使用说明:
1.解压缩
2.复制UNTOUCHED文件夹里的所有文件到游戏目录覆盖
3.运行Battlefleet.Gothic.Armada.Build.1.4.8073c.Update.exe安装升级档到游戏目录
4.删除游戏目录revision.bfgver
5.复制SKIDROW文件夹里的所有文件到游戏目录覆盖
6.运行游戏
升级档安装步骤:
1.安装《哥特舰队:阿玛达》原版游戏:http://down.ali213.net/pcgame/battlefleetgothicaiso.html
2.安装《哥特舰队:阿玛达》Build7544升级档:http://patch.ali213.net/showpatch/56043.html
3.安装《哥特舰队:阿玛达》Build1.1.7608c升级档:http://patch.ali213.net/showpatch/56325.html
4.安装《哥特舰队:阿玛达》Build1.1.7796升级档:http://patch.ali213.net/showpatch/56847.html
5.安装本升级档
更新说明:
机翻:
特征
子系统临时临界损害已加入到游戏中。子系统关键临时禁用损害就像永久损害的关键部件,但可以与紧急抢修修复。只有兵刃,寄宿操作,探路者卡恩的攻击和头像可以处理子系统永久关键赔偿。所有其他突击行动(雷击和附属(卡恩的例外阿凡达),Shokk-攻击巨型观音,Boardin'鱼雷等)只能造成暂时的子系统关键的损害。
补充:俄语
一个选项可以让你选择一个特定的区域,优先在PvP对手的研究。
在对战报告聊天现已推出。
在“合作社与AI模式”现已在遭遇战可用。
错误修正
修正了一个导致多人自定义游戏直接从大厅切换到“设置您的舰队”屏幕如果玩家之前玩过的经典牵线搭桥多人游戏的bug。
修正了允许自定义游戏的主机通过切换球员的地方删除AI对手的错误。
修正了在自己的船厂为显示兽人船舶错速度的错误。
固定保持两份护卫舰空的插槽中的错误“设置你的舰队”,并复制它们被点击了“准备就绪”按钮时。
固定使得准将Vandez不朽的客西马尼任务的错误。
修正了一个错误设置兽人护航舰艇在“猎杀”战役的任务不同的海拔高度比其他船队的。
修正了不计数的惩戒帝国海军战舰船头兰斯炮塔当它摧毁了损坏严重的错误
固定迫使游戏考虑定制大厅作为多人一旦发出邀请,即使玩家最终没有加入大堂错误。
修正了在多人游戏大厅定制的错误:来宾对没有看到合适的插槽AI船队。
修正了“生成配置文件”导致选择带保持为“有/无技巧”的错误。
修正了一个导致一个冻结某一缺陷的载入画面时,如果玩家通过退出菜单返回到主菜单,并重新按“逍遥游”的关键。
固定工具提示的出现/消失过程中发生崩溃。
修正了一个导致了兽人码头背景,以防止点击播放器中的“添加”按钮船厂的一个bug。
固定允许空间站或突破防御任务的球员有空间站和其他派别的防务平台中的错误。
固定在船体百分比计算错误有时,如果船有不到30%的船体没有触发犯上测试。
固定允许使用“Grot的助理”技能时,发动机被损坏严重的错误。
固定显示船舶作为残骸,如果它脱离时被认定的错误。
固定防止叠加警告“违反赫尔!”和“火板载!”要显示的多人比赛的球员客户中的错误。
固定给导弹吊舱,重型导弹POD和超重型导弹荚错误的伤害值的错误。它现在是10,而不是3。
固定给人以Nurgle Desolator错误的电池武器左侧的错误。
[] GUI [/ U]
修正了一个任务在错误的颜色显示装甲和检测范围值一次的错误。
固定在统计面板中的船队船每次重复船舶的新写名字的错误。
固定取出经跳转冷却显示,如果发生器损坏严重的错误。
如果修改适用于他们所有的技能,现在显示的冷却时间的更新值。
固定允许LVL 8压力表的经验要填充有点错误。
修正了在多人码头的一个错误,而在一组,防止警告信息,询问等盟友的到来,才能显示。
特别突击行动,现在显示在成功或失败他们的具体画面消息。
在船上的武器暴击伤害图标将出现,并显示一个表示的损坏,而不是一旦出现所有武器都损坏严重,武器数量。
图像
修正了一个导致埃尔达尔空间站对其starcannons错目集的错误。
链纹理修饰的Hellbringer和Hellbringer Mk II型的甲板。
在Nurgle恩的Nurgle触手即与混沌战列舰炮塔碰撞搬迁。
对于帝国护航舰艇高能打开FX增加。
混沌船舶发动机FX返工。
兽人船舶发动机FX返工。
新FX添加到“幻影扰乱”埃尔达尔恩技能。
固定给人以兽人巡洋舰一个混沌令牌,而不是一个兽人一个错误。
视觉滚动条添加到赛前和船厂。
优化
在“设置你的舰队”屏幕点击两次在护航舰艇之间的短暂延迟已被删除。
现在,您可以跳过运动的教程任务。你会在他们之后被送到你会得到的名声。
一个新的教程窗口已经添加指示战役的失败条件。
船长现在有名字和可以被重命名,最多23个字母。
游戏的版本现在考虑以符合玩家牵线搭桥。现在是不可能对不具有相同的游戏版本播放器上播放。
在运动模式下,一旦你至少有50失落世界,会显示警告信息,提示您,在50世界去失去了阈值,或者这将是一个游戏结束。
节省现在按照时间顺序设置的。
