使用说明:
1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏
升级档安装步骤:
1.安装《恐怖黎明》原版游戏:http://down.ali213.net/pcgame/grimdawniso.html
2.安装《恐怖黎明》v1.0.2.1升级档:http://patch.ali213.net/showpatch/78499.html
3..安装本升级档
更新内容(机翻):
更新v1.0.3.0:
[主要新功能]
所有技能的铸造机制已经更新,更加快速响应。施放技能现在可以使角色立即朝目标方向施放,而不是强制角色跑到技能的施法距离。如果您更喜欢传统的铸造机制,则可以将其切换回游戏选项。
严峻的黎明控制器实施已完全重新设计的控制方案,以及新的控制器独占用户界面。控制器技能的使用以及运动已经变得更加灵敏。蒸汽控制器用户将会找到一个新推荐的控制器配置
非Steam控制器用户将想要重置游戏中的键盘绑定,以获得新推荐的键盘绑定。
[坩]
现在可以在坩埚里放入黑魔怪怪物和稀有物质的灰烬。
[Mod工具]
注意模块:要使资产管理器与扩展文件兼容,请确保您的其他目录设置如下。您可能需要检查以确保您的Tools.ini文件与这些参数匹配:
其他浏览目录= C: Program Files(x86) Steam steamapps common Grim Dawn gdx1
其他源代码目录= C: Program Files(x86) Steam steamapps common Grim Dawn mods gdx1
[艺术]
一个裁缝曾经访问过男模和女模,主要调整了许多装甲模型和纹理:
所有肩膀都经过调整,以更好地适应躯干,改善,更紧密的路线和众多的纹理调整,以改善颜色/亮度平衡。
所有的脚都已经调整好以适应腿部,比例提高了,几英尺的纹理也调整了。
调整到几个头盔模型/纹理,以提高色彩/亮度平衡和纹理清晰度。
腿部装甲上有几个纹理调整,以改善色彩平衡和更紧密的纹理清晰度。
一些调整misc。屏蔽以改善法线贴图细节,镜面反射和色彩平衡/清晰度。
[动画]
修正了不同武器类型之间拾取动画速度之间的差异。双手近战武器和双远程武器的拾取速度比预期慢。
[技术]
修正了当玩家拥有超过6只宠物的情况下,额外宠物会错误地跟随玩家的错误。
增加了“超”阴影质量选项。
修正了Forcewave可能会导致游戏崩溃的问题,并结合某些物品对其造成伤害。
修正了Illusions的一个错误,如果一个角色配备了一个由于需求变化而不能再穿的物品,那么这个错误就不能正常保存。
如果清单中没有任何东西存在,奉献回收现在将使用存储中的乙醚晶体。
修复在Steam游戏浏览器中过滤精英级难度游戏时显示的老牌游戏。
修正了某些技能冷却时间不能在多人游戏中的客户端计算机上显示状态图标。
更新了UPnP检测代码。
在大窗户上滚动应该更快。
修复了在某些窗口中滚动不起作用的情况。
固定的宠物奖金没有被随机化的遗物。
固定的任务目标在期刊中被切断。
固定持续时间修饰符不显示与某些词缀。
闪电系链现在在角色表上增加了对埃尔戈洛斯风暴箱的伤害。
修正了一个问题附加酸性喷雾卡拉斯特的符文,这将导致framerate下降。
[游戏]
在各种难度以及怪物等级85以上的情况下,对各种灰烬之间的恶意攻击进行调整,整体传入的物理伤害应该低一些。
清晰buff的药水不能再被驱散。
添加目标傻瓜到下水道Hideout和Malmouth抵抗在Malmouth。
为了保留Hargate的笔记(而不是给他们卡斯帕罗夫)增加了缺少的追求决议。看看Fleshworks!
每杀一个野兽派别减少的臭名。
每杀一个流产派别增加臭名单。
调整野兽克星的伤害和治疗,尤其是分裂的形式。减少最大的健康。它不能再在旁边的地牢里产卵。
调整了马尔茅斯峡谷废墟(Grava'Thul)的伤害和压迫光环,稍微降低了归巢湮没宝珠的速度和持续时间,并降低了其充电能力的频率。
更新了奥术英雄原型驱散螺栓的弹丸效果更为明显。稍微降低速度。
在Dermapteran女王的巢穴中添加了一条通往地牢入口处的捷径。
在黑匣子里增加了一个快捷的门,可以大大缩短退出时间。
增加了哈尔盖特实验室的一条捷径,通往哈格拉特岛
在Korvaak之墓中增加了一条捷径,跟随着从外面引导回来的Chthonic迷你老板
现在,所有玩家都可以完成Ugdenbog的幽灵追击任务,在多人战斗中,当一个Wendigo精神被打开的时候,
修正了一个问题,如果玩家之前也完成了暗黑破坏神的追求,那么Rictor的感谢任务就会陷入僵局。先前受此问题影响的玩家可以通过访问受影响人物的“下水道藏身处”来解锁访问“Malmouth藏匿处”的权限。这将打开藏匿,并授予你访问胸部内。
修正了Gloomwald Stash的问题,如果在另一个难度上完成,不可能开始。现在的任务从一个任务项目开始,这个任务从前面的知识注释掉落在同一个区域。
修复了在多次破坏通风口之后,肉食地牢门将保持关闭的情况。
修正了Barrowholm派别任务中的情况,Tyvald的任务变得不可能进入。被这些入侵者困住的玩家可以和Tyvald说话完成任务。
修正了Bella Fald无法制造随机传奇配件的问题。
固定Lunal'Valgoth的怪物冲锋从GabalThunn而不是从Lunal'Valgoth落下。
修正了几个奖励提供不正确的指示,目标的位置,或描述不正确的奖励。
修正了尊敬的冠军成就无法完成的问题。
修正了无与伦比的杀手和群体灭绝的成就,其图标和描述翻转了一个问题。在功能上,这两个成就都是可以完成的,他们的描述是错误的。
修正了各种怪物怪物怪物的怪物级别下降的问题。
修正了一个问题,家庭重要的任务奖励在最终难度总是滚动相同的种子。
修正了如果玩家放弃了Ivonda的记忆任务项目并重新开始会话,疯狂的Ramblings任务变得无法完成的问题。这个问题可能会导致目前正在寻找的玩家不得不重新从钢铁地区抵抗基地的伊万达获得任务。
修正了Etram Fald无法制造某些传奇肩膀的问题(仅在Malmouth灰烬中是个问题)
修正了Dreeg的守护者的问题,不产生任何威胁
乌尔格林现在正确地从“生存工厂”任务之后的所有战斗中休息,并返回到抵抗基地。
[项目明细]
重装和轻装/轻装之间的差距随着等级上限的增加而变得有些过大,尽管在较低的等级上它们也不会伤害到它们。为了解决这个问题,所有的轻装甲和铠甲装甲的装甲值都显着提高。如果你发现一件装甲增加的重型装甲,或者没有装备的轻型/重型装甲,请把它报告为一个错误。
拆除现在有机会生成灰烬罕见的手工材料。在90+以上的机会增加。
增加了来自老板和英雄的Malmouth稀有手艺材料的总体掉落率。
来自Nemesis Troves的稀有物品掉落率提高,传奇物品掉落率略有上升。
Treasure Troves的稀有物品掉落率提高。 Treasure Troves现在有机会在40级以上生成稀有的Malmouth灰烬材料。在90+以上的机会增加。
