使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《霸权3:鹰王》CODEX版游戏:http://down.ali213.net/pcgame/hegemony3cotaiso.html
2.安装《霸权3:鹰王》v3.3.4升级档:http://patch.ali213.net/showpatch/70097.html
3.安装本升级档
更新内容:
机翻:
更新v3.3.5:
单元构建页面不再显示“下一个”按钮,除非有足够的单元在下一页显示(在某些情况下为一个额外的构建按钮提供空间)。
编辑器现在支持大于4gb的加载/保存映射文件
地图编辑器现在将跳过已损坏的/城市的文件
修正了在库什弓箭手中使用浮动武器的问题。
填补了一些缺失的弓箭手和标枪的效果
与Windows 10开发者更新崩溃相关的进一步修复
试图修复由Windows 10开发者更新引起的创业崩溃
增加了对从罗马帝国(单位,动画等)进口资产的支持。
添加了对编辑器的支持,以加载高分辨率的DTED版本2高字段
现在,在地形编辑器高级属性窗口中可以配置高度采样/经度(允许高/低分辨率的字段)。
在伊瑞克城的守卫现在使用的是适当的伊利金单位
高卢军舰固定浮船
当AI试图解散一个已经被移除的单位时,固定的崩溃
添加了一些对模拟背景音乐的支持
改进的错误消息,丢失了国防部的依赖性
修正了在自定义地图上产生的单位时可能发生的崩溃(通常是在攻击者的情况下)。
全局变量。现在可以通过脚本加载xnt文件(允许对每个活动进行更改)
添加了mod支持,添加了新的旅伴名称
Pyrrhus的竞选胜利点
基本的强制行军现在已经可以用于所有作战单位了但是可以使用派系技能进行升级
调整了对短裙/战斗点的奖励(除去速度效果,增加了收费/块奖金)
修正了一些导致单位重叠的群体运动问题
增加战斗中士气损失的速度(单位将以比以前更少的损失来溃退)。
调整了旅队在福特的时间
添加支持的需要。在mod文件夹内的txt文件,以指示需要哪个modc/dlc
修正了一组船只的姿态时的碰撞
修正了一组有关联的船只的潜在碰撞
当任何友军单位被选中时,行李车就会显示出一个供给半径
从行李车里重新供应的单位现在可以得到“供应”
在派系技能屏幕上增加新的工具提示
“重3月”技能下降
调整技能要求,建立一些伊特鲁可单位
原文:
Update v3.3.5:
Unit build page no longer shows a 'Next' button unless there are enough units to show on the next page (makes space for one additional build button in some cases)
Editor now supports loading/saving map files that are larger than 4gb
Map editor will now skip over files with corrupted forts/cities
Fixed a bug with floating weapons on Kush Archers imported from Hegemony Rome
Filled in some missing archer and javelin sounds effects
Further fixes related to the Windows 10 Creator Update crash
Attempted fix for the startup crash caused by the Windows 10 Creator update
Added mod support for importing assets from Hegemony Rome (units, animations, etc)
Added support to the editor to load high-res DTED version 2 height fields
Height samples per degree lattitude/longitude is now configurable in the terrain editor advanced properties windows (allows for higher/lower res heightfields)
Guards in Illyric cities now use the proper Illyric units
Fixed floating crew on Gallic light warship
Fixed crash when AI was trying to disband a unit that had already been removed
Added some support for modding background music
Improved error messages for missing mod dependancies
Fixed possible crash when spawning units on custom maps (usually happened with Raider generals)
Globals.xnt files can now be loaded via script (allows for per-campaign stat changes)
Added mod support to add new Companion brigade names
Fixed bug with Pyrrhus campaign victory points
Basic Forced March is now available for all combat units but can be upgraded using faction skills
Adjusted bonuses for skirmish/battleline stances (removed speed effects, added charge/block bonuses)
Fixed some group movement issues that caused units to overlap
Increased the speed of morale loss in combat (units will rout with fewer losses than before)
Adjusted how brigades determine when they are in a ford
Added support for 'requires.txt' files inside mod folders to indicate which mods/dlc are required
Fixed a crash when changing the stance for a linked group of ships
Fixed a potential crash when beaching a linked group of ships
Baggage trains now display a supply radius when any friendly unit is selected
Units resupplying from a baggage train now get the 'In Supply' buff
Added new tooltips to the faction skill screen
Dropped 'Heavy March' skill
Adjusted skill requirements to build some Etruscan units
by CODEX