使用说明:
1.解压缩
2.运行update文件夹里的setup.exe安装升级档到游戏目录
3.复制codex文件夹里的文件到游戏目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《赛车计划2》原版游戏:http://down.ali213.net/pcgame/projectcars2g.html
2.安装《赛车计划2》v2.0升级档:http://patch.ali213.net/showpatch/78285.html
3.安装本升级档
更新说明:
机翻:
更新v3.0:
在线/多人游戏
新的游戏模式 - 在线锦标赛游戏模式现在可用,让玩家在完整的锦标赛,跨越多轮在线竞争。
修复了某些玩家可以在默认设置启用时在社区事件中加载自定义设置的漏洞。
加入正在进行的在线游戏时,改进了日志记录和同步。
修复了一个在线问题,当玩家尝试加入一个已满的游戏时,会显示错误的错误信息。
在线声誉:当从比赛中被踢出时,系统现在检查你最近的历史,以帮助决定是否应该从你的排名分数中扣除分数。
在线声誉:修正了一个问题,其余玩家不会因为断线玩家而获得胜利。
解决了以前踢球的球员在接受邀请后重新参加比赛将被自动踢球的问题。
对于参加积极的排位赛或练习赛的球员来说,在会议接近完成的时候,现在有一个3分钟的截止时间,之后就不可能再加入会议了。
加入受密码保护的大厅时输入错误的密码时,现在会显示错误消息。
事业
新的邀请赛事 - 迈凯轮720S VIP挑战赛。
修复职业多级比赛,使得班级内的终点位置用于连续进行,而不是整个比赛的位置。
日产天际线剪影,日产Skyline BNR32,日产R89C和保时捷961现在可以在职业模式中使用。
修复了解锁邀请事件的弹出窗口显示在错误位置的问题。
VR
改进VR特定的重放摄像机系统。
修复了在VR中无法正确渲染屏幕污垢和雨滴的问题。
修正了VR与NVIDIA Surround结合导致游戏试图在VR头戴式显示器上显示超宽屏内容的问题。
在“照片模式”和“重播”中禁用UI时,更改VR Gaze指针行为也会隐藏。
切换相机模式时,修复VR照片模式初始FOV设置。
修复在VR照片模式下拍摄的屏幕截图不能正确保存到<Documents Project CARS 2 screenshots>文件夹。
控制器
罗技 - 修复G29和G920锁定停止。
Fanatec - 改进了CSWB系列的抗震和高频防震性能。
Thrustmaster - 458 Italia的改进。
改进各种控制器的振动效果。
GUI和HUD改进
比赛时间等会话信息现在显示在赛前菜单上。
改变了赛跑雨胎的HUD着色标尺。
添加了一个对话框来显示重放保存进度。
更改为圆形对话框上“开始类型”的显示方式,使其与“种族设置”对话框匹配。
修复从菜单底部向下移动时菜单将被禁用的问题。
更新各种按钮以更好地指示何时选择/突出显示按钮。
修复在线赛后结果屏幕上的按钮,以便他们只显示时,他们可以按下。
修正了HUD上的RPM测量仪与实际的汽车转速不匹配的情况。
固定加载栏在本地加载完成后变为不可见。
在FFB设置中为菜单弹簧强度添加了新的帮助文本。
添加燃料估计到调整设置屏幕和ICM。
增加了自动滚动到一些信息源,以防止重叠文本。
在赛前屏幕上的“设置”按钮上添加当前正在使用的汽车设置的名称。
修正燃料显示不正确的质量,而不是体积。
单圈计时和视觉分离时间HUD小部件的改进。
修复社区事件屏幕上计数的记录数量不正确。
修正了时间审判中的一个问题,如果玩家在时间审判中添加了多个鬼魂,同时突出显示了赛前菜单中的加载的幽灵和选项。
修正了大厅详情屏幕中客户端显示不正确的天气预报图标的问题。
处理/损害
各种轮胎行为的调整和不同的轮胎化合物的改进。
改变了各种轮胎的预热温度,以防止它们在比赛开始时处于最佳温度范围之外。
新的雨胎轮胎复合材料改进了C组,GTP,所有的方程式赛车,GT1和LMP900。
传动系统的改进对于Hewland型变速箱具有更高的同步效果
降低了所有齿轮箱错过换档后堵塞齿轮的时间。
改变复古莲花轮胎,以提高湿度平衡。
改变散热器损坏,使其更加进步,不会因轻微的影响而累积损坏。
修正了丰田GT86 GT4和Rocket Bunny版本在散热器设置上的问题,这些版本在某些情况下会导致发动机过热。
根据车速改变降档保护。
降低了H型赛车变速箱的最低换档时间。
梅赛德斯 - 奔驰300 SEL 6.8 AMG改进了物理设置和损坏。
修复福特Escorts和福特的散热器损坏问题
原文:
Update v3.0:
Online / Multiplayer
New game mode - The Online Championship game mode is now available, allowing players to compete online in full championships, spanning multiple rounds.
