使用说明:
1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏
升级档安装步骤:
1.安装《恐怖黎明》原版游戏:http://down.ali213.net/pcgame/grimdawniso.html
2.安装本升级档
更新内容(机翻):
更新v1.0.1.0:
[主要新功能]
此更新主要用于桥接修补程序和字符数据,以准备Grim Dawn的第一次扩展。补丁包括对保存格式的更新以及各种生活质量改进和对早期游戏的调整。
由于保存格式的变化,V1.0.1.0中播放的字符与较早版本的游戏不兼容。
Debug状态效果图标已在播放器HUD上更新。他们现在显示Debuff的效果,价值和剩余的持续时间。以前只在玩家眼前出现的Debuff效果现在也有Debuff Icons。
忠实版本的所有者现在可以使用两个凶猛的新舵:Pillager的恐惧头盔和可敬的战士的头盔。这两个都可以通过Kory the Dever在魔鬼的十字路口访问。今后购买的“忠实版”现在也包括这些舵手。
[坩]
为Crucible更新了难点描述工具提示。
修正了某些玩家传票过早结束的问题,如果他们打算在敌人身上爆炸。
[Mod Tools]
向Skill_PassiveOnLifeBuffSelf添加了PetBonus和转换支持。
向ItemSkillAugment添加了其他条目。
许多技能配置选项被添加到Skill_Modifier。
Skill_Modifier现在可以修改特殊的动画。
添加SkillSecondary支持Skill_AttackBuff。
Skill_SpawnPet和Skill_TargetedSpawnPet的新加权宠物产卵选项。
向Skill_TargetedSpawnPet添加了爆炸式宠物产品支持。
更多配置选项添加到ChaosBeam。
Skill_SpellChaos现在以恒定速度像射弹一样旅行。使用此模板的任何现有技能将需要更新其速度。
向Skill_AttackWave添加了FxPak支持。
增加了怪兽控制器的第二个初始技能。
添加了ProjectileFireballLike弹药的选项,以便在一个小姐身上爆炸。
[技术]
除了您的库存之外,Shrines现在将自动使用您的转帐和个人藏书中的项目。
改进了AttackWave技能的功能,特别是在斜坡上。
如果使用Steam Cloud,则现在将字符创建限制为50.此限制是一种保护措施,因为Steam Cloud具有每场游戏最大文件数,否则可能会导致存储字符的部分损坏(如果超出限制)。
固定无法在长技能工具提示上滚动。
如果链中的第一个目标是无效目标,固定闪电技能有时会失败。
固定能够在不可轨的地形上产卵。
固定技能没有从减少冷却时间的能力中获益的情况。
降低免疫力计时器,用于传染型debuff技能。
固定某些防御措施可以通过减少抗蚀剂量减少,这不应该是。
如果UPnP被禁用,则在启动时禁用扫描UPnP设备。
固定组件在打捞并按下组合组件按钮时卡在Inventor UI中。
固定的收费类型技能,防止武器交换使用在达到它之前死亡的目标。
修复了使用控制器时的动画取消漏洞。
修复了使用重复项目技能时的DPS比较错误。
修复了在主菜单中未记住的老兵设置。
固定技能绑定到鼠标滚轮能够多次冷却之前被触发。
在字符表中,电阻被正确地盖上100%。
修正了主动提升技能,在不学习的情况下不能正常停用。
[游戏]
一般调整为早期游戏平衡(1-40级)对正常/退伍军人的困难,以平滑流平。
提高老板们选择怪物的频率下降率
[项目明细]
增加1h枪的基地攻击速度,净DPS增益。这一增长在1-50范围内更为显着。
2小时近战和远程武器的基地伤害提高26+以上3-15%。这种增长在更高层次上更为显着。
Epic - Maleficus:用60健康代替装甲减少
Epic - 赋权的Maleficus:用170健康取代装甲减少
史诗 - 掠夺者的弹药带:将武器伤害提高到理想的WPS技能到110%
史诗 - 赋权掠夺者的弹药带:将所授予的WPS技能的武器伤害提高到120%
史诗 - 触摸恶意:用15次进攻能力取代装甲减少
史诗 - 赋予魔法之触:用33次进攻能力取代装甲减少
传奇 - Barrelsmith的交火:将WPS技能上的武器伤害提高到115%
传奇 - Barrelsmith的Salvo:将WPS技能授予的武器伤害提高到115%
传奇 - Beronath,Reforged:转换到Elemenal被删除。重新设计技能。现在被授予了一个高能量维护的授予的闪光,提供5%的暴击伤害和100%的元素作为物理。
传奇 - 骨骼之刃:减少技能进攻的冷却时间,以50次防守能力降低取代装甲减少
传奇 - 巴巴斯的Chausses:增加了12%的混沌抵抗
传奇 - 堕落者的责任:增加平坦的闪电伤害,用24%元素抗性替代%防火和抗击,加上6%的冷却时间
传奇 - 死亡联盟紫水晶:技能防守现在激活攻击而不是杀死,相应调整奖金,增加伤害奖金百分比。
传奇 - Deathwhisper护腿:增加12%混沌抵抗
传奇 - Demonslayer的Garb Set:将+3替换为+3到Phantasmal Blades的Blade Trap。用%活力伤害代替%皮尔斯伤害。更新了技能助理奖金。
传奇 - Demonslayer的帽子:用%Bleed伤害代替%Pierce伤害,将+2替换为+2到心脏追求者的Blade Trap
传奇 - Demonslayer的防守:用%Bleed伤害代替%Pierce伤害,技能进攻现在激活40%的健康
传奇 - Demonslayer的夹克:用%Bleed伤害代替%Pierce伤害,将+2替换为+2到Nether Edge的Devouring Blades
传奇 - Demonslayer的使命者:用%Bleed伤害代替%Pierce伤害。增加了15%的物理作为活力。对Slayer的刀片技能进行了更新的伤害类型。
传奇 - Invoker的燃烧手:加上Aether的15%作为火焰
传奇 - Invoker的令人震惊的触控:增加了Aether的15%作为闪电
传说 - 叛徒的标记:更名为禁止的马克
传奇 - 马可夫的舷墙:增加进攻能力38,增加物理伤害
传奇 - 肉盾:增加百分比健康奖金21%,将+3替换为Mogdrogen's Pact +3给野心
传奇 - Mindwarp:攻击速度和施法速度提高到18%,减少了冷却时间。技能攻击现在激活所有攻击,持续3秒,没有冷却时间,奖金更新。
传奇 - 死灵法师的死亡武装:更名为Bonescavenger的Deathgrips
传奇 - Nidalla的Legwraps:用22%Aether抗性替换了对人类的伤害
传奇 - Dreeg的瘟疫:替换 - %防锈瘟疫,具有-8%的物理抵抗力
传奇 - Pyroclasm Mark:将WPS技能授予武器伤害提高到115%
传奇 - Siegebreaker:将健康降至250
传奇 - 狙击手的镜头:减少奖金到幻影护甲和元素觉醒到+3
传奇 - 阿卡莫斯的尴尬之穴:减少冷的伤害
传奇 - 阿尔卡莫斯的恐惧之触:减少平坦的冷伤
传奇 - 堕落的Signet:用+2到Phantasmal刀片替换+2到虚空边
传奇 - Skybreach Bulwark:以35%的元素抗性替代%防火和防雷,加上6%的物理抗性
传奇 - 为死者讲话:增加了45%的活力作为冷
传奇 - 临时暴风雨:技能防守现在也可以将附近敌人的防御能力降低50点
传奇 - 最后一站:增加%护甲到14%,增加内部创伤受到技能的伤害
传奇 - 不可触摸:减少6%的冷却时间
传奇 - Trozan的提升集:替代%抗降低堕落彗星80防御能力减少
传奇 - Ulzuin的头盔:替换 - %护甲在Ulzuin的火焰技能进攻与-6%物理抵抗
传奇 - 生命意愿:显着增加平坦和%Aether伤害,加上8%的施法速度
传奇 - Zolhan的复仇:技能训练的冷却时间减少到1.8秒,皮尔斯/眩晕报复机会增加到15%
遗物 - 湮灭:降低能源成本和目标半径,并增加授予技能的烧伤伤害。实际爆炸半径保持不变。
遗物 - 灭火:从授予的技能中除去护甲减少
遗物 - 死亡之刃:平静的冷/活力伤害和冰霜伤害的机会减少了所授予的技能
遗体 - 枪手的护身符:将授予的WPS技能的激活机会提高到10%
遗体 - 掠夺者的护符:将授予的WPS技能的激活机会增加到12%
遗体 - 掠夺者的护身符:将授予的WPS技能的激活机会增加到15%,增加%所有伤害50%
遗体 - 推算:加8-12物理伤害
遗物 - 灾难:以平坦的寒冷和活力伤害取代报复的机会。增加伤害,提高冻结到100%的机会,减少冷却时间达到2.4秒。
稀有前缀 - 检查者:更名为Runecaster
稀有后缀 - Defiler:更名为Venomclaw
稀有后缀 - 凶猛:用%运行速度取代护甲减少的机会
派系 - 2h武器特定的增量的调整值是1h武器版本的两倍(或更高)
阵营 - (强力)Outcast的可能:用%Aether抗性替代装甲减少的机会
组件 - Oleron's Blood:配方更新。而不是要求一个切割爪,现在需要1个碎爪和1个抛光祖母绿。
组件 - 恶性尖峰:用4%的暴击伤害代替装甲减少
[班级和技能]
天体Procs现在拥有召唤多种宠物(例如Thermite矿山,风魔)的技能的共享冷却时间。受影响的技能已经收到了一个buff,以补偿这一变化。
忠诚
憎恶:加12酸害
痛苦:增加16活力衰败/ 3s
刺客:增加皮尔斯伤害8
弹力:皮尔斯伤害提高5-10点
利维坦:将霜冻伤害减少到15/3秒
无名战士:皮尔斯伤害提高到12点
秃鹰:增加10次进攻能力
温迪戈:增加8活力衰减/ 3s
盲目的愤怒:用减少身体抵抗力8次替代护甲减少
暴雪:射弹数量增加到10个,冷却时间缩短到3.2秒
元素追求者:将追求者的光环和爆发的半径增加到3.8,增加其移动速度并增加喷发的伤害。
Empyrion光:增加%伤害降低至20%,并增加烧伤伤害与等级的关系
流星雨:可以再次被分配给Thermite矿山
海啸:冷却时间缩短到1.2秒
士兵
反击:增加了12%的武器伤害,激活机会增加了5%,并增加了身体报复等级。能源成本现在与排名相比有所下降,但开始下降。
Forcewave:将武器伤害提高到200%,排名16,240%的最大等级,增加物理伤害与等级的比例
反弹力量:替换护甲减少与皮尔斯伤害
内伤:与等级增加伤害比例。现在还增加了%攻击速度降低,按等级缩放。
小队战术:攻击速度加值提高14%,排名第12,最高排名18%
爆破专家
罐炸弹:显着增加烧伤伤害
改善套管:显着增加内伤创伤
恶魔之火:去除装甲减少
砂浆陷阱:等级增加伤害缩放
重型兵器:增加闪电伤害与等级的比例,现在也影响大人物
眩晕插座:增加物理和闪电伤害与等级的比例
快速千斤顶:增加%伤害按3级提高-50%的罚款,所有等级的能源成本降低5%
全面传播:增加内部创伤和电子损伤与等级的关系
耐火矿:增加烧伤伤害与等级的比例
地狱火地雷:增加混乱的伤害与等级的比例
Ulzuin被选中:用%%的所有伤害加成替换%伤害奖金
神秘学者
血腥狐狸:增加平面活力伤害。减少扩散间隔,使debuff更快速地传播给其他敌人。降低能源成本,降级,消除冷却时间。
浪费:降低能源成本与排名
黑色死亡:增加毒性伤害扩大与等级,添加%出血持续时间缩放与等级
火焰狂怒:不再消除冷却时间。 %伤害修饰剂增加到40%。
风暴精神:现在是熟悉的周围的一个大光环,而不是一个演员
Nightblade
阿马拉斯塔的刀剑爆发:显着增加冷伤害与等级的比例
谋杀解剖:添加%活力衰退持续时间缩放与排名
刀刃精神:增加皮尔斯和冷伤害与等级的比例
刀片陷阱:将半径增加1,减少冷却时间2秒
吞噬刀片:增加活力伤害与等级的关系
双刀片:增加皮尔斯伤害与等级的比例
元素觉醒:减少霜冻伤害与等级的比例
执行:将最终排名的武器伤害比例降低到最终排名的330%
幻影刀片:排名增加,出血/皮尔斯伤害扩大
狂热投掷:将转化率提高到75%,法力消耗降低到55%
心脏寻求者:现在也增加了排名持续时间缩放的百分比
虚空边缘:添加%Crit伤害缩放与等级
阴影攻击:将最终排名的武器伤害级别减少到360%,达到最大排名。减少冷和皮尔斯伤害与等级的关系,主要是在最终的排名。
Nidalla的正当理由:将暴击伤害降低到35%,排名第12,最大排名45%
奥术师
地狱:用减少物理阻力来替代装甲减少
Panetti的复制导弹:增加了等级的伤害
星条约:减少霜冻伤害与等级的比例
巫
暴力:增加闪电伤害和%物理伤害与等级的比例。增加了伤害和持续时间。
加强咆哮:提高进攻能力在最终排名的能力,达到最大排名
原始打击:武器伤害提高到110%,250级由16级提高,300%的最大等级
雷霆攻击:伤害提高%修改罚球至-38%
风暴图腾:火焰速率提高20%,连锁目标数量增加1,增加电子伤害(这将变成活力衰减与变态)
文迪戈图腾:现在投射血液条约没有延迟
风魔:增加伤害比例与等级和稍微增加的移动速度
暴风雨:增加冷伤害量级与等级
原文:
Update v1.0.1.0:
[Major New Features]
This update is primarily intended to bridge fixes and character data in preparation for Grim Dawn's first expansion. The patch includes an update to the save format as well as various quality of life improvements and adjustments to the early game.
Due to the changes in save format, characters played in V1.0.1.0 will not be compatible with earlier versions of the game.
Debuff Status Effect Icons have been updated on the player HUD. They now display the Debuff's effect, value and the remaining duration. Debuff Effects that previously only appeared on the player visually now also have Debuff Icons.
Owners of the Loyalist Edition now have access to two ferocious new helms: the Pillager's Dread Helm and the Helm of the Venerable Warrior. Both can be accessed through Kory the Keeper in Devil's Crossing. Future purchases of the Loyalist Edition now also include these helms.
[Crucible]
Updated difficulty decription tooltips for the Crucible.
Fixed an issue with certain player summons ending prematurely if they were intended to explode on enemies.
[Mod Tools]
Added PetBonus and Conversion support to Skill_PassiveOnLifeBuffSelf.
Added additional entries to ItemSkillAugment.
Many skill configuration options were added to Skill_Modifier.
Skill_Modifier can now modify special animations.
Added SkillSecondary support to Skill_AttackBuff.
New weighted pet spawning options for Skill_SpawnPet and Skill_TargetedSpawnPet.
Added burst pet spawn support to Skill_TargetedSpawnPet.
More configuration options added to ChaosBeam.
Skill_SpellChaos now travels like a projectile with a constant speed. Any existing skills using this template will need their velocities updated.
Added FxPak support to Skill_AttackWave.
Added a second initial skill for monster controllers.
Added the option for ProjectileFireballLike projectiles to explode on a miss.
[Tech]
Shrines will now automatically use items from your transfer and personal stash in addition to your inventory.
Improved functionality of AttackWave skills, particularly on slopes.
If using Steam Cloud, character creation is now limited to 50. This limitation is a safeguard as Steam Cloud has a maximum file count per game and this could otherwise result in partial corruption of a stored character if the limit is exceeded.
Fixed not being able to scroll on long skill tooltips.
Fixed Lightning skills sometimes failing if the first target in the chain was an invalid target.
Fixed being able to spawn pets on non pathable terrain.
Fixed instances where skills were not benefitting from abilities that lower cooldowns.
Lowered immunity timer for contagion type debuff skills.
Fixed certain defenses being reducible by Total Resist Reduction that should not have been.
Disabled scan for UPnP devices at startup if UPnP is disabled.
Fixed components getting stuck in the Inventor UI when salvaging and pressing the combine components button.
Fixed charge type skills from preventing weapon swapping when used on a target that dies before reaching it.
Fixed an animation cancel exploit when using the controller.
Fixed a DPS comparison error when using duplicate item skills.
Fixed Veteran setting not being remembered in the Main Menu.
Fixed skills bound to mouse wheel being able to be cast multiple times before the cooldown triggered.
On the character sheet, resistances are properly capped at 100%.
Fixed active buff skills not properly deactivating when unlearning them.
[Game]
General adjustment to early game balance (levels 1-40) on Normal/Veteran difficulty to smooth out levelling.
Increased the drop rate of select Monster Infrequents from bosses
[Itemization]
Increased the base attack speed of 1h guns, a net DPS gain. This increase is more significant in the 1-50 range.
Increased base damage of 2h melee and ranged weapons at levels 26+ by 3-15%. This increase is more significant at higher levels.
Epic - Maleficus: replaced Armor Reduction with 60 Health
Epic - Empowered Maleficus: replaced Armor Reduction with 170 Health
Epic - Marauder's Ammo Belt: increased % Weapon damage on granted WPS skill to 110%
Epic - Empowered Marauder's Ammo Belt: increased % Weapon damage on granted WPS skill to 120%
Epic - Touch of Malice: replaced Armor Reduction with 15 Offensive Ability
Epic - Empowered Touch of Malice: replaced Armor Reduction with 33 Offensive Ability
Legendary - Barrelsmith's Crossfire: increased % Weapon damage on granted WPS skill to 115%
Legendary - Barrelsmith's Salvo: increased % Weapon damage on granted WPS skill to 115%
Legendary - Beronath, Reforged: Conversion to Elemenal removed. Skill proc redesigned. Now a granted toggled buff with a high energy upkeep that grants 5% Crit damage and 100% of Elemental dealt as Physical.
Legendary - Boneshatter Treads: reduced cooldown on skill proc, replaced Armor Reduction with 50 Defensive Ability Reduction
Legendary - Chausses of Barbaros: added 12% Chaos Resist
Legendary - Dawnbreaker's Duty: increased flat Lightning damage, replaced % Fire and Lightning Resist with 24% Elemental Resist, added 6% Cooldown Reduction
Legendary - Deathbound Amethyst: skill proc now activates on Attack rather than on Kill, bonuses adjusted accordingly, added % damage bonuses.
Legendary - Deathwhisper Leggings: added 12% Chaos Resist
Legendary - Demonslayer's Garb Set: replaced +3 to Blade Trap with +3 to Phantasmal Blades. Replaced % Pierce damage with % Vitality damage. Updated bonuses on skill proc.
Legendary - Demonslayer's Hat: replaced % Pierce damage with % Bleed damage, replaced +2 to Blade Trap with +2 to Heart Seeker
Legendary - Demonslayer's Defense: replaced % Pierce damage with % Bleed damage, skill proc now activates at 40% Health
Legendary - Demonslayer's Jacket: replaced % Pierce damage with % Bleed damage, replaced +2 to Devouring Blades with +2 to Nether Edge
Legendary - Demonslayer's Life-Ender: replaced % Pierce damage with % Bleed damage. Added 15% of Physical dealt as Vitality. Updated damage types on Slayer's Blades skill proc.
Legendary - Invoker's Burning Hand: added 15% of Aether dealt as Fire
Legendary - Invoker's Shocking Touch: added 15% of Aether dealt as Lightning
Legendary - Mark of the Apostate: renamed to Mark of the Forbidden
Legendary - Markovian's Bulwark: increased Offensive Ability to 38 and increased bonus Physical damage
Legendary - Meat Shield: increased % Health bonus to 21%, replaced +3 to Mogdrogen's Pact with +3 to Heart of the Wild
Legendary - Mindwarp: increased % Attack and Cast Speed to 18%, removed % Cooldown Reduction. Skill proc now activates off of all attacks, lasts 3s and has no cooldown, bonuses updated.
