使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《汽车俱乐部》游戏:http://down.ali213.net/pcgame/automobilistag.html
2.安装本升级档

更新说明(机翻):

更新v1.4.9:
新内容
增加了Metalmoro AJR原型系列

一般
增加涡轮模型(在F-Classic,Lancer Cup,Mini,Metalmoro MR18和AJR,F-Truck系列中使用)
季节工具:增加了日历生成支持;增加了额外的轨道过滤器的系列/类型/场地/没有支持的AI;添加随机动作到选定的日历
修复了一个错误,会导致第一个滚动开始的时间问题
添加跳过比赛按钮冠军事件的DLC轨道不拥有
当玩家在线时防止装载坑(当新玩家加入时应减少口吃)
删除比赛百分比作为比赛长度类型选项,添加了距离选项
增加了保护功能,使FFB在选项屏幕中不会运行
在完成会话按钮上添加超时失败保护,只允许会议最快圈速的2倍或者在没有圈数的情况下允许1/4会话时间,然后才能按下下一个会话
删除比赛百分比时间选项
改进的燃油价格计算使用AI和播放器平均滚动5圈
当燃油消耗少于3圈时,调整燃油警告,禁用燃油消耗时关闭

UI和HUD
改良原生HUD和电视覆盖系统
增加了使用customingamelayoutini定制HUD布局的功能(请参阅支持文件夹 - 读取文件中的注释!)
DynHUD默认现在是禁用的(可以在AMS Config中启用)
替换了UI字体
修正了不同分辨率的加载屏幕文字大小
更新冠军模式UI
调整团队名称排序代码,使团队不再需要唯一的名称(删除V12,V10,2015,017后缀)
联合在线聊天和定时监控屏幕
修正了最后一辆赛车在比赛开始前被移走的时候在定时屏幕上消失的情况

AUDIO
增加了新的内部和外部路缘石样品(目前仅在Formula V10中)
修复了可能的偶然点击和弹出音频(大多数在路缘/一些引擎声音明显)
固定外部换档声音,有时会在车辆很远时产生伪影
稍微重构的外部音频滤波器(在接近/离开相机时应该听起来更好)
声音现在从一边到另一边跟踪外部相机(可以从PLR文件调整)
环绕声模式中的混响电平可以通过PLR文件调节每个扬声器
环境声音已被重构,现在是mp3格式,每个音轨可以是唯一的
增加了新的曲目播音员的声音效果
人群现在有两个级别,兴奋和正常(更晚来)
坑声音效果只有当你在实际的坑(不管是观看你自己的或对手的车辆)
对于音频PostFX在低设置时禁用了pitSounds和Ambient声音
播音员和人群的声音不会在测试日/时间试播放
所有的车辆声音现在应该在音频输出配置的侧面,如果wav文件没有任何声像
当私人资格赛活动时,固定的点球员会发现其他车辆(需要更多测试)
固定bumpstop声音被过度触发,通常会导致一些咔嗒声
如果光标在其上快速移动,则菜单UI声音不会再产生点击
切换相机时,混响被静音
在切换外部摄像机时,环境音量/平移是随机的
AI
调整后的AI,以便在并排驾驶时或驾驶员从后面快速靠近时受到的影响较小
稍微修复,以减少其他汽车相距甚远,接近角落的AI
在所有的汽车中调整了AI“突然移动”标量
所有配方汽车的AI攻击都降低了

内容修复和更新
更正的DRS区域在Spielberg,Hockenheim,Kansai结束(阻止AI在后DRS制动区域的翼状物打开/关闭的情况下)
增加了两个新的清晰/稍微阴云密布的天空
对F-Vintage,F-Vee的轻微LOD调整
在蒙大拿StockV8公司增加P2P电力
斯皮尔伯格:完整的曲目修改到2017版本和更新的图形
Cascavel:降低车库深度,以防止车辆撞入离开车库的坑壁
Velopark:固定物体直立弹出
阿德莱德:固定Supertruck斜坡材料的声音
F-Vee:更新了外部声音
F-Dirt:更新了外部声音
SuperTruck:减少AI攻击
Ultima:增加LSD到公路车
超级V8:调整的AI燃料估计
F-V12:较小的轮胎调整
F-Classic:较小的轮胎调整
F-Vintage:轻微的AI调整
F-Ultimate:轻微的AI调整
迷你:固定对手的最大数量为23
Metalmoro MR18:调整的燃料估计
F-Classic:增加模拟驾驶舱配置选项;固定镜像的纹理大小,材质贴图,过度曝光,失真
TC经典:更新驾驶舱纹理(现在所有的驾驶舱都在主体颜色和驾驶舱内,可以单独剥皮滚动笼)。修复了各种小图形故障;更新的社区皮肤;发动机惯性增加;修复了错误的VX ID

