使用说明:

1.解压缩
2.复制所有文件到游戏目录覆盖
3.运行游戏

升级档安装步骤:

1.安装《奇点灰烬》原版游戏:http://down.ali213.net/pcgame/ashesofthesingularity.html
2.安装本升级档

更新内容:

原文:

Ashes of the Singularity v1.3 is Now Available
08 月 5 日    - ISLANDDOG

v1.3 Adds New Maps and More Responsive Units

Have greater control over your army's movements and groupings in v1.3! Wage war against your opponent on new maps and coordinate more easily with teammates using the Map Ping feature.  

For a list of all the changes, check out the changelog below! 

New Features
Unit Responsiveness - Units now respond faster to move orders and reach their destination more efficiently. Adjusted acceleration and banking speed makes units more responsive to your input, which allows for greater control of your armies. 

Upgraded Movement - Larger units are now upgraded with improved movement and physics. The new AI tweaks will prevent them from clumping up (and becoming sitting ducks) or for jockeying with each other for position instead of fighting the enemy. 

Map Ping - You can now coordinate attacks with your teammates by placing a marker on the mini-map. Visible only to members of your team, this feature will allow you to group up before your big assault. 

New Maps
Maurn - Charge across the central bridge toward the enemy base, or gun for the victory points around their flanks in this small, two-player map. 

Monaco - Two bridges: a short route to the north, and a longer (but resource rich) route to the south. Choose your path wisely in this small two-player map. 

Urich - A wide-open desert with long routes to the enemy base encourages massive clashes between opponents on this medium sized two-player map. 

Pulaski - Small but rich pockets of resources dot the winding canyons on this medium sized four-player map. 

Tortuga - The central valley holds victory points and most of the riches, but enemy bases stand in the way on the edges of this small, four-player map. 

v1.3 for Ashes of the Singularity is now available! http://www.ashesgame.com 

v1.3 Changelog 

New Features
We have added map ping to the game. So you can ping a location on the map that only your teammates can see.
You can now see if there are any available multiplayer games from the main menu.
Units are much more responsive to commands.
Units will now prioritize getting to their location over joining a distant formation
Improved T3 movement and physics that prevents them from clumping up and/or fighting each other for ideal firing position. 
Selecting a node will display boosts
Explosion/impacts now appear closer to the unit's surface.
Armies now spend less time getting into formation and more time fighting
New Maps
Maurn - Charge across the central bridge toward the enemy base or gun for the victory points around the flanks in this small two-player map
Urich - This wide-open desert with long routes to the enemy base encourages massive clashes between skilled opponents on a medium, two-player map.
Tortuga - The central valley holds all the victory points and most of the riches, but short paths along the edge lead to enemy bases in this small four-player map.
Pulaski - Small but rich pockets of resources dot the winding canyons of this medium, four-player map.
Monaco - Two bridges: a short route to the north, and a resource-rich but longer path to the south. Which way to victory in this tiny two-player arena?
Bug Fixes
Fixed an issue that was keeping the panel labels from showing up on the orbital display.
Dreadnoughts won't clip through each other anymore.
Quantum Health Upgrade now applies to queued units.
Fixed a rare host migration issue (ie: failure when the person hosting the game leaves and another player needs to become the new host).
Large units will no longer incorrectly switch to lower resolutions textures when viewed from specific camera angle
Fixed crash if sitting in main menu on Steam build, but not connected to Steam
Fixed a Memory leak in async GPU code.
Fixed a problem where match results were being sent after the lobby was gone causing a crash
Fixing a bug where a host could get themselves into an MP game by themselves by changing the lone user or AI they are playing against to an open, closed, or observer slot at the end of the game start countdown.
The game will no longer crash on startup if the audio device is missing or disabled. 
Updated the audio mix to prevent battle sounds from overwhelming the music.
Balance
Call Avatar Quanta increased from 45 to 90
Call Avatar Quanta increase per use reduced from 15% to 10%

机翻:

奇异V1.3的骨灰现已推出
08月5日 - ISLANDDOG

V1.3增加了新地图和更加适应单位

有超过你的军队的动向和集团在V1.3更大的控制权!发动战争的新地图你的对手并使用地图功能坪队友配合更加容易。

对于所有更改的列表,看看下面的更新日志!

