使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制CODEX目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《幽浮2》原版游戏:http://down.ali213.net/pcgame/xcom2iso.html
2.安装本升级档
更新说明:
机翻:
更新v1.0.0.52346:
新新新新旗新新新新旗新新旗新新旗新旗新新旗新旗新旗新旗新
如果启用教程,Beta版应用于XCOM士兵
在部署隐蔽行动时,科学家和工程师将无法再使用
修复基础游戏士兵的晋升能力,如果首先购买跨学科能力,培训中心就不能免费
在机库中选择手榴弹弹的实用程序或手榴弹插槽后,修复了库存菜单的视觉问题
修复电阻订单卡复制
修复了导致空的电阻卡插槽导致的问题
教程:玩家现在可以重新进入研究屏幕,如果他们试图在教程中退出。
修正了一个问题,即在完成失踪和弃置之后,阻止士兵在启用教程后被驳回
修复了在军械库中看到的传统武器突破技术,造成“+1伤害”显示在粘土上
角色池中的士兵现在生成了一个背景
清洁剂抵抗力现在只适用于基于资源的POI奖励
武器颜色默认为20,而不是-1,以防止不匹配的颜色预览
相机大纲和海报显示更新屏幕更改
修正了在选择的坚决使团之后,SPARK永久地被困在“可用”状态的问题
修复失落的世界黑暗事件正确到期
创造新债券后修复持续凝聚力
修正了在骑自行车的时候训练中心推广屏幕上的派系士兵不会出现的问题
从战略通知中移除了对抵制总部的引用
作为AWC后任务负面特征恢复机制的一部分,消除了士兵获得积极特征的能力
隐蔽行为的士兵当玩家进入小队选择屏幕时,不再丢弃其装备的物品
如果您第一次失败,修复救援士兵任务有时会出现无奖励
添加附加文本给“死神的沉默杀手”能力描述
修复武器与mods没有升级到下一层为部署在潜伏的隐蔽行动的士兵
游戏 - 战术层
只有当XCOM团队的人员被透露时,所选择的才会被激活
修正了当玩家的Codex在任务期间创建克隆时,战争的雾无法更新或消失的错误
修复了在隐藏时加载保存后,派系战士的检测图块将消失的问题
使用hunker的贵宾不再打破隐藏
狂战士不再攻击队友
修复巡视路线的可视化
当在战术游戏中的一个可破坏的地板上,当一个粘土更多地被引爆下来时,这个单位现在会承受粘土的伤害
ADVENT牧师在站在撤离区域时触发延续,不再失败
外星人统治者在启用Beta Strike时获得1.5倍的HP提升
修正了一个问题,在他们从Shadowbind克隆之后,Purifiers变得没有反应
Bladestorm和报应不包括队友作为有效的目标
敌方加强视觉指标不再消失
被选中的人不能再从Chryssalid毒物变成茧
幽灵袭击的幽灵将不再能防止当幽灵被杀时阴影单位恢复
修复了闪电反射的失物天桥
在出现黑客攻击后,Gremlins仅显示隐藏的单位
改变罢工者离子旋转st un机会25%
Darkclaw现在获得装备弹药的效果
野蛮选择强度暂时降低士兵意志
修复环境照明不适用于某些非战术区域
导航战术菜单后,可瞄准的敌方指标正确刷新
修复了在教程中帮助文本和其他弹出窗口不会触发的问题
志愿军和双重特务抵制令提供的单位将不再算作运动中的单位丢失
更新了“净化器”,“牧师”,“幽灵”和“阴影”单元的模拟信标
添加了AI AoE查找器更新,以启用对Mimic信标的AoE攻击
修复了防止模仿信标被净化器多次攻击的问题
如果启用了Beta Strike,Skulljack将立即杀死单位
重新加载保存后,破碎的装甲不再重新出现
修正了一个问题,即Skirmishers可以使用Wrath移动到某个区域,但不会进行近战攻击
修复无限可视化挂起X2Action_WaitForAnotherAction无法接收注册的事件触发器
修复问题的粘土摩羯座不能立即被“收割者”瞄准
减少选择猎人手枪的范围
骷髅不再阻止一个单位被隐藏
如果XCOM从任务中撤离,供应提取战利物已经恢复
修复了在救援抗绞剂任务期间同时进入救援圈并触发失物吊舱造成的功能损失
修复的崩溃造成的太多失去屏幕上一次
限制在一些包裹角落的产卵,以防止被选中被卡住,如果它们在地图的角落产生
略微降低报复平民民兵和志愿军士兵的目标
暗影单位没有获得持续球体的能力。这与没有建立在单位的持续能力的阴影单位相匹配
防止选择通过双重代理人或志愿军从总部组织的特种部队挑选绑架/提取物
解决了在战术游戏中移动骷髅动作时单位获得燃烧状态效果的无限期停止
在牧师从使命中删除之后,圣战士的影响不再持续
被选中的食尸节健康在加载保存游戏后正确显示盾牌
Bluescreen回合不再影响破坏力
Shadowbind已更新,以从目标中去除Parthenogenic Poison
解耦GameStateUnit和异步典当加载请求,以防止挂起级别和级别负载崩溃
修复与GetAllViewersOfTarget相关的崩溃
修复与GetAllVisibleToSource相关的崩溃
修复与GetAllViewersOfLocation相关的崩溃
修复了由于大块LoadMap崩溃引起的崩溃
修复了GetWorldInfo在RenderThread上崩溃
修复保护不受影响的IsAudible崩溃
挑战模式
增加新的事件通知:5敌人杀死,隐形破裂,第一战士受伤,杀死一个Sectopod或守门员,丢失一个Sectopod或守门员,并完成任务
挑战模式重播改进:显示收割卷,跳过挑战点横幅,禁用任务叙述
向“挑战模式”小组选择屏幕添加了用户得分和总人数
更改挑战赛事,以显示活动总参赛者的完成百分比
当他们的阴影克隆被杀死时,ADVENT士兵现在采取行动
当敌人在同一个荚中的另一个敌方单位Shadowbinds时,敌方单位现在会移动或采取行动
挑战模式重播现在将自动开始播放
修正了在“挑战”模式下没有发生焦点下降的问题
额外分数分解和排行榜统计
巩固客观和敌意
原文:
Update v1.0.0.52346:
Gameplay – Strategy Layer
Beta Strike now is applied to XCOM soldiers if the tutorial is enabled
Scientists and engineers can no longer be used while deployed on Covert Actions
Fixed base game soldier promotion abilities not being free in the Training Center if a cross-class ability is purchased first
Fixed a visual issue with the inventory menu after selecting a Grenadier's utility item or grenade slot in the Hangar
Fixed Resistance Order card duplication
Fixed a navigation issue caused by empty Resistance Order card slots
Tutorial: Players can now re-enter the Research screen if they’ve tried to exit during the tutorial.
Fixed an issue that prevented soldiers from being dismissible after completing Lost and Abandoned with the Tutorial enabled
Fixed the conventional weapon breakthrough tech causing "+1 Damage" to display on the claymore when viewed in the Armory