Legendary - Necromancer's Deathgrips: renamed to Bonescavenger's Deathgrips
Legendary - Nidalla's Legwraps: replaced bonus damage to Humans with 22% Aether Resist
Legendary - Pestilence of Dreeg: replaced -% Armor on Plague of Rust with -8% Physical Resist
Legendary - Pyroclasm Mark: increased % Weapon damage on granted WPS skill to 115%
Legendary - Siegebreaker: reduced Health to 250
Legendary - Sigils of the Executioner: reduced bonuses to Phantasmal Armor and Elemental Awakening to +3
Legendary - Alkamos' Touch of Anguish: reduced flat Cold damage
Legendary - Alkamos' Touch of Dread: reduced flat Cold damage
Legendary - Signet of the Fallen: replaced +2 to Nether Edge with +2 to Phantasmal Blades
Legendary - Skybreach Bulwark: replaced % Fire and Lightning Resist with 35% Elemental Resist, added 6% Physical Resist
Legendary - Speaker for the Dead: added 45% of Vitality dealt as Cold
Legendary - Temporal Tempest: skill proc now also reduces Defensive Ability by 50 on nearby enemies
Legendary - The Final Stop: increased % Armor to 14%, increased Internal Trauma damage dealt by granted skill
Legendary - The Untouchable: added 6% Cooldown Reduction
Legendary - Trozan's Ascension Set: replaced % Resist Reduction on Fallen Comet with 80 Defensive Ability Reduction
Legendary - Ulzuin's Headguard: replaced -% Armor on Ulzuin's Flame skill proc with -6% Physical Resist
Legendary - Will of the Living: significantly increased flat and % Aether damage, added 8% Cast Speed
Legendary - Zolhan's Revenge: reduced cooldown on skill proc to 1.8s, increased chance of Pierce/Stun Retaliation to 15%
Relic - Annihilation: reduced Energy cost and target radius and increased the Burn damage of the granted skill. The actual explosion radius remains the same.
Relic - Conflagration: removed Armor Reduction from granted skill
Relic - Deathchill: reduced flat Cold/Vitality damage and chance of Frostburn damage on granted skill
Relic - Gunslinger's Talisman: increased activation chance of granted WPS skill to 10%
Relic - Marauder's Talisman: increased activation chance of granted WPS skill to 12%
Relic - Plunderer's Talisman: increased activation chance of granted WPS skill to 15%, increased % All damage to 50%
Relic - Reckoning: added 8-12 Physical damage
Relic - Scourge: replaced chance of Retaliation with flat Cold and Vitality damage. Increased damage, increased chance to Freeze to 100% and reduced cooldown to 2.4s on granted skill.
Rare Prefix - Inquisitor: renamed to Runecaster
Rare Suffix - Defiler: renamed to Venomclaw
Rare Suffix - Ferocity: replaced chance of Armor Reduction with % Run Speed
Faction - Adjusted values on 2h weapon-specific Augments to be double (or higher) of the 1h weapon versions
Faction - (Potent) Outcast's Might: replaced chance of Armor Reduction with % Aether Resist
Component - Oleron's Blood: recipe updated. Rather than requiring a Severed Claw, now requires 1 Chipped Claw and 1 Polished Emerald.
Component - Vicious Spikes: replaced Armor Reduction with 4% Crit Damage
[Class & Skills]
Celestial Procs now have a shared cooldown on skills that summon multiple pets (ex. Thermite Mines, Wind Devils). The affected skills have received a buff to compensate for this change.
Devotion
Abomination: added 12 Acid damage
Affliction: added 16 Vitality Decay / 3s
Assassin: increased Pierce damage to 8
Harpy: increased Pierce damage to 5-10
Leviathan: reduced Frostburn damage to 15 / 3s
Unknown Soldier: increased Pierce damage to 12
Vulture: added 10 Offensive Ability
Wendigo: added 8 Vitality Decay / 3s
Blind Fury: replaced Armor Reduction with 8 Physical Resist Reduction
Blizzard: increased number of projectiles to 10, reduced cooldown to 3.2s
Elemental Seeker: increased the radius of the Seeker's aura and eruption to 3.8, increased its movement speed and increased the damage of the eruption.
