loot pool: Radaggan's Folly, Rimetongue and The Blood Knight. These 4-piece sets open up new ways to build your characters. Good luck on the loot hunt!
Item Level Requirements have been removed from the Illusionist. You may now apply illusions on an item regardless of what level the illusion is (ex. make a level 1 character's gear look like a level 94's gear).
Nemesis bosses are now marked on the minimap with a skull icon when they are near.
[Crucible]
Increased Tributes earned for ending the Crucible at Wave 160 and 170.
Adjusted number of non-boss enemies spawned in the 151-170 range.
Reduced effectiveness of % Physical Resist Reduction debuffs applied by Ashes of Malmouth enemies.
With a few exceptions, reduced the effectiveness of Fumble effects applied by monsters in the Crucible by upwards of 50%.
Increased monster penalty to Crowd Control Effects by an additional 15% (to 40%). Previously, monster crowd control effect duration was reduced by 25%. (This is a buff to players)
Removed bonus to Crowd Control Resists for monsters that scaled with Wave #.
Nemesis boss damage reduced by 4% for base game Nemesis bosses and 7% for Ashes of Malmouth Nemesis Bosses.
Increased monster health by ~0-4%, scaling up with Wave #.
Increased monster health scaling with number of players by up to 15%. Solo play health values remain unchanged except for the abovementioned health increase.
Significantly increased the attack rate and damage of all Beacons.
Deathchill Beacon now also reduces enemy Offensive Ability for 5s with its attacks. The potency of this effect increases with upgrades.
Inferno Beacon now also reduces enemy % Damage for 5s with its basic attack. Previously only the Fire Storm reduced damage. The potency of this effect increases with upgrades.
Stormcaller Beacon's Defensive Ability and Total Resist Reduction effects now last 5s, up from 3s. Increased the potency of the Resist Reduction effect to 25/30/33 from 20/25/30.
Stonewall Banner now also increases Defensive Ability by 50 (100 when fully upgraded).
Vanguard Banner now also increases Offensive Ability by 50 (100 when fully upgraded). Increased the % All Speed granted by the Frenzy buff to 35%, up from 20%.
Improved effectiveness of all Celestial Blessings for pets even if pets are resummoned, with an additional bonus from the initial cast of the blessing if you keep the pets alive.
Blessing of Ulo now also boosts resistances against all damage types by 25% (8% to Physical).
Empyrion's Guidance now increases Health by 80%, up from 60%
Might of Amatok now modifies damage by 33%, up from 30%, and is more effective for pets by applying an additional % damage modifier instead of the % All damage bonus pets received. This will no longer appear in the character sheet, but is much more potent.
Ulzuin's Pact now boosts Offensive and Defensive Ability by 30 + 5% and reduces Skill Energy Costs by 25%, up from 20%, but no longer reduces cooldowns.
[Art]
All head gear now correctly displays a shadow when equipped.
[Tech]
Fixed an issue where non-English translations of the game would not display genderization formatting correctly in the Quest Log.
[Game]
The Probability to Hit Formula (PTH) has been adjusted. It is now capped at a minimum of 60%, meaning that excessively high Defensive Ability values can no longer reduce an opponent's chance to hit below 60%. This change applies to both monsters and players, but will have little impact outside of the high-end gameplay in the hardest waves of the Crucible or hunting super bosses.
Adjusted Boss Damage Resistance distribution. A disproportionate number of bosses had baseline resistances to Physical and Pierce damage compared to other damage types. Several of those instances have been adjusted in favor of diversifying the damage bosses are resistant to.
Fixed an issue that caused certain doors to sometimes become stuck despite being visually open.
Fixed an issue where chests would sometimes drop lower level items than intended.
BY CODEX