使用说明

1.解压缩
2.将压缩包内mod开头的文件夹放进Mods
3.开始游戏

MOD说明

  巫师3:狂猎 药剂平衡MOD,平衡药剂强度,巫师3中很多药剂没什么用,通过修改使它们变强一些,同时降低毒素伤害从70到50。

修改详情:

Katakan药剂(1)
增加致命一击几率。
正常:5%
修改:20%

Arachas药剂(2)
减少基于装甲和负重获得的伤害:负重越低、装甲越轻意味着伤害越少。
正常:20%
修改:50%

Cockatrice 药剂(3)
所有炼金制品可多用一次。
正常:没有价值
修改:不变

Archgriffin 药剂(4)
如果有任何耐力可用,强袭击会消耗所有耐力,并在计算其正常伤害后将受到攻击的敌人的活力降低5%。
正常:5%
修改:10%

Water Hag药剂(5)
当活力达到最高时,伤害会增加。
正常:50%
修改:100%

Nightwraith药剂(6)
每杀死一个敌人,Geralt的最大生命力也会增加。这种增长持续到他冥想或快速旅行。
正常:50
修改:100
注意:这可能会很OP,待观察。

Ekimmara药剂(7)
对敌人造成的伤害恢复活力。
正常:10%x1
Modded:不变

Chort 药剂(8)
提供对Stagger效果的完全抵抗,并减少Stagger的击倒效果。
正常:没有价值
Modded:不变

Foglet药剂(9)
多云天气时会增加法印强度。
正常:25%
修改:100%
注意:再见Geralt,欢迎Thor。让乐趣开始。

Wyvern药剂(10)
每击一次都会增加攻击力,直到战斗结束或受到伤害(除了毒药毒性之外)。
正常:1%,最大堆叠-1
修改:10%,最大堆叠100%

Doppler药剂(11)
从后面攻击时增加致命一击伤害。
正常:50%
修改:100%

巨魔药剂(12)
在战斗中和战斗外恢复额外的生命力。
正常:100,20
Modded:不变

Noonwraith药剂(13)
显著减少击倒,催眠,昏迷和失明效果。
正常:没有价值
Modded:不变

魅魔药剂(14)
攻击强度在战斗过程中增长,直到达到最大阈值。
正常:1%,最多堆叠30
修改:5%,最大堆叠50

Alghoul药剂(15)
肾上腺素点数累积更快,直到敌人第一次成功攻击。
正常:50%
修改:200%

恶魔药剂(16)
增加巫师的负重,而不会超重。
正常:20
修改:100

鸡尾酒药剂(17)
结合快速和强大的攻击与法印能力增加下一次攻击的攻击强度或下一个法印的法印强度。
正常:50%,50%
修改:100%,100%

Gra药剂(18)
每个死敌都会在战斗期间加速生命力的再生。
正常:5,最大堆栈-1
Modded:50,最大堆栈200

幽灵药剂(19)
每当一次命中消耗的活力值超过三分之一时,就会激活一个昆盾,以格挡下一次攻击。
正常:30%
修改:25%
注意:可能会很op,待观察。

土地元素药剂(20)
在战斗中增加抵抗消耗体力消耗的关键效果的能力。阻力水平越高,应用临界效应的时间越长。
正常:10%,10%,10%(燃烧,毒药,出血)
修改:90%,90%,90%
注:我不会在乎10%的阻力,90%但是......是一个不同的故事。

Ekhidna药剂(21)
执行消耗耐力恢复活力的动作。
正常:10%
Modded:不变

古代乐深药剂(22)
每个法印施放会为战斗的其余部分增加耐力再生。
正常:2,最大堆栈-1
Modded:5,最大堆栈20

蛇膏药剂(23)
在黄昏和黎明时随机选择一个法印。效果持续六个小时。
正常:没有价值
Modded:不变

狼人药剂(24)
跑步,冲刺和跳跃战斗并不使用耐力。
正常:没有价值
Modded:不变

Nekker战士药剂(25)
坐骑永远不会惊慌。增加装备的战斗伤害。
正常:50%
修改:200%
注意:坐骑的战斗一直都很困难,但现在用这种药剂剂应该是可行的。

Leshen 药剂(26)
敌人造成的一部分伤害反弹在攻击者身上。
正常:10%,2%
修改:100,20%
注意:你不应该被打,但如果你这样做,这个药剂剂应该有所帮助。

格里芬药剂(27)
受到伤害会提高对战斗剩余部分的伤害抗性(直到上限)。
+ 1%抗冲击伤害
+ 1%抗穿刺伤害
+ 1%抵抗钝荡伤害
+ 1%抵抗怪物伤害
+ 1%抵抗元素伤害
正常:1%,最大堆栈25
修改:10%,最大堆叠50

减压药剂(28)
增加造成的伤害并减少对灵魂的伤害。
幽灵伤害提高10%
+ 15%抗冲击伤害
+ 15%抗穿刺伤害
+ 15%抵抗钝荡伤害
+ 15%抵抗怪物伤害
+ 15%抵抗元素伤害
正常:10%,15%
修改:50%,25%

原文:
Katakan Decoction (1)
Increases critical hit chance.
Vanilla: 5%
Modded: 20%

Arachas Decoction (2)
Reduces damage received based on armor and inventory weight: less weight carried and lighter armor means less damage is taken.
Vanilla: 20%
Modded: 50%

