使用说明:
1.解压缩
2.复制文件到游戏目录
3.开始游戏
已包含之前所有升级档
升级档安装步骤:
1.安装《银河文明3》原版游戏:http://down.ali213.net/pcgame/galacticcivilizations3.html
2.安装本升级档
包含DLC列表:
Galactic Civilizations III - Ship Parts Launch Pack
Galactic Civilizations III - Map Pack DLC
Galactic Civilizations III - Ship Designer's Toolbox DLC
Galactic Civilizations III - Mega Events DLC
Galactic Civilizations III Soundtrack
Galactic Civilizations III - Revenge of the Snathi DLC
Galactic Civilizations III - Mercenaries Expansion Pack
Galactic Civilizations III - Precursor Worlds DLC
更新说明:
机翻:
1.71补丁(5/17发布)
你好,
我们采取了一些时间我们下一个大补丁之前解决的bug,优化性能(尤其是在更大的地图/更长游戏),并引入到游戏和大堂一些改进。请看看下面的变化。
要启用补丁,请执行以下操作:
在蒸汽库列表中选择银河文明III
右键单击并选择属性
选择BETAS标签
从下拉列表,选择选择在单击关闭(如果您没有看到这个选项,重启蒸汽)
蒸汽应该拉下修改过的文件;如果你想回去,做上述相同,但选择默认
请注意:选择在是下一个更新的早期预览版,你可能会遇到错误或其他问题。我们鼓励球员谁尝试选择在报告任何问题,支持论坛,或通过支持票,所以我们可以解决这些问题。
性能改进
优化动画系统,以更好地处理更大的船队数目
删除旧的日志功能,以减少内存和CPU使用率
修正了有关船厂和其他图形的主要影响较大的地图内存泄漏。
去除一些多余的游戏将检查被放缓在某些情况下的帧速率。
一般改进,使游戏清理更加稳定,并防止难以重现崩溃。
游戏
影响胜利现在有一个额外的要求:你必须在所有10回合的主要种族的和平赚取的影响胜利。
增加了对当另一个派别接近胜利的影响警报。
重新平衡“生命支持”质比范围。
“过期条约”现在要求以后联盟技术。也增加得到它需要的关系水平。
“开拓条约”现在限制为每派1
调整“开放边界”的关系值。
“开放边界条约”和“探索条约”不再与未成年人,因为他们是没有什么价值的未成年人进行交易。
平衡的文化外交翻转修饰要少惩罚。
通过平衡所有生产点修改改进。改变了所有的生产点邻接奖金,影响生产。
母星
在保荐屏幕方面,“为所有母星”按钮将应用当前设置(构造函数,自动升级和手动管理)对所有母星。
修正了阻止铱派从建筑的影响母星模块的问题。
更名为“每回合制造”所有实例“保荐制造”
改变了母星行保荐只能指向船厂和目前已要求对母星的模块构造。
增加了一个提示到设置在启动时,当微调改变了微调。
UI
更换船厂的“自动空转”是比较简单的功能,“不通知”。如果船厂无关,在它的队列,不管通知船厂的状态,它的制造使用不会被从地球上拍摄。
长行星的名字越来越裁剪固定的各种问题
现在的游戏显示谁是目前移动当前派系的名称。
修正当所预测之战被错误地翻转。
如果人口实际上是完全匹配的工具提示说明现在仅出现在人口上限的“红色警报”通知。
不可用条约应该出现在行业清单,而应变灰了有益的提示。
地图编辑器:固定电话打破了前兆异常头和随机前兆异常项
地图编辑器:改变了所有的随机异常条目被小写和有色黄色,使他们脱颖而出更好一点,并降低其总宽度。
禁用凝胶UI选项现在会做背景黑色而不是透明的。这将改善许多的工具提示的可读性。
科技树将不再偶尔有灰色路径,而不是彩色的,你第一次打开它。这个问题用,如果你之前已经研究了第一或第二的专业化和没有打开科技树的情况发生。
当单击屏幕贸易的下一个/后退箭头,将现在你可以用交易,并保持你的屏幕上(而不是带你回到初始对话屏幕)的任何派别之间切换。
如果本地资源/文物已经由他们自己,如果他们试图建立一个“考古实验室”或“采矿环”另一个母星声称玩家现在警告。
现在有“一每名球员”组成的要求船舶禁止,而不是隐藏在船厂。
对于那些附带一个工具提示有“一每位玩家”组件现在显示警告当船舶已建成的组件,通知玩家,他们只能建立一个。
MP大堂改进
当加入一个多人游戏大厅(或某人加入大堂你已经)和游戏开始从玩家发送定制派别的球员,“正在加载派系”的消息将出现,并防止玩家,直到加载完成与大堂交互。 “
现在玩家名字颜色的同他们的派别的颜色
修正了当玩家加入一个恢复的会话哪里会出现“装入自定义派系”文本的问题。
游戏主机现在可以同时在大堂编辑大堂的地图和游戏设置。
单人和多人游戏,星系设置现在独立。也就是说,游戏会记住独立的星系大小设置为单人和多人游戏。
当准备在大厅,你可以不再更改阵营或团队。
当再次准备在大厅,点击准备按钮将你未准备。
修正了球员名字有时会出现在大堂聊天窗口白色。
增加大堂的球员名单的滚动速度。
禁用的“AI智能”和“团队”微调鼠标滚轮的行为,所以它不会停止列表的滚动行为。
虫虫
船体大规模修改将不再减少船体质量改进技术的有效性。
如果提升或研究胜利条件被关闭时,AI将不再怀疑自己追求这些胜利条件和惩罚你的外交。
增加了一个最小的战术速度于所有船舶。这可以防止战斗永存,因为船是从母星叠加效应越来越-100%的速度战术。
活动现在包含基本构造。
固定军事环上缺少的母星范围内的buff。
派系的关系将不再修改和平条约贸易值
雇佣兵“Jondi伊恩博士”现在提供预期的双重红利易制毒化学,而不是三倍。
修正了外交贸易提供价值乘数并不总是正常工作的问题。
增加了一个警告消息,如果附近的遗物已被挖掘考古母星模块。
交易行星将不再破坏地球滚动列表