Light of Empyrion: increased % Damage Reduction to 20% and increased Burn damage scaling with rank
Meteor Shower: can once again be assigned to Thermite Mines
Tsunami: reduced cooldown to 1.2s
Soldier
Counter Strike: added 12% Weapon damage, increased activation chance by 5% and increased Physical Retaliation scaling with rank. Energy cost now scales with rank, but starts lower.
Forcewave: increased % Weapon damage to 200% by rank 16, 240% by max ultimate rank, increased Physical damage scaling with rank
Rending Force: replaced Armor Reduction with Pierce damage
Internal Trauma: increased damage scaling with rank. Now also adds % Attack Speed Reduction, scaling with rank.
Squad Tactics: increased % Attack Speed bonus to 14% by rank 12, 18% by max ultimate rank
Demolitionist
Canister Bomb: significantly increased Burn damage
Improved Casing: significantly increased Internal Trauma damage
Demon Fire: removed Armor Reduction
Mortar Trap: increased damage scaling with rank
Heavy Ordnance: increased Lightning damage scaling with rank, now also affects The Big One
Stun Jacks: increased Physical and Lightning damage scaling with rank
Quick Jacks: increased % Damage Modified penalty to -50% by rank 3, increased % Energy Cost Reduction by 5% at all ranks
Full Spread: increased Internal Trauma and Electrocute damage scaling with rank
Thermite Mines: increased Burn damage scaling with rank
Hellfire Mines: increased Chaos damage scaling with rank
Ulzuin's Chosen: replaced % Damage bonuses with a single % All damage bonus
Occultist
Bloody Pox: added flat Vitality damage. Reduced spread interval, causing the debuff to spread to additional enemies more rapidly. Reduced energy cost scaling with rank and removed the cooldown.
Wasting: reduced energy cost scaling with rank
Black Death: increased Poison damage scaling with rank, added % Bleed Duration scaling with rank
Fevered Rage: no longer removes the cooldown. % Damage Modifier increased to 40% .
Storm Spirit: is now a large aura around the Familiar, rather than a cast buff
Nightblade
Amarasta's Blade Burst: significantly increased Cold damage scaling with rank
Anatomy of Murder: added % Vitality Decay Duration scaling with rank
Blade Spirit: increased Pierce and Cold damage scaling with rank
Blade Trap: increased radius by 1 and reduced cooldown to 2s
Devouring Blades: increased Vitality damage scaling with rank
Dual Blades: increased Pierce damage scaling with rank
Elemental Awakening: reduced Frostburn damage scaling with rank
Execution: reduced % Weapon damage scaling at ultimate ranks to 330% by max ultimate rank
Phantasmal Blades: increased Bleed/Pierce damage scaling with rank
Frenetic Throw: increased Conversion ratio to 75% and Mana Cost Reduction to 55%
Heart Seeker: now also increases % Bleed Duration scaling with rank
Nether Edge: added % Crit damage scaling with rank
Shadow Strike: reduced % Weapon damage scaling at ultimate ranks to 360% by max ultimate rank. Reduced Cold and Pierce damage scaling with rank, primarily at ultimate ranks.
Nidalla's Justifiable Ends: reduced % Crit damage to 35% by rank 12, 45% by max ultimate rank
Arcanist
Inferno: replaced Armor Reduction with Physical Resistance Reduction
Panetti's Replicating Missile: increased damage scaling with rank
Star Pact: reduced Frostburn damage scaling with rank
Shaman
Brute Force: increased Lightning damage and % Physical damage scaling with rank. Added % Internal Trauma damage and duration.
Emboldening Roar: increased Offensive Ability scaling at ultimate ranks, to 120 by max ultimate rank
Primal Strike: increased % Weapon damage to 110% base, 250% by rank 16, 300% by max ultimate rank
Thunderous Strike: increased % Damage Modified penalty to -38%
Storm Totem: increased fire rate by 20%, increased the number of chained targets by 1, added Electrocute damage (this turns into Vitality Decay with the transmuter)
Wendigo Totem: now casts Blood Pact without a delay
Wind Devil: increased damage scaling with rank and slightly increased move speed
Raging Tempest: increased Cold damage scaling with rank
by CODEX