使用说明:
1.解压缩
2.运行fhm2setup.exe安装升级档到游戏目录
3.复制SKIDROW文件夹里的所有文件到游戏目录覆盖
4.运行游戏
升级档安装步骤:
1.安装《特许经营曲棍球经理2》正式版游戏:http://down.ali213.net/pcgame/franchisehockeym2iso.html
2.安装本升级档
更新说明:
机翻:
特许经营曲棍球经理2 v2.7.54更新的changelog:
-------------------------------------------------- -
我们刚刚发布了FHM2,版本54年7月2日修复程序,来纠正两个问题上周五的更新。它修复与历史交易,导致AI-运行团队对待所有球员,如果他们刚刚被收购,防止它们与用户运行团队交易中的错误,并与NHL选秀顺序错误没有被正确的赛季后置第一个。
您现有的游戏存档将与更新的游戏兼容,但任何涉及更新的数据库更新需要一个新的开始修正是完全有效的,以及一些更新的修正现有的节省可能不正确追溯某些问题。
我们的FHM2,版本53年2月7日第七更新,刚刚被释放。您现有的游戏存档将与更新的游戏兼容,但任何涉及更新的数据库更新需要一个新的开始修正是完全有效的,以及一些更新的修正现有的节省可能不正确追溯某些问题。
一般注意事项:这将,除非需要一个修复任何不可预见的严重问题,是FHM2的最后一次更新。我们试图解决尽可能多的高优先级/频率请求作为可能的,但是,不可避免的是,没有能够得到的一切。在某些情况下,特别是AI名册处理,我们正在运行成目前的AI设计的局限性。正如我们之前指出的,完全替代名册AI,它是建立在一些游戏中的最古老的代码的,是要在FHM3主要“引擎盖下”的变化;一旦这样做了,那会给我们更多的灵活性,以提高在该领域的真实感。同样,我们现在已经得到了改善游戏的好建议一个长长的清单;虽然我们没有时间来实现尽可能多的,因为我们不得不喜欢,他们一定会在我们的决定与将来的版本做发挥作用。
我们能够做出一些改变,但:首先,我们已经做了我们所能来解决球队的问题,立即松开/他们刚刚收购交易的球员。这不是一个完美的修复,但取得这些情况可能会发生少得多。我们一定会被制作,当我们在大修的FHM3名册AI更持久的解决方案。此外,由AI选秀权的交易,现在将更加普遍;然而,它仍然不会是相当频繁,尤其是在第一轮选秀权,因为它是在现实生活中。我们尝试了设置模仿,但它导致了一些非常不可取的AI行为,所以我们不得不调下来了一点。但是你应该看到的选秀权更AI的交易,尤其是临近交易截止日,立即之前的草案。
变化:
1.团队现在将不太可能进行交易或释放他们刚刚签署或交易的玩家;他们可能会直接拒绝为这些球员在与人GM贸易谈判时,谈判。
2,AI现在更容易换取选秀权。
3. AI的球探现在将更加有效地使用其球探区域优势与倾向于保持球探在他们的“本地”区域,除非其总体工作重点完全排除该区域。
4. AI阵容助手将不再称玩家最多可自行填写名册,忽略了交易/名册移动助手设定。
5.非霍奇金淋巴瘤的伤病名单现在最低为7天,而不是14,计数器应正确设置追溯的伤害日期。
6.工资的请求欧洲年轻球员到他们的本地联赛大大降低。
7.估值的球员在转会谈判现在把他们的潜力更高的重视,防止高潜力的年轻球员,从被收购非常便宜。
8. ECHL-FHL隶属关系调整,以防止FHL名册由ECHL承包球员被淹没。
9.电源播放和惩罚杀害线AI进行了调整的地方不太重视对使用技能的对决中第二次PP装置上的点向前更加注重(而不是简单地能够打中锋)上的所有PK台。
10.潜力在比赛开始名册填虚构的低级玩家调整,以防止它们被足够goood膨胀初期NHL选秀类的质量,因为更真实2016- 2020年,符合条件的玩家已经加入到数据库作为当年选秀的大规模审查的一部分;这应该保持池草案质量在该时间段一个合理的水平。
11. KHL草案进行了调整,允许所有KHL国籍的玩家选择;球队也更可能选择自己的国籍球员(例如拉脱维亚迪纳摩里加,芬兰人对Jokerit等)
12. KHL的最低年龄乌发调整为28。
13. Injuries.txt文件更新,以提供更准确的损伤部位的描述。
14.在游戏视图的中心评分汇总扩大更以适应更长的名字(以前的变化是不太够。)
对于WHL / OHL / QMJHL 15.内部评级联赛略有改变,所以你应该在游戏中看到更多的变化在星级评定而在这些联赛打(即,更4+明星球员)
16.用户小组高亮调整GM主页的积分榜上部分,使其更可见色盲用户。
17.要扩展一个自定义的联赛,少得多的球员将是扩张选秀豁免(已被缺乏联赛历史上造成的)。
18.最小年龄KHL调整为17。
19. KHL球队现在应该可以签上自己的应征入伍者当前播放下-18/20支球队,以及球员谁走过了草案通过那些球队。
20.非霍奇金淋巴瘤的预算略有扩大到
新增的:
21.新的历史美元转换表实现的;根据新的数据,应通过2000年初的接近他们实际上是在那个时代使在1970年的工资和就业。
22.所有的联赛冠军现在将播放器的历史记录,对球队的名册上任何球员要注意。
Bug修复:
应不再出现在23第一轮现代化的NHL季后赛分区的种子偶尔逆转。
在屏幕行24健康水平现在应该正确地反映实际的健康水平,例如,如图所示名册屏幕上。
25.点击在球队主页的积分榜上部分球队的名字不应该再打开一个随机的NHL球队的页面。
当过滤器在名册上使用26显示名册培训屏幕上教练的奖励积分数将不再变化(是化妆品的只是,在训练中使用的实际人数仍然是正确的。)
在WHL / OHL / QMJHL 27.玩家幸福不应该再恢复到较低的水平赢得了联赛冠军,并移动到纪念杯之后。
28.纪念杯比赛现在应该正确显示在界面的昨天/今天/明天部分。
29.在KHL双向合同,现在应该在合同中详细信息窗格中正确显示。
30.临KHL受限制自由球员不应该再成为乌发对在某些情况下,合同到期。
31.历史舞台的名字,现在应该在boxscores和游戏中的文字正确显示。
32.线上联赛用户现在应该可以买断的球员没有他们正在返回名册,而不是被放弃。
33.玩家从低级联赛转移到KHL不应该再获得在某些情况下连续$ 1000份合约。
34.应玩家不再偶尔在名册屏幕上100%的健身显示,而受伤。
35.排序各地区在人事页面的自由球员名单现在应该正常工作。
36.前一天的小组主页上的分数不应该再成为在某些情况下无法点击。
37.关闭从播放机的合同报价应答,而不选择一个选项将不再偶尔禁用谈判和下降的选项。
38. WHL季后赛播种,现在应该正常工作。
39.任务面板不再两次显示即将到来的消息初级草案。
40.单击在联赛>>历史与NHL / AHL / CHL开始定制联赛的“全明星赛”按钮将不再导致崩溃。