原文:

Update v1.4.9:
NEW CONTENT
Added Metalmoro AJR Prototype series

GENERAL
Added turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series)
Season Tool: Added calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar
Fixed a bug that would cause timing issues on first lap of rolling start
Added skip race button to championships events where a DLC track is not owned
Prevented pit fixtures from loading whilst a player is on track online (should reduce stutter when a new player joins) 
Removed race percentage as a race length type option, added a Distance option
Added protection so that FFB isn´t run when in the options screen
Added time out failsafe to the finish session button, only allow 2 times the fastest lap of the session or 1/4 of the session time if no lap set yet, before being able to press next session
Removed race percentage time scale option
Improved Fuel Rate calculations to use a rolling 5 lap average for AI & Player
Adjusted fuel warning to when you have less than 3 complete laps of fuel left and disabled it when fuel consumption is disabled

UI & HUD
Revamped native HUD & TV overlay system
Added ability to customize HUD layout with customingamelayoutini (See support folder - read notes in the file!)
DynHUD is now disabled by default (can be enabled back in AMS Config)
Replaced UI font
Fixed loading screen text sizing at different resolutions
Updated championship mode UI
Tweaked team name sorting code so that teams no longer require unique names (removing V12, V10, 2015, 2017 suffixes) 
Combined Online Chat & Timing Monitor screens
Fixed last car disappearing on timing screen when a player is removed before starting a race

AUDIO
Added new interior and exterior curb samples (currently only in Formula V10)
Fixed possible occasional clicks and pops in audio (mostly noticeable on curbs / some engine sounds)
Fixed external shift sound sometimes producing artifacts when vehicle is far away
Slightly refactored external audio filter (should sound nicer when approaching / leaving camera)
Sound now pans from one side to the other in tracking external cameras (can be tweaked from PLR file)
Reverb level in surround mode can be adjusted per speaker from PLR file
Ambient sounds have been refactored, they are now in mp3 format and can be unique per track
Added new track announcer voice sound effects
Crowds now have two levels, excited and normal (more to come later)
Pit sound effects play only if you are in actual pit (be it viewing your own or opponent vehicle)
Disabled pitSounds and Ambient sounds for Audio PostFX on low setting
Announcer and crowd sounds are not played in test day / time trial
All vehicle sounds should now be in center / not panned to side regardles of audio output configuration, if wav files don't have any pan in them
Fixed spotter spotting other vehicles when private qualifying is active (needs more testing)
Fixed bumpstop sound being triggered too often over curbs causing some clicks
Menu UI sounds do not produce clicks anymore if cursor is moved quickly over them
Reverb is muted when switching cameras 
Ambient sound volume/pan is randomized slightly when switching external cameras
AI
Adjusted AI so that its less affected when driving side by side or when a drive quickly approaches from behind
Minor fix to reduce AI pulling to the inside when quite far behind other cars and approaching corners
Toned down AI "Sudden Move" scalar in all cars
Reduced AI aggression in all formula cars

CONTENT FIXES & UPDATES
Corrected DRS zone ends at Spielberg, Hockenheim, Kansai (preventing AI from flapping wing open/closed in post DRS braking zones)
Added 2 new clear / slightly clouded sky sets
Minor LOD adjustments to F-Vintage, F-Vee
Increased P2P power in StockV8, Montana
Spielberg: Complete track revamp to 2017 version & updated graphics
Cascavel: Reduced garage depth to stop cars crashing into pit wall leaving garages
Velopark: Fixed object popping in back straight
Adelaide: Fixed Supertruck Ramp Material sound
F-Vee: Updated external sounds
F-Dirt: Updated external sounds 
SuperTruck: Reduced AI aggression 
Ultima: Added LSD to road cars
Super V8: Adjusted AI fuel estimating
F-V12: minor tire adjustments 
F-Classic: minor tire adjustments
F-Vintage: Minor AI tweak 
F-Ultimate: Minor AI tweak
Mini: Fixed max number of opponents to 23
Metalmoro MR18: Adjusted fuel estimates
F-Classic: Added analogue cockpit configuration option; Fixed mirrors texture size, material mapping, overexposure, distortion
TC Classics: Updated cockpit textures (now all cockpits are in the main bodywork color and cockpit, roll cages can be skinned independently); Fixed various minor graphical glitches; Updated community skins; increased engine inertia; Fixed wrong VX IDs

by CODEX

下载地址:
发布日期点击标题下载对应游戏版本说明
2017-11-26汽车俱乐部 v1.4.9升级档+免DVD补丁CODEX版    【936MB】 v1.4.9