Soldiers in the Character Pool now generate with a background
Scavengers Resistance Order now only applies to resource-based POI rewards
Weapon color defaults to 20 now instead of -1 to prevent mismatched color previews
Camera outline and poster display update on screen change
Fixed an issue with SPARKs getting permanently stuck in a wounded yet "Available" state after going on Chosen Stronghold missions
Fixed the Lost World Dark Event to expire correctly
Fixed lingering cohesion glow after creating a new bond
Fixed an issue where faction soldiers in the Training Center promotion screen would not appear when cycling through soldiers
Removed references to Resistance HQ from strategy notifications
Removed the ability for soldiers to gain positive traits as part of the AWC post-mission negative trait recovery mechanic
Soldiers on Covert Actions no longer drop their equipped items when the player enters the squad select screen
Fixed Rescue Soldier missions sometimes appearing with no reward if you fail it the first time
Adding additional text to the Reaper's Silent Killer ability description
Fixed weapons with mods attached not upgrading to the next tier for soldiers who are deployed on ambush-able Covert Actions
Gameplay – Tactical Layer
Chosen will be activated only if someone on XCOM team has been revealed
Fixed a bug where the fog of war fails to update or disappear when the player's Codex creates a clone during a mission
Fixed an issue where detection tiles would disappear for faction soldiers after loading a save while in concealment
VIPs using hunker down no longer break concealment
Berserk Rangers no longer attack squadmates
Fixed visualization of Archon patrol pathing
Units now take claymore damage when a claymore is detonated underneath them while on a destructible floor during tactical gameplay
ADVENT Priests triggering Sustain while standing in the evac zone no longer fails the mission
Alien Rulers get a 1.5X HP boost when Beta Strike is enabled
Fixed an issue where Purifiers became unresponsive after their clone made from Shadowbind was destroyed
Bladestorm and Retribution excludes teammates as valid targets
Enemy reinforcement visual indicator no longer disappears
Chosen can no longer turn into cocoons from Chryssalid poison
Spectres hit with Stasis will no longer prevent shadowbound units from recovering when the Spectre is killed
Fixed missing flyover for Lightning Reflexes
Gremlins only reveal hidden units after a hack attempt is made
Changed Skirmisher Ionic Ripjack stun chance to 25%
Darkclaw now gains the effects of equipped ammo
Brutal Chosen strength temporarily decreases soldier Will
Fixed ambient lighting not being applied in some non-tactical areas
Targetable enemy indicator refreshes correctly after navigating tactical menus
Fixed an issue where help text and other pop-ups would not trigger during the tutorial
Units provided by the Volunteer Army & Double Agent Resistance Orders will no longer count as units lost during a campaign
Updated Mimic Beacon behavior for Purifier, Priest, Spectre, and shadowbound units
Added AI AoE finder updates to enable AoE attacks on Mimic Beacons
Fixed an issue preventing Mimic Beacons from being attacked more than once by purifiers
Skulljack now kills units instantly if Beta Strike is enabled
Shredded armor no longer reappears after reloading a save