41.偶尔月坠毁的历史游戏固定。
管理在芬兰Liiga一队时,42月可能崩溃固定。
43.尝试重新登录历史联赛的球员将不再偶尔产生,声称另一支球队取得了一个不存在的尝试签下他是受限制自由球员的响应。
在名人堂固定点击时44间歇性崩溃。
45.修正了可能会阻止AI的阵容从助理在游戏开始做在线调整的问题。
原文:
Franchise Hockey Manager 2 v2.7.54 Update changelog:
----------------------------------------------------
We've just released a hotfix for FHM2, version 2.7.54, to correct two problems with last Friday's update. It fixes a bug with historical trading that resulted in AI-run teams treating all players as if they had just been acquired, preventing them from trading with user-run teams, and an error with the NHL draft order not being set correctly in seasons after the first one.
Your existing savegames will be compatible with the updated game, but any fixes involving the database updates in the update will require a new start to be fully effective, and some of the update's fixes may not retroactively correct certain problems in existing saves.
Our seventh update for FHM2, version 2.7.53, has just been released. Your existing savegames will be compatible with the updated game, but any fixes involving the database updates in the update will require a new start to be fully effective, and some of the update's fixes may not retroactively correct certain problems in existing saves.
General notes: This will, barring any unforeseen serious problems that require a hotfix, be the last update for FHM2. We've tried to address as many high-priority/frequency requests as possible, but, inevitably, weren't able to get to everything. In some cases, particularly AI roster handling, we're running up into the limitations of the current AI designs. As we've indicated before, a complete replacement of the roster AI, which is built on some of the oldest code in the game, is going to be the major "under the hood" change in FHM3; once that's done, that'll give us a lot more flexibility to improve the realism in that area. As well, we've now got a long list of good suggestions for improving the game; while we didn't have time to implement as many of those as we'd have liked, they'll definitely play a role in what we decide to do with future versions.
We were able to make some changes, though: First, we've done what we can to address the issue of teams immediately releasing/trading players they've just acquired. It's not a perfect fix, but has made those situations much less likely to occur. We'll definitely be making a more permanent solution when we overhaul the roster AI in FHM3. Additionally, draft pick trading by the AI will now be more common; however, it still won't be quite as frequent, particularly for first-round picks, as it is in real life. We tried a setting to mimic that, but it led to some very undesirable AI behaviour, so we had to tone things down a little. But you should see much more AI trading of picks, particularly near the trading deadline and immediately prior to drafts.
