使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
升级档安装步骤:
1.安装《无尽太空2》原版游戏:http://down.ali213.net/pcgame/endlessspace2.html
2.安装《无尽太空2》v1.0.1升级档:http://patch.ali213.net/showpatch/70843.html
3.安装《无尽太空2》v1.0.5升级档:http://patch.ali213.net/showpatch/70965.html
4.安装《无尽太空2》v1.0.52升级档:http://patch.ali213.net/showpatch/71095.html
5.安装《无尽太空2》v1.2.4升级档:http://patch.ali213.net/showpatch/85775.html
6.安装本升级档
更新说明:
机翻:
更新v1.2.6:
[FIXES]
修正了股票价值“(0)”后显示的名称的问题
“经济致敬”这个术语是根据需求提供的,即使不是量化的资源
修正了从军事状态屏幕上不能分配或取消分配英雄的问题
修正了豪华资源没有显示每转生产符号的问题
修正了模块工具提示错误地在船设计屏幕上乘以模块插槽成本的问题
修复了技术解锁通知最多只能显示3次解锁的问题
修复了在技术解锁通知中显示派别特定解锁的问题,即使玩家不符合先决条件
修复了加载会话后Argosy准备就绪计时器未显示的问题
修正了同化一个小派别时没有出现过度殖民警告的问题
修复了在Riftborn“机器”中显示调试文本的问题
在完成第3章任务的“生态学家”和“和平主义者”路径之后的“人口改善工具提示”
修复了取消Non-Aggression契约时用户没有收到确认信息的问题
修正了Vaulter任务线第1章第2部分奖励显示错误图标的问题
修正了一个问题,模特儿不能添加新的派系,因为动画肖像没有分配模型时默认显示为白色
修正了一些私人车队分裂会导致一些私人和一些私人的情况。如果一部分车队与另一个不能成为私人车队的车辆合并,这个错误仍然会发生
即使没有友善的影响,私人地位现在可以被切断
修复了Vodyani和Lumeris殖民化方法不具有过度定植警告信息的问题
修正了新游戏屏幕上的竞争对手插槽,在和Vaulters玩游戏之后回到了Sophons
当同时形成多个联盟时,战争实例不再被破坏一次
海盗英雄“Fluffpetal Gurk'Zvark”在获得他的名字时不再显示数字“2”
每当Argosy殖民统治一个系统,现在殖民化过场
固定失事的方舟标签有时在系统轨道视图中显示,当没有被毁坏的方舟
修复了在罕见情况下破坏方舟工具提示的错误
修正了一个错误,当一个舰队完成移动时,它的主人接受了从其他球员的影响力中删除所有车队
固定的人口收集奖金在方舟被毁坏时不会被更新
固定的人口收集奖金在Vodyani方舟失去人口时不会丢失
修正海盗低强度时的“秘密破坏”海盗行为不正常
修正了无法赞扬/贿赂由Vodyani榨取的未成年帝国,而不是只有Vodyani能够这样做
DLC被禁用时固定的Vaulters资产可导出
现在可以在Mac版本的内容屏幕中激活插件
修正了Argosy在多人游戏中被摧毁时产生的错误+异步
修正了当关系与盗版者关联时在GUI中生成的可跳过声明
修正了由于任务而导致的终止转动冻结
在Ship Design(船舶设计)屏幕中,Argosy II的“Close”(关闭)按钮不再显示模块插槽
海盗窝现在允许交易路线在与他们友好的状态时通过
[添加]
添加了悬停模块项目的反馈,以清楚哪些插槽兼容
[平衡]
增加灰尘的成本,消除系统上的海盗痕迹
战斗机和轰炸机模块说明(船体要求以前未指定)增加了特殊部分
增加了AoE武器模块的特殊指示
恢复增长前的价值,以前的Vaulters水平
固定在地面授权的人力局限的先发制人问题(以前没有运作)
没有至少一个武器或攻城模块的船只现在将无法围攻一个系统
增加了能源中队模块描述的特殊资料部分
弹丸和动能增强器现在将对大型武器产生正确的影响
固定两个重叠的技术在一个习惯Vodyani / Vaulters派的情况下
确保所有外交请求条款至少有1回合冷却时间
压力值现在被限制:
---从5点/分开始
---从边界摩擦5 /转
---从涵盖系统12 /回合
Vodyani现代化水平固定幸福奖金不工作,没有正确显示
修复系统影响工具提示中缺失的Horatio人口收集奖励III
修正和平/强迫和平问题与永恒战争的特点:如果拥有参议院中的和平主义者,死亡者现在只能和平
固定的亚原子中断技术被错误地显示为Riftborn特有的派系
固定行星具有多个异常不计算超过一次的基于异常的奖金
核心世界的平衡特质成本(从10降低到5)
[性能]
改善情境外交表现
增强了AI与游戏同步的加速
[任务]
“失落的探险队”如果任务星球被摧毁,救援道路任务失败
“海盗任务DLC1”在其目标上添加军事效果
“生命统计”任务的“囤积”目标现在要求正常的灰尘量,即使宝藏的收入是负值
“重要的统计”探索任务现在提供了一个引人注目的选择
如果任务星球被摧毁,“冰河时代”探索任务也不会失败
当发现一个新的星座作为Vaulters时,在教程中显示虚假的信息
定制武者现在可以完成他们的任务
有时出现在朝圣者任务中的错误信息已经修复
Metaplot现在锁定了系统,以避免Archivist Quest造成的资产
[AI]
人工智能现在将更好地处理提供的战略和奢侈品资源
外交合同
人工智能帝国现在会更频繁地攻击海盗
固定的AI拦截行为
修正了系统重要性的AI理解
原文:
Update v1.2.6:
[FIXES]
Fixed an issue where stock value “(0)” was displayed after the name of the
Economic Tribute term was offered in a demand, even when not a quantified resource
Fixed an issue where heroes couldn’t be assigned or unassigned from the military status screen
Fixed an issue where the production per turn symbol was not displayed for luxury resources
Fixed an issue where module tooltips erroneously multiplied the module slot cost in the ship design screen
Fixed an issue where the technology unlock notification could only show up to 3 unlocks
Fixed an issue where faction-specific unlocks were displayed in the technology unlock notification even if the player didn't meet the prerequisites
Fixed an issue where the Argosy readiness timer did not display after loading the session
Fixed an issue where the over-colonization warning did not appear when assimilating a minor faction
Fixed an issue where debug text was displayed in the Riftborn "Machine
Embodiment" population improvement tool tip after completing the "Ecologist" and "Pacifist" paths of the Chapter 3 quest
Fixed an issue where user received no confirmation message when cancelling a Non-Aggression pact
Fixed an issue where wrong icons were displayed for the Chapter 1 part 2 rewards of the Vaulter questline
Fixed an issue where modders couldn't add new factions because of animated portraits defaulting to bright white when no model was assigned
Fixed some cases where splitting a privateers fleet would result in some privateers and some not. This bug may still occur still if a part of the fleet is merged with another one which cannot be privateers
Privateers status can now be toggled off even when not in friendly influence
Fixed an issue where Vodyani and Lumeris methods of colonization do not feature the over-colonization warning message