修复引起给予舰队战斗序列卡住转,然后责令其做别的事情的战斗已经开始了。
如果一个未知的派别捕获的阿森松岛水晶,玩家可以再看到身后FOW升天水晶的位置。
战术速度不再出现在一些工具提示“缺信息”
改变AI等到所有船舶完成移动它开始招阶段之前。
修正了当没有可用的赞助商阻止集赞助商从窗口弹出船厂正在建造的一个问题。
玩家将不再阻止殖民几十个星球后没有得到定植事件。
前体定植的事件将不再出现在非易制毒化世界。
游戏将不再运行了殖民统治的事件。
前体定植的事件将不再出现在非易制毒化世界。
原文:
1.71 Patch (Released 5/17)
Hello,
We taken some time before our next big patch to address bugs, optimize performance (esp. on larger maps/longer games), and introduce a few improvements to the gameplay and lobby. Please check out the changes below.
To enable the patch, please do the following:
Select Galactic Civilization III in your Steam Library list
Right-click and select Properties
Select the BETAS tab
From the dropdown, select opt-in and click Close (if you don't see this option, restart Steam)
Steam should pull down the changed files; if you ever want to go back, do the same as above but select default
Please note: The opt-in is an early preview of the next update and you might experience bugs or other issues. We encourage players who try the opt-in to report any issues to the support forum or via support ticket so we can address them.
Performance improvements
Optimized animation system to better handle larger numbers of fleets
Removed the old logging functions to reduce memory and CPU usage
Fixed a memory leak related to the shipyards and other graphics that mostly impacted larger maps.
Removed some redundant game checks that were slowing down the frame rate in some circumstances.
General improvements to make the game cleanup more stable and to prevent hard-to-reproduce crashes.
Gameplay
Influence Victory now has an additional requirement: You must be at peace with all of the major races for 10 turns to earn Influence Victory.
Added an alert for when another faction is close to Influence victory.
Rebalanced the "Life Support" mass-to-range ratios.
"Expiration Treaty" now requires the later Alliance Tech. Also increased the relations level required to get it.
The "Exploration Treaty" is now limited to one per faction
Tweaked "Open Borders" relations values.
"Open Borders Treaty" and "Exploration Treaty" can no longer be traded with minors as they are of little value to the minors.
Balanced the Culture Flip diplomacy modifiers to be less punishing.
Balance pass on all Production Point modifying improvements. Changed all production point adjacency bonus to affect manufacturing.
Starbases
In the Sponsor Screen, the "Set For All Starbases" button will apply the current settings ( constructor, auto upgrade, and manually manage) to all Starbases.