在Malmouth抵抗基地的Kaylon(铁匠)能现在转换古老心脏和被污点的脑子成Aetherial诱饵,Aetherial Missives和Wendigo精神以6比1和一个被擦亮的祖母绿。
Roguelike Dungeons的最后一个胸部现在总是会在Ultimate难度下至少掉落一个传奇物品。正常/精英的传奇物品几率略有增加。胸口现在总是试图放下所有困难的蓝图。
在Roguelike Dungeons(例如“死亡室”)的战斗事件,特别是精英/终极难度中,掉落传奇物品的几率增加。
怪物冲锋的常见版本已经从战利品池中移除。由于其中一些项目有独特的外观,一个特殊的供应商已被添加到堡垒Ikon,出售各种常见的怪物信息不带词缀为收藏家和魔术师。
普通质量剑的基础穿刺比率提高84+。基础伤害相应调整。
修正了某些词缀无法在高级项目上出现的问题。特别是这个施法者的武器受到了影响,这个武器在70+以上的粘贴池上显着减少了。
修正了极少数情况下,稀有装甲会使70级以上的基础物品水平下降的问题
修复了70+级别附件可能掉落的问题
修正了怪物突击队在70+级别没有词缀的问题
修正了战利品表中的一个问题,导致某些词缀在70+,修补/荆棘/坚韧(只是在灰烬灰烬问题)
修正了一些罕见的前缀在双手武器级别为82+时的平坦伤害低于预期的问题
修正了几个双手武器后缀在75+级生成单手版本的问题
稀有 - Voracity:用收获打击奖励替换排泄精华
派系:修正了Wrathguard的蓝图制作错误的物品
派系:爱尔兰的Stormbringer:减少%宠物的闪电伤害220%
怪物不常见 - 上升导管:降低仇恨火焰的冷却时间减少到0.3秒,增加40点火焰伤害加到死亡火焰
怪物不常见(#) - 血战磨损中转器:减少厄运螺栓冷却时间减少修正为-0.8s
怪物不常见 - Dermapteran切片机:增加%Amarasta的快速切割武器伤害修正值提高到15%
怪物不常见 - 格罗布天空肖像:减少风暴图腾的冷却时间降低修正值为-1.5秒
怪物不常见 - 收割者的护腿:更新的技能奖金
怪物不常见 - 收割者的腿甲:以刀锋之灵+3换取吞噬之刃的加值
怪物不常见 - 萨拉萨尔的主宰之刃:修改了这个武器。它现在是一个施法者匕首而不是一把剑。基础伤害/属性要求更新。召唤宠物的移动速度提高。
制作:用%Physique替换恶魔穿越铁匠的%伤害制造奖金。现有的旧制造奖金保持不变。
遗物:伤害%对于所有可能产生遗物的遗物,精雕奖励表已经被移除了。相反,这些文物现在可以产生%防御能力或%暴击伤害。所有已经移除了奖励的现有物品都会获得10%/ 18%/ 30%的所有伤害制造奖金(与遗物级别相关)。
圣物 - 诅咒:技能的冷却时间减少到1.3秒
遗物 - 阿尔科维亚的挽歌:固定召唤宠物的失踪姿态,提高攻击和攻击率
Relic - 末日:现在授予技能,而不是对敌人施放减益效果,随着时间的推移造成物理/皮尔斯伤害,并降低攻防能力
文物 - Eldritch Pact:授予的技能现在是一个proc,被攻击的几率为15%,相应地调整值
遗物 - 平衡:增加5%移动速度
Relic - 幽魂:减少%生命水蛭抵抗减少到-20%
遗物 - 大屠杀:授予技能现在是一个proc,释放一个血淋淋的脊椎穿透敌人在一个低冷却时间
遗物 -Nidalla的爆发:减少冷却时间和增加技能的伤害布洛德:固定与Trollheart腰带,Puppetmaster链接和Stoneplate护腰有一个问题,而不是总是滚动一个单一的罕见的词缀2 Affixes.Blueprint - Adept的匕首:减少所有抵抗减少到10Blueprint - Adept's法术之刃:减少所有抵抗减少到12Blueprint - 法师的法术剑:减少所有抵抗减少到15Blueprint - 神话瞎眼刺客兜帽:固定这个项目需要错误类型的怪物稀少(应该是凶手的兜帽).Blueprint - 神话Dawnguard头盔:固定这件物品是不可思议的升级Casque.Blueprint - 94级版本。地图真相的神话面具:固定这个项目不可靠的高级版本的燃烧Casque.Blueprint - 神话Sharpshooter的玻璃眼:固定此项目是不可破解的火化Casque.Blueprint 94级的版本 - Dreeg的声音:固定这个我这是一个94级版本的Leafmane Horn。
传奇物品
传奇 - 军团之盾:增加对技能的伤害,增加10%的总速度加成
传奇 - 宙斯盾卫士:用所有技能+1代替平坦的火焰伤害,奖励技能增加
传奇 - 宙斯盾左轮手枪:固定不当的技能proc的子弹
传奇 - 阿拉加斯特的护肩:用-10%以太/雷电抵抗减少效果修改了埃尔戈洛斯风暴盒的60防御能力修正,为特洛桑的天空碎片增加了100%的寒冷修饰符
传奇 - Belgothian's Slicer:比利时剪刀的武器伤害修正值减少到28%
传奇 - 比利时人的屠杀套装:减少授予技能的伤害
传奇 - Bladetwister徽章:固定转换仅适用于雷电伤害
传奇 - Cindertouch:进攻能力提高到124
传说中的___低语管道:更新了许多由这一系列的项链所授予的技能修改者,使其更加强大
传奇 - 暴力朽烂绳索:增加%冷/冰霜伤害奖金
传奇 - 达加隆的驱逐舰:移除了错误的0-72点物理伤害
传奇 - Dark One的礼物套装:对技能过程进行了以下调整。删除了错误的物理/以太奖励,并将以太之物转化为物理伤害,减少%Heal至7%
传奇 - 暗黑色套装:重新设计的奖励和物品
传奇 - 暗黑来源:现在授予技能,释放混乱,在施法者周围造成巨大的火焰和混乱,并击倒敌人。
传奇 - 死亡之刃副手:攻击速度提高到13%
传奇 - 德赫哈德套装:灵魂镰刀的酸伤害修正值降低到120
传奇 - 德赫尔之刃:灵魂镰刀的修正减少到10%
传奇 - 死亡兜帽:增加失踪25%冷转换为酸性加成
传奇 - 死亡之王乐队:用+2血液熬炼替代死亡先驱奖金
传奇 - 占卜者的视野:重新设计的奖励和项目在这一套
传奇 - 恐惧骑士守卫:重新设计了奖励,重点是物理/生命伤害,而不是宠物
传奇 - 恐惧骑士的腿铠:奖励重新设计,重点是身体/活力伤害,而不是宠物
传奇 - Dreadweaver:增加12%攻击速度,增加施法速度到12%
传奇 - 死亡之刃:增加%攻击速度到14%
传奇 - 边缘的理智:增加了失去15%的身体转化为以太
传奇 - 埃尔戈洛斯召唤者:攻击速度提高14%,攻击力降低3%
传奇 - 法拉斯魔方:为帕内蒂复制导弹增加了百分之百的乙太基础
传奇 - 吉尔多的粉碎者:给格雷纳多增加了150点皮尔斯伤害修正
传奇 - 被盗梦境束带:以4%施法速度替换能量燃烧
传奇 - 死亡守护者:增加%对184%的伤害
传奇 - Gutsmasher:替换出血伤害,对技能进程造成额外的物理伤害。流血的伤害造成了一场撞车。
传奇 - Jaxxon的幸运子弹:修正了获得WPS技能的机会,使其自身触发,将WPS的%武器伤害降低到28%
传奇 - 科尔巴之怒套装:增加冷冻伤害加成至16-33
