刚刚发现的,不知道会不会火星了。以下部分注释来自“liuxiangjack ”的数据列表。目录下船的“speed_tactical = XXX”数据就是海战速度,所有的船都要改,希望能有牛人来完善或做成补丁
游戏目录 East India CompanyDataAIshiptypes.txt
shipoftheline
{
// name from locale
type = str_SHIP_TYPE_SHIPOFTHELINE
unit = uSHIP_shipoftheline
part1 = pSH_so01 船型(此为90炮战列舰)
warship = 1
speed_strategic = 0.04 战略层面下的速度
speed_tactical = 0.40 战术层面下的速度,改到5倍以上海战速度明显提升,测试后感觉2~3倍可以接受,并且配合下面的转向速度和角度
maximum_speed = 16 航速
hitpoints_hull = 999 船身最大耐久
hitpoints_sails = 999 帆最大耐久
hitpoints_cannons = 90 炮
crew_max = 800 水手上限
crew_min = 50
marines = 0
cannoncrew_size = 3
price = 250000 金钱
unlockPrice = 500000 解锁金钱
repairPrice = 10
repairHullPrice = 62
repairSailPrice = 21
repairCannonPrice = 200
ammoPrice = 20
crewPrice = 10
marinePrice = 20
buildTime = 6
cargo_space = 200
cannon_range = 1100
cannons_max = 90
cannon_type = 2
solid_max = 1350 重弹
grape_max = 675 葡萄
chain_max = 675 链条
fire_max = 675
visibility_range = 1700
sailing_range = 2600
shipyard_min = 4
available_from = 1700
hull_low = -4.9
hull_high = 9.0
sail_low = 10.5
sail_high = 60
draft_min = -1.0
draft_max = 2.0
sail_speed = 0.5
bank_speed = 0.025
arcade_turn_speed = 0.015 海战表现形式“休闲” 船的转向速度
arcade_rudder_max = 19.0 海战表现形式“休闲” 船的转向角度
normal_turn_speed = 0.015 海战表现形式“一般” 船的转向速度
normal_rudder_max = 16.0 海战表现形式“一般” 船的转向角度
simulation_turn_speed = 0.012 海战表现形式“真实” 船的转向速度
simulation_rudder_max = 11.0 海战表现形式“真实” 船的转向角度 (比较合适的是转向速度提高2~3倍,角度提高2~4度)
rudder_speed = 0.06
rudder_damp = 0.03
weight = 15000
construction_time = 0 建造时间 改1或0都需建造1星期
sail_rect1 = 70,18:640,18:640,580:70,580
sail_tri1 = 1077,18:1077,576:657,576
sail_damage_scale = 1.0