使用说明:
1.解压缩
2.运行update文件夹里的setup.exe安装升级档到游戏目录
3.复制codex文件夹里的文件到游戏目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《街头霸王5》CODEX版游戏:Street.Fighter.V.Arcade.Edition-CODEX
2.安装本升级档
更新说明:
机翻:
更新v3.020:
一般
粉碎计数器
将两种奖励都考虑在内,改变了压碎筹码的组合比例。
把逃生
更改后,除了正常的和独特的动作外,在输入之后不能执行一个throw break。这是为了弱化使用某些特殊动作(主要是动作的特殊动作)和摔断的防守技术。
注:以前,抛出转义不能只用于给角色某种不可战胜或装甲的动作。
正常把伤害
增加了对命中率较低的字符的参数。
V-Reversals
整体的再平衡,为移动的启动和性能。
字符
Ryu
肩摔(向前扔)
伤害从120增加到130。
在掷出2F后恢复增加。
向后翻筋斗扔(扔)
伤害从140增加到150。
站LP(正常/ V-Trigger)
减少了向上hitbox
站可
移除出现在hitbox活动框架前的前向hurtbox。
蹲可
更改后,当hitbox变得活跃时,冲突框就会出现。
上段Nirengeki /上段Sanrengeki
执行组合计数限制。
如果最后一击击中半空中,就增加了浮点数。
Denjin Renki
将V-Timer的长度从800F增加到1000f。
Isshin
改变了反判断将变得活跃从1F的Isshin受到攻击。
从成功的Isshin激活中移除计数器命中判断。
能不能取消对前Jodan Sokuto Geri的恢复?
可以从斧脚和太阳丛攻击中取消吗?
V Hadoken
从50F增加到100F,增加了V- timer的使用。
烦恼Hadoken
改变移动后移动的位置。
H Shoryuken(正常/ V-Trigger)
第一个活动帧的伤害增加了10。
点击停止增加第一个活动帧。
Shoryuken交货
扩大了向前hitbox
在第一次攻击时改变了对手的行为。
注意:这对战斗平衡没有影响。
V Shoryuken / Shoryuken烦恼
更改后,它将使用v -计时器。
注:使用150F压力表。
上段Sokuto盖瑞
减少对手的击倒距离。
在移动过程中增加了向前移动的距离。
缓解了组合计数
原文:
Update v3.020:
GENERAL
Crush Counters
Taking both rewards on hit and frequency into account, changed the combo scaling on crush counters.
Throw Escape
Changed so that a throw break cannot be performed after the move has been input, with the exception of normal and unique moves. This is to weaken the defensive technique of using certain special moves (primarily movement special moves) together with the throw break.
Note: Previously, throw escapes could not be performed only for moves that gave the character some kind of invincibility or armor.
Normal Throw Damage
Increased parameters for characters that have less reward on hit.
V-Reversals
Overall rebalancing for the moves’ start-up and performance.
CHARACTERS
Ryu
Shoulder Throw (Forward Throw)
Damage increased from 120 to 130
Recovery increased after the throw by 2F
Somersault Throw (Backwards Throw)
Damage increased from 140 to 150
Standing LP (Normal/V-Trigger)
Reduced the upwards hitbox
Standing MK
Removed the forward hurtbox that appeared before the hitbox active frames
Crouching MK
Changed so that the collision box will emerge forward when the hitbox becomes active
Jodan Nirengeki/Jodan Sanrengeki
Enforced the combo count restrictions
Added float if the final hit hits midair
Denjin Renki
Increased the length of the V-Timer from 800F to 1,000F
Isshin
Changed that the counter judgment will become active from 1F of Isshin receiving an attack
Removed the counter hit judgment from a successful Isshin activation
Can cancel the recovery into EX Jodan Sokuto Geri only on hit
Can be canceled into from Axe Kick and Solar Plexus Strike
V Hadoken
Increased the V-Timer usage of each V Hadoken from 50F to 100F
VEX Hadoken
Changed the position at which movement is possible after the move
H Shoryuken (Normal/V-Trigger)
Damage increased by 10 for 1st active frame only
Hit stop increased for 1st active frame only
EX Shoryuken
Expanded the forward hitbox
Changed the opponent’s behavior on the first hit
Note: This has no effect on the battle balance
V Shoryuken/VEX Shoryuken
Changed so that it will consume V-Timer gauge
Note: Uses 150F of gauge
Jodan Sokuto Geri
Reduced the opponent’s knockback distance
Increased the forward travel distance during the move
Eased the combo count
by CODEX