使用说明:
1.解压缩
2.复制文件到游戏目录
3.开始游戏
已包含之前所有升级档
升级档安装步骤:
1.安装《银河文明3》原版游戏:http://down.ali213.net/pcgame/galacticcivilizations3.html
2.安装本升级档
包含DLC列表:
Galactic Civilizations III - Rise of the Terrans DLC
Galactic Civilizations III - Builders Kit DLC
Galactic Civilizations III - Precursor Worlds DLC
Galactic Civilizations III - Mercenaries Expansion Pack
Galactic Civilizations III - Revenge of the Snathi DLC
Galactic Civilizations III - Mega Events DLC
Galactic Civilizations III - Map Pack DLC
Galactic Civilizations III - Ship Parts Launch Pack
Galactic Civilizations III Soundtrack
更新说明:
机翻:
概观
增加AI攻击
艾更可能多次接合在单个转。
新UI通知
我们已经更新了通知系统,使之更加有用的信息。通知消息现在出现在屏幕的左侧滚动列表。通知可以基于优先级,或在游戏选项菜单中禁用了过滤。
更好的加载时间
开始一个新的游戏是显著更快。
更新日志
提高水平的加载时间
更新通知系统。通知现在出现在屏幕而不是在右侧的标签的左侧。通知可以基于优先级,或在游戏选项菜单中关闭过滤。
艾更可能多次接合在单个转。
战役预览窗口修正偶尔空白战斗预测的文字。
固定防止恶意从没有显示在工具提示“渴望”特质奖金的问题。
就一级雇佣兵更鲜明的“买不起”和“用得起”的色彩。
取代“上网电价站”高科技与“贸易关税”在所有的科技树专业化。
固定问题,防止使用高容量载波MODULA突击航母。
固定在那里,有时一个玩家攻击它以前袭击,炸毁小行星受阻的情况。
新增塌陷和膨胀按钮在活动/场景列表中的每个标题,让崩溃场景的运动。这将使我们在未来增加更多的活动。
建单位现在充满运动点开始。
矿业殖民地被攻击还是现在的文化翻转进行报警,而不是显示战斗中确认对话框中。
行星的叛乱状态现在正确地在入侵成功清除
修正了在多人保存崩溃。
修正了几个错误,这将使音频站,在游戏中期播放。
修正了一个罕见的无限循环,同时寻找巡逻瓦当船没有战斗额定功率。
修正了一个无限循环的工具提示。
如果选项被选中自定义地图现在可以正确随机异常。
新增“行星吞并”来匹配报告
“随机”的对手可以分配给团队。
船舶描述现在删除多个空格
打开注册对话框时,电子邮件地址输入字段现在得到键盘焦点。
更新了佣兵船“幽灵”要清楚它给车队全BUFF来修复。
更新雇佣船“的柳”有75%的干扰为50%,以符合其描述。也改变了提示从规避到干扰。
原文:
Overview
Increased AI Aggression
Ai is more likely to engage you multiple times in a single turn.
New notification UI
We've updated notification system to make it more useful and informative. Notifications messages now appear as scrolling list on the left-hand side of the screen. Notifications can be filtered based on priority or disabled off in the game options menu.
Better load times
Starting a new game is significantly faster.
Changelog
Improved level loading time
Updated notification system. Notifications now appear on the left-hand side of the screen rather than the tab on the right. Notifications can be filtered based on priority or turned off in the game options menu.
Ai is more likely to engage you multiple times in a single turn.
Fixed occasionally blank battle prediction text on the Battle Preview window.
Fixed an issue preventing Malevolent "Eager" traits bonus from show up in tooltips.
Make the "Can not afford" and "Can afford" colors on tier 1 mercenaries more distinct.
Replaced "Tariff Stations" tech specialization with "Trade Tariffs" in all tech trees.
Fixed issue preventing Assault Carriers from using High Capacity Carrier Modula.
Fixing a case where sometimes a player is blocked from attacking an asteroid it had previously attacked and blown up.
Added collapse and expand buttons to each header in the campaigns/scenarios list, to allow collapse scenarios for that campaign. This will allow us to add more campaigns in the future.
Built units now start with full movement points.
Mining colonies being attacked or culture flipped now give an alert instead of displaying the battle confirmation dialog.
The rebellion status of a planet is now properly cleared upon successful invasion
Fixed a save crash in multiplayer.
Fixed several bugs that would make the audio stop playing in mid-game.
Fixed a rare infinite loop while looking for patrol tile when the ship has no battle rating power.
Fixed an a infinite tooltip loop.
Custom maps now properly randomize anomalies if the option is checked.
Added "Planets Annexed" to match reports
"Random" opponents can be assigned to teams.
Ship descriptions now remove multiple spaces
The email address entry field now gets keyboard focus when the Registration dialog is opened.
Updated the Mercenary ship "The Wraith" to make it clear it gives a fleet-wide buff to repair.
Updated Mercenary ship "The Willow" to have a Jamming of 75% from 50% to match its description. Also changed the tooltip from Evasion to Jamming.
by thegfw