传奇 - 库尔巴的胡德:增加闪电转化为寒冷修正的野蛮人到100%,增加寒冷伤害修正到35
传奇 - 克里格的武器套装:为所有死灵法术师技能+1,将平坦以太伤害加成减少到32-45,将所有抗蚀能力加到所赋予的技能上
传奇 - 克里格的靴子:加了+2的折磨标记和7%的移动速度
传奇 - 克里格的胸甲:给光谱愤怒加2
传奇 - Krieg's Grip:加入光谱绑定+2
传奇 - 克里格的护肩:增加了2个光谱绑定
传奇 - 生命炽焰地幔:%元素/冰霜/电伤的伤害换成%火焰伤害。神话版本已经是这种情况了。
传奇 - 光明后卫护肩:减少%护甲值至4%
传奇 - 光之护手护手:减少%护甲至4%
传奇 - 法师的胡德:对伊格纳法火焰增加10%爆击伤害修正
传奇 - 莫尔古尔的死亡率:增加了失去技能的冷却时间
传说中的神话之谜:增加了10%的以太网攻击的攻击力,将以太之伤害修正器移除到以太和收获精神
传奇 - 神话奥秘,Luminari之刃:取代-100%的能量成本,以-10%的元素抵抗敌人的审判者印章。武力修正器增加了70点元素伤害。
传奇 - 神话兽王的护符:为召唤地狱犬和召唤Briarthorn增加34点物理伤害修正
传奇 - 神话骨头护手手套:增加进攻能力至128
传奇 - 暴力朽烂的神话绳索:增加%冷/冰霜伤害奖金
传奇 - 三神话盟约:冷却时间缩短修改器为厄运螺栓-1秒
传奇 - 神话死亡紫水晶:用冰冷的大坝替换冰霜修正器来吸取精华
传奇 - 神话死亡宝石的副手:增加攻击速度到14%,增加%生命力转化为物理修正器收割打击到100%
传奇 - 神话死亡之锤的乐队:用+2血液熬炼替代死亡先驱奖金
传奇 - 神话恐惧骑士守卫:重新设计了奖励,重点是身体/活力伤害,而不是宠物
传奇 - 神话恐惧骑士的腿铠:重新设计了奖励,重点是身体/活力伤害,而不是宠物
传奇 - 神话恐惧编织者:增加14%攻击速度,增加施法速度到14%,在战争哭泣中增加20个减少阻力修正
传奇 - 神话死亡边缘:增加攻击速度到15%,增加3%攻击力转化为生命值
传奇 - 魔导师埃尔戈洛斯召唤师:取代原始攻击加值+3给野蛮人,增加16%攻击速度,减少攻击力4%
传奇 - 神话伊格纳法尔的护手:用55点火焰伤害调整值替换伊格纳法火焰的燃烧伤害调整值
传奇 - 神话雕文Kelphat'Zoth:减少%技能过程中宠物的闪电伤害加成80%
传奇 - 死神之门神话守护者:增加%所有伤害提高到315%,提升坟墓召唤的攻击力修正为10%
传奇 - 神话Hagarradian执行者:更正了与该项目的低级版本具有相同价值的技能过程
传奇 - 神话先驱者的把握:修复了Doom Bolt的%Weapon damage修饰符的一个问题
传奇 - 神话传说中的山心:对被召唤的宠物的物理伤害比预期的要低
传说中 - 启示录的神话传言:固定-1对于毁灭的半径修饰符不会显示在物品上
传奇 - 神话之光后卫肩甲:减少%护甲至4%
传奇 - 神话之光的后卫护手:减少%护甲至4%
传奇 - 神话之光的后卫头盔:减少风暴图腾的雷电伤害加值至25
传奇 - 恐怖神话的标记:用%总速度代替%攻击速度
传奇 - 禁忌神话标记:增加15%几率施放有毒气体云,减少修正者到血腥和温迪戈图腾来补偿
先驱者的神话面具:修正了Doom Bolt%武器伤害修正的问题
传奇 - 绝望神话之喉:修正了卡利多尔的暴风雨,正确授予33%的几率使敌人的伤害降低15%,持续3秒
传奇 - 神话贝洛纳特的无双之眼:将进攻能力降低至理想技能-80
传奇 - 神话灵擒掌握:用%乙醚抵抗替换%毒素抵抗
传奇 - 神话灵魂导师:100%的杀死陷阱灵魂proc
传奇 - 神话Starfury Emerald:修正了哈格拉德符文的-0.5s冷却调整值
传奇 - 神话Stormseer蓝宝石:在Storm Spread中增加5%施法速度和55 Electrocute / 3s修正
传奇 - 加尔达尔的神话感染鲁布:更新了授予技能的价值
传奇 - 神话Trozan的帽子:修正了风魔的-1s Cooldown修改器不能运用它的好处
传奇 - 神话Vigar's Hunger:给Drain Essence增加30点生命伤害修正
传奇 - 神话Vi蛇手套:增加108 / 5s的毒素伤害几率,并使血量达到8%的攻击速度提高
传奇 - 大自然的召唤法衣:修复了一个问题,即多人玩家的宠物召唤限制将会打破
传奇 - Beronath的无双之眼:将被授予技能的进攻能力降低到-70
传奇 - 阿格里维克之怒套装:奥术之镰现在更频繁地攻击,施加全阻抗减益效果,用火焰伤害取代了元素伤害
传奇 - 神话奥术碎片的Agrivix:增加了10%防御火焰护甲修改器
传奇 - Agrivix的神话法典:对Callidor的暴风雨,武器伤害调整值提高到18%,在虹吸灵魂上增加了-10%的以太抗蚀剂修正值
传奇 - Agrivix的神话地幔:增加410生命值
传奇 - 掠夺者的叮咬:增加了失去技能的冷却时间
传奇 - 冰与火统治:增加了对技能过程的冷却时间
传奇 - Riftwarped抓住:%%Aether抵抗替换%毒素抵抗
传奇 - 失落灵魂牧羊犬套装:增加宠物的攻击力加值10%,修复了多人游戏中宠物召唤限制增加的问题
传奇 - 失魂者面具:为崛起骷髅添加了-1s冷却调整值
传奇 - 失魂者碎片:用+2替换地狱火的火焰爪+2,为召唤地狱犬增加15%的攻击速度调整值
传奇 - 法术闪击堡垒:对毁灭造成70点物理伤害修正
传奇 - 法术冲锋遮阳:为破坏增加了-3秒的冷却修正
传奇 - Gar'dal的腐化红宝石:授予技能的更新值
传奇 - 堕落
史诗物品
增加了东方祈愿集神话版本
增加了一个神话版本的鼠疫血液雕刻师
增加了神秘版本的奥秘集合的模范
史诗 - 授权庄严的马克:纠正了一个错误的平坦的生命力奖金。它的目的是%生命力/活力衰减。
史诗 - 强化魔女追猎者:用-4%冷却时间减少替代能量燃烧
史诗 - 法师的乐队:减少平坦的乙醚伤害,以+2为焦点取代Callidor的暴风雨
史诗 - 法师的徽记:减少平坦的乙醚伤害并将进攻能力降低到60,用格斗+2格代替加成
史诗 - 守护者护肩:移除宠物的爆击伤害%
史诗 - 神话Dawnguard:纠正无意识的低护甲值
史诗 - 守护神话地幔:移除宠物%爆击伤害加成
史诗 - 女巫追猎者:以-4%的冷却时间减少替换能量燃烧
组件
成分:降低了所有灰烬组分的制造成本
组件 - 古代装甲板:增加8%装甲吸收
元素 - 恐惧头骨:增加%移动速度至5%
元素 - 生存护甲:用12%护甲吸收替代精神加值
组件 - Mogdrogen的印记:增加%移动速度至6%
组件 - 旅行者的标志:增加%移动速度到8%
组件 - 神圣的镀层:取代12%护甲吸收的狡诈加成
组件 - 刀刃印章:在授予的技能上增加伤害和%护甲
组件 - 瘟疫印章:增加技能上的伤害和能量消耗,并增加一个暴击伤害加值
元素 - 腐蚀印章:增加授予技能的伤害并增加-8%防御/抗雷击