自动检测后的“常规”设置的修改是现在保存和保管。
多选择一个联盟的船舶与敌舰,同时现在是不可能的,多选择的破坏船正在从组取消,并在部署屏幕使用选项卡现在选择该行的第一艘船,而不是最后的。
游戏
精度计算修改:现在所有奖金/罚金是准确度得分为除外埃尔达尔Holofield的保持率下降的一个原始的改善/减少。
埃尔达尔脉冲星现在处理每个实例每脉冲星15伤害(每升3使用实例),并已的冷却时间由30第二减少到20。
埃尔达尔“符文辅助瞄准”升级已被重新设计。而不是它的旧效果,现在这样:“虽然在”锁定在“特殊订单,从Starcannons 90°角火切换,火270度角。”
埃尔达尔“凤凰帆影”升级已被重新设计。而不是它的旧效果,现在这样说:“如果船帆损坏严重,速度损失除以2”
埃尔达尔“龙帆”升级已被重新设计。而不是它的旧效果,现在这样:“给予+25速度的船”
埃尔达尔“伏击”青睐升级已被修改,它的奖金从+ 50%伤害减少,同时偷偷摸摸至+ 25%。
埃尔达尔“大漩涡”青睐技术已被修改,它现在处理0伤害屏蔽的船舶,但每秒10点伤害到船上没有盾牌。
埃尔达尔“Wraithbone转移”特别然后行动的冷却时间从20秒提高到25秒。
埃尔达尔“幻影扰乱”有利于技术已被修改,它现在影响的周围给定的位置,而不是一个孤独的船3.000单位作用的区域。
新的兽人特质“被掠夺船”:在这船上火灾持续时间加倍和赫尔违规造成双倍伤害。
新的兽人升级替换“重的gunz:在3.000单位的gunz和Kannonz护甲降低到25%”的“更多Dakka:当在锁,所有的gunz鸣枪的最大数量。”
新的兽人升级更换“大人民圣战者组织:提高部队值10对取消经尝试”由“疯狂大人民圣战者组织:一旦死亡,船始终触发等离子发动机喘振,猛烈爆炸。处理这样的损失加倍“。
通过恩升级授予的所有额外的部队数值除以2(例如:Nurgle现在只给+10和空间海军陆战队员,现在只能给+5)
在兽人特质“Squigless”已被删除。球员们现在可以不用链式Squig升级执行兽人队长。链式Squig船员仍处于锁定状态,需要解锁附属升级。
在兽人升级“莫克-福地Scannurz”已被删除,由“链式Squig”升级更换。
在赫尔的“链式Squig”留下的空置面积已经充满了“Cleva Mekboy:船舶仍然可以使用登机行动,紧急维修一次严重损坏,但紧急维修不能愈合船舶在其最大船体超过15%点“。
等离子发动机喘振的半径已经从提高到2.500 3.000
在“Shokk-攻击巨型观音”兽人恩技能现在造成2突击行动,而不是1。
兽人Kannonz被升级不再受。
新的兽人升级替换“的Kustom发电机:当在锁定的特殊订单,Zzaps有300%的几率造成致命一击。”被“Disrupta Zzap:每击中了船的Zzap敌方船体降低50%的目标为2秒。可堆叠“。
在兽人升级“Sheeld断路器射击”已经被重新设计。而不是它的旧效果,现在这样:“每个Zzap出手有50%的几率绕过盾牌和holofields。”
新埃尔达尔升级替换“增强型水晶聚焦:脉冲星范围内3.000单位提高。”通过“引导火:当刷新特殊的订单,Starcannons每秒2%,只要他们不断地攻击同一个目标降低其射速。最大降低50%“
新埃尔达尔升级替换“Wraithguard:提高部队值10对取消经尝试。”由“太阳能蓄电池:降低Wraithbone通过5秒移特殊然后行动的冷却时间。”
该“炸弹破坏”技术技能的冷却时间现在为180秒。
在“瘀炸弹”技术技能的冷却时间,现在是300秒。
在“等离子炸弹”技术技能的冷却时间现在为180秒。此外,如果敌舰遥远的作用面积的50%以上相比,爆炸的震中他们只处理50损害(而不是100)。
“微经跳”(与派当量)技术技能被重新设计:现在开始在冷却,并分享其与经跳转冷却。如果玩家使用了这两个技能之一,双方将在使用技能的冷却时间进行设置。为Micro经跳跃的阻截区已经从3.000下降到2.000。
新的兽人升级替换“坤宁宫计划:特别回旋不露的船。”本经“涡轮Boosta:提供+25的速度出货,但每个大红色按钮特别然后行动有20%的几率造成暂时的引擎爆击伤害。 “
两个新埃尔达尔船模型,影子巡洋舰Kurnous模式和Eclipse巡洋舰Vaul模式现已提供。
新的技术技能替换“嘲讽:强制目标舰攻击船,尊重其设置的行为。”由“汽车拉力赛:取消目标船的犯上而不触发兵变的效果。”
容不下一个技能,升级或恩泽现在还给其初始价格的50%。
的仆从(和派别当量)现在影响所有技能除外迁跃跳(和派别当量)。
护航舰艇不再能使用“紧急维修”技能,而严重受损。
文本
许多修改。
俄语现已推出。
侦察灯塔的工具提示现在表明它的探测范围正确的值。
该藜芦的鱼雷发射器现在会显示一个提示。
修改带到现场信贷。
原文:
PATCH NOTE BATTLEFLEET GOTHIC: ARMADA BUILD 1.4.8073c
Features
