使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《家园:卡拉克沙漠》正式版游戏:http://down.ali213.net/pcgame/homeworlddokiso.html
2.安装本升级档
包含以下DLC:
Soban Fleet Pack
更新说明:
机翻:
3/21更新增加了Soban舰队支持,功能,bug修复,以及更多!
3月19日 - JEFFYBUG
1.1.0版本 - 释放2016年3月21日
更新推出了的家园:卡拉克的沙漠周一,3月21日,2016年此更新功能,为即将到来Soban舰队包支持,bug修复,平衡的变化,等等。
新内容(DLC)
增加了Kiith Soban(新可玩DLC派系遭遇战和多人)。
所有玩家将可以参加比赛,其中包括该派别对手,但只有谁购买的DLC将能够使用派球员。
新功能
重播
重播系统已添加允许玩家保存和观看他们所玩的游戏。
对照组UI
单元现在将有最后的分配有控制组的单元的上方的指示器(由健康栏)。
平衡性调整(MP /遭遇战)
联盟
轻型攻击车辆
我们希望增加LAV的既从事和脱离战斗,使他们的Gaalsien Sandskimmer更好的匹配能力。
提升能力的冷却时间从60秒到30秒减少
Boost加速从160到176增加
LAV武器的冷却时间从0.95降低到0.8
LAV精度从65/75/85变为56/83/94
装甲突击车
装甲突击车辆反对轻型车太强大了,我们要软化的关系。
AAV装甲从15到10降低
AAV伤害从10个增加到11
AAV武器施法间隔从0.6提高到0.8
跑垒员
我们希望从被动决策改变跑垒员炮塔需要深谋远虑的积极决定。现在炮塔更容易访问,但他们的安置需要更多的规划。
跑垒员炮塔不再需要研究
炮塔部署能力,现在110秒的冷却时间开始(始于能力上冷却)
最新研究:跑垒员清单上删除炮塔部署的冷却时间
跑垒员炮塔射击开始5秒已部署之后
导弹电池
我们增加了对导弹电池的砂浆的能力,使这种能力更容易为目标推出了手榴弹的移动速度。
迫击炮榴弹能力的行驶速度提高20%
武装直升机
我们改进了武装直升机的用途,以鼓励建立多种。
武装直升机AOE从200至160降低
武装直升机AOE伤害从100到60降低
阵阵的武装直升机#6日至5减少
武装直升机装弹时间从3秒缩短到2秒
武装直升机AOE伤害衰减从线性到无改变
武装直升机的武器冷却时间从0.75秒减少到0.35秒
磁轨炮
我们希望减少对轨道炮战列舰有效性,以促进游戏的战略品种。
轨道炮的移动速度从75到66降低
轨道炮装甲6日至3减少
生产队列
我们已经更新了生产队列研究的科技树的成本和位置,以允许更大的构建品种。
载体制备的升级费用现在500 CU
第二载波产品升级,现在门轨道炮落后技术而不是由第一运营商产品升级门
支架
我们已经取得了载波功率更精细,让更多的运营商发挥早些时候在游戏中,同时保持对运营商的游戏后期战斗力的时间研究。
动力研究的增量从5个增加到7
Gaalsien
支架
我们希望拉平的Gaalsien载波再生能力分流的曲线。
再生分流1级由10增加至30
分流再生2级由20增加至50
分流再生3级由40上升到70
分流再生4级,从80提高到90
分流再生5级,从160到110降低
我们已经取得了载波功率更精细,让更多的运营商发挥早些时候在游戏中,同时保持对运营商的游戏后期战斗力的时间研究。
动力研究的增量从5个增加到7
Sandskimmer
我们希望把Gaalsien Sandskimmer健康更符合LAVs。
Sandskimmer健康从700到650降低
轨道炮
我们希望减少轨道炮对承运人的有效性,以促进游戏的战略品种。
从70到62轨道炮的移动速度
轨道炮装甲6日至3
生产巡洋舰
我们要软化生产巡洋舰的反防空能力让玩家有机会缓解与良好的微损伤。
漫步者生产减少了对精确度探头联盟
伤害从15个增加到20
射速25〜15减少
从精度变化65/55/45 55/40/25到
我们更新了仪仗队巡洋舰集中于地面线路断路器的预期作用。
防空能力的被动变为主动,持续能力将禁用主轨道炮,持续25秒
点防御武器现在默认活跃
轨道炮AOE衰减从线性到无改变
轨道炮AOE范围从250到200降低
Bug修复
AI修复
改进了AI的难度。普通和困难都应该看到改善的行为/困难。
集结点
拉力移动和拉力资源现在将有不同颜色的线条航点。
相机将在对照组不再中心,除非双抽头。
转换出传感器管理器时,相机聚焦在一个装置上也不会丢失。
因外部干扰控制器固定键盘输入的问题。
修正了一些载体火力地堡Kriil寻路问题
添加了音乐的骨场多人地图
修正了音频问题接受多人游戏的邀请后,得到有时静音。
修正了一个带有瞄准分划板卡住滥发地面目标的能力时。
固定瞄准十字线缠绵太久。
一个湮灭取得胜利后,游戏将结束现在快
移动在哈尔 - 鸟羽的多人地图产卵位置更接近它的开始资源(匹配其他5)。
修正了几个问题,坠毁
补充笔记
热键在配置文件中曝光
热键现在可以通过编辑一个新的热键配置文件被重新映射。
未排序对接会已被禁用。
原文:
3/21 Update adds Soban Fleet Support, Features, Bug Fixes, and More!