元素 - 毁灭印章:增加授予技能的伤害和能量消耗,并增加%暴击伤害和Electrocute伤害加值
组件 - 力量印章:在授予的技能上移除错误的以太宠物奖励
元素 - 暗夜之印:增加的技能上的伤害和能量消耗增加,并且增加一个%暴击伤害加值
元素 - 暗影印章:减少技能的冷却时间,值相应调整,并增加一个%爆击伤害加值
组件 - 天际印记:增加授予技能的伤害,并增加一个%暴击伤害加值
组件 - 虚空封印:授予的技能已被重新设计成WPS技能,值相应更新
组件 - Wardstone:增加3%移动速度
[班级和技能]
所有的宠物奖励宠物现在对水蛭效果具有固有的33%的抵抗力。
忠诚
修正了Attack / Crit Celestial Powers可以分配到某些魔法增益技能的问题。这是意料之外的行为,因为爱好者仅限于命中/阻挡/低健康权力。这可能导致你的天赋分配重置。
在所有星座中增加平坦的属性奖金。一些新的属性奖励已被添加到以前没有的星星,或添加到以前只有一个属性奖金的星星。
痛苦:增加50%的生命力衰减伤害和30%的生命力衰退持续时间
Nadaan的刀刃:增加了10点皮尔斯的伤害
公牛:增加3%移动速度
起重机:为玩家增加15%的反射抵抗力,为宠物增加12%的毒素抵抗力和12%的活力抵抗力
鳗鱼:增加%移动速度至6%
收割者的镰刀:移动速度加成提高6%
Jack狼:用6%的总速度代替%攻击和施法速度
狮子:增加3%移动速度
蜥蜴:增加3%移动速度
乌卡玛鳞片:增加4%移动速度
索莱尔的魔女之刃:用30%火焰伤害取代能量燃烧
雄鹿:增加5%移动速度
奥术潮流:增加等级伤害,并增加一个%暴击伤害加成
愤怒之刃:增加皮尔斯等级的伤害
盲狂怒:增加了皮尔斯的伤害
元素追求者:用爆击伤害加成替代能量燃烧
Vire拳头:固定缺失物理伤害减免debuff
生存暗影:增加皮尔斯伤害
提高死亡率:被召唤的骷髅现在看起来更接近目标敌人,爬得更快。增加他们的等级伤害。
天堂之矛(天赋):增加电击伤害/ 2s
提示鳞片:固定伤害不在16-20等级上缩放。等级增加伤害缩放。
士兵
反恐精英:解决了这个技能的武器伤害部分没有造成伤害的问题
佐隆的技术:双持枪的时候,现在总是用双枪射击
爆破专家
Blast Shield:减少伤害吸收等级7级至750级,等级12级,最高等级1550级
迫击炮陷阱:调整能源成本,以配合其他类似的技能
Ulzuin's Chosen:将%全部伤害加值换成%Damage Modifier。这是一个净增益,当叠加大量的损坏奖金的齿轮/抛光,因为结果是乘法。
神秘学者
厄运螺栓:降低能源成本
Nightblade
Phantasmal Blades:Phantasmal Blades:最大等级的武器伤害等级提升到最大等级的85%,6个投射物现在开始等级24,降低能量成本等级
心脏寻找者:降低能量成本与等级缩放
虚空边缘:降低能量等级缩放,增加%暴击等级,等级12为40%,最高等级为55%
狂暴投掷:减少%伤害到-60%,皮尔斯转化为100%。降低能源成本降低到50%(由于整体技能的能源成本正在降低,对于疯狂投资的成本来说,仍然是净效益)。
奥术师
以太雷:降低12+级能量成本缩放,增加火焰伤害等级
解体:用闪电伤害替代生命伤害,增加等级伤害扩展,增加电击伤害/ 2s
感染力:将100%的闪电转化为活力
鲁莽的力量:增加%攻击速度奖金
巫
鲜血契约:增加%生命力/出血/活力衰减伤害提高到104%,等级12,最大等级204%。增加了生命力衰退持续时间加值,相当于出血持续时间。
掌握葡萄藤:降低能源成本缩放与等级
风魔:降低能量成本与等级缩放
固定的野蛮人不能使用物品技能修饰符转换
砂锅
奥术赋权:修正了19-21级的一个问题,给予元素/皮甲伤害不正确的奖励,减少皮尔斯等级的伤害
工件处理:修正了一个不会影响卡拉斯特符文的符文的问题。被%伤害调整值代替的所有伤害加值。这是一个净增益,当叠加大量的损坏奖金的齿轮/抛光,因为结果是乘法。新增%暴击伤害加成。
爆裂回合:增加基础物理/火焰伤害
死亡句子:重新平衡元素伤害并移除机会。元素伤害现在是100%的时间。
伊格纳法尔的火焰:增加等级的烧伤伤害
强化:增加等级的闪电伤害缩放
Gandarr号角:修正了这个异能并没有造成其武器伤害的问题
哈格拉德符文:增加等级的伤害缩放
寒战:增加冰霜伤害和等级,增加冰冻几率10%
Kalastor的符文:更新这个技能创建的片段的视觉效果
点火:增加等级伤害
埃尔戈洛斯风暴箱:增加投射距离
修正了爆裂回合,寒风回合和风暴蔓延可能触发近战攻击的问题
死灵
吸取精华:增加等级的生命力衰变伤害缩放。这个技能的声音效果哈
死灵
吸取精华:增加等级的生命力衰变伤害缩放。该技能的音效已更新。
饥饿达到:增加了%暴击伤害加成
分解:增加等级的生命力伤害缩放
坟墓:增加移动速度减少到33%
恐惧:增加生命力衰变伤害与等级缩放
灵魂先驱:攻击伤害降低%生命值降低到12%,最高等级达到12%,增加了%攻击速度奖励和%生命力衰退持续时间奖励
坏死边缘:伤害现在会随着等级的升级而变化,从110%开始,等级12为140%,最高等级为160%。双持枪时,现在总是用双枪射击。
提升骷髅:减少所有等级的生命伤害缩放,减少最终等级的物理伤害缩放,减少所有等级的弓箭手和法师骨骼伤害缩放。这些伤害中的一些已经转移到地穴的意志,这两个堆叠都是最小的转变。
地穴的意志:增加了平坦的生命力伤害加成
贪婪的地球:修正了这个技能的缩放差错,使它在第22等级停止。它现在正确地扩展到第26等级。降低技能造成伤害的速度和减少的等级
犯规爆发:现在有100%的几率在杀死时触发,伤害缩放略微减少以弥补
收获打击:%武器伤害现在按等级分级,从110%开始,等级12高达140%,最高等级160%,基础以太/生命力的伤害增加。双持枪时,现在总是用双枪射击。
收获精神:解决这个技能的武器伤害部分不会造成伤害的问题。降低能量消耗,增加生命衰减伤害,并提高幽灵的攻击速度和移动。武器伤害%由16级提高到100%,最高级达到120%。该技能的音效已更新。
虹吸灵魂:在最终级别上增加伤害缩放
血Bo:在最终级别上增加伤害缩放
光谱愤怒:增加物理抵抗力减少
原文:
Update v1.0.3.0:
[Major New Features]
The casting mechanic for all skills has been updated to be much more responsive. Casting a skill will now make the character cast it immediately in the targeted direction rather than forcing the character to run up to the skill's casting distance. If you prefer the classic casting mechanic, you can toggle it back in the game options.
