使用说明:
1.解压缩
2.复制文件到游戏目录
3.开始游戏
已包含之前所有升级档
升级档安装步骤:
1.安装《银河文明3》原版游戏:http://down.ali213.net/pcgame/galacticcivilizations3.html
2.安装本升级档
包含DLC列表:
Galactic Civilizations III - Rise of the Terrans DLC
Galactic Civilizations III - Builders Kit DLC
Galactic Civilizations III - Precursor Worlds DLC
Galactic Civilizations III - Mercenaries Expansion Pack
Galactic Civilizations III - Revenge of the Snathi DLC
Galactic Civilizations III - Mega Events DLC
Galactic Civilizations III - Map Pack DLC
Galactic Civilizations III - Ship Parts Launch Pack
Galactic Civilizations III Soundtrack
更新说明:
机翻:
银河文明III 1.8更新(版本6/14)
你好!
1.8更新几乎是在这里。我们采取了一些时间来提高多人的稳定性,以及引入了一些新的游戏功能,包括小行星采矿和船舶练级。
概观
小行星采矿
现在,您可以开采小行星的财富!点击您的ZOC内的任何小行星,并花一些贷款开始建设小行星矿山基地。一旦基地完成后,将生产原料发送到您选择的星球(你可以重新分配过程中的目的地行星)。然而,这些小行星基地是脆弱的,被敌人攻击容易被破坏。
船舶代练
所有船舶目前改善对时间打得赢和调查异常。大多数船只将获得额外的HP为他们水平。佣兵船舶将根据其现有能力还改善。
改进的多人游戏
我们已经完全重新设计了游戏的动作和事件系统,大大降低了不同步的次数,提高了多人的稳定性。
Uncolonized星球名单
我们增加了一个伟大的新功能,它列出了你已经发现但尚未殖民行星。这将帮助您拓展帝国更快。
星信息窗口
现在,您可以点击一个明星看到,太阳系内colonizable世界。重命名星星来组织自己的帝国,或你最喜欢的科幻系列之后。
更改日志
注意:添加启动命令到桌面快捷方式不再工作。要添加启动命令,请在蒸汽编辑游戏“启动选项”。
小行星采矿
您的ZOC内小行星可以开采。每个矿山基地的成本为500学分,需要3轮番打造。
开采小行星将提供原料生产的奖金到最近的行星。奖金是通过缩短距离。您可以重新分配接收星球。
如果ZOC变化,矿业基地将被自动翻转。
矿山基地可以被攻击和被敌方舰队炸毁。
开采小行星地图图标有色他们的派别的颜色。
菌落可用于退役焦土战术
您可以通过点击他们的名字在上下文面板重命名开采基地
Asteriod采矿基地不需要母星。
注:小行星采矿功能将需要开始一个新游戏。
星信息窗口
现在,您可以点击一个明星看到,太阳系内colonizable世界。
点击该行星的人会选择它的战略地图上。
点击一个明星的名字重新命名它。
Uncolonized星球名单
殖民地名单现在有两个部分:殖民地,Uncolonized行星。 Uncolonized
行星罗列出你已经发现但尚未殖民行星。
两部分是可折叠的并且独立地排序。
船舶代练
船舶通过获得打得赢和调查异常的经验。这方面的经验转化为一艘船水平。
船舶获得额外的HP为他们水平。
佣兵船舶获得额外的奖金。
改进的多人游戏体验
重构运动和活动的系统,以减少多人期间卡住匝和不同步的次数。这些变化应该没有游戏的影响。
增加船只的移动速度只有在多人。
游戏
外交统计奖金从2到3增加
征服胜利的目标是不活跃直到回合后玩家有一个合理的军事
容易的目标修改现在采取的贸易路线生效,并减少相应的,如果球员与他们交易的影响
船舶在ZOC外交修改考虑到许多船只是如何在ZOC。如果只是1,也容易让该幻灯片。
新增推荐播放计数到每个星系的大小。当你选择一个星系的大小,你可以选择自动的玩家推荐的号码添加到游戏中。
专业技术人员现在有星形图标旁边,使他们脱颖而出,相对普通技术人员
更新Durantium炼油厂和铥数据存档做平点。
增加了新的普罗米修斯储备提高了每回合提供信贷。
Bug修复
固定设置可移动舰队的目的地,并立即击中'端转向“当一个潜在的问题
Iconian捍卫者将通过与“扫气”的能力一派袭击后不再重生。
防止崩溃,如果国防部试图引用丢失的声音文件
右对齐为大厅细节部分的值以考虑在标题为各种语言的长度差异。
行星可以再次被重新命名
点击邀请好友按钮后,大堂窗户是不必要隐藏。现在在后台保持可见。
修正了各种地方,长文件名(行星,船厂,或母星)将打破他们的帧。
固定的问题,阻止盟军使用的交易中提供“的宣战”。
固定的崩溃所造成的取消母星模块。
其中,与声称资源母星矿业取消母星模块修复的问题引起的母星不正确地移除排队模块。
修复工具提示它会说,因为当实际上它是由当前的母星声称和警告是错误的,该模块由另一个母星声称你不能建立你。
在描述中的文字错误,为“贵金属”行星的特征
物流现在显示为十进制值。以前,值被在UI和在某些情况下,使它出现一个车队有余地另一艘船圆形。
重新实现循环赛定植事件机制要简单也实用。这应该可以解决的名单用尽后不点火群体事件的问题。
原文:
Galactic Civilization III 1.8 Update (Release 6/14)
Hello!