Fixed an exploit where some players could load custom setups in Community Events when Default Setups are enabled.
Improved logging and syncing when joining online games already in progress.
Fix for an online issue where players would be shown an incorrect error message when attempting to join a game session which was full.
Online Reputation: When being kicked from a race, the system now checks your recent history to help decide if points should be deducted from your ranking score.
Online Reputation: Fixed a bug where remaining players would not score for a win against disconnected players.
Resolved a problem where a previously kicked player, joining back into a game after accepting an invite, would be auto-kicked.
For players joining an active qualifying or practice session, there is now a 3-minute cut-off as the session approaches completion, after which it will no longer be possible to join the session.
An error message is now displayed when an incorrect password is entered when joining a password-protected lobby.
Career
New Invitational Event - McLaren 720S VIP Challenge.
Fix for career multi-class races, so that the finish position within the class is used for series progression, rather than the overall race position.
Nissan Skyline Silhouette, Nissan Skyline BNR32, Nissan R89C, and Porsche 961 can now be used in Career mode.
Fix for an issue where pop-ups for unlocking Invitational events were displayed in the wrong location.
VR
Improvements to the VR-specific replay camera system.
Fix for screen dirt and rain drops not rendering correctly in VR.
Fix for an issue when VR combined with NVIDIA Surround caused the game to attempt display of ultra-widescreen content in the VR headset.
Changed the VR Gaze pointer behaviour to also hide when the UI is disabled in Photo Mode and Replays.
Fix for VR Photo Mode initial FOV settings when switching camera mode.
Fix for screenshots taken in VR Photo Mode not saving correctly to the <DocumentsProject CARS 2screenshots> folder.
Controllers
Logitech - Fix for G29 and G920 lock stops.
Fanatec - improved anti-jolt and high-frequency anti-vibe on the CSWB series.
Thrustmaster - Improvements for the 458 Italia.
Improvements to various controller’s vibration effects.
GUI and HUD improvements
Session information such as race duration is now displayed on the pre-race menu.
Changed the HUD colouring scale for race rain tyres.
Added a dialog to show replay saving progress.
Change to the way the Start Type is displayed on the Round dialog so that it matches the Race Settings dialog.
Fix for an issue where a menu would become disabled when moving 'down' from the bottom of the menu.
Updates to various buttons to better indicate when a button is selected/highlighted.
Fix for buttons on online post-race results screen so that they only show when they can be pressed.
Fixed cases where the RPM Gauge on the HUD was not matching the actual RPM of the car.
Fixed loading bar to become invisible when local loading is complete.
Added new Help Text for Menu Spring Strength in FFB settings.
Added fuel estimation to Tuning Setup screen and ICM.
Added auto-scroll to a number of info feeds to prevent overlapping text.
Added the name of the car setup currently in use to the 'Setup' button on the Pre-Race screen.
Fix for fuel being displayed incorrectly as mass, not volume.
Improvements to the lap timing and visual-split timing HUD widgets.
Fix for incorrect number of records being counted on Community Event screen.
Fixed an issue in Time Trial where Loaded Ghosts and Options on the Pre-Race menu were highlighted at the same time if the player added multiple ghosts in Time Trial.
