资源说明:
神界:原罪2 增加多队友MOD,由“steam创意工坊 - SirButtsington”制作,现在你可以拥有超过4个的队友,战斗、交换、同伴好感度已正常测试,字符表菜单有点不稳定,没有第五个人的对话,本站提供神界:原罪2多队友mod,需要的玩家不要错过哦!
资源详情:
初始mod允许超过4个追随者。我已经做了初步的测试,扮演Fane,并在Fort Joy中添加了所有其他的起源字符。我已经成功地测试了战斗,交换,同伴态度改变,第1阶段的同伴任务(包括一个同伴被移除并加入到聚会),编队,人物表和清单菜单。我已经确认,同伴们成功地转移到第二幕。
Initial mod to allow more than 4 followers. I've done initial testing, playing as Fane and adding all the other origin characters in Fort Joy. I've successfully tested out combat, bartering, companion attitude change, companion quest lines in Act 1 (including one companion being removed and added back into the party), formations, character sheet and inventory menus. I have confirmed that companions transfer over successfully into Act 2.
注意:在现有的保存模式下,如果没有一个完整的聚会/没有人招募(或者开始一场新的游戏),国防部的工作是最好的。然而,Zlayer已经证实解散和重新招聘伙伴将允许取消其规模。
Note: On existing saves the mod works best without a full party / with no-one yet recruited (or start a new game). However Zlayer has confirmed that dismissing and re-recruiting companions will allow the party size limit to be removed.
界面问题:
UI issues:
如果你使用箭头来导航的话,字符表菜单有点不稳定。它仍然是完全可用的,只是行为怪异。你也可以很容易地点击侧边栏的肖像来切换字符。
Character sheet menu is a little wonky if you use the arrows to navigate. It's still completely usable, just the behavior is weird. You can also very easily just click on the portraits in the sidebar to switch between characters.
物物交换菜单让party成员越过屏幕顶部,但你仍然可以点击所有的
Barter menu has party members going across the top of the screen but you can still click on all of them
对话的问题:
Dialogue issues:
当所有的同伴都想对某事发表评论时(例如,每个人的头上都有一个感叹号),5个人中只有3个人会评论(你招募的前三个人)。我正在试图解决这个问题,但这可能不可行。看起来,反射和派对决定对话脚本与合作功能有关,所以试图覆盖这4个人的限制也可能行不通。
Whenever all companions want to comment on something (e.g. everyone has an exclamation mark above their head), only 3 of the 5 will comment (the first three you recruited). I am in the process of trying to sort this out but it might not be feasible. It seems the reflection and party decision dialogue scripts are tied to co-op functionality and so trying to overwrite the 4 person limit here may not work as well.
如果你有> 3个同伴,比如Margo和Gawin的一些对话(尽管Gawin仍然保留着一种你和你有伴侣的选择),那么一些对话就像你独自一人一样对待你。这些都不是使用全党标志,而且可能是我需要手动编辑的特定对话选项的溢出错误。我将看看是否能在以后为这些修正,但是现在对话编辑不是在神圣引擎中启用。他们并不是超级游戏(你通常可以选择一个单独的选项,即使你有一个聚会,只是有时集体选择消失了)。请注意,其他更重要的故事例子,可以参考你的同伴,就像在Braccus霸王龙的雕像或靠近猪序列的雕像上与你的上帝交谈一样
Some conversations treat you like you are alone if you have >3 companions such as Margo and some of Gawin's dialogue (although Gawin still retains one choice that acts like you have companions with you). These are not using the party full flag and it may be an overflow error on those specific dialogue choices that I need to manually edit individually. I will look to see if I can push fixes for these later, but for now dialogue editing is not enabled in the Divinity Engine. They aren't super gamebreaking (you can normally choose the alone options even if you do have a party, it's just that sometimes the group option is gone). Note that other more important story instances that do reference your companions are intact like talking to your god during the Braccus Rex vault statue or statue near the pigs sequence
使用说明:
解压任一文件把data文件夹放到游戏根目录下,无需开新档
截图: