使用说明:
1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Crack文件夹下的免DVD补丁到游戏目录覆盖
4、运行游戏
升级档安装步骤:
1.安装《二维征服》原版游戏:http://down.ali213.net/pcgame/planarconquestiso.html
2.安装《二维征服》v1.3.0dH升级档:http://patch.ali213.net/showpatch/58963.html
3.安装《二维征服》v1.3.1a升级档:http://patch.ali213.net/showpatch/58961.html
4.安装本升级档
更新内容(机翻):
1.3.1d补丁发布 - 修复游戏挂起
这个补丁实现了一些修正,但其中两人导致游戏死机,所以我希望你会发现这些是一个积极的进步。
1.3.1d
- 引导法术风导致游戏挂起修复
- 在对战游戏冻结门砖修复攻击单元之后
- 永久黑暗修复
- 法力收入显示修复
1.3.1c补丁发布 - 平衡和难度
这个补丁引入了许多变化单位,咒语和难度设置。
1.3.1c
- 所有导弹部队-3打
- 灰色弓箭手HP从16减少到12
- 飞马骑士HP为76〜60减少
- 独角兽骑士HP从82减少到66和AC 18〜17
- Doomdrakes AC 17-> 15
- 入侵者黄金保养1-> 0
- Wolfguard AC 14-> 15,金价维持2-> 1
- 座狼骑士食品保养2-> 1
- 食品误杀保养2-> 1
- 符文傀儡AC 12-> 15
- 刀具HP 87-> 54
- 梦魇失去飞翔
- 恐惧DC减少(为10 +拉特/ 2,是8 +拉特/ 3)
- 从辨识法术附加DC减少(法术辨识是/ 25,为辨识法术/ 50)
- 改进的AI什么倾向于投在战斗
- 旭日4d8-> 4D4伤害
- 烈焰风暴10d10-> 8d10
- 英雄主义投成本125-> 200,维持3-> 7
- 燃烧的愤怒伤害加成+6 - > + 3
- 骨性光环15-> 10,40-成本> 50,8-> 10
- 冰暴5x5的面积 - > 3x3的面积,成本35-> 40
- 流星损坏6d10-> 4D10
- X武器额外伤害1d4-> 1D2
- 大屠杀的额外伤害2d6-> 1D6狂欢
- 死亡之愿成本700-> 1000,DC 3降低
- 刀枪不入改为世俗,元素和魔法抵抗50
- 心灵爆破成本5-> 6
- 粉碎成本35-> 15
- 仿成本60-> 80
- 静电成本12-> 10
- 霹雳成本15-> 12
- 眩晕成本15-> 12
- 无力成本8-> 5
- 鞭笞破坏12d6-> 10d6
- 死亡咒语成本60-> 70
- 混淆成本20-> 15
- 嗜血成本30-> 25
- 从所有元素的厄运伤害4d6-> 3D6的大火
下面的值是指dificulty水平:非常容易;简单;正常;难,很难
- productionBoostMult从1变为1; 1,25; 1,5; 1,75比1; 1; 1,2; 1,3; 1,5
- winFeaturesBattlesCityRangePercent从0变为; 0,1; 0,15; 0,2; 0,25 0; 0,1; 0,1; 0,1; 0,1
- winFeaturesBattlesTurnCount从0变为; 50; 50; 50; 50至0; 10; 15; 25; 50
- freeSettlerQQMod从0变为0; 0,5; 1; 1比0; 0,5; 0,5; 0,5; 1
- toHitRollAdd从0变为0; 0; 3; 3为0; 0; 0; 1; 2
- toSaveRollAdd从0变为0; 0; 3; 3为0; 0; 0; 1; 2
- positiveEventChanceAdd从0.1变化; 0,1; 0,1; 0,1; 0,1为0; 0,1; 0,1; 0,1; 0,2
- roamingAttackMod从0.5变化; 0,5; 0,25; 0,25; 0,25比1; 0,75; 0,6; 0,5; 0,3
- attackRoamingAddRoll从6更改; 6; 6; 6; 6:1; 2; 3; 4; 6
- freeItemTurnCount从50变化; 50; 45; 40; 30至100; 70; 50; 40; 25
- goldIncomeMult powerIncomeMult,foodIncomeMult,populationIncomeMult,productionIncomeMult从0.8改变; 1; 1,25; 1,4; 1,75至0,85; 1; 1,1; 1,2; 1,4
- neutralsProductionMult从0.2变化; 0,4; 0,6; 0,8; 1至0,25; 0,33; 0,4; 0,75; 1,1
- HLPlayerMod从25更改; 5; 0; -10,-25〜10 5 0 -5,-10
- freeXPTurn从0变为1; 1; 1; 1为0; 0; 0; 1; 1
- freeXPAdd从0变为; 25; 25; 75; 100为0; 0; 0; 100; 200
- maxUnitsAICanAdd从0变为1; 3; 4; 7 0; 0; 1; 2; 3
原文:
1.3.1d patch released - game hangs fixed
This patch implements few fixes, but two of them were causing the game to hang, so I'm hoping you will find those as a positive improvement.