Fixed an issue where Skirmishers could use Wrath to move to an area, but not perform a melee attack
Fixed infinite visualization hang when X2Action_WaitForAnotherAction fails to receive the event trigger it is registered for
Fixed issue with claymores not being immediately targetable by the Reaper
Reduced Chosen Hunter pistol range
Skulljack no longer prevents a unit from becoming concealed
Supply Extraction loot now recovered if XCOM evacs from the mission
Fixed a loss of functionality caused by simultaneously entering a rescue circle and triggering a Lost pod during a Rescue Stranded Resistance Agents mission
Fixed crash caused by too many Lost on screen at one time
Restricting spawns in the corners of some parcels to prevent Chosen from being stuck if they spawn in the corner of a map
Slightly reducing the aim of Retaliation civilian militia and Volunteer Army soldiers
Shadowbound units don't get abilities granted from Sustaining Spheres. This matches up with shadowbound units not getting built in Sustain ability from units either
Prevent Chosen Kidnap / Extract on special units that come from HQ via Double Agent or Volunteer Army
Fix for an indefinite hang when a unit gets the burning status effect when moving for a Skullmine action during tactical gameplay
Holy Warrior effects no longer persist after the Priest is removed from the mission
Chosen Sarcophagus health displays correctly after loading a save game while the shield is up
Bluescreen Rounds no longer affect destructibles
Updated Shadowbind to remove the Parthenogenic Poison from the target
Decoupled GameStateUnit and asynchronous pawn load requests to prevent hung levels and crashes on level load
Fixed crashes related to GetAllViewersOfTarget
Fixed crashes related to GetAllVisibleToSource
Fixed crashes related to GetAllViewersOfLocation
Fixed crashes caused by for large block of LoadMap crashes
Fixed GetWorldInfo crashes on RenderThread
FixedProtection against IsAudible crashes from effects
Challenge Mode
Added new event notifications: 5 Enemy Kills, Concealment Broken, First Soldier Wounded, Killed a Sectopod or Gatekeeper, Lost a Sectopod or Gatekeeper, and Completed Mission
Challenge Mode replay improvements: show the reaper roll, skip challenge points banners, disable mission narratives
Added user score and total players to Challenge Mode squad select screen
Changed Challenge events to display completion percentages of total players for an event
ADVENT soldiers now take an action when their shadowbound clone is killed
Enemy units will now move or take actions when the player Shadowbinds another enemy unit in the same pod
Challenge Mode replays will now automatically start playing
Fixed an issue where Focus drops were not occurring in Challenge mode
Additional score break down and stats to leaderboard
Consolidated the objective and enemy score decrease messages into one message when appropriate
Fixed an issue causing Challenges to auto-complete
Misc
Modding - Added files to improve compatibility between the game and uncooked content
Character Pool now checks base game and expansion directories for available pools
Fixed Character Pool lighting when on Stronghold shell screen
Fixed a crash with the Character Pool trying to access a version of a unit that no longer exists
Added a button to open the local Photobooth directory from the game
Class pose filtering is skipped when doing a memorial shot
Additional crash and bug fixes
by CODEX