使用说明:
1.解压缩
2.复制所有文件到游戏目录覆盖
3.运行游戏
升级档安装步骤:
1.安装《文明6》豪华版游戏:http://down.ali213.net/pcgame/cv6.html
2.安装本升级档
包含DLC列表:
Digital Deluxe Extras (豪华版拓展包)
Aztec Civilization Pack (新增阿兹特克文明)
25th Anniversary Soundtrack (25周年纪念原声音乐)
Civilization VI - Poland Civilization & Scenario Pack (新增波兰文明)
Civilization VI - Vikings Scenario Pack (新增挪威文明)
2017年2月24日更新Civilization VI - Australia Civilization & Scenario Pack (新增澳大利亚文明)
新增DLC介绍:
约翰·科廷是《席德·梅尔的文明VI》中的澳大利亚领袖!澳大利亚在海岸开局点上拥有大量住房,可借此发展并走向繁荣,而其他文明在此处则可能举步维艰。在拥有高魅力的地貌上建造区域可获得更多收益。澳大利亚成为宣战对象或解放城市后,约翰·科廷的特色能力可提供生产力加成。此外,该包内含全新的“内陆大亨”情景——您能否采挖金矿、畜养庞大无比的牲畜群、为未来子孙保护自然美景,从而富甲一方?
1.0.0.110升级档更新说明:
机翻:
[新]
TEAMS:
多人游戏团队已添加到Civilization VI,此功能建立在联盟协议的更新上。球队的球员获得额外的好处(超过联盟的),如下:
当一个队友完成对科技或公民的研究,他们的队友将获得提高的技术或公民。
队友与对手不在他们的队伍上共享战争状态。
队友与他们的队伍中的对手分享盟友身份。
队友一起工作,赢得或失去作为一个单一的实体的游戏。宗教和文化的胜利已经被重做,所以他们更加合作。
宗教胜利要求你将所有公民转换为你的团队开始的宗教之一。
文化胜利需要你的团队中的一个成员在文化上占据所有球员而不是你的团队。
调制工具
更新了大厅和游戏中的用户界面,以更好地展示其他内容详细信息。
添加了Sid Meier的Civilization VI开发工具,其中包括ModBuddy,Tools,FireTuner和Steam Workshop Uploader。
ModBuddy:一个包装和开发工具。
艺术/资产工具:将FBX文件导入游戏可用的格式,以及自定义现有艺术。
FireTuner:在游戏中的调试和编辑工具。
添加了Sid Meier的Civiliation VI开发资产,其中包括游戏艺术资产。这是一个大型下载(大约7GB压缩下载和27GB磁盘),其中包含游戏资产,包括模型,纹理和界面元素。
蒸汽工作室
访问由Steam社区通过Steam Workshop创建的mod
与Steam车间上传者分享您的mods与Steam社区。
ModBuddy将来会收到额外的更新,作为修改SDK更新的一部分。这些工具目前不包括Civilization VI的DLL源。
[MISC]
增加了真正的开始位置功能,其中civs开始在世界地图上他们的地理起源。
添加了一个城市状态滑块到游戏设置。
[BALANCE CHANGES]
已调整开始位置和地图生成。
更新的冰产生,以允许更多的环游。
商业中心和港口均提供+1贸易路线能力,但只有第一个适用(用于堆叠+2容量总)。
现在开始的单位现在使用基于时代的力量值,而不是他们的基本战斗值。
许多展示战略资源的技术已经改变,以便在需要建立资源相关单元之前揭示资源。
玩家现在可以建立过时的单元,如果他们没有访问升级单元所需的战略资源。
技术树平衡。添加几个先决条件来解决树中的路径太快,导致时代转换过早。
骑马现在需要射箭。射箭不再是叶科技。
马镫现在在中世纪晚期,成本390(早期中世纪和成本300)。
工业化现在需要方正索具。
科学理论现在需要银行。
钢现在需要步枪。
计算机现在需要收音机。
更新了一些空中单位的成本和实力。
下船后更改行动规则。不能以比你的土地运动补贴更多的运动着陆在岸上。
将维京人场景更新为60回合。
[AI TUNING]
增加使用核武器和飞机的意愿和能力,并维持一个常设军队。一般AI攻击改进。
增加了宣布友谊的愿望。
减少“你的部队在我的边界”的频率的警告。
更新了结算偏好。
当他们的营地被毁时,野蛮人现在狂暴。
现在将解放小公民和现有盟国的城市。
调整战略和豪华资源交易。
现在会更加意识到黄金的收入,并努力带来更多。
支持单位将认识到,如果他们与友好单位共享十六进制,他们不会受到威胁。
在开放边界结束之后,在AI开始抱怨你离他们的领土太近之前,添加了2圈的宽限期。
野蛮人可能现在掠夺瓦片愈合。
AI现在将继续研究可重复的技术和公民。
[BUG修复]
Kongo遗迹不再被倍增信念产量,如果多于一个在同一建筑物
修正了一些错误与伟大的人不能正确地与维京人自然奇观互动。
苏美尔在杀死野蛮人时不再与玩家分享联合战争经验。
校正国家公园的旅游计算,以确保正确的奖励。
修正了一个你有时不能提供联合战争的问题。
当你已经完成所有的技术,间谍不会有Steal技术任务可用。
即使城市在建立城市之前获得影响,也会获得影响的领土。
当一个玩家被毁时,他捕获的间谍与他一起死亡。
所有你的活跃间谍任务停在你或一个盟友刚刚捕获的城市。
固定的战术战斗中的问题,阻止单位捕获建设者
你不再允许宣布的朋友(或在强制的和平时期)从“我附近的部队”警告的战争。
增加喷气式战斗机和喷气式轰炸机的瞄准范围(从2到5)。
其他错误修复。
[VISUALS]
增加了雪环境VFX。
添加沙环境VFX。
[MULTIPLAYER]
添加“Turn Unready”按钮。
[UI]
添加更多可绑定的键(切换资源图标,切换旅游镜头,警报行动)。
添加了一个通知,当玩家失去领土到文化炸弹。
[音频]
添加一些缺少的UI声音。
VIKINGS DLC:
添加了VO和更新的报价,三个自然奇观。
在场景中添加VO到自然奇观。
[MISC]
积分已更新。
修复了一些丢失的ARX图像。
更新城市国家,贸易路线和伟大人民的游戏概念。解释一些之前没有的东西(例如,Patronage,外国路线穿过城市的黄金收入),以及一些澄清。
原文:
[NEW]
TEAMS:
Multiplayer Teams have been added to Civilization VI and this feature builds on updates to the Alliance agreement. Players on teams gain additional benefits (beyond those of an alliance), as follows:
When one teammate finishes research on a tech or civic, their teammate(s) receive a boost for that tech or civic.
