使用说明:
1.解压缩
2.运行Prison.Architect.Update.3.exe安装升级档到游戏目录
3.复制SKIDROW文件夹里的所有文件到游戏目录覆盖
4.运行游戏
升级档安装步骤:
1.安装《监狱建筑师》原版游戏:http://down.ali213.net/pcgame/PrisonArchitectChs.html
2.安装本升级档
更新说明:
机翻:
监狱建筑师更新3的changelog:
------------------------------------
我们的新功能:
岗楼+狙击手
现在,您可以围绕你的监狱守卫塔为安全,恐吓,武力和一个额外的水平。
- 新的实体类型:狙击手
从工作人员的菜单中录用。
这些家伙会充实自己,从军械库一个范围的狙击步枪,如果你有一个。
然后,他们将轮番驻守,你已经建立了岗楼。
- 狙击手将项目“抑制”到在他们的视线所有囚犯。
- 参与规则
当狙击手看到的麻烦发生的历史,他们将鸣枪示警。
如果三次鸣枪示警被忽略,他们将格杀勿论。
如果您已启用“Freefire”,他们总是会开枪杀人,毫无预兆。
他们也将格杀勿论,如果他们看到一个逃跑的囚犯已经在监狱安全区之外。
安全探视摊位
现在,您可以构建,而不是通常的表在探视室的安全探访摊位,如果你选择。
一个安全的探视展台的玻璃面板,分割相应囚犯从家庭成员,以及他们使用电话交谈。
- 没有违禁品可以通过一个完全安全的探视室进口
- 然而囚犯家庭需要不会满足近也
- 铌。必须有游客和囚犯的一个房间被认为是安全的一个完整的分离。
女性名字,在-的游戏
如果你在游戏客户一个名字,你现在可以更新你的简历和创造一个女囚犯,如果你想。
去http://www.prison-architect.com/register做到这一点。
国防部API更新
脚本界面按钮现在可以正确地传递点击回调来创建它们的脚本。
这使得脚本交互添加到其他对象在游戏世界中。
- 40个或更多的正方形宿舍,现在将得到自己的部门后卫部署和安全分区的目的
新翻译
日本
Bug修复
- 修正:2×3宿舍用双层床现在将正确地接受2囚犯
在病毒爆发事件未治疗[AI和行为]医生:0010359 -
- 0010445:[AI和行为]过量放在医务室的孤独,而不是囚犯
- 0010477:[游戏]进气系统带来了错误的囚犯数量一定水平的
- 0010333:[游戏]补能力改善
- 0010438:[控制与用户界面] CI窗口显示了两个%符号而不是一个
- 0010352:[AI和行为在工作分配的优先讨厌变化
- 0010461:[游戏]违禁扫描冷却造成的问题
- 0010459:[控制与用户界面]怀疑百分比显示两次
- 0006604:[控制与用户界面]改革方案双重计费
- 0010437:[AI和行为]多收发室不工作
- 0010480:[游戏]摄入量不计算正确
- 0008937:[控制与用户界面]木工学徒
- 0010452:[游戏]宿舍及相邻的房间算作一个房间
- 0010322:[游戏]不囚犯被带到宿舍
- 0010298:[游戏]的2x3宿舍没有得到额外的囚犯空间
- 0010472:[AI和行为]已开业的邮件扔在整个控股细胞
- 0010453:[AI和行为]洗衣来自Dormitorys拍摄
- 0006883:[国防部系统]允许器官功能障碍综合征,以增加选择的对象弹出
- 0010367:[AI和行为]囚犯得到的地方ReadBook地位和冻结
- 0010417:[控制与用户界面]在女子监狱政策屏幕说:“他”
- 0010471:[AI和行为]洗衣房制服在奇数桩
- 0010095:[性能]一个具体的监狱横跨多发阿尔法已更新的experincing 1秒冻结每10秒
- 0010468:[AI和行为]淋浴排水行为问题
- 0010370:[性能]极低的FPS有许多闲置的囚犯。
- 0010348:[其他]打开邮件从我的囚犯产卵
原文:
Prison Architect Update 3 changelog:
------------------------------------
Our new features:
Guard Towers + Snipers
You can now build guard towers around your prison for an extra level of security, intimidation, and force.
- New entity type : Snipers
Hired from the staff menu.
These guys will equip themselves with a scoped sniper rifle from the armoury, if you have one.
They will then take turns manning the guard towers you have built.
- Snipers will project 'Suppression' to all prisoners within their line of sight.
- Rules of engagement
When snipers see trouble occuring, they will fire warning shots.
If three warning shots are ignored, they will shoot to kill.
If you have enabled "Freefire" they will always shoot to kill, without warning.
They will also shoot to kill if they see an escaping prisoner already outside the prison secure zone.
Secure Visitation Booths
You can now build secure visitation booths in your visitation room if you choose, instead of the usual tables.
A secure visitation booth has a glass panel that seperates the inmate from the family member, and they use a phone to talk.
- No contraband can be imported through a totally secure visitation room
- However the inmates family needs will not be satisfied nearly as well
- Nb. There must be a complete seperation of visitors and inmates for a room to be considered secure.
Female Names-in-the-game
If you are a Name in the Game customer, you can now update your bio and create a female prisoner if you wish.
Go to http://www.prison-architect.com/register to do this.
Mod API updates
Scripted interface buttons now correctly pass click callbacks to the script that created them.
This allows scripts to add interactions to other objects in the game world.
- Dormitories of 40 or more squares will now get their own sector for the purposes of guard deployment and security zoning
New Translations
Japanese
Bug Fixes
- Fixed: 2x3 Dormitories with a bunkbed will now correctly accept 2 prisoners
- 0010359: [AI & Behaviour] Doctors not treating during Virus Outbreak Event
- 0010445: [AI & Behaviour] Overdosed prisoners put in solitary instead of infirmary
- 0010477: [Gameplay] Intake System brings in wrong amounts of certain levels of prisoners
- 0010333: [Gameplay] Fill to capacity improvement
- 0010438: [Control & User Interface] CI window shows two % signs rather than one
- 0010352: [AI & Behaviour] Nasty change in the priority of the job assignment
- 0010461: [Gameplay] Contraband scan cooldown causing problems
- 0010459: [Control & User Interface] Suspicion percentage is displayed twice
- 0006604: [Control & User Interface] Double billing of reform programs
- 0010437: [AI & Behaviour] Multiple mailrooms do not work
- 0010480: [Gameplay] Intake not calculated properly
- 0008937: [Control & User Interface] Carpentry Apprenticeship
- 0010452: [Gameplay] Dormitories and adjacent rooms counts as one room
- 0010322: [Gameplay] Prisoners not being taken to Dormitories
- 0010298: [Gameplay] 2x3 dorms dont get extra prisoner space
- 0010472: [AI & Behaviour] Opened mail thrown throughout Holding Cell
- 0010453: [AI & Behaviour] Laundry taken from Dormitorys
- 0006883: [Mod System] Allow mods to augment the selected object popup
- 0010367: [AI & Behaviour] Prisoners get ReadBook status and freeze in place
- 0010417: [Control & User Interface] Policy screen in female prisons says "HIM"
- 0010471: [AI & Behaviour] Laundry Room uniforms in odd piles
- 0010095: [Performance] One specific prison that has updated across mutiple alphas is experincing 1sec freezing every 10sec
- 0010468: [AI & Behaviour] Shower Drainage Behaviour Issues
- 0010370: [Performance] Extreme low FPS with many idle prisoners.
- 0010348: [Other] Open mails spawning from my inmates
by SKIDROW