Subsystems Temporary critical damages have been added to the game. Subsystems temporary critical damages disable the parts just like permanent critical damages, but they can be repaired with Emergency Repairs. Only Weaponry, Boarding Actions, Pathfinder Assault and Avatar of Khaine can deal subsystems permanent critical damages. All other assault actions (Lightning strikes and affiliated (excepted Avatar of Khaine), Shokk-Attack Mega Kannon, Boardin’ Torpedoes, etc…) can only cause subsystems temporary critical damages.
Added : Russian language
An option allows you to select a specific region to prioritize researches of an opponent in PvP.
The chat in the Battle Report is now available.
The “Co-op versus AI mode” is now available in Skirmish.
Bug Fix
Fixed a bug causing a multiplayer custom game to switch to the “Set your Fleet” screen directly from the Lobby if the player played a classic matchmaking multiplayer game before.
Fixed a bug allowing the host of a custom game to delete AI opponents by switching players’ places.
Fixed a bug displaying the wrong speed for Ork ships in their shipyard.
Fixed a bug keeping two Escort ship slots empty in the “Set your Fleet” and duplicating them when the “Ready” button is clicked on.
Fixed a bug making Commodore Vandez immortal in the Gethsemane mission.
Fixed a bug setting the Ork Escort ships in the “The Hunt” Campaign mission to a different elevation than the rest of the fleet.
Fixed a bug which didn’t counted the Prow Lance Turret of the Retribution Imperial Navy Battleship as critically damaged when it destroyed
Fixed a bug forcing the game to consider a custom Lobby as Multiplayer once an invitation sent, even if the player ultimately does not join the lobby.
Fixed a bug in multiplayer custom lobby: The guest wasn’t seeing the AI fleets in the right slots.
Fixed a bug on “generated profile” causing the choice strip to stay as “With/Without skills”.
Fixed a bug causing a Freeze during a loading screen if the player returned to the main menu through the Escape menu and pressed the “Escape” key anew.
Fixed a crash occurring during the appearance/ disappearance of Tooltips.
Fixed a bug causing the Ork Docks background to prevent the player from click the “Add” button of the shipyard.
