效率+事件树

BY ak4716261 +

static_modifiers.txt 文件修改

文件位置:Hearts of Iron IVcommonstatic_modifiers.txt

参数解释
industrial_capacity_factory = 2所有工业成品的建造速率
production_factory_max_efficiency_factor = 2工业生产最大效率200%
research_time_factor = -0.5研究时间-50%
political_power_factor = 2政治力量加成 200%
local_building_slots_factor = 2本地最大建筑槽加成200%
army_speed_factor = 1陆军速度加成 100%
army_attack_factor = 0.5陆军战斗加成 50%
occupation_cost = -0.9占领时间 -90%
experience_gain_army_factor = 1部队升级加快 100%
training_time_army_factor = -0.99招募时间缩短 99% 
(不要改成-1,会直接卡住永远无法完成建造)
production_speed_buildings_factor = 10.01000%建筑速度
local_resources_factor = 10本地资源加1000% 
local_manpower = 10本地人力加1000%
local_factories = 10本地效率加1000%
max_organisation = 75最大组织度提高75
air_attack_factor = 0.5空军战斗加成 50%

事件树内容

参数解释
add_national_unity = 0.5国际凝聚力+50%
add_political_power = 1000增加政治点数1000点
add_manpower = 20000增加人力20000
add_research_slots = 4增加科研槽4
air_maximum_speed_factor = 0.5空军速度加成 50%
air_agility_factor = 0.5空军机动性能(闪避)加成 50%
air_bombing_targetting = 0.5空军轰炸机投弹淮确率加成 50%
air_range_factor = 0.5空军巡航范围加成50%
justify_war_goal_time = -0.9制造宣战理由时间-90%
army_defence_factor = 0.15陆军防御效率 +15%
army_morale_Factor = 0.10陆军士气加成 +10%
conversion_cost_civ_to_mil_factor= 0.5军/民工厂转换速度加成50%
experience_gain_army = 0.05陆军经验获取速率加成5%
experience_gain_air = 0.05空军经验获取速率加成5%
experience_gain_navy = 0.05海军经验获取速率加成5%
dig_in_speed_factor = 0.5战壕挖掘速度加成
local_org_regain = 0.5组度恢复效率加成
local_supplies = 0.5地区补给限额
@匿名
industrial_capacity_dockyard = 1 海军船坞产出+100%

军队+建筑

+

开局变量修改(BY ak4716261)

文件位置:Hearts of Iron IVcommonstatic_modifiers.txt

直接修改内容加入到对应的难度中,如diff_hard_player = {}

参数解释
political_power_factor = 1.0政治力量 +100%
unity_factor = 1.0国家团结 +100%
research_time_factor = -5.0研究时间 -500%
conversion_cost_civ_to_mil_factor= -0.5民转军工厂成本 -50%
conversion_cost_mil_to_civ_factor = -0.5军转民工厂成本 -50%
production_speed_buildings_factor = 1.00建筑速度 +100%
production_factory_max_efficiency_factor = 1.00工厂产能上限 +100%
production_factory_efficiency_gain_factor = 1.00工厂产能增加度 +100%
line_change_production_efficiency_factor = 1.00换线生产时产能 +100%
industry_air_damage_factor = -0.50工厂空袭受损度 -50%
industrial_capacity_factory = 1.00工厂产出 +100% (Factory Output)
global_building_slots_factor = 1.00每省可用建物格数 +100% 
(+2500% = 每省25格)
encryption = 10加密能力 +10
decryption = 10破译能力 +10
planning_speed = 1.00计划速度 +100%
max_planning = 1.00最大计划度 +100%
army_attack_factor = 1.00陆军攻击 +100%
army_defence_factor = 1.00陆军防御 +100%
army_speed_factor = 1.00陆军速度 +100%
army_morale_factor = 1.00陆军士气 +100% (恢復率 recovery rate)
army_org_factor = 1.00陆军组织度 +100%
max_organisation = 100最大组织度 +100
org_loss_when_moving = -0.50移动时组织度耗损 -50%
attrition = -0.50陆军耗损率 -50% (人员死伤率)
dig_in_speed_factor = 1.00防御工事巩固速度 +100%
max_dig_in = 10防御工事最高加成 +10
training_time_factor = -0.5徵兵训练完成时间 -50%
naval_strike = 1.00海军攻击力 +100%
naval_hit_chance = 1.00海军命中率 +100%
naval_speed_factor = 1.00海军速度 +100%
navy_max_range_factor = 1.00海军航程加成 +100%
naval_detection = 1.0海军侦测能力 +100%
sortie_efficiency = 1.00出动架次效率 +100%
carrier_traffic = 1.0
navy_submarine_detection_factor = 1.00潜艇侦查加成 +100%
air_attack_factor = 1.0空军战斗力 +100%
air_detection = 1.0空军侦测能力 +100%
air_range_factor = 1.00空军航距加成 +100%
air_agility_factor = 1.00空军机动性(闪避)+100%
air_maximum_speed_factor = 1.00空军最高速度 +100%
air_accidents = -0.50空军失事率 -50%
air_bombing_targetting = 1.00空军轰炸准确度 +100%
air_mission_efficiency = 1.00空军任务执行效率 +100%
air_ace_generation_chance_factor = 1空战王牌生成机率 +100%
strategic_bomb_visibility = -0.50战略轰炸机被发现度 -50%
experience_gain_factor = 1.00领袖经验获取速率 +100%
experience_gain_army = 10陆军经验获取速率 +10
experience_gain_navy = 10海军经验获取速率 +10
experience_gain_air = 10空军经验获取速率 +10
transport_capacity = -0.50单位运输量需求 -50%
amphibious_invasion = 1两栖登陆速度 +100%
amphibious_invasion_defence = 1.0两栖登陆防御 +100%
naval_invasion_capacity = 10两栖登陆能力 +10
invasion_preparation = -0.50登陆准备时间 -50%
local_intel_to_enemies = -0.50情报被破获率 -50%
local_factory_sabotage = -0.50建物被破坏率 -50%
local_resources_factor = 1.0资源获取加成 +100%
(地块显示资源10单位钢,
实际可用量則是 100%+100% = 20 单位钢)
local_resources = 1.0本地资源 +100%
local_manpower = 1.0本地人力 +100%
local_factories = 1.0本地工厂 +100%
local_supplies = 1.00地区补给限额 +100%
local_org_regain = 1.0组织度恢复 +100%

