基本数据提取自rpg_params.xml

  warrior cleric hunter rogue death_knight mage elf dwarf
strength 14 7 7 13 16 8 7 15
agility 6 9 15 13 15 11 15 5
intellect 5 13 8 7 7 15 11 6
stamina 15 11 10 7 9 6 7 14
maxHealth 12 6 6 6 9 6 17 60
maxMana   6       12 4  
 
dps_hth 5     20 20     20
dps_range     10       35  
dps_magic   5       50 20  
 
defence_hth 20 0 10 10 10 0 0 20
defence_range 10 0 10 30 30 0 20 30
defence_magic 0 20 0 10 10 0 30 30
 
SearchAdventureTask 8 8 15 8 8 8 15 8
  12 12 20 12 12 12 20 12

  blademaster paladin priest darkpriest marksman beastmaster ice_mage
strength 14 14 7 7 7 7 7
agility 6 6 9 9 15 15 9
intellect 5 5 13 13 8 8 13
stamina 15 15 11 11 10 10 11
maxHealth 45 90 30 24 45 30 24
maxMana     12 18   0 18
 
dps_hth 50 30          
dps_range         50 40  
dps_magic     20 30   10 20
 
defence_hth 20 40 10 10 15 10 10
defence_range 30 20 10 20 15 10 10
defence_magic 0 10 30 10 20 10 30
 
SearchAdventureTask 8 8 8 8 15 15 8
  12 12 12 12 20 20 12

注:

1.hunter应该对应游戏中的ranger

2.strength - stamina在招募时有浮动,幅度未知,目前看来至少为-5~+6

3.dps与实际值的换算方法未知

4.maxHealth和maxMana的实际值计算公式为:

 maxHP = ( maxHealth + Base stamina + stamina Mod.) * ( Lv + 2 ) * 1.2

 maxMP = ( maxMana + Base intellect + intellect Mod.) * ( Lv + 2 ) * 1.2

  其中 Base stamina + stamina Mod.= stamina Act. | Base intellect + intellect Mod.= intellect Act.

  即,耐力/智力的 基础值 + 浮动 = 实际值

5. death_knight和ice_mage(其实还有表中未列出的三个goblin系职业)目前的游戏中并不存在,可能是被砍掉的或为资料片预留的职业