使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.开始游戏
升级档安装步骤:
1.安装《七年战争》原版游戏:http://down.ali213.net/pcgame/thesevenyearswar.html
2.安装《七年战争》v1.094升级档:http://patch.ali213.net/showpatch/52075.html
3.安装《七年战争》v1.096升级档:http://patch.ali213.net/showpatch/52899.html
4.安装《七年战争》v1.098升级档:http://patch.ali213.net/showpatch/53363.html
5.安装《七年战争》v1.101升级档:http://patch.ali213.net/showpatch/53871.html
6.安装《七年战争》v1.103升级档:http://patch.ali213.net/showpatch/54739.html
7.安装本升级档
更新说明:
机翻:
更新版本1.104(2)
游戏的改进:
- 当地部族现在的“花”fireweapons和马,如果他们攻击敌人的火车(1.1034)
- 如果添加一个氏族选择本地范围(1.1036)
- 降低约敌方单位在战斗中,如果战争迷雾是有效的(1.104)信息
游戏平衡:
- 原生联盟需要提高的关系(1.1036)
- 增加了海战损伤(1.104)
- 减少对商家的货物拾音距离的影响,以支持低成本产品,皮卡沿着一个较大的距离(1.104)
- 人工智能现在不会取消玩家的贸易协定,除非战争爆发(1.1041)
- 减少了对科研教学楼的影响(1.1041)
- 降低成本的技术行业/收益(1.1041)
修正错误:
- 与选择空炮台固定崩溃(1.1031)
- 在一个会话相关的战斗或运动的多重启动固定崩溃(1.1031)
- 固定覆盖在活动中同一个会话启动第二次战役后(1.1031)
- 固定的单位,没有平台而导致后首次征战沙场几乎可攻击敌方单位(1.1031)
- 修正了围攻非蓄意开始,如果一个单位结束其最后的航点城市附近,但达到临时航点(1.1031)
- 固定本地盟友排名(1.1033)
- 固定的交易商提供不和fireweapons马当地人(1.1033)
- 如果他们没有,因为战斗开始移动固定敌团不易受攻击(1.1034)
- 在范围现在可以参加战斗同盟分部(1.1034)
- 在战斗中火改进线(1.1034)
- 游戏的GUI现在可见的自动保存,如果重新装入当菜单被打开其中保存(1.1037)
- 固定的开始法国第9师的位置,在北美,开始在英国的地形在“论战争前夕”方案(1.1038)
- 删除一个部门时,同时堡垒概述开式固定崩溃(1.1039)
- 固定的单位转让不承认堡垒,如果建筑物前面删除(1.1039)
布局:
- 最大游戏分辨率现在由桌面分辨率(最大1920×1080)的限制,这导致了更大的菜单(1.1032)
其他:
- 实施OK按钮退出竞选战役的最后一战的统计数据,以防止因戒烟意外点击(1.1031)
- 在现在也可以竞选键盘滚动如果选择的军队和舰队(1.104)
- 里弗斯现在(非常缓慢)差强人意(1.1041)
- 更新手册,以1.104(土著居民更多细节)
原文:
Update to version 1.104(2)
Game enhancements:
- native clans now "spend" fireweapons and horses if they attack enemy trains (1.1034)
- added native range if a clan is selected (1.1036)
- reduced information about enemy units in battle if fog of war is active (1.104)
Game balance:
- increased necessary relations for native alliances (1.1036)
- increased damage for naval battles (1.104)
- reduced influence of distance on the goods pickup by merchants to support pickup of low cost products along a larger distance (1.104)
- AI now does not cancel player's trade agreements unless war erupts (1.1041)
- reduced influence of educational buildings on research (1.1041)
- reduced cost/earnings of technology trades (1.1041)
Fixed bugs:
- fixed crashes related to choosing empty forts (1.1031)
- fixed crashes related to multiple start of battles or campaigns in one session (1.1031)
- fixed overlay in campaigns after starting second campaign in same session (1.1031)
- fixed units with no platform which led to hardly attackable enemy units after first campaign battle (1.1031)
- fixed non intentional start of a siege if a unit ends its final waypoint near the city but reaches interim waypoint (1.1031)
- fixed native ally ranking (1.1033)
- fixed traders not delivering fireweapons and horses to natives (1.1033)
- fixed enemy regiments not attackable if they have not moved since the start of the battle (1.1034)
- allied divisions in range can now participate in battles (1.1034)
- improved line of fire in battles (1.1034)
- game gui is now visible if autosave was reloaded which was saved when a menu was open (1.1037)
- fixed starting position of French 9th Division in North America, starting in British terrain in "On the eve of war" scenario (1.1038)
- fixed crash when deleting a division while fort overview is open (1.1039)
- fixed not recognized forts for unit transfers if buildings were earlier deleted (1.1039)
Layout:
- maximum game resolution is now limited by the desktop resolution (max 1920x1080), this led to larger menus (1.1032)
Others:
- implemented ok button to quit final battle statistics of campaign battles to prevent quitting due to accidental clicks (1.1031)
- keyboard scrolls in campaign now also possible if armies and fleets are selected (1.104)
- rivers are now (very slowly) passable (1.1041)
- updated manual to 1.104 (more details on natives)
by BAT