Cockatrice Decoction (3)
All alchemy creations can be used one additional time.
Vanilla: No value
Modded: Unchanged

Archgriffin Decoction (4)
If any Stamina is available, strong strikes consume all of it and reduce the struck foe’s Vitality by 5% after their normal damage is calculated.
Vanilla: 5%
Modded: 10%

Water Hag Decoction (5)
Damage dealt is increased when Vitality is at its maximum.
Vanilla: 50%
Modded: 100%

Nightwraith Decoction (6)
Geralt’s maximum Vitality is increased with each foe killed. This increase lasts until he meditates or fast travels.
Vanilla: 50
Modded: 100
Note: This might be OP, we'll see.

Ekimmara Decoction (7)
Damage dealt to foes restores Vitality.
Vanilla: 10% x1
Modded: Unchanged

Chort Decoction (8)
Provides complete resistance to the Stagger effect and reduces the Knock-down effect to Stagger.
Vanilla: No value
Modded: Unchanged

Foglet Decoction (9)
Increases Sign Intensity during cloudy weather.
Vanilla: 25%
Modded: 100%
Note: Bye bye Geralt, welcome Thor. Let the fun begin.

Wyvern Decoction (10)
Each blow landed increases Attack Power until either the fight ends or damage (other than that from potion Toxicity) is taken.
Vanilla: 1%, max stack -1
Modded: 10%, max stack 100%

Doppler Decoction (11)
Increases critical hit damage when attacking from behind.
Vanilla: 50%
Modded: 100%

Troll Decoction (12)
Regenerate additional Vitality during and outside of combat.
Vanilla: 100, 20
Modded: Unchanged

Noonwraith Decoction (13)
Significantly reduces effects of Knockdown, Hypnosis, Stun and Blindness effects.
Vanilla: No value
Modded: Unchanged

Succubus Decoction (14)
Attack Power grows over the course of a fight until reaching a maximum threshold.
Vanilla: 1%, max stack 30
Modded: 5%, max stack 50

Alghoul Decoction (15)
Adrenaline Points are generated more quickly than normal until the first successful enemy attack.
Vanilla: 50%
Modded: 200%

Fiend Decoction (16)
Increases the amount of weight the witcher can carry without being overburdened.
Vanilla: 20
Modded: 100

Forktail Decoction (17)
Combining fast and strong attacks with Sign abilities increases Attack Power of the next attack or Sign Intensity of the next Sign casted.
Vanilla: 50%, 50%
Modded: 100%, 100%

Grave Hag Decoction (18)
Each foe slain accelerates Vitality regeneration for the duration of the battle.
Vanilla: 5, max stack -1
Modded: 50, max stack 200

Wraith Decoction (19)
Whenever a single hit drains more than a third of Vitality, a Quen shield is activated which protects against the next attack.
Vanilla: 30%
Modded: 25%
Note: Might be OP, we'll see.

Earth Elemental Decoction (20)
Increases resistance to Vitality-depleting critical effects applied during combat. The resistance level rises the longer the critical effect is applied.
Vanilla: 10%, 10%, 10% (burning, poison, bleeding)
Modded: 90%, 90%, 90%
Note: I wouldn't care about a 10% resistance, 90% however... is a different story.

Ekhidna Decoction (21)
Performing actions that consume Stamina restore Vitality.
Vanilla: 10%
Modded: Unchanged

Ancient Leshen Decoction (22)
Each Sign cast increases Stamina regeneration for the remainder of the fight.
Vanilla: 2, max stack -1
Modded: 5, max stack 20

Basilisk Decoction (23)
Buffs a randomly selected Sign at dusk and dawn. The effect lasts for six hours.
Vanilla: No value
Modded: Unchanged

Werewolf Decoction (24)
Running, sprinting and jumping outside combat does not use Stamina.
Vanilla: No value
Modded: Unchanged

Nekker Warrior Decoction (25)
Mounts never panic. Increases mounted combat damage.
Vanilla: 50%
Modded: 200%
Note: Mounted combat has always been difficult, but now with this decoction it should be viable.

Leshen Decoction (26)
A portion of the damage dealt by enemies is reflected back on the attacker.
Vanilla: 10, 2%
Modded: 100, 20%
Note: You shouldn't get hit, but if you do, this decoction should help.

Griffin Decoction (27)
Taking damage raises damage resistance (up to an upper limit) for the remainder of the fight. 
+1% Resistance to Slashing Damage
+1% Resistance to Piercing Damage
+1% Resistance to Bludgeoning Damage
+1% Resistance to Monster Damage
+1% Resistance to Elemental Damage
Vanilla: 1%, max stack 25
Modded: 10%, max stack 50

Reliever’s Decoction (28)
Increases damage dealt and decreases damage taken against wraiths.  
+10% Damage to Wraiths
+15% Resistance to Slashing Damage
+15% Resistance to Piercing Damage
+15% Resistance to Bludgeoning Damage
+15% Resistance to Monster Damage
+15% Resistance to Elemental Damage
Vanilla: 10%, 15%
Modded: 50%, 25%

By Infernal

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2018-05-11巫师3:狂猎 药剂平衡MOD    【8KB】