基本数据提取自rpg_params.xml
warrior | cleric | hunter | rogue | death_knight | mage | elf | dwarf | |
---|---|---|---|---|---|---|---|---|
strength | 14 | 7 | 7 | 13 | 16 | 8 | 7 | 15 |
agility | 6 | 9 | 15 | 13 | 15 | 11 | 15 | 5 |
intellect | 5 | 13 | 8 | 7 | 7 | 15 | 11 | 6 |
stamina | 15 | 11 | 10 | 7 | 9 | 6 | 7 | 14 |
maxHealth | 12 | 6 | 6 | 6 | 9 | 6 | 17 | 60 |
maxMana | 6 | 12 | 4 | |||||
dps_hth | 5 | 20 | 20 | 20 | ||||
dps_range | 10 | 35 | ||||||
dps_magic | 5 | 50 | 20 | |||||
defence_hth | 20 | 0 | 10 | 10 | 10 | 0 | 0 | 20 |
defence_range | 10 | 0 | 10 | 30 | 30 | 0 | 20 | 30 |
defence_magic | 0 | 20 | 0 | 10 | 10 | 0 | 30 | 30 |
SearchAdventureTask | 8 | 8 | 15 | 8 | 8 | 8 | 15 | 8 |
12 | 12 | 20 | 12 | 12 | 12 | 20 | 12 |
blademaster | paladin | priest | darkpriest | marksman | beastmaster | ice_mage | |
---|---|---|---|---|---|---|---|
strength | 14 | 14 | 7 | 7 | 7 | 7 | 7 |
agility | 6 | 6 | 9 | 9 | 15 | 15 | 9 |
intellect | 5 | 5 | 13 | 13 | 8 | 8 | 13 |
stamina | 15 | 15 | 11 | 11 | 10 | 10 | 11 |
maxHealth | 45 | 90 | 30 | 24 | 45 | 30 | 24 |
maxMana | 12 | 18 | 0 | 18 | |||
dps_hth | 50 | 30 | |||||
dps_range | 50 | 40 | |||||
dps_magic | 20 | 30 | 10 | 20 | |||
defence_hth | 20 | 40 | 10 | 10 | 15 | 10 | 10 |
defence_range | 30 | 20 | 10 | 20 | 15 | 10 | 10 |
defence_magic | 0 | 10 | 30 | 10 | 20 | 10 | 30 |
SearchAdventureTask | 8 | 8 | 8 | 8 | 15 | 15 | 8 |
12 | 12 | 12 | 12 | 20 | 20 | 12 |
注:
1.hunter应该对应游戏中的ranger
2.strength - stamina在招募时有浮动,幅度未知,目前看来至少为-5~+6
3.dps与实际值的换算方法未知
4.maxHealth和maxMana的实际值计算公式为:
maxHP = ( maxHealth + Base stamina + stamina Mod.) * ( Lv + 2 ) * 1.2
maxMP = ( maxMana + Base intellect + intellect Mod.) * ( Lv + 2 ) * 1.2
其中 Base stamina + stamina Mod.= stamina Act. | Base intellect + intellect Mod.= intellect Act.
即,耐力/智力的 基础值 + 浮动 = 实际值
5. death_knight和ice_mage(其实还有表中未列出的三个goblin系职业)目前的游戏中并不存在,可能是被砍掉的或为资料片预留的职业