Fixed a bug allowing a player in Space Station or Breakthrough Defence missions to have Space Stations and Defence Platforms of other factions.
Fixed a bug in the Hull percentage calculation which sometimes did not trigger an insubordination test if the ship had less than 30% hull.
Fixed a bug allowing to use the “Grot Assistants” Skill when the Engines were critically damaged.
Fixed a bug displaying a ship as a Wreckage if it was identified while disengaging.
Fixed a bug preventing the Overlay Warnings “Hull Breach!” and “Fire Onboard!” to be displayed for the Guest players of a multiplayer match.
Fixed a bug giving the Missile Pod, Heavy Missile Pod and Super Heavy Missile Pod the wrong damage value. It is now 10 instead of 3.
Fixed a bug giving to the Nurgle Desolator the wrong battery weapon to the left side.
[]GUI[/u]
Fixed a bug displaying the Armour and Detection Range values in the wrong colours once in a mission.
Fixed a bug duplicating a ship’s newly written name on every ships of the fleet in the Stat Panel.
Fixed a bug removing the Warp Jump Cooldown display if the Generator was critically damaged.
All skills now display an updated value for their cooldown if modifications are applied to them.
Fixed a bug allowing the LVL 8 Experience Gauge to be filled a bit.
Fixed a bug in multiplayer docks while in a group, preventing a warning message asking to wait the ally’s arrival, to be displayed.
Special assault actions now display their specific overlay message upon success or failure.
The weaponry critical damage icon on a ship now appears and display a number indicating the number of weapons damaged rather than appearing once all weapons are critically damaged.
Graphics
Fixed a bug causing the Eldar Space Station to have a wrong mesh set on its starcannons.
Chains texture modified on the Hellbringer and Hellbringer Mk II’s decks.
Relocation of a Nurgle Tentacle of the Nurgle Favour that was colliding with a turret on Chaos Battleships.
High Energy Turn FX for Imperial Escort ships added.
Chaos ships Engines FX reworked.
Ork ships Engines FX reworked.
New FX added to the “Phantom Disruption” Eldar Favour skill.
Fixed a bug giving to the Ork Cruisers a Chaos token instead of an Ork one.
Visual scroll bars added to the Pregame and the shipyards.
Optimizations
The short Delay between two clicks on Escort ships in the “Set your Fleet “screen has been removed.
You can now skip the Tutorial missions of the campaign. You will be sent after them with the renown you would have earned.
A new tutorial window has been added indicating the defeat conditions of the campaign.
Ship Captains now have names and can be renamed, up to 23 letters.
The Game’s version is now taken into account to match players in matchmaking. It is now impossible to play against players that do not have the same game version.
In Campaign mode, once you have at least 50 lost worlds, a warning message is displayed to prompt you to go under the 50 worlds lost threshold or it will be a Game Over.
Saves are now set in chronological order.
The “General” settings modifications after an auto-detection is now saved and kept.
Multi-selecting an allied ship and an enemy ship at the same time is now impossible, a multi-selected destroyed ship is now deselected from the group, and using tab in the Deploy screen now select the first ship of the line rather than the last.
Gameplay
Accuracy calculations modified: Now all bonuses/penalties are a raw improvement/decrease of the Accuracy score excepted for the Eldar Holofield that stays a percentage reduction.
Eldar Pulsars now deal 15 damage per pulsar per instance (3 instances per skill use) and have their cooldown reduced from 30 second to 20.
The Eldar “Rune-Assisted Targeting” upgrade has been reworked. Rather than its old effect, it now does: “While on “Lock On” Special Order, Starcannons switch from a 90° angle of fire, to a 270° angle of fire.”
The Eldar “Phoenix Sails” upgrade has been reworked. Rather than its old effect, it now does: “If Sails are critically damaged, the speed penalty is divided by 2”
The Eldar “Dragon Sails” upgrade has been reworked. Rather than its old effect, it now does: “Gives +25 speed to the ship”
The Eldar “Ambusher” favour upgrade has been modified, its bonus reduced from +50% damages while furtive to +25%.
The Eldar “Maelstrom” favour skill has been modified, it now deals 0 damage to shielded ships, but 10 damage per second to ships without shields.
The Eldar “Wraithbone Shift” Special Manoeuvre cooldown has been improved from 20 seconds to 25 seconds.