The 1.8 update is nearly here. We taken some time to improve the stability of multiplayer, as well as introduced some new game features including asteroid mining and ship leveling.
Overview
Asteroid Mining
You can now mine Asteroids for riches! Click on any Asteroid within your ZOC and spend some credits to start building an Asteroid Mining Base. Once the Base is complete, it will send Raw Production to the planet of your choice (you can re-assign the destination planet of course). However, these Asteroid Bases are fragile and easily destroyed by an enemy attack.
Ship Leveling
All ships now improve over time for winning battles and surveying anomalies. Most ships will gain additional HP as they level up. Mercenary Ships will additionally improve based on their existing abilities.
Improved Multiplayer
We've completely reworked the game's movement and event system to greatly reduce the number of desyncs and improve the stability of multiplayer.
Uncolonized Planet List
We've added a great new feature that lists out planets you've discovered but haven't colonized yet. This will help you expand your empire faster.
Star Information Window
You can now click on a star to see colonizable worlds within that solar system. Rename your stars to organize your empire or after your favorite Sci-Fi series.
Change Log
Note: Adding startup commands to a desktop shortcut not longer works. To add startup commands, please edit the games "Launch Options" in Steam.
Asteroid Mining
Asteroids within your ZOC can be mined. Each Mining base costs 500 credits and takes 3 turns to build.
Mined Asteroids will provide a raw production bonus to the nearest planet. The bonus is reduced by distance. You can reassign the receiving planet.
If the ZOC changes, the Mining Base will be automatically flipped.
Mining Base can be attacked and blown up by enemy fleets.
Mined Asteroid map icons are tinted to their faction's color.
Colonies can be decommissioned for scorched earth tactics
You can rename Mining Bases by clicking on their name in the context panel
Asteriod Mining Bases do not require a starbase.
Note: The Asteroid Mining feature will require starting a new game.
Star Information Window
You can now click on a star to see colonizable worlds within that solar system.
Clicking on one of the planets will select it on the strategic map.
Click on a star's name to rename it.
Uncolonized Planet List
The Colonies list now has two sections: Colonized and Uncolonized Planets. Uncolonized
Planets lists out the planets you've discovered but haven't colonized yet.
Both sections are collapsible and are independently sorted.
Ship Leveling
Ships gain experience through winning battles and surveying anomalies. This experience translates into a ship level.
Ships gain additional HP as they level up.
Mercenary ships gain additional bonuses.
Improved Multiplayer experience
Refactored movement and events systems to reduce the number of stuck turns and desyncs during multiplayer. These changes should have no gameplay effects.
Increased the movement speed of ships only in multiplayer.
Gameplay
Diplomacy Statistic bonus increased from 2 to 3
Conquest Victory Goal is not active until after turn and the player has a reasonable military
Easy target modifier now takes trade routes into effect and reduces the impact accordingly if the player is trading with them
Ships In ZOC diplomatic modifier takes into account how many ships are in the ZOC . If it's just 1, it tends to let that slide.
Added recommended player counts to each galaxy size. When you choose a galaxy size, you can choose to automatically add the recommended number of players to the game.
Specialized techs now have star icon next to them to make them stand out relative to normal techs
Updated Durantium Refinery and Thulium Data Archive to do Flat points.
Added new Promethean Reserve improvement that provides credits per turn.
Bug Fixes
Fixed a potential issue when setting a destination for a fleet that can move and immediately hitting 'end turn'
Iconian Defenders will no longer respawn after being attacked by a faction with the "Scavenge" ability.
Prevented a crash if a mod tries to reference a missing sound file
Right-aligned the values for the lobby details section to account for differences in length of the titles for various languages.
Planets can be renamed again
The Lobby Window was being hidden unnecessarily when clicking the Invite Friends button. It now stays visible in the background.
Fixed various places where long names (planet, shipyard, or starbase) would break out of their frames.
Fixed issue that prevented allies from using the "declare war on" offer during trade.
Fixed crashes caused by canceling a starbase modules.
Fixing an issue where canceling mining starbase modules on a starbase with claimed resources caused the starbase to remove the queued modules incorrectly.
Fixing a tooltip where it would say you can't build you because the module is claimed by another starbase when in fact it was claimed by the current starbase and the warning is in error.
Fixed typos in the description for the "Precious Metals" planet feature
Logistics now shown with decimal values. Previously, value was being rounded in the UI and which in some cases, made it appear that a fleet had room for another ship.
Re-implemented the round robin colonization event mechanism to be simpler and also functional. This should fix problems with colony events not firing after the list is exhausted.
by thegfw