作者:谢远峰

实在感到红警二里的术语太多了,很多术语新手甚至老手都不一定全部知道怎么用,不知道该往那儿放,或根本不知道,编辑器要么太简单或者全篇英语又太复杂,所以致使很多愿意改红警二的朋友望而却步,我现在给大家一些我整理出来资料(基本上包含了所有的术语),(主要根据 Tibedit)并修正它的一些错误。

以下包含造任何一个非建筑单位的“单位统计学”的代码,我把它们分了类,大家只要根据我写的照抄,然后稍加更改,就可以造出真正的任何单位。

我这次只汇总单位统计学的非建筑类,从下次开始我会慢慢的介绍所有的包括ART.ini, AI.ini

建议老手看这个,请用了后回信告诉我怎样,是否缺少什么。
**********单位统计术语汇总(非建筑类)**********
**********基本代码**********

Armor= none, flak, plate
light, medium, heavy,
wood, steel, concrete (def none)
BuildLimit= number
Category= Soldier, Cililian, VIP, Ship, Recon, AFV, IFV, LRFS, Support, Transport, Airpower, AirLift
Cost=number
Dock=Preferred Dock Building
LeadershipRating=
Locomotor=Statue
{4A582741-9839-11d1-B709-00A024DDAFD1}Ground vehicles
{4A582742-9839-11d1-B709-00A024DDAFD1}Hover MLRS
{4A582743-9839-11d1-B709-00A024DDAFD1}Subterranean units
{4A582744-9839-11d1-B709-00A024DDAFD1}Ground infantry
{4A582745-9839-11d1-B709-00A024DDAFD1}Drop Pod
{4A582746-9839-11d1-B709-00A024DDAFD1}Aircraft
HunterseekerHunterseeker
{55D141B8-DB94-11d1-AC98-006008055BB5}Walker vehicles
{92612C46-F71F-11d1-AC9F-006008055BB5}Jumpjet infantry (flying)
{2BEA74E1-7CCA-11d3-BE14-00104B62A16C}Ship
{4A582747-9839-11d1-B709-00A024DDAFD1}Chronoshift movement

Owner=Americans, Alliance, French, Germans, British,
Africans, Arabs, Confederation, Russians,
GDI, Nod, Neutral, Special
RequiredHouses=same as above
ForbiddenHouses=same as above
SelfHealing=yes/no
Sight=number
Strength=number
TechLevel=number 1 to 10
*****武器,老兵和精兵的能力*****
Primary=
Secondary=
DeathWeapon=
GuarRange=number
ElitePrimary=
EliteSecondary=
VeteranAbilities=FASTER, STRONGER, FIREPOWER, SCATTER, ROF, SIGHT, CLOAK, TIBERIUM_PROOF, VEIN_PROOF, SELF_HEAL, EXPLODES, RADAR_INVISIBLE, SENSORS, FEARLESS, C4, TIBERIUM_HEAL, GUARD_AREA, CRUSHER
EliteAbilities=same as above
*****预先需求Prerequisite*****
Prerequisite=
PrerequisiteOverride=
RequiresStolenAlliedTech=yes/no
RequiresStolenSovietTech=yes/no
*****Name/Image*****

**********普通代码**********
UIName=Name:
Name=
Image=
Nominal=yes/no
*****速度/移动Speed/Movement*****
Speed=
ROT=
SpeedType=Amphibious
Float
Foot
Hover
Track
Wheel
MovementZone=none
AmphibiousCrusher
AmphibiousDestroyer
Crusher, Destroyer
Fly,
Infantry,
InfantryDestroyer
Normal
Subterannean
Teleporter=yes/no
MoveToShroud=yes/no
MovementRestrictedTo=RailRoad
Water
*****隐形Clock*****
Cloakable=yes/no
CloakingSpeed=number
CloakStop=yes/no
Sensors=yes/no
SensorsSight=number
*****伪妆(比如间谍)Disguise*****
DetectDisguise=yes/no
CanDisguise=yes/no
PermaDisguise=yes/no
DisguiseWhenStill=yes/no
*****弹药和重装弹药Ammo and Reloading*****
Ammo= number but -1 is infinitive
InitialAmmo=number but -1 is infinitive
ManualReload=yes/no
EmptyReload=number but -1 is infinitive
Reload=time
ReloadIncrement=time
*****展开/部署Deploying*****
Deployer=yes/no
DeploysInto=
DeployFire=yes/no
DeployFireWeapon=0/1
DeployTime=time
UndeployDelay=time before it deploys automatically