Changes:
1. Teams will now be much less likely to trade or release players they've just signed or traded for; they may outright refuse to negotiate for these players when in trade talks with a human GM.
2. AI will now trade for draft picks more readily.
3. AI scouting will now use its scouts regional strengths more efficiently and tend to keep scouts in their "local" area unless its overall priorities exclude that area completely.
4. The AI Lineup assistant will no longer call players up on its own to fill out a roster, ignoring the Transactions/Roster Moves assistant settings.
5. NHL injury list minimum is now 7 days instead of 14, and the counter should correctly be set retroactive to the injury date.
6. Salary requests by young European players to their local leagues lowered considerably.
7. Valuation of players in transfer negotiations will now put a much higher emphasis on their potential, preventing high-potential young players from being bought very cheaply.
8. ECHL-FHL affiliations adjusted to prevent FHL rosters from being overwhelmed by ECHL-contracted players.
9. Power Play and Penalty Killing line AI has been adjusted to place less emphasis on using a forward on the point in the second PP unit and more emphasis on faceoff skills (as opposed to simply being able to play centre) on all PK units.
10. Potentials for roster-filling fictional low-level players at the start of the game adjusted to prevent them from being goood enough to inflate the quality of early NHL draft classes, since more real 2016-2020-eligible players have been added to the database as part of a large-scale review of draft prospects for those years; this should keep the draft pool quality at a reasonable level in that time period.
11. KHL draft has been adjusted to allow selection of players from all KHL nationalities; teams are also much more likely to select players of their own nationality (e.g. Latvians for Dynamo Riga, Finns for Jokerit, etc.)
12. Minimum KHL UFA age adjusted to 28.
13. Injuries.txt file updated to give more accurate injury location descriptions.
14. Scoring summaries in the centre of the game view expanded even more to accomodate longer names (previous change wasn't quite enough.)
15. Internal league ratings for WHL/OHL/QMJHL changed slightly so you should see more variation in the star ratings in the game while playing in those leagues (i.e., more 4+ star guys)
16. User team highlighting on the standings section of the GM home page adjusted to make it more visible to colourblind users.
17. When expanding a custom league, far fewer players will be exempt from the expansion draft (had been caused by a lack of league history).
18. Minimum KHL age adjusted to 17.
19. KHL teams should now be able to sign their draftees that are currently playing on under-18/20 teams, as well as players on those teams who have passed through a draft.
20. NHL budgets expanded slightly to
New Additions:
21. New historical dollar translation table implemented; based on new data, this should make salaries and payrolls in the 1970's through early 2000's closer to what they actually were in that era.
22. All league championships will now be noted in player histories for any players on the team's roster.
Bug Fixes:
23. Occasional reversal of divisional seeds in first round of modern NHL playoffs should no longer occur.
24. Fitness levels in the Lines screen should now properly reflect the actual fitness levels, e.g. as shown on the roster screen.
25. Clicking on team names in the standings section of the team home page should no longer open the page of a random NHL team.
26. The displayed numbers for coaching bonus points on the roster training screen will no longer change when filters are used on the roster (was cosmetic-only, the actual number used in training was still correct.)
27. Player happiness in WHL/OHL/QMJHL should no longer revert to lower levels immediately after winning the league championship and moving on to the Memorial Cup.
28. Memorial Cup games should now appear correctly on the Yesterday/Today/Tomorrow section of the interface.
29. Two-way contracts in the KHL should now be displayed correctly in the contract details pane.
30. Impending KHL restricted free agents should no longer become UFA's on contract expiration in some cases.
31. Historical arena names should now be displayed correctly in boxscores and in-game text.
32. Users in online leagues should now be able to buy out players without them being returned to the roster instead of being waived.
33. Players moving from junior leagues to KHL should no longer get continuous $1000 contracts in some circumstances.
34. Players should no longer occasionally be shown at 100% fitness on the roster screen while injured.
35. Sorting by Region in the free agents list of the personnel page should now work correctly.
36. The previous day's scores on the team home page should no longer become unclickable in some circumstances.
37. Closing a contract offer response from a player without choosing an option will no longer occasionally disable the negotiate and decline options.
38. WHL playoff seeding should now work correctly.
39. Tasks panel should no longer display upcoming junior draft messages twice.
40. Clicking on the "All-Star Games" button in League >> History in custom leagues with the NHL/AHL/CHL start will no longer result in a crash.
41. Occasional crash in November of historical games fixed.
42. Possible October crash when managing a team in the Finnish Liiga fixed.
43. Attempting to re-sign a player in historical leagues will no longer occasionally result in a response that claims another team has made a non-existent attempt to sign him as a restricted free agent.
44. Intermittent crash when clicking on Hall of Fame fixed.
45. Fixed an issue that could prevent the AI lineup assistant from making line adjustments at the start of a game.
by SKIDROW