使用说明:
1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Crack文件夹下的免DVD补丁到游戏目录覆盖
4、运行游戏
升级档安装步骤:
1.安装《Rezrog》原版游戏:http://down.ali213.net/pcgame/rezrogg.html
2.安装本升级档
更新内容(机翻):
宣布补丁1.0.3!
另一个补丁,另外一群那些恶毒的bug杀了!
您的良好反馈导致更多的修复,以进一步提高您的地下城爬行体验:
战斗结束后,某些敌人的buff不再留在玩家身上
如果现在有多个奴才,结束战斗,现在就可以一下子完全脱掉所有的敌人
敌人进入战斗之外的熊陷阱现在将直接杀死他,而不是让他空转直到玩家移动
恶魔青铜装甲和武器组合现在将正确显示模型
宝箱成本现在与胸部物品水平和质量相称,仍然有可能获得超过您在幸运质量升级机会中付出的代价
进入游戏时的罕见例外是固定的
有时不能触发他们的影响的可爱的宝石是固定的
在其中一个水晶物镜道具上使用多张照片将不再会导致头部中的箭头,进度停止
强化技能lvl 10的效果从lvl 10之前的技能中删除,现在将缩放exp在目前的百分比buff过后
技能exp书代码更新,应适当地分配exp到目前装备的技能,多个小酒馆到地下城过渡
药水描述应与其实际愈合百分比一致,由于四舍五入而发生
罕见的排水地板玩家杀手异常是固定的
如果玩家有完整的库存,但是现在有一堆类似的宝石尚未满的宝石
次要本地化修复(感谢社区)
*在制作此补丁时,没有实际的错误受到伤害。
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补丁1.0.2可用!
嗨Rezrog球迷!
感谢您的良好反馈,我们现在可以提供另一轮改进和修复。
Rezrog 1.0.2更改日志:
碰撞系统计算更新后,应减少不可逾越的瓦片问题数量,包括杀死一些技能
消耗能力技能书籍正确地给了现在的装备技能
骨墙技能更新,不应再造成任何问题
召唤行为更新,当他或他附近的召唤者附近提供目标时,他们不应再站在同一地点
大角(2x2瓦)怪兽在角落(网,雪)中产卵不会有更多的碰撞问题
可以改变宝石buff的逻辑,应该不再有以前玩过的角色的buff了
将项目转移到字符将全部库存将不再丢弃转移的项目
老板水平的金钱不再发生
现在可以通过“esc”键访问酒馆菜单
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补丁1.0.1终于在这里,虽然它可能无法解决我们所有的问题,但我们认为这些修复可能会帮助某人。
更改日志:
保存系统更新。我们已经重写了我们的一部分存储系统,以减少进度损失的数量。问题仍然存在,但现在应该少发生
保存系统更新后,共享存储将正确保存项目
教程系统收到一些修复,如果他们跳过了小酒馆部分,人们就不会再被卡住了
召唤的恶魔法力消耗不再会导致任何其他需要法术力使用的行为的问题
水晶客观支柱与多种技能的交互是固定的,其中一些是隐身的,一旦问题出现,就没有看到,正在搞乱线上的未来互动
技能展示书问题的初步修复
水平奖励箱现在可以与地下城级别适当地缩放
穗陷阱/排水地板将不再伤害正在攻击那些站立的敌人的人
碰撞问题固定与大2x2怪物
我们的下一步是摆脱一些人正在经历的进度损失,保存系统已经被改变以解决这些问题,但是我们需要更多的时间。
以某种技能杀死敌人后无法移动的瓦砾是我们的优先事项。
原文:
Announcing Patch 1.0.3!
Another patch, another group of those pesky bugs slayed!*
Your great feedback has led to even more fixes to further improve your dungeon crawling experience:
Certain enemy buffs no longer remain on a player after the combat ends
Ending a combat when multiple minions are present will now properly desummon all of them at once
Enemy stepping into bear trap outside of combat will now kill him outright, instead of making him idle for a turn until player moves
Rogue bronze armor and a weapon combination will now properly display the model
Treasure chest cost now scales with the chest item level and quality, it's still possible to get more than you paid in a lucky quality upgrade chance
Rare exception when entering the game was fixed
Equippable gems sometimes not triggering their effects were fixed
Using multishot on one of the crystal objective props will no longer result in an arrow in the head and progress halt
Fortitude skill lvl 10 effect removed from the skill before lvl 10, now will scale the exp by it's current percentage after buff expiration
Skill exp book code updated, should properly assign exp to currently equipped skills after multiple tavern to dungeon transitions
Potion description should be consistent with their actual healing percentage, happened due to rounding
Rare drain floor player kill exception is fixed
Gems now stack if a player has full inventory but there is a stack of similar gems that is not yet full
Minor localisation fixes (thanks to the community)
*No actual bugs were harmed in the making of this patch.
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Patch 1.0.2 available!
Hey Rezrog fans!
Thanks to your great feedback we can now deliver another round of improvements and fixes.
Rezrog 1.0.2 change log:
Collision system calculations updated, should reduce the unpassable tile issue count, including kills with some skills
Consumable skill exp books properly give the exp to the equipped skills now
Bone wall skill updated, should not cause any more issues
Summon behavior updated, they should no longer stand on the same spot when a target as available near him or near the summoner
Big (2x2 tile) monster spawning in corner prop (web, snow) have no more problems with its collision
Equippable gem buff logic updated, should no longer have buffs from previously played characters
Transferring items to character will full inventory will no longer discard the item transferred
Boss level gold loss no longer happens
Tavern menu can now be accessible by "esc" key
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Patch 1.0.1 is finally here, and while it may not fix all the issues we have, we thought that these fixes might help someone.
Change log:
Save system updated. We have rewritten part of our save system to reduce the amount of issues with the progress loss. The problem is still there but it should happen less often now
Shared stash will properly save the items now after the save system update
Tutorial system received some fixes, people will no longer get stuck if they skipped the return to tavern part
Summoned minion mana return will no longer cause any issues with other actions requiring mana to use
Crystal objective prop interactions with multiple skills is fixed, some of them were stealthy and while they were not seen as soon as the problem occurred, were messing with the future interactions along the line
Preliminary fixes on skill exp book issues
Level reward boxes now properly scale with the dungeon level
Spike trap/Drain floor will no longer damage person who is attacking an enemy standing on those
Collision issues fixed with big 2x2 monsters
Our next step is to get rid of the progress loss some people are experiencing, the save system has already been altered to address those issues but we will need more time.
Tiles that cannot be moved through after killing an enemy with some skills is on top of our priority list.
by BAT