Fixed an issue where an incorrect weather forecast icon is displayed for the client in the lobby details screen.
Handling/Damage
Various tyre behaviour tweaks and improvements to the different tyre compounds.
Altered the pre-heating temperatures of various tyres to prevent them from being outside optimum temp range at race starts.
New rain tyre compound improvements for Group C, GTP, all Formula cars, GT1, and LMP900.
Driveline improvements with increased synchro effect for Hewland-type gearbox
Lowered the time to jam gears together after a missed shift for all gearboxes.
Changes to Vintage Lotus treaded tyres to improve wet speed balance.
Altered radiator damage to make it more progressive, and not accumulate damage from minor impacts.
Fix for issues with radiator settings on the Toyota GT86 GT4, and Rocket Bunny versions, which under some conditions were causing engine overheating.
Changes to downshift protection based on vehicle speed.
Lowered minimum shift time for cars with H-pattern racing gearboxes.
Improved physics setup and damage for Mercedes-Benz 300 SEL 6.8 AMG.
Fixed missing radiator damage for Ford Escorts, and Ford Mustangs.
Improvements to Formula Renault 3.5 default stable setup.
Performance balancing changes to the LMP1, GT3 and GT4 Classes.
Refinements to Vintage Low Grip tyre.
Balanced performance for BMW M3 GT4, and Ford Mustang Boss 302 R1.
Improved Modern Touring Car tyre compound.
Road car tyres: Tuned the aquaplaning and more sensible behaviour in very deep water.
Increased threshold for detaching front wings of Formula cars.
Adjusted various default setups:
– Aston DB11: Loose
– Aston Vulcan: Loose, and Stable
– BMW 320 TC: Stable
– BMW M3 E30: Loose, and Stable
– Chevy Camaro ZL1: Loose, and OEM
– Ferrari 330 P4: Loose, and Stable
– Ford Fusion Stockcar: Loose.
BMW 2002 StanceWorks: Fixed tyre texture, better strut geometry for kingpin angle and scrub radius, improved drag centre of forces in the aero model.
AI
Improved AI in low- and high-speed cornering.
Improved balance between player and AI in wet conditions.
Improvements to general AI behaviour and racecraft across all tracks.
Tweaks to how AI are affected by snow and ice.
Improvements to the AI driving on slick tyres in wet weather.
AI Practice and Qualifying grip levels rebalanced to better match expected behaviour.
Better balanced AI speed on corner exit.
Generally improved the AI racing balance and ability across many tracks.
Audio
Update to various AI car sounds.
Added new sounds for lower pitch skidding.
Improved AI audio levels in replays.
Improvements to Lamborghini Huracán engine audio.
Reduced the skid sounds for the McLaren 720S.
Modified falloff curves for surface and skid sounds.
Updated sound mix for replays, with improved reverb settings for tunnels and bridges.
New tyre skid sound effects for treaded tyres.
Fix for an issue with audio not panning to all speakers in 7.1 under certain conditions.
Tracks
California Highway Stage 3 - Added an alternate start line to clean up occasional start line issues.
DirtFish (all) - Fixed an issue with render flickering on main building.
DirtFish Mill Run - Fix for an exploit to prevent unrealistic lap times (This includes a leaderboard reset for Time Trial and Community Events on DirtFish Mill Run to remove bogus lap times).
Fuji - Fixed an issue with some render flickering on the front of the pit buildings.
Indianapolis Motor Speedway Oval - Updated dynamic marks, updated AI alternate start line for better cleaner starts.
Circuit de 24 Heures du Mans - Fix for render flickering issue on the fence left of start straight, and in the curve entering the long straight.
Lohéac - Fix for an issue on one kerb where the physics would didn’t behave correctly.
Oulton Park - Fixed floating white lines near entry to pit lane.
Red Bull Ring—National: Changed some dynamic barriers and fixed LODs.
Red Bull Ring GP and National layouts - Fixes for various Replay and Pre-Race camera issues.
Sakitto - Fixed various render popup issues.