3月19日 - JEFFYBUG
Version 1.1.0 - Releasing March 21, 2016
An update is rolling out for Homeworld: Deserts of Kharak on Monday, March 21, 2016. This update features support for the upcoming Soban Fleet Pack, bug fixes, balance changes, and more.
New Content (DLC)
Added the Kiith Soban (A new playable DLC faction to Skirmish and Multiplayer).
All players will be able to join matches that include this faction for opponents, but only players who have purchased the DLC will be able to use the faction.
New Features
Replays
A replay system has been added allowing players to save and watch the games they have played.
Control groups UI
Units will now have an indicator of the last assigned control group above the unit (By the health bar).
Balance Changes (MP/Skirmish)
Coalition
Light Attack Vehicles
We want to increase the LAV’s ability to both engage and disengage from combat to make them a better match for the Gaalsien Sandskimmers.
Boost ability cooldown reduced from 60 to 30 seconds
Boost speed increased from 160 to 176
LAV weapon cooldown reduced from 0.95 to 0.8
LAV accuracy changed from 65/75/85 to 56/83/94
Armored Assault Vehicles
Armored Assault Vehicles are too strong against light vehicles and we want to soften the relationship.
AAV armor reduced from 15 to 10
AAV damage increased from 10 to 11
AAV Weapon cooldown increased from 0.6 to 0.8
Baserunner
We want to change Baserunner Turrets from a reactive decision to an active decision that requires forethought. Now turrets are more accessible but their placement requires more planning.
Baserunner Turrets no longer require research
Deploy Turret ability now begins with a 110 second cooldown (ability begins on cooldown)
New research: Baserunner Inventory removes the cooldown on Deploy Turret
Baserunner Turret begins firing 5 seconds after it has been deployed
Missile Battery
We increased the travel speed on the grenade launched by the Missile Battery’s Mortar ability to make the targeting of this ability easier.
Mortar ability grenade travel speed increased by 20%
Gunship
We have improved the usefulness of the Gunship to encourage build variety.
Gunship AOE reduced from 200 to 160
Gunship AOE damage reduced from 100 to 60
Gunship # of bursts reduced from 6 to 5
Gunship reload time reduced from 3 seconds to 2 seconds
Gunship AOE damage falloff changed from linear to none
Gunship weapon cooldown reduced from .75 seconds to .35 seconds
Railguns
We want to reduce Railguns effectiveness against Battlecruisers to promote strategic variety in games.
Railgun movement speed reduced from 75 to 66
Railgun armor reduced from 6 to 3
Production Queue
We’ve updated the cost and location in the tech tree of Production Queue research to allow for greater build variety.
Carrier Production upgrades now cost 500 CU
2nd Carrier Production upgrade now gated behind Railgun Tech instead of gated by 1st Carrier Production upgrade
Carrier
We’ve made the research for Carrier power more granular to allow more Carrier play earlier in the game while maintaining the timing on the Carrier’s late game combat strength.
Power Research increments increased to 7 from 5
Gaalsien
Carrier
We want to even out the curve on the Gaalsien Carrier Regeneration Shunting ability.
Shunting Regeneration level 1 increased from 10 to 30
Shunting Regeneration level 2 increased from 20 to 50
Shunting Regeneration level 3 increased from 40 to 70
Shunting Regeneration level 4 increased from 80 to 90
Shunting Regeneration level 5 reduced from 160 to 110
We’ve made the research for Carrier power more granular to allow more Carrier play earlier in the game while maintaining the timing on the Carrier’s late game combat strength.
Power Research increments increased to 7 from 5
Sandskimmer
We want to bring Gaalsien Sandskimmer health more in line with LAVs.
Sandskimmer health reduced from 700 to 650
Railgun
We want to reduce Railguns effectiveness against Carriers to promote strategic variety in games.
Railgun movement speed from 70 to 62
Railgun armor from 6 to 3
Production Cruiser
We want to soften the Production Cruiser’s anti air capability to allow players a chance to mitigate the damage with good micro.
Production Cruiser has reduced accuracy against Coalition Probe
Damage increased from 15 to 20
Rate of fire reduced from 25 to 15
Accuracy changed from 65/55/45 to 55/40/25
We’ve updated the Honor Guard Cruiser to focus on its intended role of ground based line breaker.
Anti-air passive ability changed to an active, duration ability which disables the main Railgun and lasts for 25 seconds
Point defense weapons now active by default
Railgun AOE falloff changed from linear to none
Railgun AOE range reduced from 250 to 200
Bug Fixes
AI Fixes
Improved on the difficulty of AI. Normal and Hard should both see improved behaviour/difficulty.
Rally points
Rally Move and Rally Resource will now have different colored waypoint lines.
Camera will no longer center on control groups unless double tapped.
Camera focus on a unit will not be lost when transitioning out of Sensors Manager.
Fixed keyboard input issues caused by external controller interference.
Fixed some carrier pathing issues in Firebase Kriil
Added music to the Boneyard Multiplayer map
Fixed an issue with audio sometimes getting muted after accepting multiplayer game invites.
Fixed an issue with targeting reticles getting stuck on when spamming ground target abilities.
Fixed Targeting reticles lingering too long.
The Game will now end faster after an annihilation victory is achieved
Moved a spawn location in the Khar-Toba multiplayer map to be closer to it’s starting resources (matching the other 5).
Fixed several crash issues
Additional Notes
Hotkey exposed in a config file
Hotkeys can now be remapped by editing a new hotkey config file.
Unranked Matchmaking has been disabled.
by thegfw