Fixed an issue that was preventing the Iridium faction from building Influence Starbase modules.
Renamed all instances of "Manufacturing per turn" to "Sponsor Manufacturing"
Changed the starbase sponsor lines only point to shipyards and constructors that currently have modules requested for the starbase.
Added a tooltip to the spinner that is set on startup and when the spinner is changed.
UI
Replaced Shipyard's "auto-idling" function with a simpler "do not notify." If the shipyard has nothing in its queue, regardless of the state of the notifications for the shipyard, it's manufacturing use will not be taken from the planet.
Fixed various issues long planet names getting clipped
The game now displays the name of the current faction who is currently moving.
Fixed instances where the Battle Prediction were incorrectly flipped.
The "red alert" notification for population cap will now only appear if the population is actually fully, matching the tooltip description.
Unavailable treaties should appear in the trade list, but should gray out with a helpful tooltip.
Map Editor: Fixed line breaks for Precursor Anomaly header and random Precursor Anomaly entries
Map Editor: Changed all of the random Anomaly entries to be lowercase and colored yellow to make them stand out a little better and to decrease their overall width.
Disabling the Gel UI option will now make the background black instead of transparent. This will improve the readability of many of the tooltips.
Tech tree will no longer occasionally have gray paths instead of colored, the first time you open it. The issue used to happen if you had previously researched the first or second specialization and not opened the tech tree.
When clicking the next/back arrows in the Trade screen, it will now switch between any factions you can trade with and keep you on that screen (instead of taking you back to the initial conversation screen).
Players are now warned if local resources/relics are already claimed by another starbase they own if they attempt to build an "Archeology Lab" or "Mining Ring".
Ships that have the "One Per Player" component requirement are now disabled instead of hidden in the shipyard.
The tooltip for those ships with a that have the "One Per Player" component now display a warning when a ship has been built with that component, to notify the player that they can only build one.
MP Lobby improvements
When joining a multiplayer lobby (or someone joins a lobby you're already in) and the game starts sending custom factions from player to player, a "Loading Factions" message will appear and prevent players from interacting with the lobby until loading is complete."
Player names are now colored the same as their faction's color
Fixed an issue where the "Loading Custom Factions" text would appear when a player joins a restored session.
The game host can now edit a lobby's map and gameplay settings while in the lobby.
Single and multiplayer game and galaxy settings are now independent. That is, the game will remember separate galaxy size setting for single and multiplayer games.
When Ready in the lobby, you can no longer change your faction or team.
When Ready in the lobby, clicking the Ready button again will unready you.
Fixed the player names sometimes appearing as white in the chat window in the lobby.
Increased the scroll speed of the player list in the lobby.
Disabled the mouse wheel behavior for the "AI Intelligence" and "Team" spinners, so it doesn't stop the scrolling behavior of the list.
Bugs
The hull mass scale modifier will not longer reduce the effectiveness of hull-mass tech improvements.
If Ascension or Research victory conditions are turned off, the AI will no longer suspect that you are pursuing these victory conditions and penalize you in Diplomacy.
Added a minimum tactical speed to all ships. This prevents battles lasting forever because the ships were getting -100% tactical speed from stacking Starbases effects.
Campaign now contain the Basic Constructor.
Fixed the missing Starbase range buff on the military ring.
Factions relations will no longer modify Peace Treaty trade values
The Mercenary "Dr. Jondi Ians" now provides the intended double bonus to Precursor Studies instead of triple.
Fixed an issue with the Diplomatic Trade Offer Value Multiplier was not always working correctly.
Added a warning message Starbase Archaeology modules if the nearby Relic is already tapped.
Trading planets will not longer break the planet scroll list
Fixing a stuck turn caused by giving a fleet a battle order and then order it to do something else before the battle had started.
If an unknown faction captures an Ascension Crystal, the player can longer see the Ascension Crystal's location behind FOW.
Tactical speed no longer appears as "missing info" in some tooltips
Changing the AI to wait until all ships are done moving before it starts its move phase.
Fixed an issue where the shipyard being built when there are no available sponsors prevents the set sponsor window from popping up.
Players will no longer stop getting no colonization events after colonizing several dozen planets.
Precursor colonization events will no longer appear on non-Precursor Worlds.
Games will no longer run out of colonization events.
Precursor colonization events will no longer appear on non-Precursor Worlds.
by thegfw