新功能
响应单位 - 单位现在更快地响应订单移动,更有效地到达目的地。调整后的加速度和速度的银行单位,使更多的响应您的输入,允许你的军队的控制。

升级后的运动 - 现在更大的单位升级改进的运动和物理。新的AI调整将阻止他们结块了(并成为活靶子)或相互争夺的位置,而不是杀敌。

地图平 - 您现在可以通过放置一个标记小地图上的协调与你的队友的攻击。可见只有你的团队的成员,该功能将允许您在大冲锋前组了。

新地图
Maurn - 朝对面敌人的基地,或枪在他们的侧翼胜利分在这个小,两个玩家地图中央路桥收费。

摩纳哥 - 两座桥:北至一个短路线,和更长的(但资源丰富)的路线到南部。明智地选择在这个小两名球员的地图路径。

Urich - 一个开阔的沙漠长航线敌人的基地鼓励这种中型两名球员的地图上的对手之间的大规模冲突。

普拉斯基 - 资源小而富口袋点缀这个中型四人地图上蜿蜒的峡谷。

托尔 - 中央谷地拥有胜利点和大部分财富,但敌方基地站在这个小,四人地图边缘的方式。

V1.3为奇异的骨灰现已上市! http://www.ashesgame.com

V1.3更新日志

新功能
我们增加了地图平到游戏中。所以,你可以ping通地图,只有你的队友可以看到的位置。
现在,您可以查看是否有从主菜单中任何可用的多人游戏。
单位是更响应命令。
单位现在将先得到他们的位置上加入一个遥远的形成
改进T3运动和物理,防止他们向上丛生和/或理想的射击位置各自为战。
选择一个节点将显示提升
爆炸/影响现在似乎更接近单元的表面。
现在的军队花更少的时间进入形成和更多的时间战斗
新地图
Maurn - 跨越朝敌人的基地或枪周围的侧翼胜利点中央路桥收费在这个小两名球员的地图
Urich - 这个开阔的沙漠长航线敌人基地鼓励中等,两个玩家地图上熟练的对手之间的大规模冲突。
托尔 - 中央谷地拥有所有沿边缘导致敌方基地的胜利点和大部分财富,但短路径在这个小四人地图。
普拉斯基 - 资源小而富口袋点缀这个媒介,四人地图蜿蜒的峡谷。
摩纳哥 - 两座桥:北至短路线,并到南部一个较长的,但资源丰富的路径。它的方式赢得胜利在这个小小的两名球员的舞台?
Bug修复
修正了保持面板的标签无法显示轨道显示了一个问题。
无畏舰将无法通过对方夹了。
量子现在健康升级适用于排队单位。
修正了一个罕见的主机迁移问题(即:当主机游戏的树叶和其他玩家的人需要成为新主机故障)。
从具体的摄像头角度观看时大户型将不再错误地切换到较低分辨率的纹理
固定崩溃,如果坐在主菜单上的蒸汽身材,但没有连接到蒸汽
修正了异步代码GPU内存泄漏。
修正了大厅不见了导致飞机坠毁后的比赛结果被送到一个问题
修复bug一台主机可以通过改变独行用户或AI他们对阵到开放让自己成MP游戏本身,关闭,或在比赛结束观察者时隙开始倒计时。
这场比赛将在启动时不再崩溃,如果音频设备丢失或禁用。
从铺天盖地的音乐更新了混音,以防止战斗的声音。
平衡
来电头像广达从45提高到90
每次使用呼叫阿凡达广达增加,从15%降至10%

by thegfw

下载地址:
发布日期点击标题下载对应游戏版本说明
2016-08-05奇点灰烬 正式版21号(v1.3)升级档+游侠原创免DVD补丁(thegfw提供分享)    【3.2GB】 v1.3