使用说明:
1.解压缩
2.运行White.Noise.2.Update.3.exe安装升级档至游戏目录
3.复制SKIDROW目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《鬼讯号2》原版游戏:http://down.ali213.net/pcgame/whitenoise2.html
2.安装《鬼讯号2》1号升级档:http://patch.ali213.net/showpatch/69539.html
3.安装《鬼讯号2》2号升级档:http://patch.ali213.net/showpatch/69891.html
4.安装《鬼讯号2》3号升级档:http://patch.ali213.net/showpatch/70075.html
5.安装本升级档安装本升级档
更新说明:
机翻:
白噪声2更新4到9更改日志:
--------------------------------------
更新#9
新功能:
DLC与2名新调查员:Corey和Shaira,以及2个新手电筒:铁路灯和LED射灯
改进:
静音选项现在可以用于静音聊天和快速聊天文本(包括字符语音)
随机级列表现在被洗牌,所以他们不会轻易重复
在播放非随机级别后,可以回到随机播放下一个游戏。
Bug修复:
当Windows设置为俄语时,修正了俄语默认设置。
51
加价
更新#8 - 修补程序更新
游戏更改:
生物传送:从5秒提高到15秒的共享冷却时间。
生物传送:传送距离从约25m增加到约32.5m
达西:在哀悼中降低速度从60%改为40%
文森特:活力增加1点,增加经验10%
汉娜:耳聋从50%改为30%
Bug修复:
改变/修正多人游戏的随机人物/手电筒选择行为:使用主机级别和DLC完成,现在使用玩家级别。如果使用随机,则不会分配DLC字符/项目。
更新#7 - 黑暗目的
新功能:
新特别线索:裂谷。
现在录音可以在拾取磁带时听到,就像原来的“白噪声”一样。
改进:
增加了一个新的疯狂效果(由你来确定!)。
向介绍面板添加了新的失真效果。
匹配大厅:选择无手电筒的人物将显示持有随机手电筒型号。
游戏更改:
达西凯恩:减少基准持续时间的负面影响(减速,禁用手电)15至10秒。标记持续时间保持不变。
传送技能:将冷却时间提高到75秒
增加手电筒减速4%
光线增长放缓3%
Astaroth:当某人被抓住时,细分效果被取消
Bug修复:
固定“近死亡”效果在使用medkit时立即恢复。
修正关于连接错误信息的软锁。
固定萨拉的影子技能不能正常工作
Linux:应该修复“进程不启动问题”。这是Unity团队提供的实验性修复,所以请在论坛回报。
更新#6 - 古代智慧
新功能:
增加所有调查员的声音。
生物的传送技能:现在它传送到接近调查员。冷却时间增加
改进:
改变每个级别的环境音频设置(因此回声/混响的水平不同)
游戏更改:
减少光杖对生物的缓慢影响〜10%
增加手电筒对生物的缓慢影响〜5%
达西:凯恩斯现在有无限的范围,但有一个最大的距离调查人员可以传送到(如Astaroth的中断)
达西:偶像数增加1
Astaroth:一个分析的调查员将无法眩晕Astaroth。
尼古拉:改变了永久的减速直到第一次被抢夺。
文森特:将Nosferatu皮肤改为+隐形 - 活力,将反乌托邦皮肤改为+手电 - 隐形。
更新#5 - 深深的恐惧
改进:
升级到Unity 5.6(由于这个原因可能会出现一些问题)
教学视频现在嵌入并在游戏中打开(仅限Windows)
Bug修复:
修复了偶像亮点中的一些问题
修复了学院的一些浮动对象问题
固定解锁要求不显示字符皮肤。
固定的UI在极限宽高比(nVidia Surround)上无法正常显示。
更新#4 - 即将到来
28 APRIL - WAAGHMAN
新功能:
新的可玩区域:Eastmore大学
改进:
改善了一些大厅的照明,所以调查员不是那么黑暗。
结束场景:现在它始终以标准颜色显示,而不是Ghost / Creature颜色
游戏中的提示现在更大,更接近屏幕中心,并且随着动画出现/消失。
在“等待玩家”的游戏讯息中,现在显示玩家名单尚未准备好。
改进的加载屏幕,现在它显示当前正在加载的场景的图像。
游戏更改:
Astaroth:中断现在有一个最大的传送距离。
安娜:降低可疑效果
Rinko:减少可爱的效果
Bug修复:
固定Astaroth的分解当调查员在效果活动时死亡时不会重置。
固定不能正确绑定某些键(如Alt)
固定无法将语音聊天绑定到鼠标按钮。
语音聊天:设置为按键通话后,语音聊天会在释放键后保持使能一秒钟。
原文:
White Noise 2 Update 4 to 9 changelog:
--------------------------------------
Update #9
New features:
DLC with 2 New investigators: Corey and Shaira, and 2 new flashlights: Railroad Lantern and LED Spotlight
Improvements:
Mute option can now be used to mute chat & quick chat texts (including character voices)
Random level list is now shuffled so they won't repeat as easily
After playing a non-Random level, it goes back to Random for the next game.