Grim Dawn controller implementation has been completely overhauled with a redesigned control scheme as well as new controller exclusive UI. Controller skill usage as well as movement has been made to be more responsive. Steam Controller users will find a new recommended controller configuration.
Non-Steam Controller users will want to reset their keybindings in game to get the new recommended keybindings.
[Crucible]
Ashes of Malmouth Monster Infrequents and Rare Materials can now drop in the Crucible.
[Mod Tools]
Note to modders: to make the Asset Manager compatible with expansion files, please make sure your Additional directories are set as follows. You may want to check to make sure your Tools.ini file matches these parameters:
Additional browse directories=C:Program Files (x86)SteamsteamappscommonGrim Dawngdx1
Additional source directories=C:Program Files (x86)SteamsteamappscommonGrim Dawnmodsgdx1
[Art]
Male and Female models have been visited by a tailor, with major tweaks to numerous armor models and textures:
All Shoulders have been resized to better fit torsos with improved, tighter alignment and numerous texture tweaks for improved color/brightness balance.
All Feet have been resized to better fit legs, with improved proportions, several feet textures tweaked as well.
Tweaks to several helmet models/textures to improve color/brightness balance and texture sharpness.
Several textures tweaks on leg armor for improved color balance and tighter texture sharpness.
Several tweaks to misc. shields for improved normal map details, specular and color balance/sharpness.
[Animation]
Fixed a discrepancy between Pick-Up animation speeds between different weapon types. Two-Handed melee weapons and Dual-Ranged weapons had a slower pick-up speed than intended.
[Tech]
Fixed a bug where extra pets would follow the player incorrectly when the player had more than 6 pets.
Added "Ultra" shadow quality option.
Fixed an issue where Forcewave would cause the game to crash in combination with certain items converting its damage.
Fixed a bug with Illusions not saving properly if a character was equipped with an item they could no longer wear due to requirement changes.
Devotion Reclamation will now use Aether Crystals present in the stash if none are present in the inventory.
Fixed Veteran games showing in the Steam game browser when filtering for Elite difficulty games.
Fixed certain skill cooldowns not showing status icons on client computers in multiplayer.
Updated UPnP detection code.
Scrolling on large windows should be faster.
Fixed instances where scrolling would not work on some windows.
Fixed Pet Bonuses on relics not being randomized.
Fixed quest objectives being cut off in the journal.
Fixed duration modifiers not displaying with some affixes.
Lightning Tether now adds its damage to Storm Box of Elgoloth on the Character Sheet.
Fixed an issue attaching Acid Spray to Rune of Kalastor which would cause framerate drops.
[Game]
Performed a tuning pass on various Ashes of Malmouth encounters across all difficulties as well as monster scaling at levels 85+, overall incoming Physical damage should be a little lower.
The Potion of Clarity buff can no longer be dispelled.
Added Target Dummies to the Sewer Hideout and the Malmouth Resistance Hideout in Malmouth.
Added missing quest resolution for keeping Hargate's Notes (as opposed to giving them to Kasparov). Take a look around the Fleshworks!
Reduced infamy gained with the Beast Faction per kill.
Increased infamy gained with the Outcast Faction per kill.
Adjusted the damage and healing of the Beast Nemesis, particularly in its split form. Reduced its max health. It can no longer spawn in side dungeons.
Adjusted the damage and Oppression Aura of the Ashes of Malmouth Chthonian Nemesis (Grava'Thul), slightly reduced the speed and duration of its homing Annihilation Orb and reduced the frequency of its charge ability.
Updated the projectile effect for the Arcane hero archetype's Dispel Bolt to be much more pronounced. Slightly reduced its speed.
Added a shortcut out of the Dermapteran Queen's Lair that leads back to the entrance of the dungeon.
Added a shortcut door in the Black Sepulcher that reduces the time to run back out of it significantly, available just past the boss/shrine.
Added a shortcut out of Hargate's Laboratory that leads back to Hagrate's isle
Added a shortcut out of the Tomb of Korvaak, following the Chthonic mini-boss that leads back outside
The Wraith of Ugdenbog quest is now completed for all players, that are on the same task, in Multiplayer when a Wendigo Spirit is turned in.
Fixed an issue where Rictor's Thanks quest could become stuck if the player also previously completed The Gloomwald Stash quest. Players previously affected by this issue can unlock access to the Malmouth Stash by visiting the Sewer Hideout with the affected character. This will unlock the stash and grant you access to the chest inside.
Fixed an issue with The Gloomwald Stash quest being impossible to start if completed on another difficulty. The quest now begins from a quest item, which drops from the same area as the lore note previously did.
Fixed an instance where the Fleshworks dungeon door would remain closed after destroying the vents across multiple sessions.
Fixed a case for the Barrowholm faction quests where Tyvald's quests become impossible to turn in. Players stuck with these turn-ins can speak to Tyvald to complete the quests.
Fixed Bella Fald being unable to craft Random Legendary Accessories.
Fixed Lunal'Valgoth's Monster Infrequents dropping from Gabal'Thunn and not from Lunal'Valgoth.
Fixed several Bounties providing incorrect instructions as to the location of the target, or describing an incorrect reward.
Fixed an issue with the Revered Champion achievement being impossible to complete.
Fixed an issue with the Unequaled Slayer and Mass Extermination achievements having their icons and descriptions flipped. Functionally, both achievements were completable, their descriptions were just wrong.
Fixed an issue with various boss-specific Monster Infrequents dropping significantly below the monster's level.
Fixed an issue where the Family Matters quest reward on Ultimate difficulty would always roll the same seed.
Fixed an issue with the Mad Ramblings quest becoming impossible to complete if the player dropped Ivonda's Memory quest item and restarted the session. This fix may cause players currently on the quest to have to re-acquire the quest from Ivonda in the Steelcap District Resistance Base.
Fixed an issue with Etram Fald not being able to craft certain Legendary Shoulders (was an issue in Ashes of Malmouth only)
Fixed an issue with the Guardian of Dreeg's summons generating no threat
Ulgrim now correctly takes a break from all the fighting after The Living Factory quest and returns to the resistance base.
[Itemization]
The disparity between heavy and caster/light armor has gotten a bit too large with the increased level cap, though it won't hurt to bring them closer together at low levels as well. To address this, all light and caster armor pieces have had their armor values significantly increased. If you find a Heavy armor that had its armor increased, or a Light/Caster armor that did not, please report it as a bug.
Dismantling now has a chance to generate Ashes of Malmouth rare crafting materials. The chance increases at level 90+.
Increased the overall drop rate of Ashes of Malmouth rare crafting materials from bosses and heroes.
Increased drop rate of Rare items from Nemesis Troves, slightly increased drop rate of Legendary items.
Increased drop rate of Rare item from Treasure Troves. Treasure Troves now have a chance to generate Ashes of Malmouth rare crafting materials at level 40+. The chance increases at level 90+.
Kaylon (Blacksmith) in the Malmouth Resistance Base can now convert Ancient Hearts and Tainted Brains into Aetherial Mutagen, Aetherial Missives and Wendigo Spirits at a ratio of 6 to 1 and a Polished Emerald.
The final chest in Roguelike Dungeons now always drops at least one Legendary item on Ultimate difficulty. Chance of dropping Legendary items slightly increased on Normal/Elite. The chest now always attempts to drop a blueprint on all difficulties.