Fixed the competitor slots in the new game screen reverting back to Sophons after playing a game with the Vaulters
War instances are no longer destroyed more than once when forming multiple alliances simultaneously
The pirate hero "Fluffpetal Gurk'Zvark" no longer displays the number "2" in his name when obtained
The colonization cutscene now plays each time the Argosy colonizes a system
Fixed wrecked ark labels sometimes being displayed in system orbital view when there were no wrecked arks
Fixed an error on wrecked ark tooltip in rare situations
Fixed an error when a fleet finished moving exactly when its owner accepted to remove all their fleets from another player's influence
Fixed population collection bonuses not being updated when an ark was destroyed
Fixed population collection bonuses not being lost when populations were lost on Vodyani arks
Fixed "Covert sabotage" pirate action not working properly when pirates have low reinforcements
Fixed inability to compliment/bribe minor empires that were being leeched by a Vodyani, instead of only the Vodyani being able to do so
Fixed Vaulters assets being exportable when the DLC was disabled
Add-Ons can now be activated in the Content Screen in the Mac version
Fixed error + desync generated when an Argosy was destroyed in multiplayer
Fixed skippable assert generated in GUI when relation was maxed with pirates
Fixed end-turn freezing due to quests
Module slot no longer displayed near the "Close" button for the Argosy II in the Ship Design screen
Pirate lairs now allow trading routes to pass when in a friendly status with them
[ADDED]
Added feedback on hovering module items to make clear which slots are compatible
[BALANCE]
Increased the cost in Dust to remove a Pirate Mark on a System
Added Special section to Fighters and Bombers module descriptions (hull requirements were previously unspecified)
Added special indication to AoE weapon modules
Restored growth generation value to pre-Vaulters level
Fixed pre-emptive strike issue with limitation of Manpower authorized in ground battle (was not functioning previously)
Ship without at least one weapon or siege module will now be unable to siege a system
Added special informative section to energy squadron module description
Projectile and kinetic enhancer will now have the right effect on large weapon
Fixed two overlapping techs in the case of a custom Vodyani/Vaulters faction
Made sure all Diplomatic Requests terms had at least a 1 turn cooldown
Pressure values are now capped:
--- From Score at 5 / turn
--- From Border friction at 5 / turn
--- From Covered Systems at 12 / turn
Fixed Happiness Bonus on Modernization levels for Vodyani not working and not being shown properly
Fixed Horatio Population Collection Bonus III missing from System Influence tooltip
Fixed Peace/Forced Peace issues with Eternal War trait: Cravers can now only make Peace if they have the Pacifists in the Senate
Fixed Subatomic Disruption technology mistakenly displaying as faction specific for Riftborn
Fixed Planets with multiple anomalies not counting more than once for Anomaly-based bonuses
Balanced trait cost for Core Worlds (reduced from 10 to 5)
[PERFORMANCE]
Improved Contextual diplomacy performance
Enhanced speed-up in AI synchronization with gameplay
[QUESTS]
"The Lost Expedition" Rescue path quest now fails if the quest planet is destroyed
“Pirate Quest DLC1” Add Military effect on its objectives
The "Hoard" objective of the "Vital Statistics" quest now asks for a normal amount of Dust, even if the Treasure's incomes are negatives
The "Vital Statistics" exploration quest now offers a compelling choice
"Ice Age" exploration quest did not fail if the quest planet was destroyed
False information displayed in the tutorial when discovering a new constellation as the Vaulters
Custom Vaulters can now finish their quests
An error message that sometimes appeared in the Pilgrim’s quest has been fixed
Metaplot now has locked systems in order to avoid asset caused by Archivist Quest
[AI]
The AI will now better handle offering strategic and luxury resources in
diplomatic contracts
AI empires will now attack pirates more often
Fixed AI interception behavior
Fixed AI understanding of system importance
by CODEX