Bugfixes:
Fixed Russian language not being set by default when Windows is set to Russian language.
51
Rate up
Update #8 - Hotfix update
Gameplay changes:
Creature teleport: Increased shared cooldown from 5 to 15 seconds.
Creature teleport: Increased teleport distance from ~25m to ~32.5m
Darcy: Turn speed reduction during Mourn changed from 60% to 40%
Vincent: Increased Vitality by 1 point, increased Experienced effect by 10%
Hannah: Deafness penalty changed from 50% to 30%
Bugfixes:
Changed/Fixed random character/flashlight selection behavior on multiplayer games: It was done using host's level and DLCs, now it uses player's level. DLC characters/items won't be assigned if using Random.
Update #7 - Dark Purpose
New features:
New special Clue: The Rift.
Now recordings can be heard when picking up tapes, like in the original White Noise.
Improvements:
Added a new insanity effect (it's up to you to find out!).
Added a new distortion effect to the intro panels.
Match lobby: Characters with no flashlight selected will be shown holding the random flashlight model.
Gameplay changes:
Darcy's Cairn: Reduced base duration of negative effects (Speed reduction, flashlight disabled) from 15 to 10 seconds. Mark duration remains the same.
Teleport skill: Increased cooldown to 75 seconds
Increased flashlight slowdown by 4%
Increased lightstick slowdown by 3%
Astaroth: Breakdown effect is cancelled when someone is grabbed
Bugfixes:
Fixed "near death" effect not restoring right away when using a medkit.
Fixed softlock regarding connection error messages.
Fixed Sarah's Shadow skill not working properly.
Linux: Should have fixed the "Process not starting issue". It's an experimental fix provided by the Unity team, so please report back in the forums.
Update #6 - Ancient Wisdom
New features:
Added voices for all investigators.
Creature's teleport skill: Now it teleports close to investigators. Increased cooldown.
Improvements:
Changed enviromental audio settings per level (so the level of echo/reverb is different)
Gameplay changes:
Reduced lightsticks' slow effect on the creature by ~10%
Increased flashlights' slow effect on the creature by ~5%
Darcy: Cairns have now unlimited range, but there's a maximum distance investigators can be teleported to (like Astaroth's Disruption)
Darcy: Increased Idols stat by 1
Astaroth: An investigator on a Breakdown won't be able to stun Astaroth.
Nikolai: Changed Boastful effect to a permanent speed reduction until grabbed for the first time.
Vincent: Changed Nosferatu skin to +Stealth -Vitality, changed Dystopian skin to +Flashlight - Stealth.
Update #5 - Drenched in Fear
Improvements:
Upgraded to Unity 5.6 (some issues may arise because of this)
Tutorial videos are now embedded and opened in-game (Windows only)
Bugfixes:
Fixed some issues with Idol highlights
Fixed some floating object issues in the College
Fixed unlock requirements not showing up for character skins.
Fixed UI not showing properly on extreme aspect ratios (nVidia Surround).
Update #4 - Impending Doom
28 APRIL - WAAGHMAN
New features:
New playable area: Eastmore college
Improvements:
Improved a bit Lobby's lighting so investigators aren't as dark.
Ending cutscene: Now it's always shown in standard colors, instead of Ghost/Creature colors
In-game tips are now bigger, closer to the center of the screen, and they appear/disappear with an animation.
On the "Waiting for players" ingame message, now it shows the list of players not ready yet.
Improved loading screens, now it shows an image of the scenario currently being loaded.
Gameplay changes:
Astaroth: Disruption now has a maximum teleport distance.
Anna: Reduced Suspicious effect
Rinko: Reduced Adorable effect
Bugfixes:
Fixed Astaroth's Breakdown not being reset when an investigator dies while the effect is active.
Fixed not being able to properly bind some keys (such as Alt)
Fixed not being able to bind voice chat to mouse buttons.
Voice chat: When set to Push to talk, voice chat remains enabled for a second after releasing the key.
by SKIDROW