Increased chance of dropping Legendary items from the gauntlet events in Roguelike Dungeons (Ex. the "Death Room"), particularly on Elite/Ultimate difficulty.
Common versions of Monster Infrequents have been removed from the loot pool. As some of these items had unique appearances, a special vendor has been added to Fort Ikon that sells various common Monster Infrequents without affixes for collectors and the Illusionist.
Increased base Pierce Ratio on Common quality Swords at levels 84+. Base damage adjusted accordingly.
Fixed an issue where certain affixes could not appear on items at high levels. This impacted caster weapons in particular, which had a significantly reduced affix pool at levels 70+.
Fixed an issue where in rare cases Rare armor would roll a lower level base item than intended at level 70+
Fixed an issue where accessories could drop without affixes at level 70+
Fixed an issue where Monster Infrequents could drop without affixes at level 70+
Fixed an issue in loot tables that caused certain affixes to appear significantly more often than intended at levels 70+, ex. Mending/Thorns/Tough (was an issue in Ashes of Malmouth only)
Fixed an issue with several Rare Prefixes having lower than intended flat damage for two-handed weapons at levels 82+
Fixed an issue where several two-handed weapon suffixes were generating the one-handed versions at level 75+
Rare - Voracity: replaced bonus to Drain Essence with bonus to Reaping Strike
Faction: fixed the Blueprint for Wrathguard crafting the wrong item
Faction: Stormbringer of Malmouth: reduced % Lightning damage for pets to 220%
Monster Infrequent - Ascendant Conduit: reduced cooldown reduction modifier for Vindictive Flame to 0.3s, added 40 Fire damage modifier to Vindictive Flame
Monster Infrequent - Bloodsworn Repeater: reduced Cooldown Reduction modifier for Doom Bolt to -0.8s
Monster Infrequent - Dermapteran Slicer: increased % Weapon damage modifier for Amarasta's Quick Cut to 15%
Monster Infrequent - Groble Sky Effigy: reduced Cooldown Reduction modifier for Storm Totem to -1.5s
Monster Infrequent - Reaper's Leggings: updated skill bonuses
Monster Infrequent - Reaper's Legguards: replaced bonus to Devouring Blades with +3 to Blade Spirit
Monster Infrequent - Salazar's Sovereign Blade: revised this weapon. It is now a caster dagger rather than a sword. Base damage/attribute requirements updated. Increased the move speed of the summoned pet.
Crafting: replaced % damage crafting bonuses from the Devil's Crossing blacksmiths with % Physique. Existing items with the old crafting bonuses are unchanged.
Relics: % damage Crafting bonuses have been removed from the Crafting Bonus table for all Relics that could generate them. Instead, these relics can now generate % Defensive Ability or % Crit damage. All existing Relics that had the removed bonuses have instead received a 10%/18%/30% All damage crafting bonus (respective to relic tier).
Relic - Bane: reduced cooldown on skill proc to 1.3s
Relic - Dirge of Arkovia: fixed missing stances for summoned pet, improved aggression and attack rate
Relic - Doom: granted skill now instead applies a debuff to enemies, dealing Physical/Pierce damage over time and reducing Offensive and Defensive Ability
Relic - Eldritch Pact: granted skill is now a proc, activated with a 15% chance on attack, values adjusted accordingly
Relic - Equilibrium: added 5% Move Speed
Relic - Haunt: reduced % Life Leech Resist Reduction to -20%
Relic - Massacre: granted skill is now a proc, unleashing a bloody spine that pierces through enemies on a low cooldown
Relic - Nidalla's Outbreak: reduced cooldown and increased damage on granted skill
Blueprints: fixed an issue with Trollheart Waistguard, Puppetmaster Links and Stoneplate Waistguard sometimes rolling a single rare Affix instead of always rolling 2 Affixes.
Blueprint - Adept's Dagger: reduced All Resist Reduction to 10
Blueprint - Adept's Spellblade: reduced All Resist Reduction to 12
Blueprint - Master's Spellblade: reduced All Resist Reduction to 15
Blueprint - Mythical Cowl of the Blind Assassin: fixed this item requiring the wrong type of Monster Infrequent (should be Murderer's Cowl).
Blueprint - Mythical Dawnguard Helm: fixed this item being uncraftable with a level 94 version of the Ascended Casque.
Blueprint - Mythical Mask of Infernal Truth: fixed this item being uncraftable with high level versions of the Incendiary Casque.
Blueprint - Mythical Sharpshooter's Glass Eye: fixed this item being uncraftable with a level 94 version of the Incendiary Casque.
Blueprint - Voice of Dreeg: fixed this item being uncraftable with a level 94 version of the Leafmane Horn.
Legendary Items
Legendary - Aegis of the Legion Set: increased damage on granted skill, added 10% Total Speed bonus
Legendary - Aegis Defender: replaced flat Fire damage with +1 to All Skills, increased bonuses on granted skill
Legendary - Aegis Revolver: fixed improper projectile on skill proc
Legendary - Allagast's Stormbinder: replaced -60 Defensive Ability modifier to Storm Box of Elgoloth with -10% Aether/Lightning Resist Reduction modifier, added a 100% of Cold dealt as Aether modifier for Trozan's Sky Shard
Legendary - Belgothian's Slicer: reduced % Weapon damage modifier for Belgothian's Shears to 28%
Legendary - Belgothian's Slaughter Set: reduced damage on granted skill
Legendary - Bladetwister Signet: fixed Conversion applying only to Lightning damage
Legendary - Cindertouch: increased Offensive Ability to 124
Legendary - Conduit of ___ Whispers: updated many skill modifiers granted by this series of Necklaces to be more powerful
Legendary - Cord of Violent Decay: added % Cold/Frostburn damage bonuses
Legendary - Dagallon's Destroyer: removed erroneus 0-72 Physical damage
Legendary - Dark One's Gift Set: made the following adjustments to the skill proc. Removed erroneous Physical/Aether bonuses and Conversion of Aether to Physical, reduced % Heal to 7%
Legendary - Darkblaze Set: redesigned bonuses and items in this set
Legendary - Darkblaze Source: now grants a skill, Unleash Chaos, which creates a large explosion of fire and chaos around the caster and knocks down enemies.
Legendary - Deathdealer's Sidearm: increased % Attack Speed to 13%
Legendary - Deahguard Set: reduced Acid damage modifier for Soul Scythe to 120
Legendary - Deahguard Blade: reduced modifier for Soul Scythe to 10%
Legendary - Deathguard Hood: added missing 25% Cold converted to Acid bonus
Legendary - Deathlord's Band: replaced bonus to Harbinger of Death with +2 to Blood Boil
Legendary - Diviner's Vision Set: redesigned bonuses and items in this set
Legendary - Dread Knight's Guard: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
Legendary - Dread Knight's Legplates: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
Legendary - Dreadweaver: added 12% Attack Speed, increased % Cast Speed to 12%
Legendary - Edge of Death: increased % Attack speed to 14%
Legendary - Edge of Sanity: added missing 15% of Physical converted to Aether
Legendary - Evoker of Elgoloth: added 14% Attack Speed, reduced % Offensive Ability to 3%
Legendary - Farath's Cube: added 100% of Aether dealt as Cold modifier for Panetti's Replicating Missile
Legendary - Gildor's Pulverizer: added 150 Pierce damage modifier to Grenado
Legendary - Girdle of Stolen Dreams: replaced Energy Burn with 4% Cast Speed
Legendary - Guardian of Death's Gates: increased % All damage to 184%
Legendary - Gutsmasher: replaced Bleed damage with additional Physical damage on the skill proc. The bleed damage was causing a crash.