*****受威胁时Threat value*****
ThreatPosed=number, 0 for all building
SpecialThreatvalue=0/1
ThreatAvoidanceCoefficient=0/1
*****大小Size*****
Passengers=number
Size=number
SizeLimit=number
Storage=number of bails a building or unit can store
Weightnumber
*****被辐射/被精神控制影响Immunity*****
Immuneyes/no
ImmuneToPsionicsyes/no
ImmuneToRadiationyes/no
ImmuneToVeinsyes/no
TypeImmuneyes/no

<<以下只能用于步兵Infantry only>>
*****兵种功能定义Infiltration/Urban Combat*****
Infiltrate=yes/no
Agent=yes/no
C4=yes/no
Thief=yes/no
VehicleThief=yes/no
Engineer=yes/no
Assaulter=yes/no
Occupier=yes/no
*****其他兵种定义Am I a dog/civilian/Crazy Ivan? + IFVMode + Pip Color*****
NotHuman=yes/no
Ivan=yes/no
IsCanine=yes/no
Civilian=yes/no
FemaleVoice=yes/no
Fearless=yes/no
Fraidycat=yes/no
TiberiumProof=yes/no
IFVMode=value
Pip=Colour

<<以下代码只能用于移动车辆,或海军类Vehicles only>>
*****车辆性能定义Vehicle settings*****
NotHuman=yes/no
Organic=yes/no
Underwater=yes/no
CarriesCrate=yes/no
CrateGoodie=yes/no
AutoCrush=yes/no
Crusher=yes/no
Harvester=yes/no
UnloadingClass=

*****车辆加速度Accleration*****
Accelerates=true/false
AccelerationFactor=0.0x
DeaccelerationFactor=0.0x

*****能否连续重生导弹Spawns(shootsmissiles)?
NoSpawnAlt=yes/no
SpawnRegenRate=x0
SpawnReloadRate=x0
Spawns=yes/no
SpawnsNumber=x

<<只能用于飞行类Flying only>>
*****飞行种类定义及其角度Flying settings*****
AirportBound=yes/no
BalloonHover=yes/no
Carryall=yes/no
ConsideredAircraft=yes/no
Crashable=yes/no
Fighter=yes/no
HoverAttack=yes/no
Landble=yes/no
PitchSpeed=1.0x
PitchAngle=x
RollAngle=xx

*****滑行Hovering(like jumpjet infantry)*****
JumpJet=yes/no
JumpjetSpeed=x
JumpjetClimb=x
JumpjetCrash=x
JumpJecAccel=x
JumpJetTurnRate=x
JumpjetHeight=x
JumpjetWobbles=0.0x
JumpjetDeviation=x
JumpjetNoWobble=yes/no

*****是否是重生的导弹Spawned(am I a missile created by someone else)?*****
Spawned=yes/no
MissileSpawn=yes/no

**********其他**********
*****普通开火,炸弹设置common Firing/bombs settings*****
Bombable=yes/no
BombSight=x
CanRetaliate=yes/no
DistributedFire=yes/no
FireAngle=xx
LandTargeting=0/1
NavalTartgeting=0~6
OmniFire=yes/no
OpportunityFire=yes/no
RadialFireSegments=multiple of 5
TargetLaser=yes/no

*****really other I*****
AllowedToStartInMultiplayeryes/no
AlternateArcticArtyes/no
AttackCursorOnFriendliesyes/no
CanPassiveAquireyes/no
Crushableyes/no
Crewedyes/no
Gunneryes/no
DamageReducesReadinessyes/no
DefaultToGuardAreayes/no
Disableableyes/no
Explodesyes/no
Explosion
Invisibleyes/no
Insignificantyes/no
IsSelectableCombatantyes/no
LegalTargetyes/no
PhysicalSizex
PipScalePassengers
Ammo
Tiberium
Power
PipWrapx
Pointsy
PreventAttackMoveyes/no
PreventAutoDeployyes/no
RadarInvisibleyes/no
RadarVisibleyes/no
ReadinessReductionMultiplier0.x
ReselectIfLimboedyes/no
RejoinTeamIfLimboedyes/no
Selectableyes/no
Soylentmultiple of 10
StupidHuntyes/no
TiberiumHealyes/no
ToProtectyes/no
Trainableyes/no
Turretyes/no
TurretSpinsyes/no
WalkRatex larger means slower
*****really other VNA*****
AirRangeBonusx less than range of primary weapon
CanApproachTargetyes/no
DamageParticleSystemsx
DamageSmokeOffset
DebrisMaximums
DebrisTypesPIECE, TYRE, GASTANK, SONICTURRET, 4TNKTURRET
CRYSTAL1, CRYSTAL2, METEOR1, METEOR2, PEBBLE
IdleRatex
IsTilteryes/no
Maxdebrisx
NoShadowyes/no
Parasiteableyes/no
SuppressionThresholdmultiples of 5 damages below this will not suppress parasite
TooBigToFitUnderBridgeyes/no