Teammates share war status against opponents not on their team.
Teammates share allied status with opponents not on their team.
Teammates work together to win or lose the game as a single entity. The Religion and Culture Victories have been reworked so they are more cooperative.
The Religion Victory requires you to convert all civs to ONE of the religions started by your team.
The Culture Victory requires ONE member of your team to be culturally dominant over all players NOT on your team.
MODDING TOOLS
Updated lobby and in-game UI to better show Additional Content details.
Added Sid Meier’s Civilization VI Development Tools, which includes ModBuddy, Tools, FireTuner, and the Steam Workshop Uploader.
ModBuddy: A packaging and development tool.
Art/Asset Tools: Import FBX files into a format usable by the game, as well as customize existing art.
FireTuner: In-game debugging and editing tool.
Added Sid Meier’s Civiliation VI Development Assets, which includes the game art assets. This is a large download (approximately 7GB compressed download and 27GB on disk) which contains game assets, including models, textures, and interface elements.
STEAM WORKSHOP
Access mods created by the Steam community via Steam Workshop
Share your mods with the Steam community with the Steam Workshop uploader.
ModBuddy will also receive additional updates in the future, as part of a modding SDK update later. These tools do not include DLL source for Civilization VI at this time.
[MISC]
Added True Start Location feature, where civs start on the world map at their geographic origin.
Added a City-State slider to game setup.
[BALANCE CHANGES]
Start position and map generation has been tuned.
Updated ice generation to allow more for circumnavigation.
Commercial Hub and Harbor both provide +1 Trade Route capacity, but only the first one applies (used to stack for +2 capacity total).
Units that are embarked now use an era-based strength value instead of their base combat value.
Many of the techs that reveal strategic resources have been changed to reveal the resource before it is needed to build a resource-dependent unit.
Players can now build obsoleted units if they do not have access to the strategic resource required by the upgrade unit.
Tech Tree balance. Adding several prerequisites to address paths through the tree that were too quick and led to era transitions too early.
Horseback Riding now requires Archery. Archery is no longer a leaf tech.
Stirrups is now in the late Medieval era and costs 390 (was early Medieval and cost 300).
Industrialization now requires Square Rigging.
Scientific Theory now requires Banking.
Steel now requires Rifling.
Computers now requires Radio.
Updated the cost and strength of some Air units.
Change movement rules after disembarkation. Cannot land on shore with more movement than your Land Movement allowance.
Updated Vikings Scenario to 60 turns.
[AI TUNING]
Increased desire and ability to use nukes and aircraft, and maintain a standing military. General AI attack improvements.
Increased desire to declare friendship.
Reduced frequency of “your troops are on my border“ warning.
Updated settlement preferences.
Barbarians now rampage when their camp is destroyed.
Will now liberate minor civs and cities of current allies.
Tuned strategic and luxury resource trading.
Will now be more aware of gold income, and work to bring in more.
Support units will recognize that they are not under threat if they share a hex with a friendly unit.
Added a grace period of 2 turns after the end of open borders before the AI starts complaining you're too close to their territory.
Barbarians may now pillage tiles to heal.
AI will now continue to research repeatable techs and civics.
[BUG FIXES]
Kongo relics no longer get multiplied Faith yields if more than one is in the same building
Fixed some bugs with Great People not interacting correctly with Vikings natural wonders.
Sumeria will no longer share joint war experience with a player when killing barbarians.
Corrected tourism calculation from National Parks to ensure correct awarding.
Fixed an issue where you could sometimes not offer Joint War.
Spies will not have the Steal Tech mission available when you have already completed all techs.
City States gain territory for influence even if they get the influence before founding their city.
When a player is destroyed, his captured spies die with him.
All of your active spy missions stop in a city that you or an ally has just captured.
Fixed problem in tactical combat that was preventing units from capturing builders
You are no longer allowed to declare war on declared friends (or in an enforced peace period) from the "troops near me" warning.
Increased Jet Fighter and Jet Bomber sight range (up from 2 to 5).
Additional bug fixes.
[VISUALS]
Added snow environmental VFX.
Added sand environmental VFX.
[MULTIPLAYER]
Added “Turn Unready” button.
[UI]
Added more bindable keys (Toggle Resource Icons, Toggle Tourism Lens, Alert action).
Added a notification for when a player loses territory to a culture bomb.
[AUDIO]
Adding some missing UI sounds.
VIKINGS DLC:
Added VO, and updated quotes, for three Natural Wonders.
Added VO to Natural Wonders while in the scenario.
[MISC]
Credits updated.
Fixed some missing ARX images.
Updating game concepts for City-States, Trade Routes, and Great People. Explained some things that were not there before (ex. Patronage, gold income for foreign routes passing through city), as well as some clarifications.
by thegfw