Legendary - Jaxxon's Lucky Bullet: fixed the chance of a chance on the granted WPS skill, which caused it to trigger off of itself, reduced % Weapon Damage on the WPS to 28%
Legendary - Korba's Fury Set: increased Cold damage bonus to 16-33
Legendary - Korba's Hood: increased Lightning converted to Cold modifier for Savagery to 100% and increased the Cold damage modifier to 35
Legendary - Krieg's Armament Set: Added +1 to All Necromancer Skills, reduced flat Aether damage bonus to 32-45, added All Resist Reduction to the granted skill
Legendary - Krieg's Boots: added +2 to Mark of Torment and 7% Move Speed
Legendary - Krieg's Chestguard: added +2 to Spectral Wrath
Legendary - Krieg's Grip: added +2 to Spectral Binding
Legendary - Krieg's Shoulderguards: added +2 to Spectral Binding
Legendary - Lifeblaze Mantle: replaced % Fire damage with % Elemental/Frostburn/Electrocute damage. This was already the case on the Mythical version.
Legendary - Light's Defender Epaulets: reduced % Armor to 4%
Legendary - Light's Defender Gauntlets: reduced % Armor to 4%
Legendary - Mageslayer's Hood: added 10% Crit damage modifier for Flames of Ignaffar
Legendary - Morguul's Mortality: added missing cooldown to skill proc
Legendary - Mythical Aetherreach: added 10% on Attack of Aether Cascade proc, removed Aether damage modifiers to Aether Ray and Reap Spirit
Legendary - Mythical Arcanor, Blade of the Luminari: replaced -100% Energy Cost to Inquisitor Seal with -10% Elemental Resistance to enemies. Added 70 Elemental damage to Forcewave modifier.
Legendary - Mythical Beastcaller's Talisman: added 34 Physical damage modifier for Summon Hellhound and Summon Briarthorn
Legendary - Mythical Bonescavenger Gloves: increased Offensive Ability to 128
Legendary - Mythical Cord of Violent Decay: added % Cold/Frostburn damage bonuses
Legendary - Mythical Covenant of the Three: reduced Cooldown Reduction modifier for Doom Bolt to -1s
Legendary - Mythical Deathbound Amethyst: replaced Frostburn modifier to Drain Essence with 60 Cold damage modifier
Legendary - Mythical Deathdealer's Sidearm: increased % Attack Speed to 14%, increased % Vitality converted to Physical modifier for Reaping Strike to 100%
Legendary - Mythical Deathlord's Band: replaced bonus to Harbinger of Death with +2 to Blood Boil
Legendary - Mythical Dread Knight's Guard: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
Legendary - Mythical Dread Knight's Legplates: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
Legendary - Mythical Dreadweaver: added 14% Attack Speed, increased % Cast Speed to 14%, added 20 Reduced Resistances modifier to War Cry
Legendary - Mythical Edge of Death: increased % Attack speed to 15%, added 3% Attack Damage Converted to Health
Legendary - Mythical Evoker of Elgoloth: replaced bonus to Primal Strike with +3 to Savagery, added 16% Attack Speed, reduced % Offensive Ability to 4%
Legendary - Mythical Gauntlets of Ignaffar: replaced Burn damage modifier for Flames of Ignaffar with 55 Fire damage modifier
Legendary - Mythical Glyph of Kelphat'Zoth: reduced % Lightning damage bonus to pets from skill proc to 80%
Legendary - Mythical Guardian of Death's Gates: increased % All damage to 315%, increased % Offensive Ability modifier for Call of the Grave to 10%
Legendary - Mythical Hagarradian Enforcer: corrected the skill proc having the same values as the lower level version of this item
Legendary - Mythical Harbinger's Grasp: fixed an issue with the % Weapon damage modifier for Doom Bolt not applying
Legendary - Mythical Heart of the Mountain: fixed an issue with the summoned pet having lower Physical damage than intended
Legendary - Mythical Herald of the Apocalypse: fixed -1 Radius modifier for Devastation not showing up on the item tooltip
Legendary - Mythical Light's Defender Epaulets: reduced % Armor to 4%
Legendary - Mythical Light's Defender Gauntlets: reduced % Armor to 4%
Legendary - Mythical Light's Defender Helm: reduced Lightning damage bonus to Storm Totem to 25
Legendary - Mythical Mark of the Dreadblade: replaced % Attack Speed with % Total Speed
Legendary - Mythical Mark of the Forbidden: added 15% chance to cast Toxic Gas Cloud, reduced modifiers to Bloody Pox and Wendigo Totem to compensate
Legendary - Mythical Mask of the Harbinger: fixed an issue with the % Weapon damage modifier for Doom Bolt not applying
Legendary - Mythical Maw of Despair: fixed modifier for Callidor's Tempest to correctly grant a 33% chance of Reducing Enemy Damage by 15% for 3s
Legendary - Mythical Peerless Eye of Beronath: reduced Offensive Ability Reduction on granted skill to -80
Legendary - Mythical Riftwarped Grasp: replaced % Poison Resist with % Aether Resist
Legendary - Mythical Soulbearer: added 100% on Kill of Trap Soul proc
Legendary - Mythical Starfury Emerald: fixed the -0.5s Cooldown modifier for Rune of Hagarrad not applying its benefit
Legendary - Mythical Stormseer Sapphire: added 5% Cast Speed and a 55 Electrocute / 3s modifier to Storm Spread
Legendary - Mythical Tainted Rube of Gar'dal: updated values on granted skill
Legendary - Mythical Trozan's Hat: fixed the -1s Cooldown modifier for Wind Devil not applying its benefit
Legendary - Mythical Vigar's Hunger: added 30 Vitality damage modifier to Drain Essence
Legendary - Mythical Viperfang Grips: increased chance of Poison damage to 108 / 5s and increased % Attack Speed to 8% on the Blood of Dreeg modifier
Legendary - Nature's Call Regalia: fixed an issue where the increased pet summon limit would break for clients in Multiplayer
Legendary - Peerless Eye of Beronath: reduced Offensive Ability Reduction on granted skill to -70
Legendary - Rage of Agrivix Set: Arcane Wisps now attack more frequently and apply an All Resistance Reduction debuff, replaced their Elemental damage with Fire damage
Legendary - Mythical Arcane Shard of Agrivix: added 10% Armor modifier for Vindictive Flame
Legendary - Mythical Codex of Agrivix: increased % Weapon damage modifier for Callidor's Tempest to 18%, added a -10% Aether Resist Reduction modifier to Siphon Souls
Legendary - Mythical Mantle of Agrivix: added 410 Health
Legendary - Ravager's Bite: added missing cooldown to skill proc
Legendary - Reign of Ice and Fire: added missing cooldown to skill proc
Legendary - Riftwarped Grasp: replaced % Poison Resist with % Aether Resist
Legendary - Shepherd of Lost Souls Set: increased % Offensive Ability bonus for pets to 10%, fixed an issue where the increased pet summon limit would break for clients in Multiplayer
Legendary - Mask of Lost Souls: added -1s cooldown modifier for Raise Skeletons
Legendary - Shard of Lost Souls: replaced +2 to Fire Claw with +2 to Hellfire, added 15% Attack Speed modifier for Summon Hellhound
Legendary - Spellscourge Bulwark: added 70 Physical damage modifier to Devastation
Legendary - Spellscourge Visor: added -3s cooldown modifier for Devastation
Legendary - Tainted Ruby of Gar'dal: updated values on granted skill
Legendary - The Cataclysm Set: increased damage on skill proc, increased % All damage to 70%
Legendary - Cataclysm's Catalyst: increased % Poison Resist to 44%
Legendary - Cataclysm's Pact: added 62 Offensive Ability
Legendary - Valguur's Hunger: reduced % Life Leech Resist Reduction modifier for Siphon Souls to -8%
Legendary - Valguur's Touch: increased Offensive Ability to 98
Legendary - Voice of Dreeg: replaced % Poison Resist with 20% Pierce Resist
Legendary - Wrath of Agrivix Set: Arcane Wisps now attack more frequently and apply an All Resistance Reduction debuff, replaced their Elemental damage with Fire damage
Legendary - Mantle of Agrivix: added 240 Health
Corrected a few weapons that had partial base dot damage that was incorrectly calculated for their level:
Legendary - Mythical Beacon of Winter's Veil: reduced base Frostburn damage, increased base Physical damage
Legendary - Mythical Bloodsong: reduced base Bleed damage, increased base Physical damage
Legendary - Mythical Butcher of Burrwitch: reduced base Bleed damage, increased base Physical damage
Legendary - Mythical Guillotine: reduced base Bleed damage, increased base Physical damage
Legendary - Mythical Hellborne: reduced base Burn damage, increased base Fire damage
Legendary - Mythical Herald of Blazing Ends: reduced base Burn damage, increased base Physical damage
Legendary - Mythical Infernal Brimstone: reduced base Burn damage, increased base Fire damage
Legendary - Mythical Plaguebearer of Dreeg: reduced base Poison damage, increased base Physical damage
Legendary - Mythical Stormreaver: reduced base Electrocute damage, increased base Lightning damage, reduced Cooldown Reduction modifier for Storm Totem to -2s
Epic Items
Added a Mythical version of The Eastern Pledge set
Added a Mythical version of the Plagueblood Carver
Added a Mythical version of The Paragon of Arcanum set
Epic - Empowered Solemn Mark: corrected an erroneous flat Vitality bonus. It was intended to be % Vitality/Vitality Decay.