Fixed issues with the race start at various tracks.
Adjusted the pit lane placement of Pit Limiter Entry and Exit boards at several tracks.
Improvements to track cut settings at various tracks.
Vehicles
Audi A1 Quattro - Rebalanced the AI in rain vs. dry.
BAC Mono - New wet tyre compound.
BMW 320 TC - Fixes for gaps in the rear of cockpit, and fixed cockpit display clipping.
Caterham Seven 620 R - Improved wet tyre.
Chevrolet Camaro 1969 - New suspension geometry to better match the Hotchkiss design at the rear and SLA up front.
Chevrolet Corvette C7 Z06 - OEM setup differential opened up.
Dallara DW12 Road - New player rain compound, and new AI wet grip adjustments.
Formula X & Dallara IR-12 - Adjusted engine lifetime model.
Ferrari 488 GT3 - Reduced extra slip allowance at low speeds for better stability.
Ferrari F40 LM - Fixed various cockpit detail issues that were visible in VR.
Ford Escort RS1600 - Adjusted dry and wet speeds for AI to match latest physics changes.
Ford Falcon V8 Supercar - New rain compound.
Ford Falcon V8 Superca - Added a new tyre carcass and made some minor improvements to car handling.
Formula Renault 3.5 - Increased rolling drag and friction torque to AI to balance their speed on straights.
Ginetta G40 - Improved AI tyre stiffness, grip and rolling resistance, to better match player, added new Junior tyre.
KTM X-Bow GT4 - Changed spring and damper data, and added optional final drive ratio.
Ligier JS P - Fixed exhaust positions.
Ligier LMP3 - Fixed rear 3rd bump stop having no range adjustment.
Lotus Type 51 - Increased players wet grip to better match the AI.
Mazda MX-5 Radbul - Engine cooling and durability adjustment to prevent engine from blowing after one lap. New drift setup added.
McLaren P1 GTR - Updated the differentials for Stable, and Loose default setups, for more stability and ease of driving.
Mercedes-Benz AMG GT3 - Improved default setup to improve stability.
Nissan Fairlady Z GTS - Various fixes enabling radiator damage, texture fixes, better drag balance, and bigger set of gear ratios.
Nissan Fairlady Z GTS-II - Raised shift light RPM-trigger to 8,000 RPM.
Nissan Skyline Super Silhouette - Boost adjustment for default setup to make the car more competitive with other Group 5 cars.
Porsche 936/77 - Added a wider set of gear ratios.
RWD P20 LMP2 - Changed shift lights to better match engine peak-power.
Toyota GT86 - Altered aero positioning, and fixed an aero-lose problem without changing the setup.
GT4 cars - Change to the tyre carcass model.
LMP1 Cars - Fixed an issue where the AI weren't using the hybrid system, causing an imbalance with the player.
LMP2 cars - Reduced aero drag by 35lbf @ 150mph.
Various road cars - Changed OEM tyres to the correct ones.
Kart - Disabled differential setup adjustments, new tyre carcass construction.
Improved dirt texture on various cars.
Fixed mud and snow textures on various cars.
Other Improvements
Fixed an issue in Time Trial where the player could load a ghost’s setup for a different car from the player’s car if the selected ghost was in the same class as the player’s car.
Improved the rendering of the edges of LiveTrack puddles for off-road/off-track areas.
Fixed an issue with mud and dust particles being visible inside cockpits.
Improvements to the wet track darkening render effect.
Much-improved motion blur and bokeh effects.
Fix for an issue where, in certain cases, LiveTrack conditions could be carried over from one game type to another.
Improved the synchronisation of clouds and rainfall, and the effects on cars.
Fix for a red/yellow graphical glitch sometimes appearing on track surface.
Fix for an occasional crash when switching shadow detail level.
Fixed an intermittent crash when entering text for a new pit strategy.
Fixed an issue where occasionally some AI cars would not move on the first viewing of a replay.
Fix for an issue that would reset the player’s tuning setup to default when Pausing and choosing to return to pits.
...and many other small tweaks, improvements and performance enhancements.
by CODEX