建筑速度基础值

(核弹发射台一座成本15000,如果+1000则15天內完成,如果你有5座工廠在建築,就等於秒建,請酌量修改。)

参数解释
production_speed_buildings_factor = 10建筑速度 +100
production_speed_arms_factory_factor = 10建筑速度 +100
production_speed_industrial_complex_factor = 10建筑速度 +100
production_speed_dockyard_factor = 10建筑速度 +100
production_speed_bunker_factor = 10建筑速度 +100
production_speed_coastal_bunker_factor = 10建筑速度 +100
production_speed_anti_air_building_factor = 10建筑速度 +100
production_speed_infrastructure_factor = 10建筑速度 +100
production_speed_synthetic_refinery_factor = 10建筑速度 +100
production_speed_air_base_factor = 10建筑速度 +100
production_speed_naval_base_factor = 10建筑速度 +100
production_speed_rocket_site_factor = 10建筑速度 +100
production_speed_radar_station_factor = 10建筑速度 +100
production_speed_nuclear_reactor_factor = 10建筑速度 +100

其他

supply_consumption_factor = -0.5补给物资消耗 -50%
justify_war_goal_time = -0.5宣战目的成立时间 -50% (连动world tension)
conscription = 1.00募兵数加成 +100% (连动manpower)
consumer_goods_factor = -0.5消费品需求 -50% (连动民间工厂贸易可用数)
training_time_army_factor = -0.5徵兵训练时间 -50% (使用"training_time_factor"即可)
@匿名
industrial_capacity_dockyard = 1.00 船坞产出 +100%

元帅有上将技能

BY abanwu +

目前,元帅和上将的技能是完全不一样的,我们改的合理些,让元帅也会上将技能。

相关修改文件:commonunit_leader?0_traits.txt

文件内的格式如下:

        logistics_wizard = { 
                type = field_marshal #这里表明是谁拥有该技能,field_marshal 是元帅,corps_commander是上将,navy是海军,all是元帅、上将和海军都有。
                
                gain_xp = {  #这里是技能获取的条件
                        has_combat_modifier = lack_of_supply                     
                }
                cost = 1000 #技能获取花费
                
                modifier = { #技能效果
                        supply_consumption_factor = -0.20
                }
                
                ai_will_do = { #ai获取技能几率
                        factor = 1
                }
        }

经过多次反复测试,我们可以将该文档内的type = corps_commande修改的方法有几种:

1、把上将技能复制,然后把复制部分的type = corps_commande改为type = field_marshal 。这种方法经过测试,会有上将技能不显示的问题。

2、把type = corps_commande改为type = all。这种方法经过测试,会在西班牙内战事件发生后跳出。经过排查,是将领技能fortress_buster不能改为all。所以只要把上将技能里的这条技能不要去修改,就没有问题了。