使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《永恒空间》免DVD光盘版:http://down.ali213.net/pcgame/everspaceg.html
2.安装《永恒空间》v1.2.1升级档:http://patch.ali213.net/showpatch/80143.html
3.安装《永恒空间》v1.2.2升级档:http://patch.ali213.net/showpatch/80785.html
4.安装本升级档
更新说明:
机翻:
更新v1.2.3:
调整
将非VR屏幕百分比设置的范围扩展到10-300
在赢得当前的胜利后,不要产生老玩家的残骸
确保通用维修任务只能在收到任务后完成
让PlayStation控制器图标更清晰易读
HOTAS /游戏杆:增加了一个选项来禁用平滑游戏手柄输入(建议,在控制选项中设置)
VR(Oculus):将镜像模式设置为全屏
VR:暂停菜单现在也可以通过“更改相机”按钮进入(默认:游戏手柄上的Y)。这是由于SteamVR现在在按下“开始”按钮时打开蒸汽叠加层。
VR:跳入新系统现在变得更顺畅
VR:在过场动画中禁用任何生命支持/传感器损坏后期处理
Bug修复
确保古代守护者在离开水平界限之后向远方中心传送回去
固定武装直升机炮塔在过场动画被触发后不能发射
固定奥特洛车站炮塔和殖民地车站炮塔没有碰撞
固定主机覆盖冷却时间在覆盖目标死亡后设置为最大值
固定的玩家传感器无人机在解锁相应的武装直升机时没有接受盾牌和船体增强器
修正了飞机库中的Codex选项卡上的启动按钮无法通过游戏手柄触发的问题
修正了不能用手柄滚动硬核模式障碍屏幕
修正了在过场动画中跳跃的一些问题
修复了错误的自然灾害对话框,并且如果在故事任务中存在云雾场危险,Okkar可以跳入
固定在最后一个扇区的炮塔在靠近它们时显示为朋友,尽管它们没有被激活
修复了切换两轴极限绑定时出现的重新映射问题
修复了切换关键操作的替代绑定时出现的键重映射问题
修正了如果在跳入新区域时打开它,可能会卡在选择轮中
修正了核心模式特权和蓝图可转移到正常游戏模式的错误
修正了最后的任务错误,即如果导弹过早发射,任务逻辑不会前进
修正了在自由模式下使用跳转目标标记
修复了非VR模式下的音频输出切换到连接的VR耳机,取决于Oculus / SteamVR设置(由虚幻引擎更新解决)
非VR模式中的屏幕百分比现在也在主菜单中应用
邂逅:修复了Goo Gun上随机化Mod的用法
遭遇:修正了增强等离子投掷器可能导致冻结
遭遇(VR,TrackIR):修复了扫描生命形式的困难
遭遇:修正与等离子喷射器击中奥卡尔战斗机Mk2正面盾牌时的声音问题
遭遇:在完成任务前扫描绿色Goo的固定接收学分奖励
遭遇:修正了卡尔利2号任务时遇到的问题,在生成任意点任务之前到达采矿激光,并且玩家已经在检查半径内)
遭遇:固定错误的成就不会在用灰色goo数据返回时立即触发(成绩是在返回机库或主菜单后触发的)
遭遇:固定的模式指示器显示能量转向者,虽然没有它的MODS
VR:修正了在VR模式下无法分配HOTAS /摇杆轴输入的情况
VR:修正了机库中的船只选择按钮无法点击的问题
虚拟现实:在立体视图中发现扭曲的紧急屏蔽效果
VR:修正了在一个过场动画中你可以打开系统菜单,这使得它不可见
VR:修正了在某些配置中,屏幕百分比设置在每次跳转后重置
VR:修正了玩家无法通过按下键盘确认键(F)确认旅行地图上的目的地的情况,
VR:修正鼠标模式下的小偏移
TrackIR:用鼠标控制固定十字准线的一小部分
TrackIR:“头部追踪目标”现在也可以从游戏手柄选项菜单中更改
原文:
Update v1.2.3:
Tweaks
Extended the range of the non-VR screen percentage setting to 10-300
Don't spawn old player wreck after current run was won
Make sure generic repair mission can only be finished after task was received
Made the PlayStation controller icons more legible
HOTAS/Joystick: Added an option to disable smoothing of gamepad input (recommended, set in controls options)
VR (Oculus): Set the mirror mode to be full-screen
VR: Pause Menu can now also be entered via the "change camera" button (default: Y on Gamepad). This is due to SteamVR now opening the Steam Overlay when pressing the Start button.
VR: jumping into a new system is now a lot smoother
VR: disabled any life support / sensor damage post-processing during cutscenes
Bugfixes
Make sure Ancient Wardens teleport back towards the level center after having left level bounds
Fixed Gunship turret not being able to fire after a cutscene was triggered
Fixed Outlaw station turrets and Colonial station turrets having no collision
Fixed Mainframe Override cooldown getting set to max after overriden target dies
Fixed player sensor drone not receiving shield and hull enhancer when having unlocked the respective Gunship perk
Fixed that the launch button could not be triggered with a gamepad while being on the codex tab in the hangar
Fixed not being able to scroll hardcore mode handicap screen with gamepad
Fixed some problems with jumping during cutscenes
Fixed wrong natural hazard dialog being played and Okkar being able to jump in if there is a cloud field hazard during a story mission
Fixed artillery turrets in last sector showing up as friends when close to them though they had not been activated
Fixed a key remapping issue that appeared when switching bindings of two axis extremes
Fixed a key remapping issue that appeared when toggling alternative bindings for key actions
Fixed that you could be stuck in the selection wheel if opening it while jumping into a new zone
Fixed a bug where hardcore mode perks and blueprints could be transferred to normal game mode
Fixed final mission bug where the mission logic would not advance if the missile was fired too early
Fixed being able to use the jump target marker while in free-look mode
Fixed that the audio output in non-VR mode switched to a connected VR headset, depending on Oculus/SteamVR settings (resolved by an Unreal Engine update)
The screen percentage in non-VR mode is now also applied in the main menu
Encounters: Fixed Randomize Mod usage on Goo Gun
Encounters: Fixed that enhancing a plasma thrower could result in a freeze
Encounters (VR, TrackIR): Fixed difficulties with scanning lifeforms
Encounters: Fixed sound problem when hitting Okkar Fighter Mk2 frontal shield with plasma thrower
Encounters: Fixed receiving credits bonus for scanning Green Goo before finishing the quest
Encounters: Fixed a problem with Karlie mission 2 when reaching mining laser before the waypoint task is spawned and player is already inside check radius)
Encounters: Fixed Throng achievement not immediately being triggered when returning with grey goo data (achievement was triggered after going back to hangar or main menu)
Encounters: Fixed mod indicators showing for Energy Diverter although there are no mods for it
VR: Fixed that HOTAS / Joystick axis inputs couldn't be assigned in VR mode
VR: Fixed that the ship selection buttons in the hangar couldn't be clicked
VR: Took out emergency shield effect that was distorted in stereoscopic view
VR: Fixed that you could open the system menu during a cutscene, which rendered it invisible
VR: Fixed that in some configurations, the screen percentage setting was reset after each jump
VR: Fixed that players couldn't confirm a destination on the travel map by hitting the keyboard confirm key (F)
VR: Fixed small aiming offset in mouse mode
TrackIR: fixed a small offset of the crosshair with mouse controls
TrackIR: "aim with headtracking" can now also be changed from the gamepad options menu
by CODEX