The Eldar “Phantom Disruption” favour skill has been modified, it now affects an area of effect of 3.000 units around the given location instead of a lone ship.
New Ork Trait “Looted Ship”: Fire Durations on this ship are doubled and Hull Breaches causes double damage.
New Ork Upgrade replacing “Heavy Gunz: Under 3.000 units, Gunz and Kannonz reduce armour to 25%” by “More Dakka: While on Lock On, all Gunz fire the maximum number of shots.”
New Ork Upgrade replacing “Big Mek: Raises the Troop Value by 10 against Cancel Warp attempts” by “Bonkers Big Mek: Upon Dying, the ship always triggers a Plasma Engine Surge, Exploding violently. The damages dealt this way are doubled.”
All additional Troop Values granted through a Favour upgrade are divided by 2 (Examples: Nurgle now only gives +10 and Space Marines now only give +5)
The Ork Trait “Squigless” has been removed. The players can now execute Ork Captains without the Chained Squig upgrade. The Chained Squig crew member is still locked and needs the affiliated upgrade to be unlocked.
The Ork Upgrade “Mork-blessed Scannurz” has been removed, replaced by the “Chained Squig” upgrade.
The vacant space in Hull left by “Chained Squig” has been filled with “Cleva Mekboy: The ship can still use Boarding action and Emergency Repairs once heavily damaged, but the Emergency Repairs cannot heal the ship for more than 15% of its max hull points.”
The Radius of the Plasma Engine Surge has been improved from 2.500 to 3.000
The “Shokk-Attack Mega Kannon” Ork Favour skill now deals 2 assault actions instead of 1.
Orks Kannonz are no longer affected by upgrades.
New Ork upgrade replacing “Kustom Generator: While on Lock on Special Order, Zzaps have a +300% chance to deal critical hits.” by “Disrupta Zzap: Each hit on the enemy ship’s hull by the ship's Zzap slows the target by 50% for 2 seconds. Stackable.”
The Ork upgrade “Sheeld-breaker Shot” has been reworked. Rather than its old effect, it now does: “Each Zzap shot has a 50% chance to bypass shields and holofields.”
New Eldar upgrade replacing “Enhanced Crystal Focusing: Pulsars range improved by 3.000 units.” by “Guided Fire: While on Reload Special order, Starcannons reduce their firing rate by 2% per second as long as they attack the same target continuously. Maximum reduction -50%”
New Eldar upgrade replacing “Wraithguard: Raises the Troop Value by 10 against Cancel Warp attempts.” by “Solar Accumulator: Reduce the Wraithbone Shift Special Manoeuvre’s cooldown by 5 seconds.”
The “Disruption Bomb” Technical skill’s cooldown is now 180 seconds.
The “Stasis Bomb” Technical skill’s cooldown is now 300 seconds.
The “Plasma Bomb” Technical skill’s cooldown is now 180 seconds. Additionally, they only deal 50 damages (instead of 100) if the enemy ship distant of more than 50% of the area of effect compared to the epicenter of the explosion.
The “Micro Warp Jump” (and faction equivalent) technical skill has been reworked: It now starts in Cooldown, and shares its Cooldown with the Warp Jump. If the player uses one of those two skills, both will be set on the used skill’s cooldown. The interdiction zone for the Micro Warp Jump has been reduced from 3.000 to 2.000.
New Ork upgrade replacing “Kunning Plans: Special Manoeuvres do not reveal the ship.” by “Turbo Boosta: Gives +25 speed to the ship, but each Big Red Button Special Manoeuvre has a 20% chance to cause a temporary Engine critical damage.”
Two new Eldar ships models, the Shadow Cruiser Kurnous Pattern and the Eclipse Battle Cruiser Vaul Pattern are now available.
New Technical Skill replacing “Taunt: Force the targeted ship to attack the ship, respecting its set behaviour.” by “Rally: Cancel the targeted ship’s insubordination without triggering the Mutiny effect.”
Unfitting a Skill, an Upgrade or a Favour now gives back 50% of its initial price.
The Servitors (and faction equivalent) now affect all skills excepted the Warp Jump (and faction equivalent).
Escort ships can no longer use the “Emergency Repairs” skill while heavily damaged.
Text
Numerous modifications.
Russian language is now available.
Recon Beacon’s tooltip now indicates the correct value for its detection range.
The Hellebore’s Torpedo launcher now displays a tooltip.
Modifications brought to the Credit scene.
by SKIDROW