使用说明:
1.解压缩
2.运行Battlezone.98.Redux.v2.0.117.Update.exe安装升级档到游戏目录
3.复制SKIDROW文件夹里的所有文件到游戏目录覆盖
4.运行游戏
升级档安装步骤:
1.安装《战争地带98:重制版》原版游戏:http://down.ali213.net/pcgame/battlezone98reduxiso.html
2.安装本升级档
更新说明:
机翻:
战争地带98终极版v2.0.117更新的changelog:
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战争地带98终极版PATCH 117
19/04/2016
如果一个任务是有时会失败进展到下一个任务被允许。例如:CCA 02 - 由具有APC任务失败摧毁前进到下一个任务。
修正了当一个控制器插入崩溃,而游戏加载
玩家无法分配默认键即使这些已经被“释放”
音频的音量等级默认设置为低。这些都是现在的平衡。
在实战演习任务3无人机侧卫?(轻型攻击车辆)已更换用剃刀(轻型攻击车)。
调整过的废料/ HUD试点的显示器,因此它不会得到由驾驶舱几何裁剪。
驾驶舱计时器背景移近所以它不太可能得到由驾驶舱几何裁剪。
该NSDF使命7(A讨厌的惊喜)任务完成语音是越来越早切断。
重新启动后的任务破碎修复路径显示构建菜单。
转换NSDF任务1文本文件到正确的编码。
监制单位痕迹地形压扁它的建筑物作为后改变。
NSDF任务1:S-电源已被移动,因此它不会重叠地形。
减少创建和DynamicGeometry顶点缓冲区绑定缺失了4%,以加快爆炸
单人游戏中心质感已清理
在小尺寸的普通字体的可读性提高
为了减少材料和纹理切换每一个“AGP”的影响精灵的两个纹理已经被合并成一个。
已知的问题:
崩溃,如果用户在一个多玩家比赛中取出控制器选用'好吧'出现
加载屏幕,如果客户端选项卡中发生碰撞出加载多人游戏之前
介绍影片播放了多人游戏大厅,如果玩家接受发射赛后邀请权
一些USB设备导致游戏无法播放。
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PATCH 115.5
19/04/2016
造成左击固定崩溃“的玩家在游戏中的”信息
原文:
Battlezone 98 Redux v2.0.117 Update changelog:
------------------------------------------------
Battlezone 98 Redux PATCH 117
19/04/2016
If a mission is failed sometimes progression to the next mission was allowed. Example: CCA 02 - Failing mission by having an APC destroyed advances to the next mission.
Fixed a crash when a controller is plugged in whilst the game is loading
Player cannot assign default keys even if these have been "freed"
Audio is volume levels are set to low by default. These are now balanced.
In Combat Exercises mission 3 the drone Flanker ?(light attack vehicle) has been replaced with a Razor (light attack vehicle).
The display of the Scrap/Pilot HUD has been adjusted so it doesn't get clipped by cockpit geometry.
The cockpit timer background is moved closer so it's less likely to get clipped by cockpit geometry.
The NSDF mission 7 (A Nasty Surprise) mission complete voice over was getting cut off early.
Fix broken PathDisplay build menu after restarting the mission.
Convert NSDF mission 1 text files to proper encoding.
Producer unit marks terrain as changed after flattening it for a building.
NSDF mission 1: The S-Power has been moved so it doesn't overlap the terrain.
Reduced creation and deletion of vertex buffer bindings in DynamicGeometry to speed up explosions by 4%
Single player center texture has been cleaned up
Improved readability of the normal font at small sizes
To reduce material and texture switching the two textures of each "AGP" effect sprite has been combined into one.
Known Issues:
Crash occurs if user selects 'Okay' upon removing controller during a multi player match
Crash occurs during loading screen if client tabs out before loading a multiplayer game
Intro movie plays over multiplayer lobby if player accepts invite right after launching the game
Some USB devices are causing the game to become unplayable.
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PATCH 115.5
19/04/2016
Fixed crash caused by left clicking on "players in game" information
by SKIDROW