1.3.1d
- Guiding Wind spell causing the game to hang fix
- In battle game freeze after attacking unit on gate tile fix
- Perpetual Darkness fix
- Mana income display fix
1.3.1c patch released - balance and difficulty
This patch introduces a number of changes to units, spells, and difficulty settings.
1.3.1c
- All missile units -3 to hit
- Grey Archers HP reduced from 16 to 12
- Pegasi Riders HP reduced from 76 to 60
- Unicorn Riders HP reduced from 82 to 66 and AC from 18 to 17
- Doomdrakes AC 17->15
- Raider gold upkeep 1->0
- Wolfguard AC 14->15, gold upkeep 2->1
- Warg rider food upkeep 2->1
- Manslayer food upkeep 2->1
- Rune golem AC 12->15
- Cutters HP 87->54
- Nightmares lose flying
- Fear DC reduced (was 10+lvl/2, is 8+lvl/3)
- Additional DC from Spellcraft reduced (was Spellcraft/25, is Spellcraft/50)
- Modified what AI tends to cast in battle
- sunburst 4d8->4d4 damage
- flamestrike 10d10->8d10
- heroism cast cost 125->200, upkeep 3->7
- burning rage bonus damage +6->+3
- bone aura resistance 15->10, cost 40->50, 8->10
- ice storm 5x5 area->3x3 area, cost 35->40
- shooting stars damage 6d10->4d10
- X weapons additional damage 1d4->1d2
- orgy of carnage additional damage 2d6->1d6
- death wish cost 700->1000, DC lowered by 3
- invulnerability changed to mundane, elemental and magical resistance 50
- psionic blast cost 5->6
- shatter cost 35->15
- simulacrum cost 60->80
- static charge cost 12->10
- thunderclap cost 15->12
- vertigo cost 15->12
- weakness cost 8->5
- flay damage 12d6->10d6
- death spell cost 60->70
- confusion cost 20->15
- bloodlust cost 30->25
- conflagration of doom damage 4d6->3d6 from all elements
the values below refers to dificulty levels: Very Easy; Easy; Normal; Hard, Very Hard
- productionBoostMult changed from 1;1;1,25;1,5;1,75 to 1;1;1,2;1,3;1,5
- winFeaturesBattlesCityRangePercent changed from 0;0,1;0,15;0,2;0,25 to 0;0,1;0,1;0,1;0,1
- winFeaturesBattlesTurnCount changed from 0;50;50;50;50 to 0;10;15;25;50
- freeSettlerQQMod changed from 0;0;0,5;1;1 to 0;0,5;0,5;0,5;1
- toHitRollAdd changed from 0;0;0;3;3 to 0;0;0;1;2
- toSaveRollAdd changed from 0;0;0;3;3 to 0;0;0;1;2
- positiveEventChanceAdd changed from 0,1;0,1;0,1;0,1;0,1 to 0;0,1;0,1;0,1;0,2
- roamingAttackMod changed from 0,5;0,5;0,25;0,25;0,25 to 1;0,75;0,6;0,5;0,3
- attackRoamingAddRoll changed from 6;6;6;6;6 to 1;2;3;4;6
- freeItemTurnCount changed from 50;50;45;40;30 to 100;70;50;40;25
- goldIncomeMult powerIncomeMult, foodIncomeMult, populationIncomeMult, productionIncomeMult changed from 0,8;1;1,25;1,4;1,75 to 0,85;1;1,1;1,2;1,4
- neutralsProductionMult changed from 0,2;0,4;0,6;0,8;1 to 0,25;0,33;0,4;0,75;1,1
- HLPlayerMod changed from 25;5;0;-10;-25 to 10;5;0;-5;-10
- freeXPTurn changed from 0;1;1;1;1 to 0;0;0;1;1
- freeXPAdd changed from 0;25;25;75;100 to 0;0;0;100;200
- maxUnitsAICanAdd changed from 0;1;3;4;7 to 0;0;1;2;3
by BAT