使用说明:
1.解压缩
2.复制文件到游戏目录
3.开始游戏
已包含之前所有升级档
升级档安装步骤:
1.安装《银河文明3》原版游戏:http://down.ali213.net/pcgame/galacticcivilizations3.html
2.安装本升级档
包含DLC列表:
Galactic Civilizations III - Altarian Prophecy DLC
Galactic Civilizations III - Lost Treasures DLC
Galactic Civilizations III - Rise of the Terrans DLC
Galactic Civilizations III - Builders Kit DLC
Galactic Civilizations III - Precursor Worlds DLC
Galactic Civilizations III - Mercenaries Expansion Pack
Galactic Civilizations III - Revenge of the Snathi DLC
Galactic Civilizations III - Mega Events DLC
Galactic Civilizations III - Map Pack DLC
Galactic Civilizations III - Ship Parts Launch Pack
Galactic Civilizations III - Ship Designer's Toolbox DLC
Galactic Civilizations III Soundtrack
更新说明:
机翻:
管理员
Starbases现在需要一个“管理员”来构建
启动管理员的数量取决于星系的大小
研究某些政府技术以增加管理员人数
可以在资源栏或starbase列表选项卡上查看当前可用管理员的数量。
外交
一般传递对话权重,使AI将会谈得更多,并提供更有趣的交易。
不喜欢你的AI玩家会在外交中向你收取更多的费用
将外交态度标签从“盟军”改为“爱(他们不盟友)
将外交态度从标签“战争”改变为“仇恨”(他们不在战争)
AI应该更好地集中在一个特定的武器或防御技术,而不是试图研究多个路径。
AI将会严重依赖于与谁在战争,为什么与其他玩家的关系
AI会倾向于帮助他们的朋友,即使敌人更强大
AI现在有能力详细解释为什么他们拒绝(或接受)交易报价(虽然将需要翻译新的字符串)
AI将使用评估建议的红线系统,以便每个子AI程序将对具有潜在否决权的建议添加标记。
AI现在有能力详细解释他们拒绝(或接受)交易报价的原因。
默认情况下,自动生成的军用船只将折叠其类别以便于UI导航。
平衡
家庭行星生产点数从1增加到10
明显减少starbase间距半径到2个瓷砖,让你将他们靠近在一起。
AI在评估什么船建造,什么时候和哪里
早期的游戏改进使得更便宜
后期游戏改进的好处略有减少
研究改进已经重新平衡。
UI改进/错误修复
默认情况下,自动生成的军用船只将折叠其类别以便于UI导航。
当玩家设计一艘船时,它将默认添加到收藏夹
为行星和造船厂窗口增加了货币,士气,人口和转向信息
更改的Terran和“太空怪物”战斗机尺寸从小到微小,匹配其他派系的大小。此更改可防止ROT广告系列中的崩溃
地图编辑器:修复了阻止小地图预览工作的问题。
取代外交专业化3是对所有树木的“高效管理”。 (基本游戏和广告系列)。
固定不良物质破坏成本乘数,使物质破坏比它应该是2.6倍贵。
更改了小行星工具提示窗口的宽度和“最近拥有的行星”值,以使该值不再重叠
负面战略资源在负面时不再显示在交易选项中
更新地图照明设置以减少环境光和增加关键灯,使船看起来不那么平。
雇佣兵:你买不起的船是灰色的。
固定的问题,古代动力增强器武器FX,即使它是一个支持模块。
删除军事戒指starbase范围提升,现在我们已经实现了管理员。
修正了一个问题,导致在银河系的平静的角落的叛乱。
原文:
Administrators
Starbases now require one "Administrator" to build
Number of starting Administrators depends on galaxy size
Research certain Government Technologies to increase the number of Administrators
Current number of available Administrators can be seen on the resource bar or the starbase list tab.
Diplomacy
General pass on conversation weights such that the AI will talk more and offer more interesting trades.
AI players who dislike you will charge you more in diplomacy
Changed diplomacy attitude label from "allied" to "loves (they're not allied)
Changed diplomacy attitude from label "war" to "hates" (they're not at war)
AI should be better at focusing on a given weapon or defense tech rather than trying to research multiple paths.
AIs will heavily weight their relations with other players based on who is at war with whom and why
AIs will tend to come to the aid of their friends even if the enemy is more powerful
AI now has the capability of explaining in detail why they rejected (or accepted) a trade offer (though will require translation of new strings)
AI will use a redlining system of evaluating proposals such that each sub-AI routine will add marks to the proposal with potential veto power.
AI now has the capability of explaining in detail why they rejected (or accepted) a trade offer.
By default, the auto-generated military ships will have their categories folded for easier UI navigation.
Balance
Home planet production points base increased from 1 to 10
Significantly reduced starbase spacing radius to 2 tiles, allowing you cluster them closer together.
AI is substantially better at evaluating what ship to build, when and where
Early game improvements made less expensive
Late game improvement benefits reduced slightly
Research improvements have been rebalanced.
UI Improvements / Bug Fixes
By default, the auto-generated military ships will have their categories folded for easier UI navigation.
When a player designs a ship, it will, by default, be added to the favorites
Added the currency, morale, population, and turns information to the planet and shipyard window
Changed Terran and "space monster" fighters size from small to tiny, matching the sizes for other factions. This change prevents a crash in the ROT campaign
Map Editor: Fixed a problem that prevented the Mini-map Preview from working.
Replaced Diplomatic Specialization 3 to be "Efficient Administration" on all trees. (Base Game and Campaigns.)
Fixed bad Matter Disruption Cost multiplier that was making Matter Disruption 2.6 times more expensive than it should have been.
Changed the width of the asteroid tooltip window and "nearest owned planet" value so that the value can no longer overlap
Negative Strategic resources are no longer shown in the trade options when they were negative
Updated map lighting settings to decreased ambient light and increased key light to make the ships look less flat.
Mercenaries: Ships that you can't afford are greyed out.
Fixed issue where Ancient Kinetic Augmenter had weapon FX even though it is a support module.
Removed military ring Starbase range boost now that we have implemented Administrators.
Fixed a problem that was causing rebellions in peaceful corners of the galaxy.
by thegfw