使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《超级地牢战术》CODEX版游戏:http://down.ali213.net/pcgame/superdungeontacticsg.html
2.安装超级地牢战术 v1.1.1升级档:http://patch.ali213.net/showpatch/65215.html
3.安装本升级
更新说明:
机翻:
更新1.2:
强调:
28个成就,6个新的小型任务,结束时间统计,以及大量的可用性更新!
这里是更新中的一切的详细列表:
特征
28个成就添加
6个小任务增加
圣洁的干预 - 狗头人风暴永恒的理由,似乎他们希望沿着光的道路被送来。
锁定 - 收集尽可能多的你可以,但活着还是你失去了所有!
挑战 - 水晶死亡 - 死亡幽灵,尘埃法师和恐惧骑士,哦!不死军是强大的这一个。
挑战 - 出来玩 - 狗头人以一种新的方法返回:质量超过数量。处理他们的强大的坏人!
宵禁综述 - 把三个英雄出去到渔村,收集村民,并把他们带回城里。
农民罢工 - 发出守卫看守农场,但是它甚至需要?
结束遭遇面板
遇到的统计 - 伤害处理,符号滚动,花费时间,等等
Loot Drops - Loot,战利品和更多的战利品!看看你每次遇到的收入的细目。
可用性更新
伤害和治疗预览,不需要继续检查能力文本
选择单位以预览运动范围,查看敌人可以移动的距离
卡片现在显示激活状态,知道谁已经激活了一目了然
目标现在排序,保持活动任务在顶部
通过点击其卡片选择一个单位,停止在地图上查找字符
通过能力轮结束多攻击序列,没有更多的攻击需要的黑暗
骰子符号工具提示被改写为更少混淆
英雄选择现在结合英雄生成器和重命名为英雄。通过右键单击他们的肖像添加或删除英雄。
输入更改
Escape Key现在以上下文方式关闭菜单和教程弹出窗口
Tab:向前循环通过活动单位的能力
Shift + Tab:向后循环通过活动单位的能力
新Q和E:旋转相机
NEW Tilde:向前循环单位
NEW Shift + Tilde:向后循环单位
品牌新难度设置:正常+。所有的恢复利益的所有统计调整的老兵,这种困难提供了一个更平滑的中间他们之间的中间地带。
我们还添加了各种声音效果,以增强故事元素,生物信仰和用户交互。
余额更改
死亡恢复改为恢复,所有英雄现在恢复困难的数量之间的相遇,而不只是堕落。
瓶颈奖励的英雄数量增加。
任务骑士的“乌龟”蓝色特价不再给Aggro和所有块值减1。
死亡幽灵的“吸收”和“额外吸收”现在给予Toughen状态,而不是治愈,以允许过度加热。
修复
能力(燃烧的手,切Stabaroo,诅咒触摸)
燃烧之手现在造成平铺火
Wayfar钓鱼!现在造成5点伤害
切割Stabaroo更改描述以攻击相邻的敌人
诅咒触摸现在影响波2
Deathly Touch现在会影响Wave 2,将Weaken状态添加到说明中
Fiery Pwaacha!现在影响突发1
燃烧Pwaacha!现在影响突发2
致命的燃烧伤害现在造成平铺火焰,不再自我造成火焰
固定不一致的Wave攻击模式定位
各种UI元素上的固定文本溢出问题
固定在瓶颈奖励不正确的画的正方形
固定不正确的扬声器结束遇到对话在分数结算
在市政厅添加缺少的英雄描述
拖动英雄时,在移动区域之外释放鼠标不再将单元捕捉到原始位置
运动区现在反映了该单位的阵营颜色
行动轮项目选择应该现在更好
活动单元现在应该更明显
项目现在应在清单中正确排序
原文:
Update 1.2:
Highlights:
28 Achievements, 6 New Mini-Quests, End Encounter Stats, and a multitude of usability updates!
Here is a detailed list of everything in the update:
Features
28 Achievements Added
6 Mini-Quests Added
Holy Intervention - Kobolds storm the Eternal Grounds, it seems they wish to be sent along the path of Light.
Locked Up - Gather as much as you can but stay alive or you lose it all!
Challenge - Crystal Death - Death Spectres, Dust Mages, and Dread Knights, oh my! The undead army is strong with this one.
Challenge - Come Out to Play - Kobolds return with a new approach: quality over quantity. Deal with their beefy baddies!
Curfew Roundup - Take three heroes out to the fishing village, collect the villagers, and bring them back to town.
Farmers Strike Back - Send a guard to watch over the farms, but is it even needed?
End Encounter Panels
Encounter Stats - Damage dealt, symbols rolled, time taken, and so much more
Loot Drops - Loot, loot, and more loot! See the breakdown of what you earned each encounter.
Usability Updates
Damage and Healing previews, no need to keep checking the ability text
Select units to preview movement ranges, see how far enemies can move
Cards now display activation status, know who has already activated at a glance
Objectives are now sorted, keeping active tasks at the top
Select a unit by clicking on their card, stop looking for characters across the map
End a multi-attack sequence through the ability wheel, no more attacking the darkness needed
Dice symbol tooltips reworded to be less confusing
Hero Selection now combined with Hero Builder and renamed to Heroes. Add or remove heroes by right-clicking their portrait.
Input Changes
Escape Key now closes menus and tutorial popups contextually
Tab: Cycle forward through the active unit抯 abilities
Shift + Tab: Cycle backward through the active unit抯 abilities
NEW Q and E: Rotate camera
NEW Tilde: Cycle forward through units
NEW Shift + Tilde: Cycle backward through units
Brand New difficulty setting: Normal+. All the recovery benefits of Normal with all the stat adjustments of Veteran, this difficulty provides a smoother middle ground between them.
We've also added various sound effects to enhance story elements, creature believability, and user interactions.
Balance Changes
Death Recovery changed to Recovery, all heroes now recover the difficulty's amount between encounters, not just the fallen.
Increased hero count of Bottleneck bounty.
Questing Knight's "Turtle" blue specials no longer give Aggro and all Block values reduced by 1.
Death Spectre's "Absorption" and "Extra Absorption" now give Toughen status instead of healing to allow for overhealing.
Fixes
Abilities (Blazing Hands, Slicing Stabaroo, Cursed Touch)
Blazing Hands now inflicts Tile Fire
Wayfar Fishing! now deals 5 damage
Slicing Stabaroo changed description to attack adjacent enemies
Cursed Touch now affects Wave 2
Deathly Touch now affects Wave 2, added Weaken status to description
Fiery Pwaacha! now affects Burst 1
Burning Pwaacha! now affects Burst 2
Deadly Burning Slash now inflicts Tile Fire, no longer self-inflicts Fire
Fixed inconsistent Wave attack pattern targeting
Fixed text overflow issues on various UI elements
Fixed incorrectly painted squares on Bottleneck bounty
Fixed incorrect speaker for end encounter dialogue in Score Settling
Added missing hero descriptions in Guildhall
While dragging a hero, releasing the mouse while outside of the movement zone no longer snaps unit back to original position
Movement zones now reflect the unit抯 faction color
Action Wheel item selection should work better now
Active units should now be more noticeable
Items should now be sorting correctly in the inventory
by CODEX