Epic - Empowered Witchstalker: replaced Energy Burn with -4% Cooldown Reduction
Epic - Magelord's Band: reduced flat Aether damage, replaced bonus to Callidor's Tempest with +2 to Inner Focus
Epic - Magelord's Signet: reduced flat Aether damage and reduced Offensive Ability to 60, replaced bonus to Cadence with +2 to Fighting Form
Epic - Mantle of the Patron: removed % Crit damage bonus for pets
Epic - Mythical Dawnguard: corrected unintentionally low armor value
Epic - Mythical Mantle of the Patron: removed % Crit damage bonus for pets
Epic - Witchstalker: replaced Energy Burn with -4% Cooldown Reduction
Components
Components: reduced crafting cost of all Ashes of Malmouth Components
Component - Ancient Armor Plate: added 8% Armor Absorption
Component - Dread Skull: increased % Move Speed to 5%
Component - Living Armor: replaced Spirit bonus with 12% Armor Absorption
Component - Mark of Mogdrogen: increased % Move Speed to 6%
Component - Mark of the Traveler: increased % Move Speed to 8%
Component - Sacred Plating: replaced Cunning bonus with 12% Armor Absorption
Component - Seal of Blades: increased Damage and % Armor on the granted skill
Component - Seal of Blight: increased Damage and Energy Cost on the granted skill and added a % Crit damage bonus to it
Component - Seal of Corruption: increased Damage on the granted skill and added -8% Aether/Lightning Resist Reduction to it
Component - Seal of Destruction: increased Damage and Energy Cost on the granted skill and added % Crit damage and Electrocute damage bonuses to it
Component - Seal of Might: removed erroneous Aether bonuses for pets on the granted skill
Component - Seal of Night: increased Damage and Energy Cost on the granted skill and added a % Crit damage bonus to it
Component - Seal of Shadows: reduced cooldown on granted skill, values adjusted accordingly, added a % Crit damage bonus to it
Component - Seal of Skies: increased Damage on the granted skill and added a % Crit damage bonus to it
Component - Seal of Void: granted skill has been redesigned into a WPS skill, values updated accordingly
Component - Wardstone: added 3% Move Speed
[Class & Skills]
All pet bonus-scaling pets now have an inherent 33% resistance to Leech effects.
Devotion
Fixed an issue where on Attack/Crit Celestial Powers could be assigned to certain Buff skills. This was unintended behavior as buffs are meant to be bound exclusively to on Hit/Block/Low Health Powers. This may have caused your assigned Celestial Powers to reset.
Increased flat Attribute bonuses in all Constellations. Some new Attribute bonuses have been added to stars that previously had none, or added to stars that previously only had a bonus to one attribute.
Affliction: added 50% Vitality Decay damage and 30% Vitality Decay Duration
Blades of Nadaan: added 10 Pierce damage
Bull: added 3% Move Speed
Crane: added 15% Reflect Resist for the player, added 12% Poison Resist and 12% Vitality Resist for pets
Eel: increased % Move Speed to 6%
Harvestman's Scythe: increased % Move Speed bonus to 6%
Jackal: replaced % Attack and Cast Speed with 6% Total Speed
Lion: added 3% Move Speed
Lizard: added 3% Move Speed
Scales of Ulcama: added 4% Move Speed
Solael's Witchblade: replaced Energy Burn with 30% Fire damage
Stag: added 5% Move Speed
Arcane Currents: increased damage scaling with rank and added a % Crit damage bonus
Blades of Wrath: increased Pierce damage scaling with rank
Blind Fury: added Pierce damage
Elemental Seeker: replaced Energy Burn on the Detonate with a % Crit damage bonus
Fist of Vire: fixed missing Physical damage reduction debuff
Living Shadow: increased Pierce damage
Raise the Dead: summoned skeletons now appear closer to the target enemy and crawl out of the ground much faster. Increased their damage scaling with rank.
Spear of the Heavens (Celestial Power): added Electrocute damage / 2s
Tip the Scales: fixed damage not scaling at ranks 16-20. Increased damage scaling with rank.
Soldier
Counter Strike: fixed an issue with the % Weapon damage part of this skill not dealing its damage
Zolhan's Technique: When dual wielding guns, now always fires with both guns
Demolitionist
Blast Shield: reduced Damage Absorption scaling at ranks 7+ to 750 by rank 12, 1550 by max ultimate rank
Mortar Trap: adjusted Energy Cost to match other similar skills
Ulzuin's Chosen: replaced % All damage bonus with a % Damage Modifier. This is a net gain when stacking high amounts of % damage bonuses on gear/buffs as the result is multiplicative.
Occultist
Doom Bolt: reduced Energy Cost
Nightblade
Phantasmal Blades: increased % Weapon damage scaling at ultimate ranks to 85% by max ultimate rank, 6 projectiles now start at rank 24, reduced Energy Cost scaling with rank
Heart Seeker: reduced Energy Cost scaling with rank
Nether Edge: reduced Energy Cost scaling with rank, increased % Crit damage scaling with rank to 40% by rank 12, 55% by max ultimate rank
Frenetic Throw: reduced % Damage Penalty to -60% and increased Pierce converted to Vitality to 100%. Reduced Energy Cost Reduction to 50% (on account of of the overall skill's Energy Cost being reduced, still a net buff for Frenetic Throw's cost).
Arcanist
Aether Ray: reduced Energy Cost scaling with ranks 12+, increased Fire damage scaling with rank
Disintegration: replaced Vitality damage with Lightning damage, increased damage scaling with rank, added Electrocute damage / 2s
Tainted Power: added 100% of Lightning converted to Vitality
Reckless Power: added % Attack Speed bonus
Shaman
Blood Pact: increased % Vitality/Bleed/Vitality Decay damage to 104% by rank 12, 204% by max ultimate rank. Added Vitality Decay Duration bonus, equival
by CODEX